Great job thank you. Do you think possible to match a grip Warp to a planar tracker if you want to modify a moving surface. I'm not sure i'm clear sorry...
Igor, wonderful tutorial but I just needed to warp my dog to the point where she consumed most of the kitchen with her nose. Thank you for the insight on the topic.
I'm pulling my hair out here. I've been able to follow along fine until the tracker position part. If I show Source, it will track the grid warp along the tracking, with all the number in the Center X and Y changing each frame. However, when I Copy SCR to Dest, that tracking information does not go into the Destination data. So, what I get is a solid part of the grid just sitting there on top of my clip. And of course, I can only make adjustments when Source is selected. I think I noticed that your grid didn't move after tracking either, when you "let's press play" so you also had a floating grid on top of your clip. So, how do we move the tracking information from the Source to the Destination, so the warp will move with the tracking of an object in the clip??? I'm about to write down every X,Y from the Source and manually keyframe to the Destination at this point. But there's gotta be an easier way to transfer the tracking X,Y info. Help please, if you can.
Nevermind. I've figured it out. You have to track on BOTH the Source and Destination views, and hope that the tracking doesn't do anything weird between them. It's just weird how when you press the button to copy the source to the destination, none of the data actually goes with it. I hope that's something that gets fixed in 16.
@@goodeggproductions Hey ! Same issue :( What do you mean by tracking on both source and destination views ? I get a grey "Tracker position" on the section from "center" > "modify with" so I cannot do both tracking on the different views... Do you have a solution ? Thx :)
Maybe just a tiny amount. It wouldn't look very natural. Also you'd have to work with green screen shots or do inpainting. I think that maybe Surface Tracker in V18 would be a better bet for that.
Hi Igor! Great tutorial. I'm trying to make a lens distort in fusion (perfect circular distortion) would you use the grid warp for that or is there a better tool?
@@Hdhead Thanks for the reply. I found that the Sapphire fisheye lens node works just like the effect in Flame. It would be nice if resolve had a native node that worked from the center instead of the edges simply for effect work, not for actual lens fixes. But hey there's always a way of doing what you can envision. :)
Just tried it, everything went well, but the grid doesn't seem to be tracking. I'm using 17 if that makes a difference. I was told that there are still some bugs so that might explain it. The last time I tried to track through the modify function it crashed Davinci every time.
what about using the warper effect to achieve the similar result? I try to place warper node in fusion, but i can't cancel the adjustment point. seems the key is different with working on color grading page
Doesn't work in resolve 16.2. will test a similar one im motion. move grid with destination option, but there's no effect with rectangle. It was froze.
Hey I had the same problem, but you can fix by copying the tracking data to the center when on destination after doing his other steps. Then it tracks with it instead of being frozen
Igor Riđanović Hello, thank for the reply. The puppet tool works more likely as a warp tool but you can add points anywhere in an element and these points will acts as a anchor points that will allow you to modify the shape of the elements into something else. Please look puppet tool in After Effects videos and will understand better. I want to get rid off AE and use exclusively Fusion, but I am learning how to implement some useful tool we normally use in AE.
@@ELPLAK Oh, I see. It's a cool tool. The mesh warp could do it, but it would not be as easy. It doesn' t give you these convenient pivot points. There could be something I'm unaware of or a third party plugin. Ask at the official Fusion forum on the Blackmagic Design site.
In the Warp node all the way at the bottom, you have something that says "right click here for animation". You can use the keyframe on the side of it to animate your warp. To make your "reverse warp" effect, go to where you want the effect to end, and place a keyframe there, without altering the grid. Then you can come back to the beginning, place another keyframe and then make your warped image. That's it!
There is no video on how to do face warping on face that is moving, like the one scene in “It: Chapter 2” where Richie (Bill Hader) is confronted by Pennywise in the park after searching for his “token”. Pennywise says to Richie, “COME BACK AND PLAY WITH THE CLOWN!” and then his face warps in a unique way. PLEASE, if there is anyone that knows how to do this, comment on this, I would really appreciate it.
Do the world a favor and get a pop filter. Don't take the stance to teach and assume that figure of authority role while neglecting something so rudimentary as a pop filter!!!!!!!!!
Hi Igor,It drives me crazy. You have a lot to say about a subject and then you become your own worse enemy by not doing the most simple things ruin your otherwise hard-worked tutorial. (Or in your case you just did not know or realize it sounded the way it does.) A pop filter (under $20 from B&H I hate Amazon) is just a screen put between your mouth and the mic that diffusion's the wind from your breath to get rid of the pops and esses a bad mic and setup can cause. I hate to see people go through all the trouble of doing a tut and then it's unwatchable or hard to listen to because of mechanics not subject nor idea. I hear you have I assume a Russian or Eastern accent and English is not your first language. How can you learn English and allow something as easy as not have a sock (really put a CLEAN sock over your mic) ruin your tutorials after going to the horrendous trouble of learning English? I've been devouring Resolve and Fusion but just found you. Good luck Igor.
Right. I know what you are talking about. My microphone is actually an old headset. It probably picks up more pops due to proximity. I should probably replace the whole thing with something better if I continue doing these tutorials.