CS2 Player Wishlist: 1. We need Subtick WITH 128 Tick. 2. Better anti cheat for Matchmaking and Premier. 3. Cl_bob, Clear_Decals reintroduced. 4. Older game modes and community modes like surf reintroduced/ revamped. 5. Fix dying behind walls, rubberbanding, and the insane peekers advantage. 6. Improve Bunny hopping and movement. 7. We should always able to reconnect if network drops. 8. Fix the "XYZ" did not accept the match problem where the accept icon does not even show up. 9. We need Train, Cache, and Cobblestone back. 10. If all or most of these are met, a new operation would be awesome.
Cache will be added when FMPone is done with it no later than early 2025. I hate when people keep saying we need the map back now when valve has no control over its development.
With a CRT that i tried with CS2 is even more ridiculous, i now play 1.6 because of that. I felt the lag on CS2 instantly compared to 1.6 CSGO doesn't/didn't have lag, netcode was flawless, only needed official 128 tickrate servers.
@@saricubra2867 You could run 1.6 on a potato. Coming from something that loved 1.6 & CS:GO, Comparing 1.6 lag to CS2 is simply insane lol. Obviously you're going to get more lag on CS2 than 1.6, if you are experiencing lag. I had to upgrade my PC going from CS:GO to CS2. I'm not saying that's a good thing but in order to play it, i had to upgrade. I do agree that Valve definitely needs to optimize the game in general. They still have a lot to fix. I remember when CS:GO came out, it was a shit show for years (over 3 years after release) from what i remember. CS2 was a complete shit show when it released as well, and it still has a lot to improve. I run a 4060ti & Ryzen 5600x and play 1440p, get over 250+fps and don't feel any issues with lag or rubber banding anymore, thank God. The game feels smoother than ever. I'm extremely happy on how well the game feels now.
@@tinokosova3356 I never mentioned graphics. CS2 gameplay just feels bad. CS1.6 is still the best CS game ever for multiplayer because the tickrate is tied to fps. Is not artificially locked to 64 ticks with the subtick prediction nonsense. I could set my CRT to 150Hz if i wanted and still the game feels worse than 1.6, or CSGO, or CZ, or Source... It doesn't make sense increasing Hz for a smoother motion if the game can't register that higher fluidity anyways.
@@tinokosova3356 "4060ti & Ryzen 5600x and play 1440p, get over 250+fps and don't feel any issues with lag or rubber banding anymore, thank God. " Useless +200 fps if the tickrate for CS2 is 64. Seriously, when every single community CS 1.6 server runs at 100fps or 100 ticks... Valve ruined the netcode since CS Source.
@@saricubra2867 You said ''I felt lag on CS2 instantly compared to 1.6''. I said you could play 1.6 on potato or a windows XP computer, from the early 2000's. You are literally comparing a game that came out 24 years ago, to a came that just came out 2023. No wonder you ''felt lag''. 1.6 is complete ass compared to CS2. You're stuck in the past. This is the problem with SOME of the CS community. The hate change and expect new generations to play a game that came out almost 3 decades ago. ( This is coming from someone that was obsessed with 1.6 & CSGO). Try saving some money. Upgrade your two decade old PC and give CS2 a chance again. Stop being stuck in the past. Enjoy the present and future technology.
@@noahrosen6205 Literally what you read. You cover behind the wall so that he can't see you so he can't shoot you. But the game lets him do that and you get kill unfortunately. There are many clips about this issue and it's also seen in this video if you've watched it. And he tries explain why but no explanation should be needed but a problem should be solved but valve won't do that.
@@noahrosen6205 Let's take dust2 A site, you have 150 ping and you are on site, someone is jiggling you from short with 20ms. How subtick works is that respects what high ping players see on their screen. The A player shoots (AWP) while the guy seems to be out on his screen, however at the exact same millisecond the guy took the shot, in real time, the guy jiggling was completely behind the wall. So with subtick, the guy jiggling can die while on his screen, while he is totally behind the wall, just because the high ping player could see him. It's unfair.
@@TheManInaHat Nah, supreme elite in csgo last year in its peak, plus 4000 hours played, just the game is bad, has worsened a lot and valve won't solve issues. Do you work for them to write something like that and not recognizing problems??? Also the video and hundreds videos online show it. Tough time accepting reality???
