The funny thing is this kinda the norm for a lot of media. Big blockbuster movies will usually spend double on advertisement versus how much they spend to make the movie.
@@t850terminator because they want that as many people as possible know about the game when everything is ready for shipping. thats why. its stupid, i give you that, but thats unfortunately how advertisement works. ads are supposed to gain your interest, suck you in completely and make you feel like you absolutely need the product that is being promoted.
Has been this way for years (resi6, ff14, ff15, mgs5, fallout76), though I was genuinely shocked CDPR fell victim to it. Now there is simply no such thing as a good AAA games company, they simply cannot be relied upon to deliver on what they promise. Personally I think systems like the switch are the future, either that or only release games on pc, which we know doesn't make the investors their money back, so yea its time to focus on a switch lol, buy Monster Hunter Rise and pay 20 a year to play it online, looks good, and is very fun, does what a game is meant to do without breaking any new ceilings in advancement, is good enough and that is okay.
I don't know wheather its ironic, poetic, or just sad that in the end it was corporate greed that killed a game whose commentary was "corporations are bad."
@@MugdhaMahdiShams And they proved why, too. It isn't the fault of the people at the bottom of the totem pole within the corporation, it's the fault of the overpaid few at the top.
Not exactly. That's the surface. The game is ultimately about dying, how will you be remembered, and what will you do if you could put a number to how much time you have left(and it's not very big). Will you fight till the end, leave it to someone else, or give the universe a giant 'fuck you' and choose to die when you want to die?
@@MattMcMuscles This video is what we waited since the game released...Even if it is an on going story that may or may not keep on giving,I have to say your video livwd up to its hype as it is.
The fact that they predicted that the game would be ready in 2022 and it took the game 2 years after launch to reach a playable state shows that you should listen and respect your dev team.
No joke, it's going to take 3 to 4 more years to make CP2077 into what was promised, and yes, it won't happen because by 2025 everyone will have moved on, including CDPR.
@@ace94d It makes them look better than the truth, which is that they knew all about it but lied and manipulated the review process to deliberately mislead consumers.
That was some real character building shit for me as a kid. SO glitchy couldn't get past the first level. LITERALLY took me a whole year. When i got to the last level i felt like i found the cure to cancer. After that my tolerance went through the roof. Think the same thing is happening to me with CP2077 ROFL
@@EastsideRay yeah nah fam you're just bad sonic 06 is a bad game but if you couldnt get past wave ocean and blamed it on the glitches then you were shit
Wow the executives didn’t just screw over the customers, they beat down on everybody. I feel bad for the developers, they had to deal with these control freaks for years.
@@Kyrkby oh yeah, plus the fact that they spent vastly more money on advertising than they were willing to let the devs have to even finish the project, AND THEN CONSTANTLY SCRAPPING ANYTHING THEY DID HAVE DONE it’s a wonder it came out looking as good as it did. That surprise 2020 release date must have really been a sick joke to the devs.
Cyberpunk: already delays itself several times with no reason other than “it needs it” Also Cyberpunk: has the valid excuse of COVID and decides NOW is the time to jump in
@@frozezone2947 Lmao bro I never said release I said DELAY. There’s no excuse to release a game in this state, playing that shit was fucking embarrassing
They really should of put more funds and resources into development, rather than marketing. My goodness, 200mil more in marketing? Ya that was a dumb move. It would of sold lots even without all these PR stunts. :/ Blame is legit on upper management.
I'm surprised anyone puts anything into marketing besides trailers. RU-vidrs could take care of it for anyone now as long as trailers get released and some details from devs.
@@donnorman6526 You're completely missing the point. It's not about marketing or programmers doing their jobs, but where the leadership comes from and what they focus on. In many gaming and tech startups they begin with a creative or engineer with an idea, for a lot of successful companies there's a point where the leadership changes from someone who cut their teeth producing some sort of valuable product to a person who focuses on promoting and selling the product rather than developing or improving the product. Another example of this is Blizz, look at how not only the company but the type of games they produced changed as the leadership became more corporate.
