I won 6 locals with this deck lol! Thank you so much for this profile. Subbed and when i make a profile i will give full credit to you and link your channel. -RAGE
LOVE IT! Ive been running all the alt win condition deck i can find at locals, and "hope for final countdown" at YCS San Mateo. This is one i will have to play tomorrow or this weekend fer shur. Thanx for a solid profile!
i have a question. are you 100% sure that you can activate the effect of "the gates of the dark world" multiple times, even if it is actually another card? nice deck btw!
I have an idea for a card its called Game when played it has infinite attack and defense points its effect when this card is drawn the owner of this card loses the duel and if it is used in anyway 4 star monster tell me if its good or not thanks.
i don't think you can activate the field spell's effect more than once in a turn. it says once per turn so no matter how many times you play the field spell in a turn you can activate it only once. pls correct me if i m wrong
it depends on the card. if it says you can only activate "name" once per turn then yea. but if it just says once per turn, it is just referring to THAT one card, if you have multiple copies you can use each of them once per turn
the problem i have with this deck is there aren't a lot of ways to put your dark world monsters in the grave. you have 3 dark world dealings and 3 trade-ins. the trade in only helps you if you have a grapha because the blue eyes won't help you activate gates. if you don't have the right cards to start with (a dark world monster with dark world dealings, or a grapha with trade in) then your gates is dead. if your gates is dead then that puts you behind quite a bit. plus running 2 teraformings makes it likely one of them will be dead. the problem isn't getting gates, it's being able to use it.
I'm building a different Exodia ftk, and my friend was telling me that I should have 3 dualities, and I'm thinking, like, seriously? He still doesn't get why you can only run one.
I'd personally drop the 2 battle faders and blue eyes toon for 3 copies of malefic stardust dragon. They are level 8 so you can use as trade in Targets. I would then drop toon tables for advance draw since they can work for both malefic stardust and your lv8 darkworld monster. I would personally drop library and one terraforming for two cooies of tragodia. It prevents otks and can be an allure and advance draw target. It also opens up xyz plays and if you need to steal an opponents monster you can.
Heaven forbid someone got one of your pieces into the graveyard or took one of your pieces (i.e. Exchange). Not as versatile as I prefer but still decent!