I think the hitreg is the only thing in CS2 that actually feels better than GO. It’s nearly flawless in my experience. But other things are noticeably worse.
Dota 2 had so many bugs after they switched to Source 2, and it only got better after the devs fixed the game, which took months. This isn't a source 2 issue. Its that, at a bare minimum, there is a massive disconnect between the CS devs and what the community actually wants implemented into the game. Which is a generous interpretation, given that CS2 has been out for some time now and minimal progress toward fixing the game has been made.
funny how this video comes out legit the day I uninstalled cs2 and I don't think I'll comeback until they fix everything wrong with the game... I miss csgo and the fact that anyone could run it.
It's game to game for me. It is literal random weather or not my bullets are working or even if I can move properly. Some servers I'm literally getting moved and pushed around, some servers every bullet I shoot hits and I just can't die.
Its so depressing man. Everything feels off. I went back to a legacy version of CSGO and played on community servers, and the difference was insane. It is crazy how quickly the muscle memory sets in and the game just feels right again. it is so snappy, and then coming back to cs2 and it feels like im playing through a remote desktop. If i was a casual person i wouldn't care, but i've set in a crazy amount of hours because i legit loved the game, it was always something i'd come back to. Now i dread opening the game. Maybe its time to return to valorant, and just deal with the ability bloat
But you are too harsh. Can you imagine how difficult it is for valve to add 128 tick servers and develop a proper anti cheat? Come on you know that's too much 😂 Also, somehow 128 tick was deleted from faceit so all servers run on 64 tick now (cheaper option for volvo). Welcome to the future buddy haha
but thats the thing most problems will never be solved/could instantly be solved by removing sub tick and allowing faceit to run 128tick servers. hard to say for certain since we have never been able to try out cs2 128 tick no subtick, but if u think about how tickrate works and how the subtick system works and look at all the strange issues people have it must either be the game being completely bugged or subtick/64tick making the expierence bugged.
This might have been a point in 2012, but since CSGO doesn’t exist anymore and I therefore have no current alternative, these excuses are indeed foolish!
@@timvanoers4023 128 was active on faceit for some period of time until valve stepped in and I think they hard coded the 64 tick so that faceit couldnt offer 128 tick while valve was saving money on 64 tick. If I remember correctly ppl were praising how 128 tick servers were working with subtick.
When you're getting high ranks and literally feel like you're loosing duels because of game inconsitency it gets frustrating. More frustrating than when you're a silver. Cause u get to understand whats happening in some scenario and it can happen that u die in the worst moment and lose the game cause of it. One bigg loss into an eco/force can easily result into another 1 2 round loss. And yeah. I think Rank matters in this regard..
the most frustrating thing about cs2 for me is how the character models fucking wobble, lean and deform when they strafe. In csgo the hitboxes was weird but at least they moved linearly. Now its so difficult to predict movement because your legs torso and head are all moving weird directions. in csgo people who practiced movement were actually hard to predict with bhops and air strafing. It was actually impressive and a respectabled skill. now it seems like every guy with A + D keys can just spam it while spraying and his body is all over the place.
this is what I've chalked up the bad "feeling" of the game up to as well, Dinks make their head jump, their player model moves way more that it did in GO. The default CT agent's head is also like one pixel tall from behind and it's not obvious what will be a headshot and what will be a chest shot. At first I thought it was first bullet inaccuracy but i'm pretty sure it's just the micro movements of the playermodel making close shots miss.
That was fixed ages ago idk what you mean, you are just saying you could counterstrafe in csgo and they fixed the player model bug. Also try aim for heads not bodies bud
Well if you spam A+D in CSGO (you can still download it) the legs also act weird after last CSGO update for movement animations. I do agree with you that in CS2 people are literally jumping side to side, but that is close to real life...
SMG's can just run and gun, let alone jumping kill you. Jumping glitches and clipping still. Peekers Advantage issues (still not as horrible as once was, atleast that 1 update was good). Bullet registry and delay inputs. Something, somewhere, Valve knows how to fix these issues. It's just when and where.
They don’t know how to fix these issues within subtick. If they just changed back to a normal tick rate it would solve a lot of the problem but they are determined to make subtick work.
It's just the fact that you can't pull spray in CS2 as efficiently that makes it a nuisance. When some one can just full sideways run and gun you with 0 counter, it depletes the skill in game.
