Gabe Newell Hey is it true that you are Jeff's(my friend) father?! Whenever I argue with him he threatens me by saying that he will have you ban my steam account :/ You really should teach him some manners, he is being a jerk!
The SCAR-20 should have the fasted reload time because it has a magazine release that's accessible with the trigger finger, and the mag is drop-free. This means reloading is theoretically just as fast as putting in a mag into an empty weapon. The others don't have drop-free magazines, and in the case of the G3SG1 a AK style pre-mag release lever, which means all of them other than the SCAR require the off-hand to first remove the magazine, then get a fresh mag, then return to the weapon. Reloading SCAR-20 off-hand: fresh mag ---> weapon = reloaded = initial load sequence for all weapons AWP,SSG08,G3SG1 off-hand: weapon ---> fresh mag ---> weapon = reloaded ~ twice as far for the hand to travel compared to initial load sequence. If you think about it the SCAR could be insta-reloaded if the fresh mag was in hand when the mag release gets depressed, assuming they don't care about leaving their mag on the ground. I guess the other rifles could too if they changed the animation of the off-hand to a considerably more dexterous one that held a fresh mag while it simultaneously unloaded the empty, probably not something high-speed operators would risk bumbling up under pressure though... w.w.t.c.d. what would Tom Clancy do...errr...write about doing.
The moment in a silver game when a eco round decides to rush B tunnels against an Auto wielding enemy, when your entire team just sits scoped in at mid, or when your team decides to rush B with AWPs.
You're right, but in a game the guns should be helpful with what they do. Otherwise, nobody will buy that gun, just like what happens with MP9. But I'm not that upset, CSGO did a better job at making more weapons viable than 1.6 did.
Sio Yeah, but at the same time you can pay 150$ more and get the bison. Hell, even the UMP is more reliable, even though I don't personally like that gun either. Not to mention that at the same price you can get a Nova. And in an anti-eco round, where it's assumed you have money, you can even spend more. MP7 is way better, at just 500$ more than MP9, and if you add another 100$ you can get a Mag-7. P90 is already too expensive to be able to compare it properly, same with the autoshotty. Maybe I just suck completely with MP9, but in my opinion there are way better alternatives in its price range. And if your aim is really good, a pistol can be more reliable for picking off headshots.
I heard that autos are so overpowered that when you buy them you get 1000 hp, invisibility and your eyes start to glow with fire is that true? cuz im new in cs also i heard that awp is so hard to master that if you do not land a solid hit to the head thru the wall or door you instantly die and your account gets VACd forever and also...i heard that ak47 is so PRO weapon that its recoil is so big that your monitor can't simply display it and turns off and you have to play blindly with this weapon like a ninja of cource there are no balance in csgo and weapons are so different!
Personally I prefer using the Scout as no matter what a headshot will kill. The mobility is great, as well as accuracy. I rarely ever miss a shot that was aimed for a target and love my scout that I recently bought a stat track skin as well as a sticker for.
rednekdashie I completely agree, I am about to do the same for my scout lol, I actually will pick up a scout instead of an awp while watching long if they are right next to each other and I need a scoped rifle :P
Kay van der Lans I don't even use it like that, just like a fast mini version of the awp, it's soo fast both scoped and unscoped that it's really hard for the awpers to get you and anybody else for the fact as long as it's not point blank and makes it easy for you to outshoot them. Picking Ts in dust2 as a CT is so easy with it as you move by so quickly. Played some casual pub today with 15v15 and solo held mid in d2 with the scout without any problems as all the other idiots always rush long and b. Awpers are just way too slow for this thing. Agree about it being ridiculously accurate now. Just aim at the head and it's a headshot every time no matter what. It just locks right on. Got a double headshot with 1 shot as well while running at full speed and later on some guys while jumping. It's so op and cheap, it's just ridiculous. Seriously you can buy it every single round lol if you get a kill even if you lose all the time. So hilarious to see kids getting really angry in the chat from this thing.. That's the beauty of casual pubs
Someone said I’m hacking in Counter Blox (Roblox Version of CS) because I was using the broken hit box to headshot everyone with the scout, got an ace.
