I'll be honest: I hated Windows. I was too used to DOS. Then when they swapped out real DOS for emulated DOS mode with 95, I felt like I'd lost something.
I like the time limit. It creates a sense of urgency and a sense of earning a reward when you cure yourself of your maladies and you can proceed at your leisure. I like the moves based time limit instead of "finish before x day and every move counts as one hour" not knowing the exact time limit increases the tension. I know the devs put it in there because trial and error was part of the experience of games back then, but it does other things than just increase the difficulty. This was a cool game, but I wish they had done more world building to sell that it was set in 1941 than just a newspaper. They should have had references to the depression being in the past or Ace being a WW1 vet or something.
Really enjoyed this one. Would you consider looking at 1978's Pirate Adventure? Really genre defining, got an important game review column in a software magazine named after it.
Oh yeah all the Scott Adams games were really foundational. It would be *interesting* to do a narrative review of those given the limitations of how much text could be presented.