Dmc 4 Vergil is much more sharper and his attacks feels much more powerful, as for the reboot Vergil his attacks is smooth but it doesn't have the same impact as the original Vergil. This is just me though
@@LuckiSir "When I was sixteen, my grandma gave me a Bible. When I turned eighteen, I gave it back to her in two pieces." This is how the stow was created. No wonder why DmC Vergil had a fedora before the team took it out. Funnily enough, it was because the internet laughed as it should have.
@@Vitor20XX I see it as a problem when the whole point of the DLC was to play as a cool character fans wanted, although if what they were going for was a disgraced Vergil it works. No, I'm saying he doesn't stand with an air of confidence and power that I expected of his iai style, and his character. Even Dino's posture is a bit more expressive of his laid back and rebellious attitude. DmC Vergil's stance looks like he's standing in line for Starbucks. I'm not even comparing him to DMC4 Vergil, I'm saying what they gave him for an idle stance seems lazy. Now about SFX and animation its lacking some flair to help convince me on how hard he's hitting these demons, but theres not much to be said about that since its just the way Ninja Theory does sound design and animation, even though I think it could have been improved to make him feel more powerful. DmC Vergil just feels completely rushed, which seems to be the consensus from what I've seen. I am aware they've gotten a lot better at this kind of stuff since DmC so I can't really hold them to it though.
I imagine it has something to do with the size of the swords In DmC the Yamato is smaller, it fits the size of a Katana better. In the original the Yamato is longer, more similar to a Tachi
@@arahabakihakai4177 that makes sense. i dunno about the length, but yamato in the dmc4 does look bulkier indeed. it looks like it packs more punch (or slash in this case lol)
Only thing I think reboot Vergil has over regular Vergil is how he holds his katana in the sheath with its edge up instead of down. How they were held historically I mean.
@@FarronOfHouseFarron the reason why playable Vergil holds his scabbard like that is for gameplay animation smoothness, as the attacks look smoother with the scabbard facing down. In every cutscene he’s in Vergil is holding it correctly
yeah, they gave the expanded aerial rave to dmc4se and 5 vergil. Reebot vergil's judgement cut graphics are also similar to the ones in dmc4se, but 5 decided to go to ones resembling 3 vergil. 5 has a yamato helmet breaker and doppleganger ike the reboot.
@@mavelbot2000 uhh.. No, in DMC3 Vergil's holding the Yamato the same way 4SE did but he lift the sheath up wards and.. NGL it almost look like the sword could fall off out of the Sheath
He actually doesn't try to act cool at all, in the reboot Virgil is the weaker brother who wants power to be better than Dante by killing his humanity.
of course, they would refuse it. in the back of their head, it reminds them of the reboot. the director did grew fond of the reboot dev team and has vastly incorporated many of the reboot elements into the main series. of course, fan ignorance and hatred of the reboot is still there. even saying how Nero hairstyle and Nico van aren't a reference to the reboot.
@@espurrseyes42 the van is a reference to Dante trailer in the dmc reboot before demons yoinked the only property DMC dante only owned to the ocean. also about nero hairstyle, others have tried to point it to other games than the reboot. saying the devs got their inspiration from other games than the reboot. even pointing that many game elements are from other games like Bayonetta. trying heavily hint on the possibility of a cross-over game. such as how demons are introduced, or a character saying the style rank during gameplay. saying these "elements" are a reference and tribute to those games. that has nothing to do with the DMC reboot. calling it further a "piss-poor copy of other games" any more then you start seeing the vast hatred the fandom has for the reboot. as if they forgot about their hatred for DMC 4 during its release.
If I were to compare DMC4 Vergil is more confident, as shown with how heavy his combos look and sound. Whereas DmC Vergil is more floaty or light with his attacks.
@@ninetails625 DmC is not connected to the original DMC games. Also DmC Dante and Vergil are Half Demon-Half Angel while original Dante and Vergil are Half Demon-Half Human.
So's Nero. Neither Dante was played by a former Power Ranger, but Reuben Langdon (DMC3-5) did stunts on a few episodes of Lightspeed Rescue and was the stunt director for Time Force (where he met Dan Southworth), and before that, he played Mac Windy on B-Fighter Kabuto, which had suit footage used for Beetleborgs.
