A jar of magic enters the bar too. And that jar has death ward and can teleport that jar into another reality which destroys it. That's more then 100 feat. Think about it.
“Clerics are healers. Life Clerics have the best healing magic, and Tempest Cleric realizes that wounds can’t be made by annihilating any threats prematurely.” -Our DM
Grave Domain- You will never die as long as I am conscious. Forge Domain- You will never be hit as long as I am conscious Trickery Domain- You will never be seen as long as I am conscious
I played in a one shot as a 10 year old firbolg cleric who casted fireball on a group of enemies without hurting npcs it was fun it helped the sorcerer make half the enemies fall asleep.
Good news Davvy! In the time since you made this the cleric no longer has 15 domains. It's now up to 18. That's more than any other class. *Especially the wizard*.
Amanoob105 where did the new ones come from? Asking cause I want to play a cleric and was set on the Zeal Domain but if there is something even better I might choose it.
@@SladePate I'm not all the clear on the "where", little new to the game. So their from looking up the game on a wiki while I track down places to get the books (there's one that at least has a full list of them, but for copyright reasons can't go into detain on them so more searching will be needed once you at least have the name). dnd5e.fandom.com/wiki/Cleric I am at least sure that none of the ones I found are homebrew though. Most likley, I would guess, a few of the newest are on one of the AUs.
Ah yes, the class that can just go: DM: "Your character receives 10 damge, you die" Cleric: "No" DM: "What? Umm but what abou-" Cleric: "No" DM: "But I-" Cleric: " *_I said no you heathen is that clear?_* " DM: "Ok..."
I like how all the portrait in Grave Domain Clerics looks grim and edgy but then there's cadeuces, pink hair hippie Furbolg tea lover that seems to be high most of the time.
Just noticed that the Grave Domain (which is supposed to be about accepting death as a natural part of life) has abilities specifically designed to ward off death!
it's meant to be everyone has a time to die, and they prevent people from dying too early/send those to their graves that have overextended their stay in life
@@jenniferjump9211 That justification for the Grave Cleric makes no deterministic sense. If it was somehow determined that it "wasn't their time to die", then they would not have been dying at that moment in the first place and there would not be a need to supernaturally prevent their death in the first place. I'd play a grave cleric in the same way I'd play a good-aligned lich: making the world better through unnatural means, because nature isn't fair and justice needs to be artificially created in order to exist. A sort of "transhumanist" outlook aimed at reducing the amount of suffering in the world by improving Life, doing better than mere nature.
@@tylerdurham6091 Or the gods would have arranged events so as to not require a grave cleric in the first place. Like, if your god has the power to alter causality in a way that makes a grave cleric be right there to conveniently save you from death, then they could also just alter causality to make you not even need one in the first place. I get that this is just a way to put a cool concept into the game, but it still doesn't make as much sense as a Life cleric who is there to explicitly prevent you from dying regardless of whether that death was "supposed to happen" or not.
I remember a group i was in, someone wanted to be a fighting cleric but the rest of the party was like “we need a healer and youre the only one that fits the bill.” Meanwhile im sitting there with my warlock looking over different patrons and i stumbled onto the celestial patron. Long story short, his cleric kept my warlock practically untouched whilst i kept healing him... the rest of the party went through 2-3 characters due to lack of thinking. Thus, thug cleric team was born, with a warlock who has no scriptures to dictate their actions and a cleric that prefers to calmly beat the sin out of others.
I love the Forge Domain for Dwarves! It just feels like it was tailored to them specifically, considering they can use warhammers (and battleaxes) in addition to the normal simple weapons available to the Forge Domain
Grave Domain is my favorite. It actually gets you thinking about death as a natural thing, and even a good thing at times, instead of something to always fear.
Life long AD&D player: There is no way a party constituted of any variety of any one class can be diverse enough to be a successfully adventuring party. AD&D 5th Ed Clerics: Hold our beers.
