When healing spirit was first released, it had no cap which is why it was so powerful at the time for a second level spell. It could heal your whole team as long as they were in range. And because it last a minute each player within range could heal 10d6. This is why the new healing spirit has a cap.
In my first/current campaign I’m playing a fighter gunslinger who is a race that I made that can eat the flesh of monsters and races to gain some strength health and there abilities and at level five I can consume my weapon which is a shotgun and it will be apart of there body and have full control of it even it’s shape and where the bullets go