Well, you have to be precise with the SSG since an armored enemy is only killed at the head, while the AWP has massive damage so you can be less precise
3kliksphilip I would suggest testing noscoping with awp/scout, while also crouching. I've found when doing that I can increase the noscope accuracy, generally hitting every hit on a non-moving target.
Another good point for comparison is penetration amount at different distances, such as through bodies for collateral potential and different materials at different distances
The AWP is still my main choice to this day. But I will sometimes favor an auto sniper on CT side on maps like Mirage since it comes in particularly useful against rushing teams.
Suggested changes to the autosnipers: Mag size of 20, 40 reserve At full auto, there is horisontal recoil that can and should be compensated for, continous spray decreases precision. T's reload changed to match the Scar.
Suggested changes to the awp: Mag size of 5, 10 rounds spare Bullets trace a thin line of smoke for half a second Leg shots cause aimpunch, as well as severe tagging With the AWP, switching to a secondary is 15% faster, encouraging the use of pistols in dire situations.
EQuake2290 If you are a good player and use it in the correct spotsa (eg ramp on mirage) people will be frustrated but will not shun you. If youre an s1 and you try to entry frag with it then yes you will be fun. A lot of pros actually use the auto
CT Gimmiker I agree. For me, autosniper is for the big rounds. I always go for it at last rounds, because giving one to the enemy can be detrimental. Thing is, if you are in the position (economy and confidence-wise) to buy an AS, then the enemy either has issues with buying full build, or even at complete Eco. If they manage to pick you off and get it, they suddenly have a big help. I've seen many throws over some idiot losing his AS. But for last rounds, or when both teams are on full build I go for it, as it is really strong. With good team coordination, it can be unbeatable without godlike nades and flawless counter-execution.
+EQuake2290 Too many people buy it right before the half and forget that the war doesn't end there, then they bitch for the rest of the game about the auto
Suggested changes to the scout: Mag size of 6, 18 rounds reserve. Bullets leave a faint smoke trail for half a second Standing accuracy only very slightly worse than AWP's 450$ Kill reward The only rifle built with economical corteousy in mind, the scout is a skilled man's designated marksman's rifle. Think of the scout as a rookie mercenary, good enough at what it does, it's easy to aquire and rewarded well for its efforts.
I personally love the Scar. Can't fucking stand the T-side auto though, idk why. But I ask the question, why is there so much hate for the autos? I seriously got trash talked by my own team on deathmatch for using a scar, but I was doing better than those who were talking shit. I think this is a case of "butt-hurt scrub" syndrome, Use whatever weapon you want, I personally think the AWP is more noobish than the autos, admittedly I suck balls with it because of the aforementioned fire rate, but I'm not gonna hate on someone who enjoys using it.
Vlad Naicu www.google.com/search?q=satin&oq=satin&aqs=chrome..69i57j0l5.1185j0j7&sourceid=chrome&es_sm=93&ie=UTF-8 graze upon the dank lord, and be feeled with dreed.
+arse monkey (The Cult of Jim) problem is, you need the skill to really hit with your first bullet of an awp...if you fail youre dead. if you fail to hit with the first bullet of an auto it mostly doesnt matter you just keep on shooting. auto is like p90, where the skill level to do kills is rather low in comparison to other weapons of their genre... i make an example with pistols. awp=deagle ; auto=a pistol with high firerate, low spray and almost the same damage.
Scout still suck. 1. Valve UPDATE 2. AWP (The Accuracy and Damage Doesn't decrease while flicking. So, This game Depends on Damage, Not Mobility). Reason it not sucks 1. Budget sniper.
