I might have edited that one a bit too quickly, but it is what it is. Also the miniature is just click bait, I'm not that good lol. 7L3 - 7L8, no rr cap
Thanks ^^. I have to say that I really enjoy fighting stealth groups, and it was fun seeing them starting to adapt aswell with ns kiting and casting, rangers trying to get as far away from each others to not get blown up at the same time, and some started to use the fumble charge so I knew I was doing something right xD. But I know that zerk is ultra busted against stealthers in melee :).
the basic template is pretty easy. You want ml10 leg/chest, fsls/dm switch to double legendaries, and that's about it. +11 parry/sword/dw capped stats & resists. Dex is not important. Double HoT charge (so cl10 and the sh cloak). Zerk relies a lot on its side chain. It's a good class once you become good at positionnal, it's pretty meh otherwise.
@@binarysurfer5066 It depends on how you like to play. I think they're more or less equivalent, but zerk is a lot better vs multiple stealthers due to reflex attack, while hammer savage is better 1v1.
I'm wondering if moving this way during fights is fair : I'm not saying we need to stay static but dude, you cross your ennemies xx times during 1 fight :)
15 yrs ago I would play very static because it was how people would feel it was the most fair. At the start of the season 2 I still played that way, but now people are trying to hit positional and straff more, so I adapted. It's very effective against someone who's not doing it, but it's not that easy to do at first, it requires some practice. You can easily counter it by walking backward and turning a little bit if you meet such a player, it's hard to hit positionnals against that type of move :).