@@joshuahelf9549 Eric Myers [Time Force Quantum Ranger]: Classic Vergil (Actor: Daniel Southworth) RJ [Jungle Fury Purple Wolf Ranger]: DmC Vergil (Actor: David de Lautour)
heck , it should had be used with Devil Sword Sparda. Devil Sword Sparda have 3 forms: sword , scythe and spear. They could had put the King Cerberus gimmick to DSS , by making Swordmaster been scythe , while charged input would be spear.
@@phantasosxgames8488 yes! i think the sparda sword is heavily underused in the DMC series. It could have been so much more than a force edge with extra animation.
I think some weapons are rly cool the scythe the Shurikens the axe Imagine of dante with any of these Sick Kinda sad they didn't make the cut as bonus weapons
@@thefunkyfish5640 You can blame Capcom for that decision. Ninja Theory was going to go for a style closer to the classic series, but Capcom told them to go further from that
Honestly, I prefer a lot of the extra variations and added details to reboot Virgils moveset. Kinda weird how the Devil Trigger combo's weren't compared though, even if they were mostly the same.
@@m.a.k.dynasty4504 i dont think dmc 5 have to much detail , maybe the side dash on human form kinda meh but its understandable lore wise because vergil just back to himself after being nelo angelo for some years and then when he got his body back he separate himself to urizen & V .
I feel like a LOT of credit needs to be given to DmC Vergil. He is LITERALLY the SECOND time Vergil is playable (with 4SE being the third) and its on a completely different combat system with his own new mechanics. Meanwhile 4SE had the benefit of building on move sets from 3SE AND DmC on a much more familiar and worked through combat system. Even Vergil 5SE has this added benefit and is taking moves from 3se, 4se, and DmC dlc. All things considered what we got from DmC Vergil is pretty damn good and deserves some applause.
yeah, it's nice to see someone that actually see all the good things that DmC did mostly of the comments are 30 olds virgins who blindly hate the reboot
DmC vergil is a pro Dmc vergil is a god Like, you can tell the distance between the two's skill, DmC feels human, slow and indecisive, while dmc feels strong, fast and accurate, no wasted movement, pure motivation
@@edwardkenway7322 Ha. Okay, fair enough. So, he lacks a bit of mph in his strikes, and a bit of haste. But he still has his own distinct style from his og counterpart. I particularly like the added variations of sheathing the Yamato. Very well thought out. Along with that charge up Judgement Cut and the throwaway air variation.
I really appreciate now the work done by Ninja Theory. Without them, Vergil wouldn't have gotten the upgrades he shown in Devil May Cry 4 SE and in the incoming special edition of Devil May Cry 5.
The animations in the air combos are nearly identical, but all the rest of the comparable moves have far better animations in DMC4SE, like, by a fucking mile. They really put some of the principles of animation to good use, keyposing, anticipation, follow through, you can really feel the power and weight behind 4SE'S Vergil's swings, thanks to these aspects.
Pretty obvious which special edition got the higher budget. DmC literallt had to resort to drawing cutscenes and reused a level when there was already only 6. I mean even then they atleast added a new story.
@@Vitor20XX well its not like they never take anything from dmc. They do take some stuff from their occasionally, like the announcer voice saying savage, vergils clone, and I dont see why they would copy the 6 mission campaign.
One good thing about the Reboot Vergil, is that he ONLY use Yamato. I love how they incorporated different moves from OG Vergil, and made them work with just using the Yamato.
@@johnnseans5564 Not really, it just gives a different combo possibility through the pull of one of the triggers... hell on the Hollow Vergil Fight i kept SSS through each section he was on the ground when i built up to it, loosing it because of improperly timed RT/R2 Evades
Original Vergil has much better technique than Reboot´s. Granted it still follows the rule of cool and does a lot of unrealistic stances and slashes, they at least decided to keep tiny details like him having a more solid low stance when using iai in the middle of combos and how his footwork is also more stable than Reboot Vergil, who even stands straight and entirely without proper balance during some of his attacks. I guess it is true East and West have a different concept of what "cool" is, when it comes to swordsmanship at least. By the way, l am not bashing either of the games, l am just pointing out the slightly less obvious differences between both characters that l noticed.
@@Lu-bc3pl Just a little bit. I used to compete in Wushu (Chinese martial art), but l got to meet a lot of people through it, that eventually led me to Tokumeikan, a Japanese martial arts organization centered around kenjutsu and taijutsu, with renown schools having history of actual warfare experience during the feudal period of the country.