@@kevy9680 I’m not saying your wrong I’m saying valve does not know how to fix subtick. It’s a new concept they are trying to get to work. Trust me if they knew how to fix it they would so they could sell it to other game companies.
Finally someone said it. I know love CS and I know the CS diehards are too stubborn to admit riot games and valorant do anything better than CS but how fucking hard is it to hire a community manager? The fact that CS community has gone so long without a clear line of communication with the devs is actually baffling.
The why is ez, we as the players let valve get away with this shit for years and continue to give them millions for their damn disgusting gambling shit. It's really just disgusting
lol if the player count dropped to 100k as some sort of organized protest or smth, theyd make a blog post saying they hear the community and are all hands on deck to fix it. and then they would promptly abandon the game its not worth it to them with how much steam makes
Subtick can effect on input latency and gameplay. Compare that video on CSGO and CS2, the hit registers very different. The reason why it rubberband when you hit makes you annoyed, the client and server per tick when you got shot or you shot them. Like TF2 Natasha minigun, On hit: the target slows down
yeah well valve is most liekly not going to fix nor change the way the shitty servers work like you jst explained so i guess we just have to get used to this
The target getting slowed his down is called " aimpunch or tagging" Is not the same thing, AImpunch doesnt cause you to teleport but slow you down, Its a mechanics, IN cs2 its a bug, It teleports you when you are engaged in a duel and cause you to miss your target, If subtick its causing this then its a bad system, You cant let server decide your duels in a competitive FPS
I was really hoping that on release they would at least have a working anticheat, without that it just feels like there was no point in releasing CS2 when they did. It feels like valve is just trying to get back to where they were in CSGO with the only real upgrade being that it looks nicer
I feel like this video is way too tame for what it actually is. CS2 limited beta was released in september of 2023. Howcome it's been a whole year and the game is still feeling this bad, is still randomly crashing for people and it took one dev post to make people behave like it's unreasonable to expect a functional game? The CS community either lost all self respect or are extremely lenient when if this was about virtually any other game, y'all would've dropped it after 2 months max of giving it chance over chance over chance.
The problem is that there's no good alternatives. They deleted CSGO, and the alternatives to that are filled with MTXs that are *even more* predatory than lootboxes.
I hate it when I jump on CS2, but randomly the jump is much lower than expected because I was "touching" the wall or a prop that I wanted to jump on. So I look like a silver trying to jump on a crate several times until it finally works as it used to back in csgo...
Oh, I laughed at a buddy the other day because of exactly what you described; he looked like a fckin silver (as in CSGO silver; ranks are a mess in CS2) 😂 Guess I have to apologize to him!
somehow I always feel like I have 150 ping even when its actually just 25. Constantly dying to walls, hearing my awp shot yet the server never had it (which isnt that what subtick was supposed to fix), and getting teleported back when I get hit by an smg
Not really. The way subtick works is that the server will check what actions the client did on what specific time and then decide what happens next based on that. Your client cannot predict the future, so what happens is that you seem to be still alive on your client before you get the update from the server. In reality the guy really killed you first, it just took a while for your client to get the message. The "what you see is what you get" is poor advertisement. In terms of where you click, sure, but you are still dealing with the delay caused by the server tick rate and network latency. Now it could be my imagination, but for some reason these delays sometimes feel longer than what one would expect based on ping. Also the rubberbanding when getting tagged seems to happen much more when playing deathmatch.
i think online exp sucks, bcs of sub-tick. Still dont udetstand why we dont have atleast option to play with tick and sub system, and find out what the best. I still believe classic 128 will be enough. On CSGO there was a FPS problem, but with CS2 this is not same. U need better pc to play it, so. Also for movement and surfing there was also special tick to play on. Looks like they are hiding someting. Or just it feels like.
