Eric Miesbauer me too bro, the FAMAS does less damage than the UMP at close range and the Galil has weird Spray (im learning the spray currently, just bursting with the weapon right now), the UMP is a good choice to get a good weapon to full your Nades up too.
ump-45 masterrace. i usually buy it when im worrying about future econ but still have to hold down cat or whatever short to mid range lanes. i like the high damage output because it lets you put down threats quickly and efficiently as they come. the p90 might be better for camping (because the high ROF) but when it comes down to holding an alley, you cant go wrong with a ump
When I turned on captions I noticed at 7:13 "Armor PENETRATION of 69% lolol" And the Half Life 2 reference of "When used by the right man in the right place". GG Philip.
+DeltaNoodles who says hes kidding? the mac-10 is my second favourite T-Weapon (after the SG553) as i cant handle the AK and are only decent with the SG, its my favourite weapon to rush with if i want that M4 (on 2 of my favourite maps, train and office, or generally on any map where you can stick to very close quarters). i also like the MP9. really depends on youre rank where you are playing though i think, while its good on my rank, because of the high strafing ability and its high reload , i wouldnt choose it i i were gold or higher.
The p90 is the HAM option, therefore it is the best. Wanna rush palace from ct, get a triple kill while they all have their nades out? buy a p90. Go ham or go home.
DayZnublet my placement got me into nova 2. I haven't actually been in silver till recently (because I dont play enough competitive matches). Doubtless, I would probably rank up after a few games if I cared to play comp.
i have a friend he sometimes play ump only and he does his job good. and i benefit from it cuz i never have to eco :D he has always over 10 k and i buying me my ak/m4 ^^ ump has the best price/performance rate imo. if my team has to eco and im the only one with like 5 or 6 k i buy them some UMPs.
I prefer the mac10, but thats because I'm the t to go through the double doors, and I need to be fast and kill at a close range. but the ump is a solid weapon.
ReDDPreDD u r a sprayer so u dont like the mp9? da heck? i use that gun to rush palace if im bored and i usually get at least 2 kills in there if there are more than 2 people, otherwise i get all of them most of the time (until they notice my tactic and counter by buying awps there and camping in the one corner). the mp9 is perfect for spraying for me its my best weapon on mirage ct, literally.
The MP7 is a fucking beast now. Since I started using it (3 days ago) I've gotten like 9 mvps per match and an ace clutch using it and a smoke/incendiary grenade every round lol
For SMG"s, I've always been partial to the MP9/TMP. It has best moving accuracy as I have suspected for a while and the superior fire rate is what you need in in close quarters. Just make your bullets count cuz you'll empty your magazine in no time.
+DaRkShOOtErXD I prefer the CZ for CT. When we go eco, i buy the CZ, get a ridiculously easy kill AND have a rifle in mere seconds. I get that the 5-7 is better for long range, but for that i use the p250.
The thing that i love about the philip videos is that he's both extremely good at the game, analytic, makes videos that are about numbers and tests really enjoyable with his calm voice and good editing work, but he still makes 100% fuck around videos with the going low series. LUV YA BRUH
I'm going to do my best with this one. Suggested PP-Bizon changes- 100$ Kill reward Relentless tagging values- almost renders the victim stationary. Increased aimpunch duration (On the enemy) Decreased armour penetration. (To ~50%) Current recoil and accuracy is fine- moving doesn't change much from standing (burst fire and recoil control are still present). This is a low skill floor and ceiling support weapon, enabling the user to put down suppressive fire, as a enemy wounded by the weapon is an easy target for your allies equipped for dealing damage. My idea in these changes is to promote teamwork for the newcomers of counterstrike- while teaching them that individually killing the opponent is not everything.
i consider smg's more of a mental weapon. you most probably will run straight into the enemies/flank them most of the time, so when you buy a different weapon they will still expect you to run at them, making them paranoid. you see, they will catch onto that you will run and jump as much as possible, so when your teammates attack with rifles they won't expect it.
Why to use UMP-45: You can afford it almost every round. Headshot damage. Damage. Spray is easy to control. x2 kill reward. UMP-45, AK-47. M4A4 or M4A4-S, Awp and Negev are the best weapons in game (hands down, I can have my own daydreams) for oblivious reasons
I got Ace'd on a B tunnel rush to the bombsite by a man with a smoke, armor, and an PRO90. But every time I try it I get maybe 40 damage on one person.
Hey I finally get to educate you on something. There are two types of clips the M1 Garand used what's is known as an" In Block clip" which is a clip that stays in the weapon during firing. The second type of clip is called a stripper clip because it is usually five or ten bullets on a strip with a slight Bend to keep the bullets on tension so they don't fall off the stripper clip. Older weapons had internal magazines that could not be detached and you would put a stripper clip in the breach of the weapon with the action cycled to the rear and push the contents of the stripper clip into the internal magazine (Lee Enfield rifles, SKS ect) this is also true of some Modern rifles that can have detachable box magazines like the SKS it can have an internal magazine that doesn't attach but they also make adapted detachable box magazines so that you can use stripper clips to load your box magazine. There are also a number of speed loaders that are given with rifles or can be purchased separately that can be used to load almost any double stack detachable box magazine so one of the fastest ways to reload your M4 magazine. For example all you have to do is put a speed loader over the top of the magazine the speedloader can then take a stripper clip that holds Ten rounds and you just push all 10 Rounds right down into the box magazine and then the feed lips will hold the rounds in place while you remove the stripper clip, repeat the process twice more and you have a full 30 round magazine. So the main difference between a clip and a magazine is that Clips are used to load magazines most of the time with the exception of in Block clips. When they are used in feeding they are almost all automatically ejected towards the end of its usefulness. The M1 Garand ejects it's in Block clip after the last round is fired and the Steyr M-95 straight bolt action ejects its In Block clip when you feed the last bullet not fire it. Lastly there are tube magazines commonly found in lever action rifles and pump-action or semi-automatic shotguns.