@@dali3839 Well, that depends upon the cleric... Dwarves would be ales and beers. If memory serves, there is an ale made from a type of mushrooms that Gnomes consume. Well, 5th Ed might have phased that one out. ;)
Davvy: "The Trickery domain is really not suppose to be the stabby type." Me: *Looks over at Jester, who's smashing people in the face with giant lollipops* ...Yeah, you're right: they were meant to smash, not stab xD
@@catfoodfood6169 Lol, one way to smash. Just seduce the enemy into submission xDDD Though Jester's is more of the....breaking bones kind of smashing xDDD
@@catfoodfood6169 Nice~ I feel like most classes can gain a good benefit from multiclassing into rogue. I have a Gloom Stalker Ranger and Phantom Rogue multiclass character who happens to have a bit higher strength and consitutiin than your average rogue ranger.... And he hits HARD in his first round (which he usually goes first in initiative.) I usually can get a single enemy down pretty low within those first few attacks.
I played a life cleric once that was dex baised and caused the dm to rage quit because I wouldn't let myself die (without knowing I needed to for the storyline) and went as sole survivor
That's a dm issue, they should have adjusted the story around what your doing unless they want to inform you before hand, also what character is going to just try and get themselves killed.
onemisterfranko his problem was it was his first time dming and he had made the opponents really strong but he was crit failing a lot on me and I was criting I'm not saying he was right I'm saying he had no experience
Hopefully he didn't quit it was a learning game, but it's a tricky balance behind the screen. I'm getting into it myself and it's a lot of give and take some nights it's best to dial it back because as DM you can control that, it can't be a me vs them mentality. It's cooperative storytelling.
Tempest cleric is so much fun.One of the party memebers told me that clerics are heallbots to wich i say:I heall by making sure everyone is dead so they cant hurt you.
I'm playing a tempest cleric right now in the Lost Mine of Phandelver just blowing bandits up with guiding bolt and thunderwave. No one has needed healing yet lol
i am the opposite situation have a friend that looooves big damage number and everytime we play any game with classes he bashes me for playing a tank instead of something that deals biggy damage numbers, then he goes to the front line as a squishy, character, dies, gets pissed off at me and yells that he wouldn't have died if i did enough damage to which i always answer "dead people don't do damage".
Cleric: “I’mma just gonna praise Jesus now” Knowledge: Big brain time Life: Healbots where u at? Light: Blinding bitches forever Nature: A Druid but not really Tempest: LIGHTNINGBOLT Trickery: Illusion wizard but better War: Damn he stronk Arcana: MORE MAGIC Forge: I guess you’re Thorbjörn now Grave: Death is natural, you shouldn’t hate it
15, huh? Maybe we should take a look at the "Faiths of the Forgotten Realms" released on DMs Guild, which ADDS 50 NEW CLERIC DOMAINS (as well as 50 new Paladin oaths and a few archetypes for druids and rangers).
People complain about not having a healer on your party... We had the opposite problem. We were a party of 5, with 4 healers... Paladin, Life Cleric, Bard, Warlock, and Rouge. Paladin and Rouge stand in the front, and both of them barely get hit in the first place with a 19 AC Paladin with the Protection fighting style, and the Rouge being, well, a Rouge. Also the Rouge got Shield of Faith from the Paladin. So, it turns out D&D really isn't balanced around this much healing. No fights our DM could reasonably throw at us came even close to being challenging. We just facetanked everything. Even if someone got crit and dropped to 0 HP, with 3 other healers there was no chance they stayed down for even a turn. And with the Bard duel wielding crossbows with the crossbow feat, and Paladin + Rouge standing next to each other being a really nasty combo, even big single target enemies were never a problem. And AoE was handled well by our Warlock and Bard as well. It got so bad our Cleric switched characters and plays a Fighter now. Who is constantly at the frontline and almost dying all the time.
This is actually what traps and multiple encounters a day are for. Spell slots are limited so the way he should have played it was whittling you guys down with multiple encounters as opposed to hey giant fight who wins? Groups specifically built to drag one or two members of the party away are good too, forcing out healing word as opposed to cure wounds is good. something that reduces max hp is good. I can think of multiple ways to deal with this. I am now going to go right an encounter that my party will be annoyed at me for XD
Your supposed to have around 6 encounters a day. Towards the end of that the final boss style encounter you should have almost no slots left to heal with.
sum body if you attack with a one handed weapon (a hand crossbow) you can make an attack with a hand crossbow as a bonus attack. Therefore dual wielding crossbows
Been playing a Trickery Domain cleric for about a year now in a campaign, gotta say, it's an absolute blast. The Channel Divinity in incredible with the right spells. It's so much fun to send it into a room of enemies, who, when they realize it's just an illusion, ignore it, only for it to start raining spells upon them. Taking a dip into Druid is also a great idea, since it gives you more spells to choose from (Thunderwave is great with situation above.) And getting wildshape is amazing, as i can effectively be my own animal companion for a time, and while i wont be able to cast spells out of the duplicate, they do grant me advantage on mauling my enemies as a bear if we're both next to the target. After playing it, it really opens up your eyes to how a lot of the internet's perception of some classes really is entirely from a combat point of view with little room for creative uses of powers.