I like dmc4 vergil's animation better but the reboot vergil isn't bad and I thought the devs did a fair job at making their own take on vergil. Some ideas even went into the later games such as an aerial rave with more hits (dmc3 vergil aieral rave only had one strike), doppleganger in dmc5, yamato helmet breaker in dmc5,
ninja theory: the fandom hate our Vergil Itsuno: don't worry friend, your work won't be in vain. I'll make him better. *years later DMC5 release* Itsuno: your work for this series haven't been forgotten PS: itsuno really did like the ninja theory dev team.
@@HilmyA.S. cause the fandom is still trying to find ways for any and all reference from the DmC, be related to other games. for instance the introduction for enemies, they're saying that's a reference to bayonetta games. somehow saying the style rank announcer is taken from another game, that not DmC. obviously, they can't deny many of DMC4-5 vergil moves are taken from the DmC vergil moveset. especially the doppleganger. idky the fandom is still trying to say that's not a reference. somehow writing a theory about vergil absorbing demons power from DMC3. somehow this theory takes place between DMC1 and dmc4. which makes no sense at all. Itsuno was very clear about the references, especially to dante ex color costume. stating that costume is a direct reference to DmC dante. like fandom response: "no, thats when dante was hiding from demons as Tony Redgrave"
Soleil/Hinata even the fandom points out on DmC combat and just plain ignorance. As we see in the comment section. “DmC Vergil is so weak, he’s moaning in his attacks” then dmc4 Vergil “oh the OG vergil is back and has way more original attacks. ” even though the “OG” is applying a game mechanic from DmC. Like serious wth, some of these are recycle moves as Vergil variant of them and tweaks. There’s only a few new moves here.
I'd really love to see what ninja theory would do with vergil returning as dante's enemy If there was a sequel. As we can see dmc vergil was somehow Just awakening his Powers while oh vergil was already an evil demonic villain
If they were given a second opportunity (which they won't), I am quite sure they would fix a lot of the flaws of DmC. Character writing, dialogue, plot, etc. Instead of trying to fight the aggressive fandom.
@@pakapata They Don't even begin to compare, but if we look more into it, of vergil had a reason to get stronger ( both a bit of hatred and jealousy as seen in dmc5) DmC vergil doesn't and prefers that Dante gets the jobs done.
The creative director was more interested in doing a DmC2 than a DMC5, but said he wouldn’t do it without Ninja Theory as it’s their baby. For various reasons this has yet to happen, but I’m fairly positive a sequel will be made someday.
Air trick: Tie, I can see either one being better. DmC's is faster, while OG has a more powerful weighty feel. Summon Swords: OG Virgil wins easily. The swords look more snappy and feel quicker with the slight stop before firing. Very pleasing. Spiral Swords: Tie, they look pretty similar. Just personal if you like the trail or not. Blistering Swords: OG virgil. They feel more powerful, and the faster fire looks less clunky than the slow one at a time. Storm Swords: DmC. The cutting in half really sells what would otherwise be a tie. They don't feel as punchy, but they seem sharper, if that makes sense. Yamato Combo: OG easy. They are almost the same, however the OG feels so much snappier, harder hitting, and has the nicer effects. Plus the little tease before sheathing the Yamato is waaaaay more rewarding. Yamato Combo 2: DmC has a bit more flavor. What it lacks in power it makes up for in speed and smooth animation. Upper Slash: OG. No contest. The remake version just looks goofy how his body stays mostly still letting his arm do all of the work. Has almost no punch to it. Upper Slash 2: OG again. More punchy animation, and the little spin at the top adds intrigue. Aerial Rave: OG virgil agan. It was almost a tie, but DmC's Virgil doesn't sheathe his sword... it just pops back in. Very annoying. Areal Rave 2: DmC. I think the faster spinning, and additional flourishes really sell this one more than the previous... and he finally sheathes his blade. Rapid Slash: OG again. The effects on the remake one make it harder to see what's happening, and at the same time the ending Yamato sheathing is reaaalllyyy weak. Rising Star: DmC takes a slight edge here. I really like that quick little snap zoom before the actual attack, that's really the only thing selling it to me. Judgement Cut: DmC no contest. think his pose is more dynamic, the slash is cleaner, and the sheathe at the end is waaay better. Judgement Cut 2: OG, pretty much Tie, pretty much the same as before, OG is faster and looks more useful. Judgement Cut 3: DmC. I really like the little spin projectile Helm Breaker: DmC again. I think the actual animation looks snappier, and the little behind the back sheathing is fucking amazing. Also how OG's snaps to his hip, and to his hand is very very annoying. Starfall: Tie. Pretty much the same animation. _______________________________________________ So the results come out to.. DmC: 7 DMC4: 8 TIES: 3 ====== Overall I'd say DMC4 is better, though DmC's isn't at all bad. I think the faster more fluid hits can work in some places, but they lack impact some of the time.
