I recently started DS3 ( after finishing DS and DS2 ) and completely blind playthrough... the tree seemed jumpable...so i tried it and voila.. it works.. XD
I dunno if this is the case in Dark Souls 3 but in Dark Souls 1 the "seeking guidance" miracle allows you to see how many appraisals are negative and how many are positive. I dunno as I'm not a cleric in DS3
When I first played Dark Souls 1 I hit any wall I thought was suspicious, whether there was a message or not, there were just so many walls that looked like doors
“Hey guys rn it’s January 14th, 2072, I checked and the the jump is still possible, but I have a feeling they might patch it soon so we should stay on the lookout.”
The giant GIVES you a unique white branch that says "good friend, no hit" in its description, and keeping it in your inventory will make sure he doesn't fire at you.
@@loogiw2163 yall pls have a great and or blessed life always. our FATHER LORD GOD JESUS CHRIST knows you and is always waiting at a apostolic Pentecostal baptizing in JESUS name holy ghost filled FATHER LORD GOD JESUS CHRIST loving and praising (and loving of all the above for some people) church.
The three in the alley just down from the well in cathedral are good farming point. I used fire infused broadsword. Amazing how many mobs react badly to fire
Not true. Accidentally killed that caged npc first playthrough and big guy with cage was still passive. Ran circles around him and he did nothing. Maybe if you already killed the great wood then it may work like that
That's supposed to be yellowfinger herself if you kill her in all the areas she spawns. My guess is that she rebirthed herself too much after getting defeated over and over again she turned into a slug. Hence the description of rebirthing is "Persisting after 5 rebirths will turn you into a slug."
@@bluethunderbolt9631 He said "your first NPC invasion, from Yellowfinger". You can clearly hear the comma in the way he's speaking, meaning he thought at the time that Yellowfinger was the first NPC invasion of the game.
Technically, if you kill dancer first, and manage to beat oceiros, you can be invaded by Daughter of Crystal Kriemheld. If I spelled that correctly. In the untended graves. Point is you can get that NPC invasion first if you’re absolutely insane.
"Nana" disappearing could refer to the death of Loretta, or the old hollow hag possibly leaving and going to firelink shrine, driving Hodrick mad and founding the mound-makers.
"Another nana disappeared. So the grandson carries a cage, he ever has his cage. And nana's never coming back, so come into the cage and become nana's shade.." He's talking about the Mound Maker's Covenant. Look at the clothes for the Jail Breakers and then look at the one for the Shrine Maiden at Firelink Shrine. I just assume the shrine maiden relates to it because "Nana" also means grandmother in some cultures. Also, if you look at the description text to the Budding Green Blossom, it'll read: "The brief attached messages suggests that it was a gift: 'Good-bye, dear Grandmother. I will visit Grandfather, in the Pit of Hollows'" Well anyways, that's all I've got for that 🤗
I discovered yesterday that if you cheese the dragon in the High Wall with arrows, eventually he'll get pissed and fly off, leaving behind a Large Titanite Shard. So combined with the one that you get by trading a firebomb with Pickle Pee and a bit of grinding, it's possible to get a +4 weapon pretty early.
An Autistic Penguin Who Is Also Depressed True, but I don't like fighting the Dancer at low levels, and by fighting I mean getting dragged along the walls until they turn red.
@Jack Buchanan lol I'm late but you go inside the building/castle and you hit the leg of the dragon on the right side and then you also go into the left building climb onto it and from there you can jump or throw firebombs on it's tail or leg. Both dragons are "infected" with that black thingy which is "alergic" to fire. Ez
Calm voice + no too loud music + 1080p60fps + Subtitles = Very well done, good job with that. Next times record with at least real native 4K60Fps for a better more immersion more detailed view.
I wish he would read me books at night about the lore of dark Souls, blood borne, demon souls and sekiro shadows die twice I would love that No homo tho
To be clear about the giant, I used to think you had to pick up a white branch and bring it to him, because the dialogue box used to say "offer token of friendship" in a previous patch. I vividly remember him attacking me when I didn't have a branch in my inventory. Now the dialogue box says "make peace". I think they changed it. Hence why I got a fact wrong and had to reupload.
The NPC in the undead settlement is referring to Sirris. When doing her quest you have to help her defeat the NPC that lets you join the Mound covenant, he is Sirris grandfather and the jailer is his grandson. So basically the jailer has been sending people down the hole and he finishes them off. So both are evil and Sirris wants to stop them. Is in the strategy guide as well.