Fix the core of this bloody game first. Its cucktick at the root of this issue. Cucktick cockblocks where you’re trying to hit, cockblocks when you’re trying to bhop, cockblocks your smooth movement. Spray feels trash with ak, only m4 feels ok which idk how its possible, it should be bad everywhere if its really that bad. If you try to bhop you get stuck to the ground after 2nd or 3rd jump with a glue or some shit. Player models are wobbly when moving and not linear like go. Some shit is always glitching and rubberbanding while moving. Doesnt feel crisp at all. All inputs from my keyboard or mouse feels jittery. Mechanics just feel off and nothing like go. You dont kill clean and you dont die clean. Feels random and lucky or unlucky but def not what’s supposed to happen according to go mechanics. Fps has gone to drain. On i712700h 3060 laptop putting out 450 fps in go to 120-160 fps on cs2 avg. what a bloody joke. Pls dont bring out bloody operation in this state of the game with cs2 cucktick. Cucktick is a task to play with not joy at all.
As a CS:GO die hard fan with 3500hrs + (before CS2, currently 4209hrs) I am genuinely happy I stopped playing CS (atm) just because of all the bugs, movement issues, lags and delays that come with the game. If I was the only player playing CS I would revert to the latest version of CS:GO and continue working on it until CS2 is FULLY ready for release similar to a Rockstar mindset where I don't want to release a half ass game. Sure Source 2/CS2 is dope and smokes are cool/ skins pop more but its just not worth the mechanical downfall that CS2 did to CS:GO. I really do wish CS2 was a separate game like CS 1.6 and CS source (I did not play either of those games unfortunately)
With over 8000 hours on CS:GO, I was quite excited to hear about the "new" CS - until I played the beta. Such a mess. I don't think they can fix CS2 unless they go back to CS:GO and start CS2 from scratch.
the wierdest thing of cs.. it feels random. youre at the target.. -0 in 0 youre hitting the left leg.... headshot some times you hit every shot you take. the match after.. no bullets connect sprays are random as hell... i think the base is great.. but it still needs a lot of work
Game is in an absolute terrible state, rampant cheating and a terrible elo system in prem. To horrible feeling gun play and movement which even makes faceit just as unenjoyable, shit sucks man honestly
@@BuTTuRzz exactly, all of this fuss abaout the sub tick system, to me personally CS:GO sucked in it's own way and tbf cs2 is almost the same! It is random like csgo in 64 tick servers, but when you go to 128 tick system, like faceit in the old days, it was very good and responsive.
@@FraxeroneMemone idk csgo was consistent the only thing that ever happened on 64 tick was i may of not hit a hs when i should of but for cs2 my movement peakers advantage flicking with the awp just the overall delay in gun fights is crazy i die behind walls when i jiggle have 0 time to react its just this whole list im 2.4k elo on faceit with 5k hours and the game just is not the same i was watching some of my old csgo clips today thinking man this stuff just isnt possible anymore its just to inconstant and random
Im 36 years old, and I have been playing my soul out with Counter-Strike my whole life, and I've been having a break now for 3 months, and this is the longest break Ive ever had (If I ever had any before). My feeling is just that Valve dosent give a shit, they dont listen to the community what they want and what they dont want. Right now, the experience is Toxicity, Cheaters, and the never ending Mirage. I hate that map so much after all this years, and getting queued on that map everytime you want to play premier makes me not wanna play it anymore. Its so sad that you really can see how the only thing Valve cares about, is how they can generate more money instead of taking care of the community. They dont give a shit if they have cheaters infecting the game, because they still getting their money, due to buying prime and such. Im just so dissapointed. They have honestly killed the game for me.
IBuyPower PC's? as both, a system integrator and computer scientist by profession and a CS player for over a decade, I have to say that this add feels like matchfixing. Not a single human on earth "loves" IBuyProblems PC's.
Valve needs to get rid of this subtick thing. It sounded cool and creative at the beginning but it just doesn't work. I feel like the only thing subtick does, is creating irregularities. And we REALLY can't use such a thing in CS. Everything has to be constant and predictable so we can reach perfection. In terms of the game itself and in terms of our own gameplay.
I uninstalled yesterday. My last game not a single one of my teammates bought utility 1 time the entire match. Most of my teammates are filled with players with 1200+ hours who can barely get to 6 kills, trolls and griefers, or people who literally just started playing 3 weeks ago and have no clue what to do, yet they are playing premier.
@@leefswgoh7558 I have almost 400 hours so yes, I am not a great player by any means but I know how to actually play smart and not rush mid every round and every map like half of my teammates. I am top frag or 2nd on the team most of my games. Hard to gain elo when it's 5v2 after 30 seconds of almost every round.