@@WolfA4 It's a phenomenon that basically always happens in any commercial industry that reaches a certain size. If you like a game developer and they are growing, watch for the day they get bought by a larger studio or put their own board of directors into place. This is pretty much a death knell for everything you loved about their work. It's just a natural life cycle that occurs as companies grow: struggle --> golden age (or bankruptcy) --> major market share --> corporate culture forms --> corporate psychosis sets in --> sustainable mediocrity
@@yourhomie7568 it's like 2 cutscenes at the end the rest are still first person, the mirrors work like character menu not like hitman mirrors ( a little disappointing) bikes are ok though. the game doesn't have third person character animations just preprogrammed positions like sitting on bike or leaning on mirrors or those poses for screenshots, even shadows don't reflect what your character is doing properly, I don't mind the first person though I just don't understand why they insisted on it, especially if they needed to redesign their whole engine to do it while short on time, when no one asked for it in the first place, just give me premade characters like odyssey( lol ubi for a positive reference) work on everything else and let's effing go!! fuck it, gimme one V character male, female, trans, a portable plant I don't care.
@@DemetriusAniketos which is weird because the marketing for that game was "from the ORIGINAL creators of Fallout". You'd think they'd put their money where their mouths were.
Watching this is like watching 10 episodes of “Wha Happuned” at the same time. They made SO many mistakes that when you hear them back to back it’s impressive.
Seriously, they could've toned down the marketing a bit and pulled a Persona 5 (launched a last gen port when the last gen system might as well be dead) and still have sold absolute gangbusters but without the backlash.
@@robertbernard7844 they could've just spent more money on developing the actual godamn product rather than spending all that money on advertising. Isn't this the reasonable thing?
@@CBRN-115 Money wouldn't have solved the problems with Cyberpunk given most of the problems were on a corporate and managerial level. Usually when a big studio known for quality screws up like this it is always at least one of those two. Money would have helped, but what they need was more people, time, and time to train new hires.
@@robertbernard7844 At least P5 was only on two consoles. The higher ups made the same mistake Keiji Inafune made when making Mighty Number 9: putting the game on too damn many consoles.
@@thelittleredhairedgirlfrom6527 sort of, possibly even worse than that actually. Inafune was desperate to regain credibility and never quite realized how important crowdfunding actually is and what that could do to his already damaged reputation. CDPR knew what they were doing was wrong.
I honestly feel sorry for most of the actual development team. Cyberpunk obviously started as a passion project but then they were given unrealistic goals and timeframes and were basically told to deal with it. They also had to scrap and rework tons of features that they actually wanted in the game due to those budget and time constraints, which must've hurt considering the higher ups were willing to blow millions on marketing. They also probably had to keep their mouths shut about all of this because talking about it would've most likely gotten them fired. So yeah, a game that was partially about how companies only care about money and treat their employees like shit failed because the company behind it only cared about money and treated its employees like shit. The joke prectically writes itself.
I feel sorry for the first concept designers. Imagine having such a passion for a super cool and unique game only to have it be destroyed by some dipshit money hungry managers
@@plexyglass429 The first concept designer really had nothing to do with the video game and is only given credit because he sold the rights to CD projekt red, he already created the highly successful tabletop RPG Cyberpunk that's 2nd only to the one and only dungeons and dragons when it comes to TTRPG games. The man is fine is what I'm saying.
@@plexyglass429you also already know those managers got an MBA and don’t know jack about game design. They see everything as a way to make money and could care less about quality which is ironic because the best marketing is just making a quality fricking game.
It really is wild to think that simply not starting up the hype train 4 years early and actually giving the game proper development time (2022 seems fair, given the game's current state), we could have had another masterpiece instead of what we got. All of this was the result of some of the worst management I've ever seen.
@@potguyidk the current state of the game falls apart when the enemy ai can't land grenades or use natural cover for shit, and just end up being Destiny 2 bullet sponges at higher difficulties. Hacking is also largely irrelevant and feels shoe horned in despite supposedly being a big part of the demo. This game is nothing better than anything we've gotten in the past and most of the fun is what the player makes of it, which just makes it not fun. Players can make fun out of much better games than CP76
This makes me really excited to see the eventual What Happened on Vampire: The Masquerade Bloodlines 2. Whether that game turns out good or bad, there's a lot happening behind the scenes.