+VaatiVidya the list say that if you drop lightning Urns you will get the Helm for Solaire but i did that but the crows just say no mind helping a fellow soul member? This is one of my few last gear
+VaatiVidya After you kill Hodrick, she refers to him as grandfather in 2 occasions. She also refers to the invader at the bridge as an "offspring", I don't know if she is implying that he is related to Hodrick. There's some deep family issues going on, pretty nice and never before seen in a souls game.
+mackstertube Now that you've killed the tree go back to where the boss fight was.. right outside you'll see a summon sign for Sirris of the Sunless Realm. You actually touch her sign and help her fight a relatively strong NPC and she will give you the mound makers covenant and the Darkmoon Loyalty gesture
Ok thank you very much as today I have totally cleared that area and have started the Road of Sacrifices. Got the sweet sunlight armour and am on my way to do the best ending in the game. I did fight that purple NPC guy but can't remember his name just before the cemetary, he is different, right?
+FireBanditZO I went back today and was in ember form and could not find this sign you speak of. I looked at entrance to graveyard and where the witch patrols on giants side.
I know I'm two years too late but but here I am feeling the exact same way about this game. Forum software absolutely has me addicted I have yet to play one of their souls like and not been instantly just hooked he schemes truly are masterpieces
Hello there my older version, Im doing this in 2024. It's still a masterpiece, maybe one day i earn enough money to play elden ring. But for until, play ds3 and maybe ds2. Have Great day, and hit like this comment if u read :D
@@burakemiratilla490 I played the expansion later on and it was still brilliant. Have fun man and hope you can enjoy Elden Ring one day, it's a masterpiece.
This may be far too late but: 'Another nana disappeared' - A strange way of pronouncing 'Nanna' as in Grandmother? And the shrine handmaiden is Sirris' Grandmother. 'The grandson carries a cage' - Referring to the cage carrying, non-hostile saw guy, who takes you to see Hodrick, who is Sirris' grandfather. So possibly can we infer that the cage carrying hollow is Sirris' brother? And they are both the grandchildren of the Shrine Handmaiden and Hodrick? Also, the use of 'another' in 'Another nana disappeared' would seem to connect to the old hags in DS2, and the fact that they were all precisely the same old woman. Maybe they all left over time? And maybe at some point they worked at the undead settlement, preparing hollows? (That last bits a bit more 'Wild Conjecture-y')
I don't think it's the Shrine Handmaiden. I think he's referring to one of the Evangelists. Few reasons for that: The Evangelists are highly maternal towards the members of the community, likely as a form of love-bombing (the practice of making people feel extremely welcome when they're doing what you want them to, then depriving them of all that love immediately when they do something wrong, until they return to the fold; it's an _extremely_ effective manipulation technique). The Evangelists are almost certainly responsible for most of the horrible shit we see in the Undead Settlement. Beyond the fact that they're in a position of clear authority, there, the mistreatment of Undead seems to have a religious bend to it, and numerous item descriptions claim that they're involved in the preparation or application of items. They come from the Cathedral of the Deep, too, and the Cathedral of the Deep is the only place I've found enemies who use Allfather Lloyd's Undead Hunter talismans. The Evangelists are servants of the Gods, who the Mound-Makers are at least passively opposed to; the item you sacrifice to the altar is a Vertebra Shackle, which serves as proof that the gods control everyone. The Grandson's Nana's disappearance causes him to become non-hostile to the player-character. No other giant hollow is non-hostile to the PC. Whether he is responsible for his Nana's disappearance, or the disappearance of his Nana allowed him to regain some measure of sanity, or, conversely, caused him to become even more insane, or whether whoever disappeared his Nana bound him into service, somehow, his current position is a direct result of the disappearance of his Nana. And when the Curse-Rotted Greatwood is destroyed (or, possibly more importantly, when Hodrick is killed and the Cavern is exposed), he becomes hostile. Grandson may still carry his cage, but it's no longer possible to climb into it and become Nana's shade--at least, for people who haven't already done so. I wonder if there's any way to stop one of the Undead from coming back? Something, perhaps, related to the growth of a Mound-Maker's mound?
I hear bleeding them out helps. Certain methods I know of none. Although it would be a rather huge deal, I assume. A defiance against the curse, eh? Probably just a horrible method of burial which offers no way for you to claw yourself out. God, that picture of yours makes me peckish.