I think the main purpose here is to show how DmC moveset influenced OG Series (Many moves 4SE Vergil has are not from 3SE, but DmC). The reboot may not satisfy everyone but it's not negligible or so bad as some may say.
Same thing could be said on how even though DMC2 screwed up a lot of things, many of its parts were facelifted into DMC3. The basis for some of the style actions like directional dodging and wall running, gun actions like Rain Storm and Twosome Time, as well as legacy weapons like Rebellion came from 2, which were then fully realized in 3. Same train of thought applied here by taking Reboot Vergil and iterating on it into 4SE. Even many of the reboots design philosophies were put into 5.
There's been a comparison before years ago, using dmc3 Vergil, so keep in mind, DMC4 Vergil has graphical and technical upgrades, plus it most likely stems from having the DmC version as dmc4's predecessor and takes inspiration. Now, if only DMC5 would come out a more recent Vergil would be more interesting...but they haven't come out a DLC as far as I know.
Lesteryay Trippy Indeed, with a trainer to boot. But they even have him a balance patch because his spiral swords were too powerful ...A FUCKING BALANCE PATCH FROM A MOD TEAM. And they fixed his lock on animation to look cooler. It’s badass
There’s just something about Japanese animators that make everything more visceral and more satisfying. Western developers strive for realism and smoothness but they lose the “feel” that is so important to a medium like video games.
Most people in the west is a lot more attracted towards realism and science. idk who has this quotes but I guess it answers the question and Considering Capcom give them a task to make DMC popular in America, Ninja theory took a good step.
To me DmC (Reboot) Virgil is what I would imagine his moves would look realistically. While the other is dramatic. Super fun to watch! Thanks for posting.
Gotta love that Reboot Virgil holds the Yamato upside down rather than how Vergil properly holds it. To clarify, You can see how Vergin carries the Yamato with the curve facing upwards until He performs an attack that uses Iaijutsu which He then holds the curve facing downwards so that He can properly draw it.
I like that Capcom took the high road and actually incorporated a lot of DMC Vergil’s move set into the old Vergil. Even has his helmbreaker and devil trigger in DMC5
You mean the sheathed Yamato sharp edge pointed up? There is a history about that, but I don't know much about how historical samurais hold their swords Hell..! Even Vergil in 5 hold it the same way reboot did
@@miairuha Vergil uses Iaijutsu, where the sword is often sheated with the blade pointing up. So in 4 he technically is holding it in an unusual way. That said, the reason it's kept with the sharp edge up is to not have the edge dull, but Yamato is a demonic weapon with an infinitely sharp edge, so it doesn't really matter.
I see people talking about how vergil's attacks lack impact in the reboot , but they're actually wrong . All combos showed in the video are being made outside fights . In the reboot , the combat brutality ( both visuals and sound effects ) only appear when actually hitting ennemies . That's really a shame he didn't showcased the combos in training mode or vs some mobs so you can clearly see the difference , Impacts and camera feedback are actually better in the reboot seriously , they are even better than the DMC 5 ones . Also ninja theory wanted to reflect dante and vergil opposed philosophies into their fighting styles . Dante (in the base game ) is a brutal brawler . It's basically hit hit hit , hack and slash , bam they're dead . Large sword movements , no discipline and pretty straightforward combos . Vergil on the other hand has a more "strategic" approach , and actually need more combo skill to litterally juggle with his ennemies while giving an infinity of quick small damage hits ( especially mid-air combos , they are so satisfying ) . People really want to hate this reboot while keeping focused on what they don't like ( even if they don't even know ) rather than approve what ninja theory did right .
