Dang. So many epic bosses and this was only the Demo?! I wholeheartedly support these devs and the passion they bring to this awesome fandom. Can't wait to see what the full game has in store once it's ready!
I have to say, i did not expect this much content from a demo. Some games are shorter that the demo of this mod. The team behind this deserves more money and recognition than some (if not most) game studios (staring at Ubisoft and EA).
@@PolishGoblinn sure whatever, but you picked the wrong guy to tell how shit the mod is cause idrc. I mean, it's a demo, so the team behind the mod will get a feedback and make changes accordingly, no need to be overly critical for now.
@@ТесакВнаушникеyeah, but they still have wonderful designs, mechanics, and some do have moves from multiple bosses. More of the same, yeah, but it’s still pretty damn good for a mod. Better than lords of the fallen lol.
@@someperson2612 movements are the core of soulslikes and coming up with new moves is probably the hardest part of developing these games. making a new design or story, especially when its mostly based on the original game, is not as hard as making something entirely new. as for a mod it is good, but comparing it to a completly different game? I would not go that far
Ill be adding as i watch 1.- Lawrence BB 2.- Godfrey/Tree spirit ER 3.- Tower knight with a combination of Lothric projectiles and Yhorm's moves DeS/DS3 4.- I cant really tell(? Its one of the most original, it has Aldrich's body without the femboy, the moveset of the slugs, nitos blades and some other moves, and ofc it has deacons DS3 5.- the apostle (with 1 move from artorias) and the One reborn ER/BB 6.-bloodleting beast the one with the worm BB 7.- THE CRUCIBLEEEEEEEEEEEEEEEEEES ( with darklurker mechanics, interesting) ER 8.- Undead Giant BB 9.-man what a fight, SoC (pyro phase), Fire monk (mace), and the Malikeths sword ash of war move. Also skellies 10.- sekiro, also Black knife's moveset. Seems very cool to have a boss outside of Sekiro that punishes R1 spam 11.- a grave duelist and a Nox swordstress 12.- THE GHOST MONK FROM SEKIRO YOOOOOO, with Gundyrs charge 12.- ROBERTOOOOOOOOOOOO for all that people that whined about Roberto being a DS boss outside of DS, also i believe the tantrum smashes are from Gael 13.- abyss watchers and the wolf from Ariandel, with Twin princes mechanics
Kremmel pissed me off so much that I went fuck it and peppered his entire first phase with arrows. Doesn't help that I despise Radagon, but love Artorias.
The mod devs did a great job integrating a lot of the new stuff from ER, and some stuff from even BB. it honestly makes me wonder; given the time and budget, how well they could make their own Soulslike game. Also; can't find any info on it; are there any new spells?
don't get how you're not getting grabbed by the great deep accursed, I had that first run and got him to like 3 hits left, but ever since every time I fight him and go below his belly I get grabbed and dealt with :(
Gonna copy what I said before but making entirely new movesets takes far more time, manpower, and resources than modders have access to. They can make small animations to gel the movesets together but full original movesets just aren't feasible.
Is the Pus ridden beast supposed to be the first boss? this mod is either extremely unbalanced or im in the wrong area, i do jack shit damage against pus ridden beast or angelic golem, i cant really upgrade anything and i have no idea where to even start
A lot of bosses are a mix of bosses from other games but aldrich was simply fixed and made how he was suppose to he in the base game. Btw i still like this a lot despite assests being reused as i was really well made.
Gonna copy what someone else said before but making entirely new movesets takes far more time, manpower, and resources than modders have access to. They can make small animations to gel the movesets together but full original movesets just aren't feasible for every boss. I imagine important ones like aldritch was will be completely unique.
@@logangoerks236 ik it takes a lot of work to make new movesets and all and they used existing ones really well. Aldrich is not unique, they made it a cool gimmic fight utilising the decons, reused great soul dreg and gravelord sword dance etc. Despite using pre existing assets they made aldrich way better than fromsoft and this fight should be in the base game. It would have also made for the perfect reason to add gravelord sword dance into ds3.
Ehh Aldrich’s fight doesn’t even necessarily seem better. You go in a circle kill a few deacons then Aldrich spawns with like have HP. He’s even more of a bullet hell but doesn’t even move around much.
I don't wanna trash on this mod, but this, along with other mods, have so many basic reskins of bosses. This provides no new challenge for players who have already played these games.
Making entirely new movesets takes far more time, manpower, and resources than modders have access to. They can make small animations to gel the movesets together but full original movesets just aren't feasible.
@@DuBaas007 fair on that part. Still, I don't think the fast Sekiro movesets click well with DS3's movement. Especially that boss which is a Lone Shadow.