@@leefswgoh7558 I have almost 400 hours so yes, I am not a great player by any means but I know how to actually play smart and not rush mid every round and every map like half of my teammates. I am 1st or 2nd on my team most games. Hard to gain elo when it's 5v2 after 30 seconds of almost every round.
@@fuhhkuuu3207 The thing about CS is that you can carry yourself out of that elo consistently. You might not win every game, but you can win 70% of them. Focus on taking 1v1 duels by positioning your angles, never hard swing into 2 or more crosshairs. Also look up how to throw utility on each map, you can save your dumb team by smoking mid from spawn.
When you try and jump onto something and then you stub your toe and get forced back to the ground. I can't tell you how many times I've tried to jump onto something and died because I can't jump onto a box.
The biggest issue for me in cs2 is the ranking system/matchmaking. I have some friends that are pretty bad and are stuck below 5k elo. Since I’m above 10k, Valve says I am not allowed to queue with them. Fair, that makes sense from a balancing standpoint. But what isn’t fair is when people are 15k+ queuing with players below 10k, mostly around the 7 to 8k mark from my experience. It’s straight up boosting and makes me being unable to play with my friends very unfair.
@@sithlordbinks I can get that, CS is a competitive shooter first and foremost, but personally, I wouldn’t ever play it alone, so the friend thing is my top priority, but I agree it shouldn’t be Valve’s top priority.
Yep it's terrible. A 9k booster paired with 17k means I'll have a legit solo 9 or 10k on my team. Basically 4v5, guaranteed loss. Unless the boosters play like 10k's. Not to mention the elo rewards are broken. I played a game -550 / +100, thankfully won that match. Then my next match was -550 / +15. Lol I'm not even kidding. I have screenshots. The +15 is because it was for my promotion match. But I'm getting -550 each time I queue and I'm not even on a losing streak. I'm just going to end up deranking and then "smurfing" on lower ranks. Super broken ranking system in premier.
BOOSTING ON YOUR TEAMMATES HEAD IS STILL BROKEN WHY DOES NO ONE BRING THAT UP. MORE THAN HALF THE TIME I CANT BOOST ON MY TEAMMATES HEAD WITHOUT GETTING THE BOOST GLITCH ITS BEEN IN THE GAME INCE THE BETA AAAAAAAAAAAAAAAAA
they simply put servers with 128 tick rate and it is one of the best games of the year, but Valve are lazy shit with their game and do nothing to fix it, they just washed their hands of it by taking the game out at once without even finishing it...
And packet loss in this game is crazy, inconsistent. I have avg 0.5 upload packet loss, when taking gunfights it suddenly jumps to 1.0+ then after I'm dead, it return to 0.5 avg again.... Wth
I just had a casual match recently and for the first time, I was not killed by a grenade when I had 2 HP and it was bounced right at me. What you see, is what you might not get.
I cannot go a full day without getting some crazy packet loss that teleports me in a direction or makes my character do a straight up 180, it’s actually unplayable if I wasn’t addicted to playing, so I just deal with losing rounds because I get teleported out from behind cover and shit
lately i been teleporting like star trek, not to mention when im holding left click on my nade, all of a sudden im teleporting back with a rifle in my hand & end up shooting my teammates
Cheating and lack of asynchronous mouse inputs are huge issues. CS2 is just harder to run. They should learn from overwatch and process mouse inputs in between frames.
the score were the first glazers of valve, saying let them cook, do not pressure them, dont cry on social media, now a year later its still trash and they make these videos lmao
1.) the leg animation looks wierd, it’s like a puppet master is controlling them with wires. 2.) hit reg is wack just something about it that is just really frustrating. Amount of times I have shot someone and it delays and shows a hs like a second later. 3.) the amount of muzzle flash makes spraying feel off. 4.) rubber banding makes the game feel terrible. On my screen I have moved then I get pinged back somewhere else. Subtick on paper sounds good right? Trying to please everyone ends up pleasing no one. 128 tick server, low ping in csgo was perfectly fine. They got the basics wrong with cs2 the game just feels off. I used to play for hours and hours. Now I play cs2 for 30 mins and I’m like nope this sucks. 5.) peakers advantage Is absolutely dogshit. I get double dinked with an m4 before I can even begin to click. Holding angles is dogshit 6.) the smokes are way too big. In csgo if u through a random smoke or didn’t line it up there would be gaps or atleast a way to get through it. Now if u lob a smoke anywhere near a doorway, or an entrance. The whole thing is covered. No chance of getting through. So once you get in a site, plant the bomb. Cover off the entrances to the site with smokes. That’s it rounds pretty much done. Yee you can blow up and smoke with a he made. Woo. Either make smokes last less time, or make the explosion clear it for longer.
