Aside from that use, I'm happy to have a nice and simple way of finally removing experience counters. I always struggle to find cards that assust with that
Unless color restrictions or fear of counterspells are a concern, suncleanser could already do that and prevent the opponent from gaining any more counters while it's out as well
In my 60 card snow deck this card is such an awesome tech just being able to immediately on summon remove counters from depths to get a 20/20 token with flying and indestructible!! and top of all that makes my Rimefeather Owl go from 7 mana to just two when I cast it!!
Looks pretty good but you could also do shenanigans with spirit guide and some low mana cost or free artifacts to play the delirium emrukul takes opponents turn waste whatever things they have attack into your big boys and give them an empty board
I'm sorry, I think I missed something. Cultist is 3 mana, but for turn 2, we have 1 land and dark depths, which doesn't tap for ... oh, right. Yavimaya makes dark depths tap for mana.
Thanks for the tip. I'm not crazy about the timing, but I wouldn't object to this a little later in the game with Crop Rot backup. Essentially 8 copies of Hexmage.
Why they didn’t specify a permanent an opponent controls is beyond me. This is clearly meant to be a way to interact with energy counters since it was released in the same set as a bunch of energy support, but it also works great against problematic planeswalkers or +1/+1 counter heavy decks. Allowing you to drain your own counters was a terrible idea.
Draining your own counters is clearly intended as a downside which gives you a proportional upside. Blame dark depths being one of the only cards in the game where counters are detrimental and losing them is beneficial.
It also released in a precon. Dark Depths is literally a card in another of the precons. This wasn't an accident, idk why people act like it was. Edit: The deck with DD in it also has Thespian Stage. Genuinely, they intended to give ppl Dark Depths combo pieces
While EDH has more broken things, Thassa's and demonic consultation currently banned in Legacy last I checked. The only other (as in not lands.dec) consistent sub turn 2 win I can think of in legacy is Char-belcher & occasionally Ant; and those can still get force'd / Flusterstormed, unlike this combo.
Is it just me or is it ridiculous how everybody seems to think that this card is absolutely busted with dark depths even though in formats like legacy there are cards such as I don't know stifle
@@attackoncardboard that's not what I mean. With the trigger on the stack you cast stifle. Then the creature resolves and nothing to worry about funny enough stiflenought decks have a frightening advantage over the legacy meta why there isn't more of those styles of decks is truly beyond me.
@@attackoncardboard No, this isn’t JUST a “dies to removal” argument. This is a “my opponent spent all of their resources on a sorcery speed combo that gives me a turn to find one of the most heavily played cards in the game” argument. The power of Stage/Depths and Hexmage/Depths is that they can be done at instant speed. Moreover, both Depths and Stage can be tutored for with Crop Rotation. Heck, just packing an Aether Spellbomb as an Urza’s Saga target takes care of a sorcery speed Marit Lage token. So combine that with StP - okay, you used 3 cards and three mana to do your thing, and I used 4 cards and two mana to undo it. If you have Portable Hole to exile Marit Lage, then you can just sacrifice that to pay Ulamog’s Ward cost. Now we both used three cards, but I only used two mana.
No. It's good for legacy. Perfect hands will keep winning games in legacy but the better decks are the ones that are most consistent or can survive disruption or can deny other combos. This one is ... Consistent enough by t3, probably.
It's not really good in legacy. It'll be fine. Making a 20/20 at sorcery speed and then passing the turn withou5 crop rotation for protection is worse than what people are already doing with dark depths.
@@josephstrouth519 a 20/20 indestructible and a 10+/10+ with ward And you can still protect the token with Not of This World It's very strong for legacy. The problem for me is that it's the pipe dream
It's not better that the already existing dark Depths decks. Plus dumping the 10 mana into a Ulamog is a waste, something like lightning greaves or akromas memorial for protection and haste is a way better option so you don't have to pass the turn, just win instead
turn one black lotus, Max jet, dark deaths tap the Black lotus play mutated cultist remove all 10 counts from dark deaths then use those in the MOX jet to play blight steel Colossus turn one pass turn🤌🏻
Mh2 was a watershed moment for power creep and some of it can be excused as pushing limits and testing boundries. Mh3 is so blatantly intentional in its power creep itd make yugioh blush. Actually disgusting.