The fact that they pretty openly canned Brian Mitsoda and scrapped a lot of his story stuff is enough on its own imo. Given how long he's fought to have it made it was really just such an obvious sign of things to come in hindsight.
@@Plsrateeight People suck, boo-fuckin-hoo. The point still stands - they made a game about the soullessness of corporations and yet nearly ruined that game by being a soulless corporation.
@@GodlessXVIII Ever since politics have become a bigger thing on the internet, it's now normal to see comments like this one. I am just writing. I am not those douchebags who think they are based, but are actually cringe.
I remember when my boyfriend told me he preordered Cyberpunk. He then told me a bit about the delays and I told him “you ordered that game that was delayed that many times? That’s major red flags” and he answered that the guys that made The Witcher 3 were behind it. I said “oh, that’s probably fine then.” It was not fine. Trust the red flags.
God, this game was in development so long I remember them discussing it on Totalbiscut's Gamestation Podcast! And hearing about it so many years later when the ads started coming out it took me a few days to twig on that "wait, it's THAT game?"
I don't know if I'm sad TB isn't around to riff on it like the good old days, or glad he's spared the disappointment of the most hyped game of the decade being... this.
@@Knoloaify No, what they should have done is start working on it immediately after announcement. Waiting until next-gen consoles is probably a good chunk of why it came out so bad.
@@Calvin_Coolage Or rather announce it after they started to work on it. Witcher 3 wasn't even out yet before the first Cyberpunk trailer. No way CDPR had the resources to work on both games at the same time.
So basically "Don't bother working hard or doing good work, because the bosses will just load you down with even more work and even more work until you break, then blame you for failing. Be mediocre at all times." Writ large.
Sadly this describes my job situation since COVID pretty good.. I’m working my ass of and my project customers are super satisfied, but my company is putting more and more pressure on us to be even more profitable and at the slightest sign of a project being a bit lower on work, they want to send you home with a hefty paycut. That this kind of behavior is extremely threatening to the employees mental health isn’t a concern to these managers it seems. Yeah sorry for the rant that probably nobody cares about, but I had to vent. When your job is under constant threat, all while your doing really good work, it really starts to wear on you..
@@DM-dk7js Amazing games don't get taken off the game store in less than a year.... Or have the only positive things about it be memes on how bad it is lol you can like a game all you want, but we don't have to agree with your delusion. 🤣
Guys imagine a game that is revealed before production of the game has even started, and then continue to spent all of the games budget on marketing. Oh wait, you don't have to imagine.
Man at this point just kill off the game. Shitty story since yknow they force you to be a street kid when you wanted nomad. Crappy designs and variety of weapons not that great combat crappy rendering on consolwa and runs ok on pc. Etc. Just there is so much and they release a hey we made the coa spawn further away. Lol it's like putting a bandage on a dead person and expect it to help
@@michelangelo1136 dude, just stop hating the game, and maybe try to enjoy it. For me it was a pretty good experience, if you just play on pc, and I didn't even have that great hardware. Everyone who played it was disappointed, but you really can't say it is a shit game, when it really isn't, infact I would even say it is a good game. They should still fix all the bugs and problems of the game, if they don't they would get sued to high hell for pushing out a completely unplayable product without even attempting to fix it. CDPR will probably eventually fix it by the end of 2021 and maybe put out some killer dlcs, I really don't think they should kill off the game after such a catastrophic launch.
@@haveproblemz545 not hating just saying that's the problems and CDPR let the hype get to them. And this new patch doesnt help consoles much anyways so again how am I suppose to enjoy a game that's clearly just wasn't made for consoles. That's why I dont play it. But i have the right to say what the game lacks and what it promised.
Thank God I have Risk Of Rain 2. My friends and I haven't been able to pull ourselves away from that game and I was worried that I wouldn't be able to give Cyberpunk enough of my attention when it released. Looks like I didn't have to.
