Awesome content. An overlay that shows your key presses and your mouse would be awesome addition to the training! Are you thinking about releasing a video showing how to play a fight while in full gear? Or even show your preferred gear choices when playing with longsword?
I'll see about the mouse overlay, that would be neat. I will try and make a guide that talks about longsword across the different gear levels and how to approach fights, that would be good info to share as well!
Thank you for this lesson! I have seen couple people (including myself) fishing parries, leaving the torso wide open to free attacks. Probably the hardest thing for me is to time the attacks against Horseman's Axe since Barbarians just run straight to your face with left mouse click spam. Keep up good work!
Spacing is hard for everyone with longsword, myself included. I still get caught lacking as well with spacing as well. Much easier to W and left click than it is to manipulate space perfectly with a super slow weapon like longsword.
Thanks, nice to get some insights from a seasoned veteran longsword bro. I am indeed a parry gremlin, I will definitely try to use more jumps and do the sprint surprise attack from now.
Your longsword gameplay is so satisfying to watch; a real mastery of the playstyle. Would love to see more gameplay even if its just highlight compilations
Appreciate the content. If they add more riposte weapons will you be doing weapon techs on those as well? And a request of mine; can you do a video on the Shield Bash differences between the shield sizes. Buckler Punch Kills are the most under used funny things I've ever experienced. Like; instant comedy. You can even duck >> swing straight up and pretend you're in street fighter. Trust.
I would love to see a couple more parry/riposte weapons, but I don't want the combat to devolve into a focus around that kind of combat interaction. I will try some shield bashing for the memes for you lol. Sounds like it could be fun.
Getting hella blazed and watching some ogieson! I would be interested in some full streams or longer form content (such as maybe a permadeath?) if that would be something you would be interested in going through the effort of posting
I've thought about a permadeath run, but in a different format using a voice over and a narrated story line concept rather than just me playing the character till I die. Something like that might be fun for everyone to watch.
I watched your video about the Longsword Masterclass, and it gave me a great understanding of using the longsword in PvE. Could you create one that explains how to parry players as well? Also, how do you attack way quicker after a block of a longsword? i immitated the reposte thingy but it's not working for me
I have an older video of it from back during playtests that is still pretty relevant to the current game. Most hitboxes and attacks are the same and it has all the original weapons at least. However, it doesn't teach you how to parry against those that know how to fight. I held a 1v1 event with my community last week and I'm using a bunch of clips from it to help show how to fight each weapon vs players that know how to get around longsword and how to fight it. Hopefully have it out by the weekend. Here's a link to the old PvP video - ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-eR0O78Vm3Us.html Also my riposte comes out faster because I use the shield mastery perk. It's the only mandatory perk for longsword imo
Personally, as someone who has tried almost all of the 2hers, zwei, bardiche, halberd, war maul, all the axes, I find the longsword to be the strongest among them purely due to the potential it has for amazing satisfying plays. Im not sure why its the only weapon with a parry- and return fire mechanic. It would be sick if the bardiche (which also can hold a static block with right click) also had a similar horizontal flick post block, one that would use the momentum of the strike to swing the axe blade into the enemy would be sick. I love the combat in this game but it feels very movement and ranged dominant atm due to a lack of real melee threats like this. Most of them are very readable and kitable.
Bardiche would be pretty strong with a parry/riposte type feature. Most of the game has been sleeping on it up until now as is xD but I'd like to see a couple other weapons have individual features like longsword with the parry and riposte in some form. But by outright strength I think the longsword is lacking. With the inconsistencies in the server and dsync right now it's very easy to get around longsword parries from an attackers pov and the weapon has dreadful dps and on hit slow so it's become a bit of a gimmicky "parry and win" type weapon which is a bit of a bummer imo
Depending on gear tier, Shield Mastery, Barricade, Counter Attack, and Swift is my usual. If I have good gear and want to push more PDR I will drop Counter Attack for Defense Mastery
I play duos and consistently die to ranged. Even when I hide and begin my sprint in longsword range my oponents are capable of absorbing enough blows (or phantomize) to sheath their weapons and run. I hang myself out to dry and get caught in a short and bitter game of chicken. Do I need to bring a shield as a secondary? (My movespeed is usually somewhere around 295)
Yeah it's an issue in the game that's been pretty consistent. When I played to take fights in optimized manners it was a requirement to have weapon mastery and a bow in duos or to have a ranged teammate with me. You do a lot more shooting with bows/crossbows than attacking with melee weapons when playing to win in duos
just wow, I need a lot of practice... Should I buy a gray gear if I have money on it? if I just go with default + longsword, I die very fast from range attacks
I buy longsword, crossbow/bow, 1healing pot, leather gloves and loose trousers, lightfoot boots if they're there. That's my set for when I'm ratting. Gray/White plate armor just doesn't feel worth it, I go for movespeed over armor until I have green/blue plate.
I often just go in default gear and longsword. Fighter in general is very gear dependent since our stat line is garbage. A barb can get a gray horseman's and be as strong as you in green plate, just how the scaling works with fighters so if you're losing fights don't take it too hard, base kit fighter is mega bad. For ranged issues I would suggest weapon mastery perk and longbow until you're more confident hitting shots and then try the crossbow from there.
We grab a fresh gray longsword from our stash and run it back xD. Until they address rogue damage burst we just lose as longsword players it's quite a bummer
The price you pay for power! BoC poke them and then make them space for you as they fear the power of your warlocky longsword lol. Outside of the goofy answer tho I got nothing to help xD haven't played longsword warlock enough still to give y'all good tips with it. Hopefully in the near future.
Trying to bait them into hitting with the second attack is usually my best bet. Tank the first and aim high off the right of their head to parry the second if you're spaced properly in tight. Good rogues gonna only poke and back off most likely though
The standard go to is Shield Mastery, Barricade, Counter Attack, Swift. When I'm in big plate (blue/purple) I often have been dropping Counter Attack for Defense Mastery in order to get more PDR since it's hard to get good PDR numbers as a 2h fighter and PDR is the only thing carrying fighters right now.