Jack Gill so that sounds convincing but has holes because, the "old hags" in DS2 were fire keepers that were basically retired which is why they were in that limbo area (Things Betwixt- *messed up spelling cuz too lazy*). Although I think I do remember hearing something about the "old hags" being the same person, the fact that they are retired fire keepers brings up a STRONG argument that they would not simply leave the limbo area because after all they are retired. Besides if you remember in DS2 the ladies laughed at us hollows for being stupid for going out on our quest, which you could say implies that they retired because they lost all hope. Btw that last point is very strongly backed by the DS community and DS2 basically says that throughout the game to you. Now, please don't think I'm bashing you that your wrong, because if you have been subbed to this channel for a long time or recently you would know that people like me in this community are not trying to prove each other wrong but instead we are trying to come to a conclusion. In the end, I could be wrong, you could be wrong, everyone could be wrong, but this is what makes the DS community so different and so amazing, because two complete strangers can start having a debate about the game and possibly make something out of it. The DS community represents teamwork that personally I have never seen in any other game. So never stop trying to solve the mysteries of souls games, because as a community we will never really know the true meaning, because I don't know if I can trust Miyazaki(hope I spelled that right) after that damn pendant joke back in DS1.
+VaatiVidya the first time u get npc invaded is not in the crab woods water place its in the undead settlement before the tree monster boss sorry for not remembering the names
So the npc at the end, if your logic is right that he's giving you a hint about the cage, the implies that "grandson" carrying the cage is the shrine maidens grandson.
uhh...about the giant, im not sure if it was glitched for me but i started out as a knight with lucky coins with no branches in my inventory and i managed to befriend him...I just went up there and "made peace" with him. he hasnt attacked me since
+CTCornCob If you befriend him, of course he won't attack you. The point is you don't have to even talk to him if you already have a branch in your inventory.
Fun fact: I tried being genuinely nice to someone as a Mound Maker, and he sent his phantom home for being the hostile one rather than me... seems people really are learning who is genuinely nice, and who's given in to their bloodlust rage.
That's awesome ! I'm hesitant to buy PS+ for a month just to experience a bit of Dark Souls jolly cooperation. That kind of stuff might make me hurry up to not miss those opportunities.
A few people have asked me - but what are your favorite weapons thus far? I have the weapons page on the wiki bookmarked..i'm constantly looking at it and curating builds lol. Mine are the Old Wolf Curved Sword & maybe simply the red-hilted halberd for PvP. Love those weapon arts.
+Mick Lane That's interesting. Did you speak to him before you killed him? I've experimented with him and everytime I've killed him I couldn't get into that cage because I would instantly get agro'd. The times I was allowed into the cage were only when I kept that Nana creature alive.
+francompalmieri Nope its no longer possible to get in the cage after you kill him. He'll always aggro you. I found that out on my first playthrough, couldn't join the covenant lol.
the cage npc is taking about the covenant where you "Climb into the cage" which you literally do, "And become her shade" becoming a mound maker. at least that's how I'm seeing it
Minor spoilers for an npc quest: In my opinion the "undead congolomerate" at 7:15 is not only givin you a hint about the cage which can transport.. let's all remember that Sirris is lookin for her Grandfather, which is the mad Hordrick, which resides underneath the rotted greatwood I think that might be what the undead is refering with "nana's never comin back" (i'm not american/english, i don't know if "nana" can be also used for males) but i don't know since, therefore, it would mean that the big guy with the cage is somethin like Sirris' brother or something like that (since the rest of the poem is like "the grandson carries a cage" i don't know...probably doesn't make that much sense : \
i agree, it seems like when you a boss (cant remember which) you get a special green blossom item, and on that item it says that irris is going to kill her grandfather hodric, which is the person you meet after you jump in the cage. so it seems like the one who carries the cage are hodric's grandson aka irris brother
+Diskhate nana is only for a grandmother, here in the UK. And it's 80% nearly a complete English thing. Doubt you'd hear it anywhere else much in the isles.
I found, maybe, an hint: apparently, the "nana" that conglomerate is refering, COULD be the shrine maiden (the one who sells you stuff in change of ashes) because, apparently, she is Sirris' grandmother, which would make her Hordrick's wife (Hordrick is the one you find in the pit the conglomerate is hinting you on how to reach)
The caged undead say "ANOTHER nana disappeared," and the nana who disappeared is clearly dead, because you're asked to become her shade. So I find it very hard to believe that they're referring specifically to the Shrine Maiden. I went into depth about this in another comment section, but I'm convinced it's one of the Evangelists the caged undead are referring to. I can copy-paste that, if you like.
+Super Teemo for anyone here wondering, summon an NPC, have them die, save quit the game, respawn, and their summon sign will reappear without having to rest at a bonfire, the game counts them as "Dead" so they have no hitbox, but can aggro/damage mobs.