A few months before the Keanu Reeves reveal at E3 2019 I remember talking with a friend about game companies that we lost respect for. He wound up going "I really hope CD Projekt Red won't fall into that category". That was a statement that aged very awkwardly...
@@rtmg591 Even 1-2 years often isn't enough. Recall that with Cyberpunk, it was rebooted in 2018 to feature more Johnny/Keanu. So even 2 years from release, the game still very different. At this point, The best time to show game is on release day like how Apex did.
"Games can't keep being made like this" Why not? This game turned a massive profit because everyone always preorders shit that doesn't exist. Marketing sells games, not polished gameplay. Call me jaded but this problem doesn't stop until consumers stop rewarding them before games even release
It probably will become more and more unsustainable, like you became jaded so did many others and they did make a profit but it was less than they expected to make.
The thing about such "strategy" is that is unstable and barely works beyond the "short" term, and if you piss off the wrong people it may bite you even harder. CD projekt may have sold millions on preorders but they are getting sued by pretty much anyone with enough lawyers and reasons, heck even several companies unrelated to the shitstorm were affected by lawsuits on the following weeks.
@@jaimeantonioolaguezchirino5805 but let's be honest. Cdpr probably has an army of lawyers and Imo i dont think the lawsuit will be anything significant, and thats if they lose the case, which is not as likely as you think
@@shabath like the original comment said, they had the perfect excuse to delay it, yet they still felt the need to rush it somehow. If it's not just to include the older consoles, I don't know what else it could be.
it's about $$ nothing more, if you delay it more you have to spend more $$ and you also lose the value of $$ you already spend on marketing since the more time passes the less people still hold attention.
I remember when CDPR shows the demo in closed doors no cameras allowed i said “they are hiding something” a lot if internet warriors flame me, but now we all know why they do that 😂😂😂🤷🏼♂️🤷🏼♂️🤷🏼♂️
It technically isn't, since the "reveal features" were not part of the game build at any point during development. What they intend to say is that their bought and paid for PC reviews are enough and that's everything they need to have in the game.
@Green Mamba Games ahhh another one, the game was announced yeas before ps5 and xsx, and the first three release dates were before these new consoles even launched, so not it's not like the old consoles couldn't handle cyberpunk, because the game was aiming for old generation still, and rdr2, which looks better, runs in 4k 30 fps on xbox one x so its not like the consoles were too weak, no, cdpr just screwed this up
@@ehrtdaz7186 Its not only about raw looks. Red dead is mostly on a flat plain whilst cyberpunk is really vertical and thus has way more complex world chunks with a lot more AI running. Loading these in is really cpu intenstive and the PS4 pro and Xbox one X, whilst having a okay-ish gpu by todays standard, have a piss poor cpu(the one in your phone is probably a lot better). It's a lot more complex then "game A looks pretty and runs pretty good so pretty game B should also run good" I doubt they could ever make the last gen console versions great because of this.
"Hey man, you sure you want to preorder Cyberpunk? You can always wait, it's digital anyways." "Yeah bro, it's CD Projekt Red! You can TRUST them!" Never trust a game company. Time and again.
@@DemetriusAniketos I did once trust a game developer name Keiji Inafune who exited Capcom to develop his own version of Megaman. And the final game 'Mighty No 9' was not even close to Megaman series. It sucks. Now I m having trust issue with any game developer not until they release their game and gets good review from the public. Only then will I purchase the game.
@Cornbread i agree that the game needs to be criticized, because your right the game was not done. But another of people talk like the game is just bad on its own as a game and I can't agree with that
@Cornbread I think its more like refreshing to see the blame put on the higher ups and not the developers and testers and stuff that’s all like yeah the game was bad but it’s for a reason and it’s not because the ppl working on it didn’t want to put out s good and finished product!! Upper management ruins good stuff
@fabRic_jAck Japanese culture is different tho. You think its the companies who are crunching their workers right but from what I understand its the workers themselves who overwork because of the culture set for decades. Its weird but at some point everyone in Japan just decided that overworking themselves was the right thing to do. I mean look at Sakurai creator of smash. He has had multiple chances to stop being a developer and just retire but he's holding himself to finish smash ultimate. He first said he was done with smash after melee but for some reason keeps coming back and I don't think Nintendo is pressuring him at all especially since Sakurai has or rather had his own company.
