Da capo is one of the most hardest killstreak weapon to use but people wont kill you even you had them but when you get second movement then youre gonna get targeted And yeah dont forget abt the dmg buff defense walkspeed and debuff immunity its just so op
Hard as #### to upgrade, powerful as hell once fully upgraded, i legit had to let a server kill me on 4th movement because "i had my fun and a 50 killstreak on airship is kinda insane" sadly on a match of 5 death notes the last one actually killed me so i didn't get to hear the finale.
I think its because you thought about using the finale when you die at movement 4, too bad it only happens when you die to players and not environmental hazards
No, you know what really is a hidden gem? Melee with Small Sword and 10 hour burst. Snipe some low health kills, and then 1 shot everyone with long sword.
Im gonna be honest, your team managed to capture the other 5 towers on their own without the da capo. Its just quite a weak tower for it to have its own trumpet and theme. I think its abilities is just overhyped. Only 160 hp and 45% defense, and an ability to reduce hp of nearby players by around 10 slowly. Its just not worth wasting 2 minutes charging up the weapon. Smile is actually threatening because it has 500 max health, and with everybody it maxes it out the hp. Da Capo isnt bad, but its not worth trying to build it up
60% def actually, while you can say is actually not that good, is it. But it can become last resort when u losing because it kinda hard to kill it (nuke even only dealt 25 damage)
It's weak yeah, you can easily die while still having movement 1/2 and before that but movement 3/4 is ridiculous for these reasons def buff, speed buff, the aura around you will heal you every tick of damage made around players yeah it's inferior to smile but it's quite strong still (the melee damage sucks I couldn't agree more)
tbh i feel like it needs something to make it dangerous. MoSB has in search of corpses to deal with groups. increased speed to deal with running with a ranged weapon, and full heals after every kill it gets with a massive 500 pool of hp while also allowing the user to just eat corpses of other people instead of going for kills to get to that point. Da capo has 160 hp and around 266 with the defense buff, no movement speed to prevent running until the later movements, and it requires kills instead of bodies, gets a buff every 4 kills meaning once the first or 2nd movement happens people are going to instantly target you as you now both have a good few kills and the obvious aura, has no ability until finale which you need to die to use. honestly giving da capo the ability to do something like shoot a barrage of notes as a ranged attack, or having a dash slash of some kind so it can deal with ranged spam. Im not saying it should be as good as MoSB as the snowball is harder for smile due to its weak attack pre merge, and obvious sound effects when it hits or eats.
@@whosjoesquidwardgaming2009 if i did, i would be kind of popular . also it was in the new map with flying red bottles ??? and at 100s+ i got kill by deathnote ( at that time i thought i wont get movement 4 and when i got it, it was very lag and everyone trying to kill me so i decided not to rec)
Hmm, maybe hidden gem isn't the term to use here, because people do *know* and sometimes even *fear* Da Capo. I think underappriciated would be a better term here, because peoeple (even I catch myself thinking this) get sidettacked by the sheer power of Smile, the long range power of the Awp and Intervention, the crowd control of Chinalake or Delictable Bowl, the mobility of Allusions or the many Misc items, the support power of Lute and Noob Tune, and non-smile snowballing weapons like the Eyelander or the Upgradables. Da Capo can wreck house as shown here, but it's not as overwhelming as it's earlier introduced brother, Smile. Though be a little bit of an arse, these are the same fuckers who think like, the Bard job in Final Fantasy V is completely unuasble, despite the strengths said job has. Eh, oh well.
The aura can be good if you’re being stunlocked, it can also dissuade people from using suicide items at only the last moment, potentially stopping them from dealing more damage with other weapons or outright killing them before they activate their suicide item.
Now that i think about it, is fevs did not have to go so gard on pm items yet they did. This is why is is such a great game cus the devs put in the effort lol