Awsome combo but why Mutated Cultist is not legal in Modern? New card form new Modern set is not Modern legal so stiupid. Iff they decide to make Commander decks in Modern set they shuld at least make cards from this decks Modern legal.
Dark Depths isn't Modern legal either, hence why I say "in Legacy". Do you also hold that sentiment for the Commander decks that release with the standard sets?
Everything is wrong with this card. Why is it so cheap, why is it an on cast effect, why is it able to target permanents you control, why is it tough? Wizards has no idea what theyre doing.
Legacy is broken in a myriad ways. You don't playtest for legacy. You just let different broken things duke it out and *maybe* you ban something if it becomes a problem
@@WitchingMoon88 The other dark depths is in your gy, legend rule doesn't stop this. Legend rule applies when you copy depths with thespians stage, but you sacrifice the old one with counters to the legend rule and keep the new one, so it still works.
Turn 1: Thespian's Stage, Tap Stage to play Sol Ring Turn 2: Play Dark Depth's, Tap Sol Ring to use Stage to copy Dark Depth and it sacs to become Marit Lage. Turn 3: Watch Marit Lage get turned into a basic land with Path to Exile. Be labeled the Archnemesis rest of game. Lol
I take Depths combos out of my edh decks for this reason. For my Omo deck I swapped out the dark depths for a Mazes end and it works wonderfully as a backup win con rather than a cheese combo I hope to pull off and keep on board for several rotations of attacking.
@MithDragon That's pretty awesome. I was looking at using Maze and the Gates for an alt win con. I saw someone using the gates for pretty decent mana acceleration, too. That's what gave me the idea. This makes me want to do it even more. ^.^
@@MithDragon where did you get the idea from, that the short is talking about commander?? He literally sais "in legacy you go..." before describing the interaction...
This might be my Meren fanboy nature talking.. but yes.. use it for Dark Depths please.. Definitely not to reset any commander using experience counters
A combo that requires you to have 5 pieces in hand turn 1? This doesn't seem consistent enough to be threatenubg at all. Most people trying to play this deck are going to end up with 2 cultists in hand and no Dark Depths, or 3 huge eldrazi in hand and no way to play them.
As a reminder there are spells that counter triggers and I use them in decks, when I'm feeling mean I'll do it on crack land trigger because that will send the land to the bin and stop them from looking for the extra land
We already had Urborg + Dark Depths + Vampire Hexmage on turn 2. One less card. New card is 1 more mana but uncounterable effect. But we already had better uncounterable combo with Thespian’s Stage. Both fetchable with Crop Rotation at instant speed for EOT 20/20 -> win. I don’t think anybody will play this in Legacy.
I mean, at this point there are 40,000 cards... I can't blame Wizards for having to keep track of all the possible combos... (the solution is to print less cards, Hasbro)
Is it though? Making lage fast is not at all the issue of depth decks. Another existing line would be: forest, exploration, depth into thespian stage, land, activate. The issue is that the 20/20 is too easy to answer these days. Yeah the nutdraw with ulamog is crazy, but if you get interacted with its a dead card. Among all the other stuff that is happening, this seems nowhere near „broken“. Im not sure Slotting in 4 „i win harder“ cards and another 4 options to make lage even improve the build as is.
Definitely not broken. This is a 3 card combo that requires 2 of the 3 pieces to be dark depths (a land that taps for 0 mana) and this guy who sucks without depths, and the third card being something 8 cmc+ you couldn't cast without the combo. It's way easier to just run Cloudpost...
this just will not see play in legacy (which you mentioned). this costs 1 more mana than hexmage, and is not a land (like thespian's stage), which are the two things it competes with. furthermore, the mana cheating clause is near useless unless you're putting uncastable cards in your deck like ulamog or whatever garbage doesnt work without this card, where youre unnecessarily adding a c to your a +b combo.
It's not really broken for legacy, since you already could do the same with thespian stage. It only gets good if you can follow it up with a ulamog or something, which often doesn't matter when part of the combo is already putting lethal on board