I don’t think Sony “looked” at Cyberpunk and decided it wasn’t good enough to be on the platform - they did it after CDPR directed thousands of people to get a refund from Sony when Sony didn’t have a return policy.
Best video on this game: No over saturation on memes, not dog piling insults or sucking up to the developers, giving the developers a fair shake, and overall just facts of matter. while still being very entertaining ( love the cut-out animation of your avatar).
@@CynicalAnomaly205 I like Matt's cause it's less of an opinion and more just the "Wha happun" to the game; I played it and have my own thoughts on it. Also, never got the "honest opinion" as a selling point.
Agreed! I didn't have much interest in the game because I simply loathe the style... I'm medieval gal through and through. But it's CDPR and good story is good story so I started investing what's going on with the game. I watched few longer videos but this was the first one that really gave a full picture! Except the fan hype part, I still dont know what that was about... Did they give good reviews of the games because they feared their followers and didn't wanna give a bad review? Were they biased? Did they play a better, incomplete version that didn't represent end result? Why did everything think Cyberpunk was going to be masterpiece? I've been wondering this two years now, everyone seemed SURE that it would be EPIC. Why?
@@atinity6749 The initial positive reviews were all on the PC version which runs pretty well on a solid rig, especially compared to last-gen consoles. I played the PC version myself and can sum it up as an awesome story with fun quests but the second you step outside the quests it's very mediocre. It's just a terrible sandbox game. Compared to GTA/Red Dead the worldbuilding is pretty hollow even if it is aesthetically gorgeous.
Remember that despite the shitshow, the executives responsible for throwing the devs under the bus STILL got their massive bonuses for shipping an unplayable pile of shit.
Absolutely awesome job with this one. I can't even imagine how disheartening and frustrating this was for the people that worked on this game. I think you're right, the ambition and scope of these games can't be made within the timeframe they're asking of people. The tech just isn't there for it and human beings can only work so many hours before their work suffers. Not to mention their own mental well being. Again, really great video.
@@philithegamer8265 --- ehh, TLOU2 wasn't that bad like Cyberpunk, The Last of Us Part 2 was just "bigger, faster and stronger too" game too much and it became game with A LOT of pointless stuff, while Cyberpunk 2077 story was like "broken, dissapointing mess of a game" kind of shit.
At the rate CP 2077 keeps fucking up such as the cancellation of it's multiplayer, it seems like it will be years before the Internet historian gets to it.
@@philithegamer8265 the development for Part II, crunch aside, went relatively well. It came out on time, was controversial in its story and still won awards and lots of cash. 2077 ruined the reputation of CDPR forever, and every day it was released started new controversy.
Two things. One: I love the little speech you made at the end there about just how video game development, especially in the triple A space just simply cannot continue to be done this way as it's just getting self-destructive and unsustainable at this point. While I doubt many important people in the industry are watching this, it's something they all REALLY need to hear. Two: You briefly bring up Final Fantasy 14 in this episode and I think that would make for a fantastic Wha Happun? In the future. It's got engine problems, overly-ambitious ideas, broken promises, a poor beta, and a great story about how it nearly killed off Square...and then single handedly saved them and had turned into one of the best Final Fantasy games out there.
Here in 2024 I must admit. After hearing the story from back in 2020 and whole development of the game I'm happy that this game was able to bounce back and is really good now.
They literally should have just delayed it a year or so. I can't believe they didn't learn from FO76 and did the exact same thing. It's a sad day when the marketing team holds more sway and gets more money than the developers.
@@justnoob8141 Yeah. Fallout 76 was (and is) just a bugged mess... But at least It didn't overpromise on features... Cyberpunk is a hollow shell. Almost anything of what they promised isn't in the game.
I remember when F,allout 4 came out and a bunch of people said that CD pr should get the Fallout license as they would not have made such a buggy game with only 4 basic dialough options. Look how the turntabels.