Harley Licol You can but the Estus Shard is missing and you can’t trade with Pumpurum. Weirdly enough the chest for the covetous silver serpent ring is still there but the ring isn’t if I remember right.
@@amadeodante nah i just did it a couple days ago, the shard is still there in the rafters and so is pumpurum's nest where you can trade items (albeit that early in the game, there's not much you can trade)
+Amethyst Spark oh so you can't invade him for that to happen? Was wondering what the trigger was. I guess that makes sense since he drops his gear. So they turn into slugs if they don't invade maybe ? D:
+VaatiVidya Hey vaati, I tried doing the Legion Etiquette gesture to the level up maiden and all gestures i did to her this makes her look away from you for some reason, looking down to be exactly, Idk it got me curious, maybe shes scared or dosent like the Legion.
I'm not sure what the requirements are but if u summon heysel in farron swamp just before the door locked by the torches u get a respectful bow gesture.
It is now 2021. The tree jump is still in the game. Thank you, Miyazaki, for staying true to your design principles and not patching out helpful little exploits like this.
The jump in Elden ring got patched. In the lava level to get the somber 7. Seems like they pick n choose. The jump in Ds3 isn't a huge advantage like the one in Elden ring. In Elden ring with that jump u can turn the game into easy mode by being able to upgrade a weapon to +10 super early.
+Aaron Davis And "nana" must be someone who got in the cage and joined the covenant. Or maybe it's the guy you see down in that pit, since he's kind of the leader of them. "Become nana's shade" would make more sense because you work for him and you do your acts of madness as a shade or phantom.
I'm thinking it has more significance. Nana is one way to pronounce 7 which in Japanese is a number closely related to death due to its other pronunciation shichi, which contains shi meaning death. The moundmakers taken the vertebrae of the dead, so maybe this is a relation?
Interesting that the conglomerate speaks about a nana, the npc that first allows access to the covenant is a grandfather, and his granddaughter also allows you access to his covenant at the end of her quest line, and her “nana” is at fire link, and never leaves it, thus never coming back to her husband, who’s gone mad, which could also be seen as “never coming back.” I’m not high just tired af
I was about lvl 30 wearing dark hand. Managed to kill her after dying for like 20-25 times... she is hard to kill early unless you ve learned her moves by hearth
+TheSnoozeFox He played the japanese version and had an early copy so he had a headstart. Given the fact that souls content is what his channel is all about it's not surprising that he's played a lot to get as much content together as he can.
+Geoffrey Mullen also if you are really good at the game (and he is), DS3 isn't very long. You can probably finish it 1-3 times in one week if you know what you are doing.
Yaxion so, imagine splitting the game into roughly 3 parts (4 including the DLCs) The Dancer is a gatekeeper for most of the last 3rd of the game. You'll still need to go back for most of the bosses. It's basically suicide to do this fight early unless you know what your doing, but it's a great secret for minmaxing builds or challenge runs
This game is hilarious. So many NPC’s in the field looking like enemies... I’ve totally killed that cage monster at the end of this video, also almost killed the giant.
CALCULAT3D this may help you if you play PC version...I had a hard time with the controller but did it on my second try once I used my keyboard and mouse. hope that helps ya!
yellow finger haysel isn't the first NPC invasion, the guy from the mound makers is (can't remember his name) he invades right before the dilapidated bridge bonfire in the undead settlement. ;-)
Regarding the covenant in the undead settlement, this is not available after you reach phase 2 of the Curse Greatwood boss fight and the ground breaks. After the ground has broken, even if you didn’t defeat the boss, the npc cage dude is hostile and you can’t join this covenant. Tree jump in firelink is still good as of a couple weeks ago
The undead cage dudes are probably referring to Greirat and Loretta. Greirat probably stole the ring from his nana, got captured, felt guilty, and desired to give it back. The hat Greirat wears refers to shaming criminals/slaves and may be the cage referred to in the song.
oh i know what it is, in the past you could call a npc phantom (that sword master), and do a bug that make the npc invincible. then he kill the dancer, but this has been fixed a long time ago. (sorry for my english mistakes, im not british or from USA)
This guy is lazy lots of RU-vidrs are like him For some reason they think sitting behind a freaking desk and talking into a mic is a hard job and they are all either mentally sick or physically and need a break (jacksepticeye)
@@amirhb7531 .....What? Lol, who hurt you? While I think it's a bad practice to advertise content that you don't end up producing, I think jumping to "mentally/physically sick" is QUITE the leap there, bud. I'm a professional video editor, and these things take significant time to put together with any quality. If there wasn't a great response to this kind of content, it makes sense that he would use his time/energy wisely and do other things, especially as a solo operation.
