Shift your gamification notification till after customer completes a purchase, maybe even an email. And the subscription option could be an email and give them 7 days to sign up with credit for the previously paid fees. Or $10 credit
I adore this style of video, it's very useful for shifting my perspective and critiquing my own apps based on what you said about those. As someone who has designed, as well as built a lot of apps, it can be very hard to see what's wrong with them before I let the users test it.
honestly, all the app designs seemed very amateurish and not well thought out, some didn't even fulfill basic design guidelines and principles, I like that the 2 hosts were still supportive of all these products and talked in a very genuine way with the intent to help the designs to improve, which is great because what's the point in discouraging anyone even if they are not good at some point of their journey but i think these designs were tbh average and amateurish even and didn't offer much to introspect on as they were having obvious problems maybe this design review series can be divided into two categories, one where you do reviews of already proven great products and try and decipher what all they did well and infer subtle observations that can be taken and learned from great products as they will offer more to learn from and the second can be this series where you try and help designers and makers create better products by reviewing their products. anyway interesting video, Keep going guys.
I think BoldVoice was a really nice app, not Uber/AirBnB level of polish but definitely delightful and intuitive and polished to a decent level. Duffl was more fun-oriented given the audience, and I liked it. The others were not so great, but Bluedot was doing something cool, just needs a good designer to improve the information design. If I was to rank, it'll be BoldVoice > Duffl > Bluedot > Pyrls while EdenCare takes a miserable last.
I don't think they were amateurish. I've used worst apps in real life. The language app is super clean in my opinion. The college food app also looked like it had a lot of work put into it. Yeah, a little busy but I can tell that it took a decent amount of dev hours. Besides if the apps were already perfect, what would be the point of making this video? I'm also curious to know if you're building anything yourself? Anyone that has or is building something knows that it is hard. The other thing that is mentioned frequently in the video is the importance of getting your app into a real user's hand to help spot UX problems quickly. And personally, that's my own takeaway from this video.
Depending on how new these startups are, you shouldn't be worrying about design principles, the app looks ok to someone who doesn't understand design principles and that's all that matters.
2:57 Clickable areas can actually be a minimum of 40px square not 60px square. Primary buttons are typically between 48px - 60px height, depending on your grid system.
Chapters (Powered by ChapterMe) - 00:00 - Intro: Mobile App Review 00:34 - What Glide Does? 01:07 - How to Design a Well-Designed Mobile App 01:39 - Pyrls: A Modern Medical Reference App 05:43 - Bluedot: Finding EV Charging Stations 10:03 - Duffl: Quick Snack Delivery for College Students 15:12 - BoldVoice: Hollywood Coaches and AI Feedback to Improve English 18:59 - Eden Care: Group Healthcare in Africa 23:37 - Outro
Great timing, I'm building a quick app MVP right now. I'll admit, I was expecting more in the UI design of these app, but agree with the UX feedback. I'll check out glide, so mission accomplished on advertising. :)
Your thoughtful analysis and feedback during the design review session was truly insightful. How do you plan to improve the design of the Eden Care app to make it more user-friendly and engaging?
The video, critiquing startup mobile apps with the CEO of Glide, is a valuable learning experience for anyone in the startup world because of the uniqueness used to explain the ideas. Thank you for sharing the content, like it!
David provides thoughtful and constructive feedback on the design of both apps. His insights are valuable for anyone who is interested in designing mobile apps. Awesome content!
Thank you for helping start up mobile app developers & designers through your constructive feedbacks. It's best to learn from experts like you. Keep it up!
Soon, the standard requirement will be to push it to your car nav system via some sort of API. Too much fiddling around to make it practical plus it would allow FSD to get you there.
A point on that duffle feedback @13:44. Yes as a first time customer you'd want to finish the checkout quickly first before being presented with rewards, but if it's a college student targeted app, there's a good chance first time customers have seen their friends use it, or have been referred to it directly. If that's the case, then they would know Duffl enough to see the benefit on first purchase of a pass that skips the line for future purchases. But the way they did it could have been on the purchase confirmation page.
Maybe red dots for busy stations, yellow dots for stations available in next 10 mins , and blue dots for available stations. It will make it crystal clear where I should click on
8:30 what does "start charging" even do if you're not at the charge point yet..? shouldn't Route be the primary action item here? shouldn't "start charging" appear WHEN you are at the location in question?
@@andrewxzvxcud2 I think what his take is the functionality matters. first before the design. But in the end users need a good design for easier interaction with the app's functionality , so I see why your question is valid.
Did I miss something? BoldVoice - you are a spanish speaker and you want to learn/improve english, but the lessons are presented in english - Shouldn't it be in spanish? Also I think that the language selection should be the first question in the onboarding process.
Yet they actually produced something. For startups, it's more important to get something out there as quickly as possible and get it in the hands of users to see their reactions.