@@zafranorbian757 ohhhhh, don't let me getting start on The Outer World, everyone praise it and claim that it will kill Bethesda, LITERALLLY 1 week later and I don't see The Outer World video on my feed anymore, straightup Thanos Snapped from my recommendation entirely, like months of praising just for like 5 days of glory of mediocre game that they blindly praised
@@laxphitta1403 it's more mismanagement. If they were actually greedy they would have added mtx and the like. All they did was release a game too early because of unrealistic expectations.
@@nextlifeonearth they put the unrealistic expectations on themselves when they promised so much where only 5% of what was said got delivered. They lied to their consumers just to earn a quick buck and now their reputation is tarnished for good...
Sadly this is true. Bought it last month. Thinking it’s probably fixed. It was still buggy, but thankfully nothing game breaking. Just funny. However the game itself was just ok. It was a not a masterpiece that everyone thought it would be. Without any bad bugs.
@BlackMage The size is not the problem. The problem is that Night City is wide as an ocean and shallow as a puddle. They had to add permanently locked doors that can't be opened in any way to create the illusion of depth, even on businesses that have big glowing open signs on them.
@BlackMage youre right but its cuz of the lies my guy They said in their marketing many things that never happened promised thr new generation of open world games with every npc having a daily schedule an apartment to live in a job etc ... The lies that many people who didnt follow the marketing dont know including angry joe
You have to feel bad for the developers though that wanted to make the best game they could only for the executives to not listen and only care about the fucking charts they masturbate to.
That's just it - these companies often look at stuff like this and think that enough pressure -will- churn out diamonds, that's what they're chasing. They just don't understand that it also takes -time-.
@@arosenthal3318 no it really wasn't they just made a shit game. New vegas had only a year of development and they made one of the most content filled games ever imo.
Wow, the employees said 2022 was a more realistic year date for the game...the SAME YEAR we get the anime and the SAME YEAR the game released enough patches that the bugs aren't as bad. So if it didn't release in 2020 (the year from hell), like the higher-ups wanted, we wouldn't have the release we got.
Are they doing it wrong, though? The game sold tens of millions of copies even though it was a trainwreck. I worry that they're going to pull a Rockstar and realize that marketing is better for their bottom line than actual game development.
@@QuintessentialWalrus in a way yes they did do it wrong. Cause a lot of people aren’t going to just blindly pre order their next game. Plus could you imagine how much money they would make if the game was good on release? But in the end they got their money and won.
So essentially lots of work to be done, bosses having unrealistic expectation, and incompetent PR managers making waaaayyyy too much hype. Damn that's unfortunate....
This is all so sad. My brother and a friend of mine were so hyped for this game that I, too, kinda bought into it too despite me not having any intentions to buy this game. And even when it turned out to be... pretty okay and not just pure garbage, I still felt really sad for not just my brother or friend, but for everyone else too. I wanted this game to be good because my friend just wouldn't stop talking about it.
@@MugdhaMahdiShams No it objectively isn't and getting tired of people using it as a negative. GTAV is probably the most hyped game of all time, it turned out okay despite it. Hype is subjective
@@wrequiem1727 you don't get what I'm saying. GTA 5 hyped itself up accordingly. With Cyberpunk, nearly half of what they promised in trailers were cut from the final product. There's chances that they promised stuff that was never gonna be in the game in the first place, like how involved the lifepath system was. They said that we'd need several playthroughs to get the full experience when in reality the lifepaths didn't really change much and only added flavor dialogue. Promised the most immersive character creation......doesn't even have a color slider so we're forced to pick between like 7-8 preset colors etc. It's one thing creating massive product and hyping it massively and another thing entirely when you're straight up lying through your teeth about features you only assume you can fit into the game.
🤨, nah. They still haven't added half the crap they promised. Like unique and different origins. That ended up only being a 3 minute cutscene. Real and meaningful choices that affect the whole playthrough, not just like 3 quests at the beginning and barely. Realistic npcs and seamlessly immersive random encounters. Cyberpunk wishes it were Baldurs Gate 3, that game truly is everything cdpr promised but couldn't accomplish.