ThePursuit OfSymmetry I've worked out a rough estimate of the damage you would do based on my assumptions from where you fired, and you _must_ have hit them at least 12-17 times in the head to get that headshot. It's more likely that someone with an awp legged him and got an assist.
ThePursuit OfSymmetry The problem with that is, they lose damage the further away a target is. What would once do 20-40 damage in the leg, ends up doing 6-8 damage instead. Just because there was no assist counter, does not mean someone tagged them in mid with a sniper. If they only did 48 damage or enough time passed, they wouldn't get an assist. My calculation was based on them being full hp, that means that you must have been "sniping" them for quite a long time, or more likely: sniped them multiple times before they actually died. I am quite good with the negev, I nicknamed mine "the laser beam" because the spray is so easy to control if you are crouching, I know it's possible to aim that well. I'm just saying that (especially with wallbangs) the damage of the negev longrange is quite pathetic.
I have a tiny suggestion (but rather helpful I would say). Next time put a player model at the wall when you mention distances, to give viewer a more intuitive understanding of what that distance looks like, also shows the scale of the patterns. It's like putting a coin when taking a picture of a small item. A blank wall doesn't show it very well. For example at 2:40, put a player model right next to the pray pattern you are showing etc. Greate video. Keep it up!
1. The M4A4 is an assault rifle, not an smg 2. Magazine*. Clips and mags are two VERY different things. You feed ammunition to a firearm with a magazine. You load magazines faster with clips.
Tim C A carbine is a shortened version of an existing model (in this case, the M16). However, because it is select-fire, it is still considered an assault rifle.
Suggested Mac-10 changes: Increased precision with tap and burst firing, however loses precision quickly when spraying. Moving randomizes recoil, and sends precision out the window. The T side anti-eco weapon of choice, not much more powerful than a skilled opponent with an expensive pistol, however has a lower skill floor and higher potential payoff.
PP-Bizon in eco round, rush at the enemies with the full speed and spray onto their faces (or bodies). I swear that the extra speed will help. Specially at clooose range. Also, 64 bullets. And 1400$ (if I remember well).
If you're on Mirage, and on CT side and low on money, you can buy a P90 and a couple of flashes to rush a main, palace or underpass to apartments. Run and gun only.
I think UMP is best for terrors and bizon ist best for CTs after you won the pistol round... Just because you wont go up against three or more CTs at a time if you are a terror, so you dont need the big ammo clip. But as a CT you may have to shut down rushes, so the bizon would make more sense.
Suggested MP9 changes: More consitient yet jumpy diagonal recoil, with increased precision whilst spraying. Running or jumping with this weapon randomizes recoil as well as sets the accuracy to 'water sprinkler'. (Not good). This is a general use anti-eco weapon, with long bursts or blistering spray out damaging any pistol at close to medium ranges, save for the Desert Eagle. (or R8).
thanks for this guide! now i can effectively use any smg. i just rush them and target my spray. i usually can get a 3k at mirage a ramp after i smoke it. t's don't expect a ct charging in with a mp7 and mowing them down.
PP-Bizon master race! Used to use it as my primary, took me all the way to Nova (no longer use it unless SMG buying) I've only played under 300 games total, 212 wins, and my stat track bizon has 5100 kills on it. Shoots fast, 64 ammo clip, and reloads quickly. Couldn't wish for a better rush-weapon.
I have always loved Mac-10. My friends call me the MAC Master because I can control the sprays and get alot of kills with it from close-mid range. Long range is quite hard even if I get the shots the damage is around 8-15 each shot.
Best dust II CT silver strat with a bison. 2 people who are at B buy Bisons and flashes, they flash and rush dark, and go through long if they went A. Works if they go B, if not two people are kinda useless unless they find a rifle.
P90 = When I'm holding at close range angles , rush plan or any aggressive spots that I can surprise close-quarter attack when they didn't expect.... UMP = Mini FAMAS for me ...... when I have no money to buy rifles (Even FAMAS or Galil) but my team have all rifles and no money to buy one for me.... I choose this one .... try to pick one of them for money and steal their rifle.... Bizon = If I'm sure that all enemies are full-eco rush , It's really effective (If I think they half-eco like Tec9 + Armor I don't buy Bizon) MP7 = Good but I'm still better with UMP , also $500 price difference between both is enough to buy at least 2 nades (like 1 smoke / HE + 1 flash) MAC-10 , MP9 = Normal anti-eco round but I'm better with MAC-10 TwT on CT anti-eco I prefered UMP or P90