Creating swept surfaces, and using two swept surfaces to generate an intersection line, are very helpful techniques for me right now (10 years later) - thank you!
You can save one step. When you draw your line to sweep along the arc, draw the circle in the same sketch. It will sweep both profiles at the same time. But only the line can twist along the path, which is what you want anyway.
@0815tobey You mean using the curved helical edge of the first swept surface? Yes, that would work too. This technique that I've shown is a little more general purpose when there are other cases where the actual sweep path you need can only be given by the intersection of two surfaces.
Easy to listen to and straight to the point. I paused the video to catch up with you, which is so much nicer than having to listen to some side story about someones grandmother or other needless fluff asundry. Good job.
There is a much quicker way of doing this. 1. Create a 3D sketch and a 3D spline 2. Create another sketch with the profile on the side. 3. In Sweep (solid) settings Choses "Twist along path" and the number of turns. Done !
Sir, i discovered that it can be done just by creating the 3d sketch and converting the edge of the surface to sketch instead of creating another circular sweep and use intersection surface to create the helical sketch along the circle...
How would you do this for a bendy straw? It keeps saying it can't boss sweep the sketch because it would intersect with itself. Is there a way to override that?
hi great video :) i'm trying to make a corkscrew i've manage to make the helix from your tutorial fine but have no idea how to make a straight vertical section to join to the end. also how do you make the end of the helix pointed? please help :(
hey i got everything right till the intersection curve part. after that when i try to use the plane funtion, somehow i can only see mate references on mate geometry...help!!!!
How to Create a toroid helix, double stacked toroid? Dims on overall shape would be 12.7 OD x 5.0ID x 17.0H. When I sweep the surface it will overlap and the feature will fail.