Someone might want to mention that Critical Role just gained a Grave Cleric in Mr Clay. If this video is anything to go by, Matt’s gonna have a hard time.
I love the spin he put on his cleric as well. Less of a zealot and more a middle man between the living and the dead. A guardian that guides lost souls.
Given that the player's last character dying was a huge shock it was probably intentionally done to avoid other players's stories being disrupted, as well as allow the story of Molly to be concluded,
I, for one, enjoy playing life domain clerics, being able to throw out the juicy, juicy healing spells while I crush heretic skulls with my mace, while also keeping my squishy teammates safe.
You forgot to mention that death clerics have the ability to give a target vulnerability. Pair that with something under the hold person spell, something that can be accomplished by lvl 3, and you have a guaranteed melee crit with vulnerability. Have a Pali or rogue make the attack and honestly I don't know what lives that.
I tried playing a grave domain cleric in toa to keep my party alive. He failed a jump in his first real dungeon and fell in a 5ft deep pit, and was unceremoniously ripped apart by spiders in the surprise round.
Been playing a Trickery Cleric, so fun, especially when I out-rogued our party’s rogue for trying to steal from me then to proceed to steal from him successfully lol
Be me. First time playing DnD. Liked to play support roles in other systems, so play life cleric. Couldn't help but grin in every fight when I became the second most dangerous player, WHILE keeping everyone alive. Don't anyone dare disrespect life clerics. They can most likely bash your head in.
I don´t know if anyone said this already, but Planeshift: Kaladesh has no additional domains. It adds the Pyromancer origin to Sorcerer. The 4 additional Cleric domains are Ambition, Zeal, Strength, and Solidarity from Planeshift: Amonkhet
So, my favorite character I've ever run was a Gnoll grave cleric. I'm personally amazed the character concept actually made sense. Managed to sneak a few bonuses extra bonuses in too by trading out the annoying 30 foot range for Spare the Dying, making it the regular version, for an extra racial ability. That giant fucking hyena kept people amazing alive amazingly well and smashed heads with the glorified nunchuks that are the flindbar, but when people died in a way that Revivify or Raise Dead couldn't fix, their corpse got eaten. Really put on edge on encounters with stuff that could pull that, knowing that if something that could pull that got them, there were no second chances.
Damn someone at Wizards of the Coast must really love this class. It truly can be almost anything it wants and sacrifice nearly nothing essential for it. Tempest Domain seems incredibly powerful, but War does seem fun and I hear nothing but good things about Forge Domain. I haven't played a Cleric yet myself but it's definitely on my to-do list. I envy (and honestly, somewhat question.) how many things this class can do.
Just stumbled across this video as I'm about to start playing a grave cleric in a Curse of Strahd campaign tomorrow. This reaffirms my choice in character.
I forgot to take your advice and just witnessed a party of 4 lvl 8s (a zealot barb, open hand monk, evocation wizard, GRAVE CLERIC) survive an assault of 12 orcs and 6 orc war chiefs. Yeah.
Freaking, THIS! I was just about to say that there are no clerics in Kaladesh. I just downloaded the pdf to check and nope, none there. No religion in sight, just swiggity swiggity science.
This was SO helpful! Whenever I looked around, I couldn't find a lot of domains, so this video literally helped me pick the right domain for my character that wasn't an outright wizard with one heal spell. Thanks Davvy!
Personally, my favorite domain is the Grave domain. Ability to turn immunity into vulerability ? Yes please. Having the Life Clerics final bonus at lvl 1. Yes please (Althought it's only for when people are downed, that's when you actually *need* to heal them, before then they are as good at HP1 as they are at HP 300. Also grave domain, is the only domain that makes Spare the dying a good spell. Making it 30ft and bonus action, as it was meant to be. Always having access to revivify is awesome as you don't need to save a slot for that, and any of the ress spells after that, you can just swap to after a long rest anyways. The fact it also have potent spellcasting, instead of a melee thing, is just icing on the cake.