they already did the different fighting styles in dmc 3, dante having the more brutal attacks (as his combos have a type of cancel that you get by literally mashing the hell out of the attack button) and vergil's being more focused and none of his attacks is masheable, even the judgement cut needs proper timming to do the follow ups. its just in 4 that vergil is much more brutal and they gave him a lot of moves from dante that dont really fit him (like kick 13)
Personally i think everyone wanted DMC5 instead of the reboot and are pissy from that, even though the reboot is a different company than the base game series is. Besides i know a lot of idiots that when proven wrong stubbornly repeat their idea is right even if it involves the equivalent of grabbing a live wire to stop the sparks from touching the ground.. DmC is its own take on DMC saga and has its up (visuals, combo supremacy for a SINGLE weapon, Mobility focus in a fight instead of anime punch-them-back-harder to exploit weak points and them having their literal back to you...) and downs (some improper stances and lack of mmph, limited weapons, enemies randomly entering their own Devil Trigger... (Rage/White Cats are especially annoying when they drop out and immediately re-enter it when you go to parry them... six times in a row finally Perfect Sliced them to death...) vergil not seemingly able to keep up with OG Vergil when beaten six ways till sunday compared to a fresh spring chicken...) but as i was saying Fan expecting a game still in development vs a reboot of the saga... had both came out with DmC mentioning "Experience this alternate tale of the thrilling DmC experience, through a different lense not focused on extreme fighting but on strategic fighting instead" alongside their original statements regarding the game, well it would have been a lot more acceptable to die-hard fans, especially if they learned in fights vs out of fights is signifigantly different thant the original game... But as you said, most might not even know and just stumbled on this game and rolled with the "Loudest sheep leads the flock" sickening mentality that seems to prevail over forming own opinions... and focusing on dislikes to the point of seeing a single corner compared to the full painting....
@@AlynRapi Yeah, instead of giving 5, because Capcom mess up big time by botching DMC4 development cycle, they instead give unnecessary reboot. Fans has the right to be pissed.
The only thing that I like about DmC is about them being a legendary race 'Nephilim' and with the angels also around means the world become more wider demon world, heaven and human world. This actually a good game IF you just dont think this as a DMC
That's actually one of the things I didn't like, mostly because it removed Dante and Vergil's humanity, thus killing almost the entire reason Devil May Cry's story exists. Vergil threw away his humanity, his emotions and empathy, in his pursuit for more power. Dante held onto his humanity as hard as he could, shedding some tears for the brother he thought was now dead. If you take away that human aspect, the story loses everything that made it work.
@@addmealready DMC 5 SE didn't come out yet. And comparing this to boss is meaningless. Boss Vergil is weak in DMC 5 vanilla. So to compare we need to see him at his finest (DMC 5 SE).
Though i don't like DmC that much, i gotta admit the devs did a pretty good job in the movesets. It kinda served as a base for DMC4SE and DMC5. Yeah, they look underwhelming in the DmC, but once refined, became fine moves in the next two games.
Nobody realizes that DmCs vergil moves actually served as inspiration for DMC4? Sure they are different, but still fit the character. Think about DmC what you want, be we should appreciate that it had some useful innovation that transferred into DMC4 SE and is partly responsible for making SE Vergil so good.
@@mrngstrxxx4566 you are just wrong. In actuality, before the reboot, in DMC3, Vergil had only one 3 move combo, only one mid-air combo, which basically had only two vertical slashes (now both his combos are 3 move combos, just like in DmC) forward slash didn't have the rotating finishing move (which he now has, also thanks to DmC). The only combo DMC3 vergil has that later versions don't have is upper slash and downward slash follow up, which is a shame. DMC4 SE has A LOT of moves taken from the reboot that just didn't exist in DMC3.
The Reboot animations aren't bad, but the animations from DMC4 just work way better for a character action game, they are snappy, fast, precise, nothing is overanimated etc. The reboot has the "style over substance" problem which a lot of action games have these days.
Style over substance is a term that best describes the Devil May Cry franchise as a whole. Especially when it comes to the consistency of storytelling.
@@m.a.k.dynasty4504 that is no excuse to literally take more time than DMC4 Vergil to do the exact same attacks , because they added an extra animation of Vergil been extra showy in how he shealth his katana.
@@phantasosxgames8488 You do realize that DMC 4 made the blueprints for Virgil's combat from this DmC Virgil and the attacks were sped up because DMC 4 is a more fast passed game than DmC, right?
@@m.a.k.dynasty4504 except most of Vergil's attacks in DMC4 and DmC comes from DMC3. Literally , the only thing that comes from DmC in DMC4 is the embebbed swords for Vergil's Trick with Darkslayer.