+Tykiari Kasane Also L3 or whatever button your Jump is on (it's Circle button for me, i can't jump with L3 anymore, i started with it but now i am happy to be able to change it Xx)
Nana is referring to the shrine handmaiden, grandson being the guy carrying the cage, npc who drops tailsman being granddaughter, and finally Hodrick being the grandfather of the two and husband of the handmaden
@@jonathangonzalez9673 I wouldnt care if I got invaded but yeah I bought the complete edition with all the dlc and have never had it connected to the internet. I've played all the others online and also bloodborne online dozens of playthroughs but just not ds3 for some reason lol
+Negitoro Is Best Ship the storm ruler is used during the yhorm giant fight, it does indeed slice the heavens, sometimes stunning the giant and dealing massive damage ~3000
Also if you are having trouble with the tree monsters in the swamp, when you come across those 3, go past them to the right. Theres a white tree that if you befriended the giant, he will fire at enemies. So I just aggroed the monsters, ran for the tree and giant bro took care of them for me.
+Ariel Triton yea i noticed that too, in every area where the giant bro shoots down area theres always a white tree in the vicinity. He even offers you it as a token of friendship
+VaatiVidya you asked a question about the caged guy giving a hint. if you talk to him BEFORE you climb into the cage on the guys back it will cause him to be unhostile. essentially allowing you to walk past him, grab the loot, then go back and climb in no problem. if you don't talk to him you have to wait until his back is turned.
I'll take a stab at what the cage guy is talking about. I think the "Grandson" is obviously the guy's carrying the cages. I think the "Nana" is maybe the evangelical ladies. I only say that because you only see the "grandson's" where there are "nana's". Just look at the grandson's and a nana after you beat the crystal sage. It's two big guys and an evangelical. Plus, one of the guys has a cage. I think the guy's with the cages are carrying undead sacrifices from the undead settlement to the cathedral of the deep. Which is why you see them past the crystal sage. They are all traveling to the cathedral of the deep. Just a guess, maybe I'm completely wrong though.
Since Holy Knight Hodrick is Sirris' Grandfather, I would think this "Nana" was Hodrick's Wife. Maybe she was one of these Evangelists too. And maybe the cage guy on the cliff is Sirris' brother...
I think it's referring to sirris' questline because she calls hodrick grandfather and she gives the old lady in firelink shrine a bouquet, and in the item description it says it's for her nana. So, maybe cage guy is sirris' brother?
The riddle has been explained by now. But for those who missed it, it has to do with the shrine handmaiden and the mound maker's covenant. The maiden is Sirris's grandmother, and Hodrick is her grandfather. The grandson is the cage monster that takes you there. "Become Nana's shade" has to do with the bloodshade covenant (which I know nothing about having never played the previous games) But since you recieve BloodLust from them and the covenant has to do with blood, it makes sense that you'd be a Blood Shade.
Mr. Jerky.... Do you sir have CONCRETE evidence and PROOF that Mr. Vaati is in fact plagiarizing from another source?? If so, please kindly take the time to create a video and upload stating your accusations. If not.... SHUT THE FUCK-UP... Thank you.
Harry Gallardo Look it up on youtube. Multiple videos have been done showing better proof than I could ever show you that he steals all his content from other youtubers and just "compiles" it, if that. Sometimes his plagiarism is VERBATIM theft, he doesn't even try to hide it.
@@bwood6337 ikr. That's the most famous thing in the game. It doesnt look like a glitch. It brings yoy up right to the fake wall. Seems intetional to me. They had countless patches balancing weapons ect. They would have foxed it if it was a bug
after killing 3 of the lords of cinder go back to the curse rotted great wood not in the hole just outside it and then talk to the person that shows up pretty sure you need ember form not 100% on that help this NPC kill someone and then you can be in the mound makers covenant
Enjoiable Another Portuguese speaker. I understand English mostly, but I'm glad he did put languages subtitles, such caring for the audience is a rarity here.
Did you know that Yoel the pilgrim will die anyway if you don't talk to him for a while? Yuria doesn't even show up. I was so upset when I saw him dead ;_;
Yup. Just happened to me a couple of hours ago. Well, now I have to wait until NG+ because the fucker was fanboying way too hard that his heart stopped.
It actually depends on how far you progress in the game. If you don't get all the dark sigils, and enter the catacombs then he dies, and Yuria won't show.
#5 Not just before killing the tree. You also have to get there before getting the tree to phase two. If you start the fight and get it to phase two it will fall down on that NPC and kill him, even if you lose the fight.