It's strange when you wanna explain Cyberpunk 2077 to someone you have to say that the game was a disaster but the story, characters and soundtracks makes it a true diamond, yeah it's not a beautiful one, it has scratches on it but still it shines.
It's not the first time. It actually reminds me most strongly I think of Vampire The Masquerade Bloodlines, another wonderful atmospheric world piece that had to launch early and unfinished, and shines despite that.
Love the soundtrack. Man this scene was heart breaking.. Both V and jhonny wanted to become something larger then themselves and were killed and tossed in garbage. One in a landfill other on a oil field.
@@filipskalic3376 Johnny's engram isn't the real johnny, read cyberpunk red and it tells the true story of what happened to johnny and how he became an engram
@@Dovakinplaygames His body isnt under the 'Saka HQ, they captured Johnny and turned him into an engram in one of their other facilities. After taking his conscious they threw his dead body into the oil fields like trash. Not long after Johnny's nuke Arasaka rebuilt their tower as if nothing happened.
a lot of really powerful scenes in this game. say what you want about cyberpunk, but cdpr always nails when it comes to emotional scenes like this. the writing is top notch.
Absolutely. The characters and the storyline made such an impression on my heart.. Gave me a sense of nostalgia for memories that were never mine to begin with.
This scene, surrounded by an apocalypse of capitalist greed, exemplary of everthing he fought against, seeing Johnny totally stripped back of all his bravado, we finally see who he really is, just like you, wanted to make a difference, to *be* someone worth remembering. I've played through the game four times and it still hits hard every time.
I really think this track is perfect for the scene. The slowed guitar riff of, “Never Fade Away,” really speaks to me, as to me it symbolized one of two things. Either Johnny’s beliefs, in which he thought that no matter what happened to him he would’ve made an impact by nuking Arasaka, had both faded away and never faded away. Or, Johnny himself faded away. While he shocked the world in the short term, Arasaka rebuilt. People moved on. What keeps someone from fading away after death is the memory of them. It seemed as if everyone forgot about him, besides a few hushed whispers in The Afterlife, a place where not only humans die, but the humanity in them faded away. Johnny is just helpless now. A relic of time unable to interact with the world unless his host takes a handful of pills. His lone soldier act is useless now, and all he could do was tear down his shell by his own grave, his own skeleton seemingly faded away and little to no one to remember him, only his name and the ultimately futile goal he accomplished.
I like how the guitar sounds so distant and far away, in a sad way it reminds us that this isn't really Johnny Silverhand, it's an echo something distant and faraway from the original man.
This moment is the peak of tragedy, Johnny Silverhand lives as a legend in the Afterlife, but nothing more, he is just a conversation topic between Chooms and nothing more, in the end, people that talk about him are not his friends, people that didnt mourn him, in the end, this is a lesson that teaches us that you can go down in a glorious way, but you are still alone, no one cares nor will miss you, your resting place forever forgotten....and to think a death like that is the dream of many mercs
People! It is time to do smth good for this great game. There is award competition in steam now. Lets vote for Cyberpunk 2077. Lets give it "Best game of the year"! We should do it for thesse people, they are so depressed this year...
Robert John Linder... aka Johnny SIlverhand! "SIns of Your Brother's" album was an album Johnny did about his desertion from the Army and all the bad shit the Government did. (Fun Fact) True Johnny's body was never truly found, as per "Firestorm Shockwave" But for the story, I am sure this was created, no matter though, because if you read or played the RPG you would know that those seeking to become legend or stardom in Night City were often discarded in places like the Garbage disposal area, or the oil fields. In fact in Nomad territory Cyberpunk 2077 you will find many dead... or tragic stories of loss out there if you look hard enough. I have had the pleasure to talk to Mike P. on a few occasions, his insight and creativity that went into the making of Cyberpunk is super impressive, and he does a wicked Vader impression to boot. Cheers!