@@phantasosxgames8488 No. A lot of moves for DmC Virgil are his own. Like the charge blows and throwable Judgement Cut and aformentioned sheathing animations.
People who I bet haven't played the reboot vergil are like dmc4 vergil dmc4 vergil, but honestly dmc4 vergil is too overpowered to be fun while reboot vergil is honestly more balanced and fun I just enjoyed playing him much more. The reboot in general is just a better game than 4.
While i did love the designs, concepts, and environments, I've got to say that they definitely don't beat the legendary gothic environments of the originals.
I feel like DmC Vergil are classy, elegant moves while DMC4 Vergil are: "I don't give a damn about looking elegant, I just want _P O W E R_", and while not elegant, it looks and listen pretty dope. My fav will always be the OG Vergil, mosst in DMC3 and 5; nevertheless, I liked DmC Vergil's DLC and gameplay. From all the reboot, I think DLC's Vergil and Combichrist's OST were the best parts. Dante was... meh and OH LORD, I HATED Mundus. Thanks for the moveset comparison!
I just want to say comparing these two characters is apples to oranges. They have different backgrounds and ideologies that happened to have the same name and color scheme DMC4 Vergil is a well trained artist with Yamato who clearly cares about the blade-- it *means* something to him. Meanwhile DmC Vergil is a fledgling villan who sees Yamato as a tool for his cause because of his inferiority complex-- he shows this by slamming the blade shut instead of how DMC Vergil calmly sheaths it with a gleam-- and that's it. It's been his character since the beginning DmC is not a bad game guys
Everyone complaining dmc animation is worse but I bet they did it on purpose. If Dante is younger in dmc, Vergil is too. Plus I bet he didn't think Dante would side with the humans, so the dmc one more conflicted. If they made another one, I bet dmc Vergil animations would get better as he grow up.
I'll be honest, the movemets le the dmc and dmc original would come to be the same only that this time dmc's Vergil has continuity in the attacks but is somewhat slow. Greetings from Tijuana
I will ever prefer the Moveset of the reboot vergil because of its Concentration of one Weapon, the yamato. It is the only Weapon which Vergils Playstyle needed. The Force Edge and the Beowolf are just act annoying. I wish there will be an only Vergil DMC in the future where the devs can be more focused on this.
The thing I like about DmC Vergil better is his design and how elegant his animations are. But OG Vergil got more "oomph" with the screenshake if ya know what I'm sayin...
@@m.a.k.dynasty4504 con = convention. Basically what I was saying was a cosplayer not having enough time/money to get the outfit right so they went and got whatever matched closest to original Vergil's outfit which results in the creation of Ninja Theory's DmC Vergil.
DmC4's Virgil Judgement Cut looked cool because he had already sheathed the blade by the time the damage would be dealt. It showcased both how powerful his slashes were and just how quickly he could deliver them. Meanwhile in the VirginMayCry reboot, he's casting fucking harry potter wizard spells.
God that snap animation of him sheathing the sword in DmC is so bad its like they couldn't be arsed to animate the rest of it, basically sums up the whole game being a giant half arsed mess
Half aced is not at all how I would describe the reboot. DMC 4 on the the other hand... Any way, what's so bad about it? Aside from what looks to be a small clipping issue, it all flows together well.
If we think about practically Reboot Vergil much closer to dmc4's Vergil How? If we think about the airborn/ time in air like using trampoline to buy that time Reboot Vergil's body movements can be copied in real life. But dmc4 vergils moves are too spiny and can't be performed in real, like 2:40 3:03
My favorite is the og virgil but I always liked the finesse and proper way the dmc virgil held his sheath upside down and when finishing the first combo he will stand straight and put his sword into its sheath in a way a noble would do lol I probably sound dumb but yeah idk dmc virgil had a interesting style that I enjoy
Technically true... DmC is the "fifth" installment but is a separate/standalone release(hopefully for now only a starter game, with sequel in the works to take a different take on the saga even more)
Dmc4 looks better in my opinion. Think the screen shake adds a little more dynamic and impact. How he sheath Yamato that animation just sells that confidence he had with his sword so well. I love that details cuz it brings out the Vergil it needs to be.
LMAO DmC already had those one who had shaking camera when hitting hard, and also this game came 2013 along with Vergil's DLC, DMC4SE pretty late, this DLC came 2015, and CapCom get this Idea from Reboot.