Thanks for the credit! Btw i did write a tutorial on custom john blocks which have the sprite appear in the john pillar room! Heres a short summary: Duplicate the sprite images of custom john block sprites and write an .ini file for them with the following: [offset] y=1000 (or any other large number) This is needed so you wont see the reskinned object after pizza time. Return to the editor, place an obj_door and set its sprite to the duplicated custom john block sprite. It will appear way up, move it on top of the john block, and thats how its done!
I thought you meant 2 by 2 john block sprites ngl Yeah, you need 2 of the same sprites, one of them with an .ini file, and one of them without (if you want to make both john block states)
0:00 into 1:41 reskin enemy 3:07 free asprite 4:33 real boss 7:39 skating noise 8:55 arena!!!! 10:44 cutscene 14:33 CHANGE ENEYMI PALLETEEE@!!!!!!! 16:30 pizza granny text icon!!!!! 17:34 hiding collect triggerr 19:00 text on screeeeeeen 20:35 mover hand 22:05 topping monster reskin 22:55 its all a trick" 23:08 pt sprite 23:40 tile ruiner 24:21 tru 25:00 follow character before pizza timmy 25:45 fix 26:22 no pizza face room 26:57 john gost sprite 27:38 john pilar sprite 29:26 john bloc sprite 30:55 long bomb 31:32 pizza granny color 32:07 following spritee 32:42 no transformors 33:08 unclimable wall 33:27 glitch 34:12 it will 34:25 thats u rn
By the way, [s] and [g] are actually useful, as you can set a separate superjump/groundpound keys on gamepads and they will show those buttons instead of up/down. Also, I think the hub objects not disappearing right after Pizza Time being triggered happens because the code that removes them when it's Pizza Time only runs when the room starts (as the first room of CTOP doesn't have any hub objects, and it saves a bit of performance).
You can see the whole [] list in the Lang file in pizza tower, go to the pizza tower files and go into the file ‘lang’, press on English (or your language) and scroll down. You can see the whole list of them, and the special text effects (and also every other string used by get_lang())
Most helpful for me was the custom john blocks, how to fix the fixed objects for everyone (so everyone can play level), how to easily have sprites from the original game without downloading a copy of it, and the free old version of asprite
thank you for using my bosscontroller! tbh i didnt even know how to use it myself lol (i forgot how to use it) and the boss controler was made for mini-bosses and stuff! thats what boss id and the other variables are! (also uses arena stuff)
List Of Songs If You Can't Find It (Or Because You Never Listened To Sugary Spire Soundtrack) a jawbreaking secret (Sugary Spire) DANCEOFF DELUXE (Sugary Spire) Run The Dog (Sugary Spire) hmmm look what u done did you found a secret :) Beta Mix (Pizza Tower) PLEASE warm up the aliens somehow or they will start YELLING at me in a language i don't understand (Sugary Spire) Pizza Engineer (Pizza Tower) Pizzano's Gnarly Action-Packed Themetune (Sugary Spire) Smart Race (Deltarune Chapter 2) a jawbreaking secret (Pizza Tower Version)
how do i fix a changed enemy sprite thing? i tried replacing the pizzaboy cutouts with the ones from sugary spire but they keep glitching into the ground (i think they're just waaaay off-center but i haven't changed the coneboy sprites at all) tried the same thing on a cheeseslime and i got the same result
if you want to add a wall that cannot be climbed, not stop your mach run and make it not bump when you slide and roll into it, then make a wall of slopes, it triggers that
thanks for all the help I've been following you for a while for anything CYOP related and you were always the best! also do you know how to find your enemy to change the pallet like from right here? 15:40
BTW you cant change cheeseslimes palette to anything other than snotty when you have the objects and variables mod installed because paletteselect is replaced with snotty on cheeseslime (for some reason)
i need some help ummm so i was trying to add texts on screen (19:00) and i noticed that the sprite that I used for the obj_transfotip will always appear on the top left corner of the screen when entering a secret. did i do something wrong???
@@PP_guy sorry for the late reply. i changed the visible variable, but it still appears in secret rooms despite the fact that i haven't put the obj_transfotip there, and thats the new problem that i am getting
@@Spongebobsrofileive been trying to make spritesheets work but it keeps giving me the "unable to convert string to integer" error and only will work when i use the broken png spritesheet, is there any fix?
hey i need help how are you exatly put the sprites to the enemy (the proplem is only the walk animation change nothing elese and i know that you show it put you didn't tell to me were to put it or something) pls help and i am a literpit stupide
this might seem like a dumb question, but when he moves up gerome at 23:30 its smooth, but when I move up sprites in CYOP, its sticking to a grid, if that makes sence, I just wanna know how to make it smooth
I was severely sad emeralds fixed objects crash other people's game who doesn't have that modded version, it saved my cyop tower when he mentions just by changing the objects emerald or other people fixed in the sprite index variable everyone can play the tower with no bugs or crashes
you actually dont need multiple arena spawn points or to put enemies close to it the spawn point actually just makes it so enemies spawn on the arena , you can put the enemies anywhere and it will still work
Tried to reskin the cheese monster via respriting, yet the sprite's offset is below the desired location I'd chose for it to spawn at, I tried the palette variables but that didnt work so now im just annoyed.. All I did was export the original sprites, recolor them and export the retextured sprite. Any fixes?
Hey pp I tried making a tab in the level editor and now my game doesnt open up (with the mod thankfully) how do I fix it?? edit: already fixed it, now I can enjoy the tutorial!
I figured out the offset stuff, but when I reskinned Pizzaboy, the sprite looks normal, but then it becomes positioned too deep when grabbed or stunned.
@@PP_guy Alright I figured it out already. My problem now is that the Pizzaboy reskin is positioned regularly by default but when I grab it and put it back down (or run into it at Mach 1) it goes below ground, only going back up after a while or when I taunt.