Wish more devs would have the balls to make game that shows you there's storys everywhere without even a chance of happy endings. It never gives you a happy ending. You see people dying, people who doesn't deserve it. People suffering everywhere. Even Johnny and V. There are no happy endings. And it doesn't one. The Story still is amazing and its even stronger knowing - You won't make out there alive. Yeah, depending on the ending it tells you there MIGHT be chance, but chance is very small so even there... no real happy ending. Really wish we could get more games with that type of adult story telling without happy ends.
I don't really think it's the lack of a happy ending that is the heavy hitter. To me, it's the journey up until that point that has mattered the most. It teaches you what to expect, so to speak. Think about it, suppose Cyberpunk was a fancy and happy game where everything went right, the atmosphere felt friendly, only for things to go south in the very last moment of the game, and be hit with the most awful ending imaginable? My bet is you'd probably feel a bit cheated. I certainly would. But since Cyberpunk is a 3d mill of failure, it sort of teaches us what to expect. Yeah, V and Johnny do have their moments, their fair share of personal victories. But these moments pale in comparison to the big picture. In the big picture, they fail to change anything. Most of their victories are almost immediately robbed from them, and turned into another spectacular failure. Throughout most of the story, they're barely surviving out there. And the fact that they survived at all is all thanks to their private immortality chip, which begs the question if the original V is already dead, never to return, and you're just some template copy while the Engram does its' job. Whether or not that is the case, the story prepares you for defeat from beginning to end. But no matter the ending (perhaps with the exception of simply ending it all yourself), Johnny and V can both still just say "fuck it", and decide one suicide mission against the odds, not because it'll win them anything, but because they have no options left - and simply because they can. Which in spite of the defeatism, I do find somewhat inspiring. While Cyberpunk is a pretty bleak setting, where, as Johnny describes it, we engage daily with a system that has gone outside of our control, it does nevertheless still have that core feature that makes it all bearable to watch. The heroism. Otherwise, we'd simply be seeing it kicking a bum a who's already down.
There are two SAMURAI songs that get referenced through the entire soundtrack. Never Fade Away and The Ballad of Buck Ravers. Never Fade Away is Johnnys favorite song and The Ballad of Buck Ravers just represents a lot of anger aa far as I'm aware.
And now it IS true. I hope CDPR's gonna make ep, where V and JS would be merged and become one being, so V's going to live, such as JS. That would be something.
@@marvinf8128 But that would also mean they both die in the process as they are no longer their own separate entities. What type of person this would be we cannot say, but I think its more fitting for one to live over the other as the one who dies will at least live on in the memories of his friend.
@@scoobydooby4762 Not necessarily. Dialogue from multiple characters, especially Hellman, imply that the Relic's overwriting process is actually transformative as opposed to being destructive. Namely, that Johnny was actually a part of V now, and vice-versa. When personalities are merged together, they stop being individual entities, but they do not die or cease to exist. There's also Delamein's case with the optional ending of having all his divergent personalities merged together. It's a case of all of them existing at once as one, while also being every single of them, individual-wise, all at once. Such a person would be V, and they'd also be Johnny. For all of how complex it may sound, it's actually more simple than you'd think. We can say what kind of person they'd be, because the experiments have been done, and the results are far from discouraging, let alone dehumanizing. Honestly, it's surprising that we didn't get this option to merge the two. It'd actually likely result in an ending where V lives and the Relic actually works for them like it would for Johnny instead of killing them. And Johnny would also get another chance at life. At the same time, they'd be something completely new to humanity. Something the likes of which has never before existed. That honestly would've been my go-to ending.
I remember reading an article that said that CP feels like a branch of a much larger RPG that pivoted around your failing the heist. What if Jackie still had the shard inside him when he died? Would Johny have taken over his body? What if Dex wasn't a backstabbing asshole, put on his big boy pants and tried sorting this thing out himself with you as his huscle? What if Tbug wasn't completely awful at her job and you had gone inside the penthouse 20 minutes earlier? I'm pouring one to the game we never got.
