This video is Evolution of Valve games You have to watch the second part CSGO vs CS2 - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-CHLx5cKM86w.html
@@MrQuack-lu9om Half-Life Alyx has a shit ton of details (most of them physics-based even) and looks almost exactly like CS2 graphics quality wise, and it runs perfectly fine on a 1070 from 8 years ago
I think, disabling physics for furniture made csgo better. It made the game more straightforward (which, for csgo, is good) and fair (because you couldn't ruin some of the intended positions or paths now). This physics was just an unfitting mechanic for such a game, as cs
@@cssprofessionalxyz old csgo (and even newer one) was actually built on L4D2 combined with Portal 2 and CS Source code, Valve simply just removed the prop and replaced it with static one for competitive reasons (and to lesser extent, performance reasons).
CS2's maps are gorgeous, especially Italy. I sure can't wait for details to get sacrificed in the upcoming years because competitive players will whine and moan about needing a single extra frame a second to land kills.
They should have kept the physics and let the nerds who want to pretend they're e-sport "athletes" just toggle them off for their silly little competitive games. Let the rest of us who enjoy the added strategy and depth with critical thinking skills (or you know, also people who just enjoy FUN) have our more dynamic gaming experience. These are the same goof balls who turn items off in smash bros, but even Nintendo isn't dumb enough to remove items from the game.
CS:Go is joke for me💩😂. With that unrealistic fake physics even that smooth graphics won't save it. Because of that, i never had any interest playing it. CSS is still a goat 🐐 of tactical FPS. 😎👍
Old games always better One cool detail: when the character is reloading, you can see from the side how he disconnects the magazine from the weapon and attaches a new one
? And why dont you critizise him testing cs source? This is a historical test. It isnt ment to show whats up to date but what came next and csgo came next.
If that's the case why does the title and the video itself says comparison and even if accepting that you should have made this a one long video or quote then already as Pt - 1 & Pt - 2
how can physically compare that if in both variants used Havok physics engine? Here correctly said "compare game conventions " all this can be done in csgo but devs made it easier for the competitive part
Css is a paid game from Valve which is make it more exclusive detail and physic appearance unlike CSGo and CS2, they are free game..so they do a basic things in my opinions..but i really missed CS 1.6 and CSS, wonder if the server were still active
this video is Evolution of Valve games now I have shared the second part of the video CSGO vs CS2 comparison you have to watch the video will complete after watching second part thanks do watching
I don't understand. why is everyone is talking about cs like it was meant to be a beautiful visual/physics focused game? It's always being a pvp game that focuses on one player's ability to best the other, the more you elimimate the machinery as a variable the more you can focus on your personal skill
Games in the past couldnt give you better graphics so they tried to upgrade them by giving details what also made games feel more alive, now games are plain because they focus on graphics
Valve Is Focusing on Esports, Landwhales,comp And Graphics They Forgot about the details And Physics of the game Also Cs2 Is A Trash. Valve I have A message for you Can you pls make Csgo and CS2 With More details and Physics Also you can remaster Css Too so everyone can play it again Thanks.
I’m tried of people making excuses for game companies year after year. They always take away more than they add and all people do is make excuses for them
I never understood how this changes (downgrades if you ask me) supposedly the game more competitive. I would think that the advanced physics system would put the player in situations where he needs to adapt more often. Wardrobe getting in the way of a usual route and forcing to change way, not being able to see clearly because of fire extinguisher smoke or shattered windows etc, this just makes the situations way more interesting and unique. I will never forget how I found a guy in the down reactor on Nuke and killed him by finding out where he is by sorta following is bullet shells. To me this is what makes Cs Source the best multiplayer game of all time (which I still play) , how little occurrences make a big difference. The one change I support is you carrying the hostages rather than them following you as their pathfinding and speed can cause problems when playing as CS.