another annoying thing is the fact that after every update the game gets worse in terms of performance. last night was an update of 600mb to fix 2 maps (like wtf? 600mbs to fix 2 spots on 2 different maps, spots that no-one really cares about most likely) and with the updates during last month or so FPS are decreasing dramatically, used to have 500+ fps with drops to 300, now with same settings I get areas where I have 150fps (like wth, I need a NASA computer to play an FPS game in 2024? for comparison, in Valorant I have 4-500+ fps constantly, without drops) not to talk about the servers which are crazy batshiet, I press tab I have 30 ping, I move from spawn and I get dragged back just to see that I got a frame drop and lags, not to talk about the fact that while moving on the map if you hit one teammate you bounce like a basket ball hitting the ground and throws off your movement and all that. we need more performance improvement :(
@ghad6799 LMAO not at all. Cs source on release was terrible compared to 1.6. This just happens to every new cs release. It's gonna be odd until they fix most of the things they removed until they fix them in the new engine
The reality is, they are trying to figure out a way to brute force these systems into being successful. That means they don't have a solution until these systems finally work. So it makes sense why valve doesn't want to add a community manager because they have 2 options: tell the people they aren't even close to finding a solution and don't want to revert to old ways or lie to us that they have a solution while not having one. The result will be the same as it is right now. A community that is discontent with valve. Thus, there's no reason to have a community manager because it will change nothing.
Do you know why this is happenning? Bcz new generations of coders are actually worse. I had a an old man that coded like crazy accurate, he was a math genius. Nowadays the uni students code like putting legos together. Cmon guys up the game...
Which "original" cs games felt good ? 1.6 felt horrible compared to quake and ut Css felt horrible compared to every other shooter at the time (specially cod4 promod) Csgo again felt horrible for its entire lifetime and was 100% full of cheaters (and got beat bad in numbers by every random shooter like pubg, fortnite, warzone, apex etc etc) Cs franchise has never been good, people are just delusional
the biggest thing in my opinion about why it sucks: subtick doesnt suck, they way they wanted it implemented doesnt suck, they just implemented it wrong. they actually just screwed up the implementation, and either dont have a systematic way to check if its done correctly, or they think its correct when it is not.
what's exactly wrong with the implementation and how should it be implemented? I am asking for problems code-wise not feelings-wise, same with your suggested implementation. Too many experts in comments not backing up what they say.
@@ward7576 agree that this comment is talking out of his ass but most comments i have seen is people telling what they feel and expierence is just bad, and everyone who plays it can feel it so valve must not play the game or not care idk.
I'm 100% convinced that sub tick is duplicating events in the backend. I frequently get two hits on people when I only shot one bullet. My movement often doubles. I often get hit twice by one bullet. I think this is why you could fly when running into a teammate when the game launched - the vertical movement was multiplying off of each other in the sub tick system. I can't think of any other explanation.
The thing is, subtick is flawed by design, even on paper. There is a reason why no other developers, including RIOT who made a CS competitor from scratch did not use it.
AS much shit that Riot gets for their terrible metas and terrible balancing of the game they at least try to listen to people a lot with monthly dev vlogs, weekly update tweets and more It´s gotten good to a point that they are actuavly updating stuff minimal stuff on champions they dont know about just cause they learn about them from those champion mains and this is the correct approach Leaving your game behind and updating it with 0 communication with the community is a terrible approach
the subtick so sht I just had a gunfight and even dink the other person 3 times with an AK a fking AK and I still get 1 shotted by an mp9 with a trade stats saying 89 in 3 vs 100 in 1
Bro i just unistalled counter strike after 3500 hours lvl 10 faceit. I started valo smurfs smashing me but im still happy 😂😂❤ (hope they will do something)
Counter strike is also my preference. But I can’t waste my time waiting for them to fix their game. Just gonna play other games, and if the game gets better. Great
we're comparing a game on a whole new engine that's been out for a year to one that has been constantly updated for 11+ years it takes time for progress and it's much better than how it was when it first released, just like how csgo was when it first released compared to the earlier versions
I swear CS players are in an abusive relationship with Valve saying things like this lol. I swear, if this were any other company in the world, nobody would be saying anything like this. They make 50-100 million a month on cases alone, while the game is still broken. Their biggest updates are community made content, and their last operation, three years ago, was mostly community made skins. If you're going by the actual work Valve has done themselves, we've pretty much gotten mostly minor bug fixes with some modifications to sub tick over the course of an entire year. I think I'll wait for Valve's usual dev cycle, where they take 3+ years to make a game they released functional, utilizing their active players (beta testers) to slowly fix it.