@@kadosho02 I remember that lady getting threats from CD project fanboys. The question is did CD project fanboys show any compassion when naughty Dog Or bioware devs also got death threats or they just rode the hate train with their *double standard mentality?*
It wasn't just hype though. It was specifically features they themselves showed off in their 'gamplay' demo. Hype is just masses producing high expectations out of thin air. They, on the other hand, showed us the things we came to expect- that's why they were expected. And then they just didn't deliver any of it.
And we just needed this game on top of Anthem, on top of Fallout 76, on top of Battlefront 2, on top of No Man's Sky, on top of Evolved, on top of Aliens: Colonial Marines in order to learn it. And some of us still haven't.
It's really sad because there is alot of heart and hard work hidden under all the issues. The art, the music, the acting, it's all top notch. The executives just had to get in the way. Sad.
This was the game to finally kill pre-orders for me. It wasn’t just that it was glitchy and it wasn’t that I just didn’t like it, it was literal false advertisement. I was excited for a choice heavy immersive sim (which was what it was advertised as), and instead got a linear open-world game with basic RPG elements. What’s funny is the best part of it was the gameplay, which I expected to be its weakest point.
This is more of a sad story than anything to me. Just imagine the devs as the marketing team and others kept making it out to be this huge thing with a release date that was unimaginable for the whole team working there. I can't help but relate this a bit to Anthem, I sincerely hope someday game companies will look at these stories and learn something from them.
The rich got richer, and it had very little impact on their early retirement plan. I'm not sure they're learning the right things from these situations.
@@asdkjh4370 Sure, certainly it wasnt the unrealistic deadline or hyping up the game too much. It was wokeness. Now do tell, how did the company investing by your words "Huge amount of money" And getting ""Woke" Affect the development of the game.
The saddest thing is, it was clear this was developed by passionate people. The writing is good, combat is fun, etc. Had CDPR just delayed CP2077 to 2022 and just gave up the idea of versions for the base PS4/Xbone, we'd be talking about a masterpiece.
@@threestars2164 wow, so sorry. It must be tough asking your parents for CP2077 and them saying "You don't need no Cyperpunks, we got Red Deads at home!" Lol.
@sugarwheats I kinda agree with him. They sold you a broken product, they fixed it and now all is good. But in my eyes, you have just given them a free get out jail card, that they can use again in the future. Why do we let games get away with this, but other products not so. For example if Ford, sold you a brand new car, that didn't run, you would return it, and would you wait until they fixed it 2 years later? No. You would either get another truck, or more likely than not. Buy a competitors, like Toyota or Chevy.
@@sugarwheatsI'm sorry but you're so wrong. And yes I have it on ps5. Go back to the demo and interviews and see all the interaction that's missing and cut content.
I link this video every time someone says "It's the fans fault" It's very clear there was a lot wrong WAYYY before a release date. Yet instead of holding the company accountable, just be a corporate apologist and blame the consumers. That's the motto now
I remember when that 2012 trailer first dropped, everybody was absolutely hyped for a general announcement that told you fucking nothing. Who'd have thought the end result from then would be the mess we ended up with.
We all learned a painful lesson. I won't lie, I was extremely hyped. However, I'm too poor to buy a console or a beast PC that could run this game. Guess being broke pays off ironically
Honestly, I was skeptical from the jump on that first trailer, albeit more for story/theme/tone reasons than anything else (and ended up largely right...)
They always blame the development team and not the leadership of the company. Thanks for showing light on this particular industry shortcoming and bringing humanity to the developers that worked so hard on this project. Source: I was a baker and when my boss didn't order flour I got yelled at even though I didn't do the ordering (and of course my boss did the ordering).
@@night1952 Yeah they have been literally doing that since it's launch. With Wastelanders DLC and Steel Dawn DLC the game is literally a better Fallout game than Fallout 4 with much deeper RPG mechanics that are just below New Vegas. There's a decent 40 hours of content in it and you don't need to pay a single dime to enjoy it. They're releasing another free dlc this summer and mods support around winter 2021. Anyone telling you otherwise hasn't played the game since Wastelanders. There's a reason why Fallout 76 ranks higher than Cyberpunk on the Xbox store, which is the only platform you can currently buy Cyberpunk on.