Тёмный

D&D | Running The Sinister Secrets of Saltmarsh from The Ghosts of Saltmarsh | DM Tips 

Nerd Kingdom
Подписаться 2,2 тыс.
Просмотров 13 тыс.
50% 1

In today's video, we take a look at The Sinister Secrets of Saltmarsh. A low level adventure with a lot of potential. This is from the Ghosts of Saltmarsh, a book I'm a big fan of and highly recommend. Hope you have fun!
My goal on RU-vid is to help introduce and offer advice to people wishing to enter into the unique hobbies of board/video games, D&D, collectible card games, and more.
If I can help just one person with a purchase, starting a hobby that will change their life or just help you waste a few minutes of the day, then I have done my job.
Please like & subscribe for more content.
Get in touch at / n.kingdomofficial .
Have a good day and thanks for watching :)

Развлечения

Опубликовано:

 

28 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 20   
@goldeselt
@goldeselt 4 года назад
Great idea to make the alchemist a friendly or more interactive NPC!
@Trinimp
@Trinimp 4 года назад
Also an idea to have your player stay in saltmarsh, I had my players rewarded ownership of that mansion.which turn that into their new base of operations
@Ganjamuffins
@Ganjamuffins 3 года назад
my players straight up asked for it :P
@danielgoldberg5357
@danielgoldberg5357 9 месяцев назад
Good one!
@gommechops
@gommechops 4 года назад
I ran the original version of this, and rather than on the coast I placed it on the shore of a large lake and turned the Ship into a riverboat which felt a lot more reasonable for a small party to be able to crew. I also liked the idea they could travel up and down the rivers of the country.
@danielgoldberg5357
@danielgoldberg5357 9 месяцев назад
Good one!
@cilbenpender1762
@cilbenpender1762 2 года назад
if the adventurers sail south the campaign end lmao. i'd be like, ok. roll new characters nerds. i'm running _saltmarsh_ not _the southern sea_
@briancherry8088
@briancherry8088 2 года назад
To me I thought it was strange that the key is that this is NOT a haunted house, but pretends to be a haunted house.... in actuality is haunted by a bunch of skeletons. I'm pretty sure my players are going to smite the alchemist and think.... well, job done.
@jamesmilton8308
@jamesmilton8308 3 года назад
A ship would be worthless without crew and supplies in the short term.
@danielgoldberg5357
@danielgoldberg5357 9 месяцев назад
I like the idea of having the skeletal alchemist be a friendly NPC as well - teaches new players that not every encounter is combat! (Something I've had to teach my family as I teach them D&D...) Another idea for not giving them a sailing ship - have the bad guys on the ship skuttle it as they realize the combat is not going their way - the bad guys AND the PCs will then need to escape back to shore on rowboats...
@NerdKingdom2018
@NerdKingdom2018 6 месяцев назад
That's a cool idea! Next time I run this I'll give that a try 😁
@coalmine9666
@coalmine9666 4 года назад
good stuff. I like your tips and tricks on premade adventures. I am using your Failed Dragon Priest tip for Sunless Citadel right now. Just as soon as the party swing back and check that line of rooms.
@stephanshaw6201
@stephanshaw6201 2 года назад
I'm rewriting the saltmarsh quest, as if it were taking place in the fae wild, my party are about to reach a port city where they have to find a ship, board it & then sail towards the edge of the Feywild where the sea cascades into the abyss I'm running a couple mini quests to help them out like they have to fimd a Pegasus feathered sail, that has a once off use that lets the ship fly (so they can effectively fly over the abyss) there are se special ammunitions & reinforcements they need to find & a bunch of other, "build your own ship" stuff, (i got unspieed by mass effect 2 where you got to beef up the Normandy) i was going to scratch the huanted house but my DM from a different fame hasn't been able to play simce the start of the year so I thought this would actually be great, I'm letting him & his girlfriend play their own PC's but they are the leaders of the smugglers, now they will either fight the party, or befriend them & allow yhem use of their ship
@DDarkwoker
@DDarkwoker 2 года назад
Thank you for the inspiration. Sounds like an awesome idea for a setting.
@stephanshaw6201
@stephanshaw6201 2 года назад
@@DDarkwoker always a pleasure, also since it's in the Faewild I'm using the haunted house as a hag lair now 😄
@milkwithpulp7355
@milkwithpulp7355 3 года назад
I cant belive this was stuck at 68 likes. Luckily I changed that REAL quick
@MaybeLater82
@MaybeLater82 Год назад
... could you not just change the reward to something other than a ship? Having said that, the original version came with two follow up quests, the same as the ghosts of saltmarsh 5e book...maybe the ship is useful for those?
@NerdKingdom2018
@NerdKingdom2018 6 месяцев назад
Yes....yes you could 🤔
@saywhatna7376
@saywhatna7376 2 года назад
Thank you for your tips 💕
@night9caster
@night9caster 4 года назад
great videos bro keep em up
Далее
RPG Retro Review : The Sinister Secret of Saltmarsh
15:48
ТАРАКАН
00:38
Просмотров 306 тыс.
КАК БОМЖУ ЗАРАБОТАТЬ НА ТАЧКУ
1:36:32
D&D | Running The Sunless Citadel | Tips & Tricks
23:04
AD&D Review - The Sinister Secret of Saltmarsh
12:27
Просмотров 88 тыс.
DM Notes: U1 The Sinister Secret of Saltmarsh (Full)
14:12
How to use the PIRATE Setting in a RPG!
13:02
Просмотров 40 тыс.
Mortar Fire Fail Compilation
0:51
Просмотров 55 млн