I've always held that if you can hit headshots semi-reliably with a sniper, you should go with the SSG. It's cheaper, lets you move faster, and a one-hit headshot. If you can still snipe, but can't hit headshots, the AWP is a better gun for you, but is far more expensive and makes you move slower. But that's just my opinion.
Slayton Peale And if you can't snipe but have to go long range without the time to sharpen your sniping skills, you should use the auto or scoped rifle
If he does that then he's not really a good player even a decent average player can counter that by using peeker's advantage and faster reaction time than the autonoob
I know its late but at 0.28 They do not reload just need to be cocked this is called the Bolt Action :D Reloading is when you change magazine when you're out of bullets.
Tbh, I don't ver buy the ssg, as its usually pretty useless and I might as well Eco if I'm that low on cash. Auto snipers don't to the job for me also because I end um hold down the trigger and hitting their foot once or twice then they awp me. Awp wins hands down at being the most practical and the ssg its useless in most circumstances.
the SSG is nowhere near useless. I've used it plenty of times and won many rounds because of it. For example, I was standing behind boxes at A on Dust 2 and jump shot 3 people at long.
I honestly can do more damage with a SSG 08 as I then I can with an awp. But the weapon I've used the most in every CS is the Scout/SSg08 as for autosnipers I only use the scar-20 and it's when I'm bored of the match and I have alot of money.
+pedro ferreira they can be usefullat any time just like the for example an Ak-47 you can use it for close quarters medium and snipe people from long ranges with 1 taps or the awp (not really) a good awper can get people from long-medium ranges and use an op 5-7 or REK-9 these are mini aks like if valve will nerf the autos or the ak or any weapons they have to start with the pistols and make them all 2 hs kill except the deagle and the props the R8 imagine you are at B doors in d2 you land a hs on an armour pistol player with a tec 9 and you have an m4 both of you in close quarters and both of you land a hs but the 500$ pistol kills you and steals your 3100$ rifle while leaving him -10 hp
How I'd make changes to sniper rifles: Scout: 5 rounds per magazine, 20 in reserve, 450$ kill award, very poor accuracy whilst airborne. AWP: 6 rounds per magazine, 12 in reserve 150$ kill award. Autos: Less recoil, but takes longer to recenter, same magazine, 40 rounds in reserve. 400$ kill reward Basically, ammo is scarecer, but you still have plently to finish the round with some to spare. Lower magazine size means that down-time reloading is actually a concept that can be taken advantage of. Keep in mind you can still get an Ace without reloading should you never miss a headshot on all snipers. The Scout is a suitable anti eco weapon, and the AWP is slightly less detrimental. I find this is not to make them less powerful, but to make the overall game and strategy more interesting.
to my math a weapon with 1 shot to head kill, fastest reload, fastest movement speed and a near-100% jumping accuracy should be the best sniper in theory assuming that you could always land headshots.
I prefer the ssg08. Because of the speed, accuracy, reload time, an if you get good enough with it, it beomes more useful than the AWP, but that's just my opinion, what do you think.
I've mostly noticed that its helpful at close range (perhaps the width of the entrances to CT spawn on dust2) and to either hit a few shots at their head and hope for a quick headshot or to aim for their stomach and spray bullets as fast as possible.
I like the fact that the Scar-20 is objectively better in many regards; the terrorists usually have the better stuff for less money, nice to see the CT's have the better option in at least one category.
How come no one makes fun of AWPers for bodyshotting when the scout is basically a direct upgrade if you can headshot? Or is there something I'm not understanding?
since the awp it the most used weapon, there is a tip taht helped me learn new weapons: play against easy bots with only the desired weapon, then after 1 round go against medium, when comftrible switch to hard and expert, worked for me, try it your self
i've never been much of a sniper, but since the awp movement nerf it's just painful to use since you move at 3 cm an hour when scoped. the scout is so much more fun. though i still suck with both. sg and m4
I dont play cs go but i play the roblox version, cb ro,i chose the ssg 08 as noscoping in cb ro with the scout is so accurate,plus the added perks it has.