Idk what y'all yapping about. Started in cs:go a year ago, now still playing cs2. Only had 2 cheaters so far. All of them were friendly and then let us win
I honestly feel just 2 things can fix the game 1.AK sound 2. character sliding (you stop farther than you expect after pressing the counter strafe key)
honestly, the game feels smooth, almost fuzzy in comparison to the crisp feeling of csgo. wouldnt be surprised if a big part of it is sound design, that shit has a serious impact on the feel of the game- placebos can be strong.
Competency crisis. All the veteran developers left valve a decade ago and they hired up a bunch of walking simulator developers to put you in low priority for disagreeing with them while they ask "DO YOU KNOW WHO YOU'RE TALKING TO? I'M A VALVE EMPLOYEE. I WORK FOR VALVE"
CS2 is really hard now. It''s much more realistic and when you add 99% toxic players comunications and bad redistrubution of servers , like spanshish speakers playing with russians speakers and in general people in europe for example who dosn't not want or speak english in general.Cheating problem combined with this kills happening not on your screen , and + friendly fire and vote kick...This game is unplaybe in official Valve servers. I am honest (4khrs)+, Also i have set it all along the way about this system thath punish regular players and boosting casuals (i am talking about rank-ups) its still here. So basicly unexpirienced players are put in very hard conditions and players like me in very easy games. For example i play my first matches premier and get 1.8k elo, my wife played 10 maches -she got 12k. I am 1.4 kdr she is 0.4+. How they estimates who is better and must have more points and who is worst ?Obvously new account mean more money?. In the other hand Face-it and their politics about we are not recognizing anyone who dosn't use windows 10/11 and everyone should have 5 stack team in order to have fun because we said so, and we are not going to let people Queed solo vs solo players , because we dont have enough players.
@zikkimeister215 ? You know valorant passed cs that it's not even close anymore. Player count dwindled on cs. Valorant has 5 million players daily according to tracker. Cs can't even hit a million right now. So valorant dethroned cs.
@cieslosky bad take. Tbh its hilarious to hear cs fan bois cry about valorant now. Because at the end of the day valorant has surpassed every single department other than skins. So every argument I hear these days about val vs. Cs is always well I cna sell my skins. First of all whoever makes the argument of selling skins is so dumb. A true cs players who enjoys playing the game and grind nonstop are not going to sell their skins. Trading yes but they will never sell their skins unless they are quitting cold turkey, which by the way you can do the same in valorant if you quit cold turkey just sell your entire account. The obly people who benefit from skin selling is people who actually enjoy trading and selling skins rather than actually playing cs and most of them are awful players. Valorant anti cheat, ranking system, player base, net code (128 tick), their care for esports, fresh talents and content creators all exceed cs 2 now. I play both games religiously and I enjoy the current state of valorant way more when it comes to just playing the game. And yes I have skins in both games and pretty decent skins in cs. So stop using "you can sell your skin" as an argument. 85 percent of cs players will never sell their skin unless they grow up from the game.
I cant remember when but they did an update & it seemed to make the game so much smoother & it actually felt nice, then gradually over time its just got worse again, peakers advantage is crazy again, dying around corners, bullets not registering. Also because the game is so jank the run & gun meta is crazy, just buy mac10 or mp9 & run around, maybe its sub tick maybe its something else but after the game being out for over a year youd think they would be on top of it by now!
THIS. If you could bhop in csgo, this will let you bhop in cs2 almost perfectly again. It's that easy bind "mwheelup" ";+jump;-jump" bind "mwheeldown" ";+jump;-jump"