@@asiblingproduction Yeah but when you do some missions with Rogue, the Aldecados, Panam and Takemura you see the difference in skill. The mission could not go wrong because there was no back-up plan, there were no contingencies, there was no alternate escape route. The whole plan banked on Yorinobu being out of his penthouse for 3 to 5 hours. What if Yorinobu wanted to call an early night and go to his suite? what if he wanted to see Eve again for a last minute rendevouz? What if he had left some security detail inside the room, just in case the alarm failed? This is all hypotheticals and they are made much more obvious on future replays. The guys were a glorified crew, Tbug included and Dex just a loudmouth without the skills to back it up. As a counterexample to Dex, take Wakako: she gives you the details on the Arasaka parade for free and it never comes back to her nor she gives you up.
yeah man, CDPR really did promise alotta things but... the game we thought we would get never saw the light of day sadly... man I wish we got the game that they promised
-What'd you expect? Headstone, flag and flowers?" -Nah, I dunno. A marker? Something... anything. -Really need symbolic, empty gestures? -Guess, I do. Thought I'd feel like I'd closed a chapter here. Like I'd said goodbye to the old Silverhand, hello to the new. -And how do you feel? -Like I never even was. Or like I was still inside Mikoshi
@@AmyMiyamizu After spending 85 hours on it on my high end machine I beg to differ. Plus the gameplay and open world was lackluster, despite the setting being fantastic.
@@crylune gameplay is great and I think the open world is a lot better than people give it credit for. It’s just nowhere near as good as it should’ve been
@@crylune You have to remember cdpr doesnt have the size of rockstar games they have about 30% of personel that rockstars has no wonder rdr 2 or gta 5 is so detailed thousands of people worked on it for many years. Cdpr has about 600 developers they are big but nowhere as big as rockstar games cant expect same quality when even giants like Ubisoft or EA cant touch Rockstar games. I would cut cdpr some slack it's first time they did anything in modern setting with cars and hundrends of npcs in big city Im sure sequel to Cyberpunk will have much better open world.
@@conor506 Gameplay is alright, not great. Some combat features presented in the trailer were not there, such as wallclimbing and pouncing with mantis blades. The cyberware system, crafting and such just feel like generic RPG. There are no extra apartments, no activities, nothing. That ripperdoc animation of actually getting your stuff installed only plays once at the start with Viktor, and then never again, just defaults to a boring UI switch and swap. Many aspects of this game were said to be "next-gen" yet nothing about them were, such as the shopping. RDR2 shopping is next-gen for example. The open world, sure, looks great, but there are many inaccessible buildings for example that were said to be accessible, they said all the areas in the game would be accessible and explorable. There is a whole train station and train tracks, all modeled, just sitting there unused. Then there goes half of Pacifica being inaccessible and most of the buildings in Night City not being enterable, which is something they specifically talked about. There are no interactions with vendors, no special NPC interactions outside of pressing E to talk. What happened? That's not a very great open world.
One of the best open world games out there right now. Story quality was one and only - GTA couldn't even compare, RDR is on the same level. Waiting for the Jan 2022 DLC to come out.
It's this one moment where you take Songbird to the shuttle so that she can fly into the moon, and you look up into the sky and see her flying to the moon to find the cure for her life. It hits me... cause i like Songbird...
This soundtrack just sounds like mourning to me, like as in if you play this scene right, V is probably the first person to actually fully understand and mourn for Johnny, I'm sure Rogue and others mourned a little bit, but at the end of the day Johnny was a C*nt to everyone he ever cared about, if anything it was a weight off of their shoulders when that nuke went off after he got left. So for V to hold a little "ceremony" for Johnny probably means a fucking lot. "Johnny Silverhand, the guy who saved my life"
Why is the cyberpunk fanbase filled with so many nihilist, woe is me guys. I get thats the whole theme of the game but still every comment sections looks like a xxx song 🤣
It's strange when you wanna explain Cyberpunk 2077 to someone you have to say that the game was a disaster but the story, characters and soundtracks makes it a true diamond, yeah it's not a beautiful one, it has scratches on it but still it shines.