While i agree with most of this i *think* vulnerability and resistance/immunity cancel out, so giving vulnerability to a resistant creature simply makes it take normal damage and giving it to an immune creature does nothing, if i remember right. Still a great subclass though.
Not actually that strange. I actually made my world to allow that without it being a contradiction. First of you must understand what an atheist even is. If you look at dictionaries you will find nothing but bullshit answers as they are all biased and do not think about the consequences. If you define a atheist as someone that do not believe in a God, Buddhists are by definition atheists for that very reason. I don't exactly think it is fair to call the oldest living religion on earth atheistic. Buddhism is clearly not an atheistic religion as they themselves do not call themselves atheists. *Atheism is a rejection of theistic claims as being true.* Atheists reject tenets of Buddhism because they do not believe the claims are true. Atheists rejects the claims about Gods as true for the same reason. So. How can you have a cleric that is a servant to a powerful God without believing that it is a God? Simple. The cleric might not accept that a God is a God and not just some powerful being with massive amounts of power. Gods are celestials after all, a kind of creatures just like fey or devils. How is a powerful celestial any different from a power demon prince? Being a servant to a powerful creature is not the same as believing that it is a God. Warlocks can tell you the difference.
@@tanyanikolaevagizdova6571 As an atheist I take objection to that. To define atheism as "rejection of god(s)" is just silly. Atheism is the rejection of theistic claims. This is the problem that comes when you ask people that believe and follow religions to define what atheism is. There is no way you get an accurate or representative definition from people that are not atheists. Yet that is what happens here. As for "atheistic religion". That is a contradiction. Its like trying to act naturally, or a married bachelor. It doesn't work. You can not follow a religion while being an atheist. When you found a religion (even if it doesn't have gods) you are no longer an atheist. Atheism isn't about rejecting gods or not.
Cloud Seeker so is the definition you provided something you found, or is it a definition you came up with because you didn’t like the other ones? Because it seems to be the latter. Especially considering that the definition of theism is the belief in a god or gods, and atheism is the opposite of that. You can dislike the definition all you want, but pretending it means something completely different makes you wrong.
@@Aplesedjr Did you look up the definition in a dictionary? A dictionary do not define words or there meanings. A dictionary only show common usages of words and do not actually make any corrections if a word is used incorrectly. The word "literally" is such as word. It means literally and literally not literally at the same time. Theism is only defined as a "belief in god(s)" because it is people who believe in a god or gods that use the word the most and they will not try to be accurate to all other religions. The common definition is just biased and will literally not included the vast majority of religion that have existed. You will not find anything useful just by looking at a dictionary because it is inherently biased and do not try to be accurate. A dictionary will be shaped by the people that currently is in control of the language. Just so you know. This debate was common in 2008 all the way to 2013 and 2014. We are just repeating history at this point.
My day was already made the second I saw a new Devvy video. Clerics are my favorite class in d&d and this is my favorite class video (second place going to Barbarian)
The cleric is my favourite class. I made a cleric a while back who is still one of my favourites. He was an air genasi tempest cleric who functioned as being made of storm clouds and lightning
Actually, it's Plane Shift Amonkhet that has 4 unique domains based of the 5 main gods of the plane: Solidarity, Knowledge, Strength, Ambition, or Zeal. The Knowledge Domain is the only PHB domain on Amonkhet. Also, Kaldesh has *ZERO* divine magic involved. No clerics or paladins to be seen unless they're a planeswalker.
Hey, I just wanted to say that I think your videos are exceptionally good! You manage to distill all of this D&D class information down into a much more manageable form! Keep up the good work
We have a death cleric in our tomb of annihilation game. But I don't think he wants to bring us from the dead as he believes only the strong can survive and the weak die (his character not him). I've found myself putting alot of faith in my rage because of that.
I think the biggest thing you missed about the Clerics, bonus spells. You only mentioned Light's and the occasional cantrip. Look at Trickery Cleric's bonus spells. *Look at them*
my party has a Bard, Ranger(me), Barbarian, Rogue, and a Cleric. and me, the Bard, and the Cleric all are healers. we didn't pressure our Cleric to be a healer, giving three characters in a party the ability to heal meant we could be flexible and versatile.
Your thumbnail is Perrin Aybarra from the Wheel of Time series, have you read it? It is an amazing series and is my favourite fantasy series of all time!
I liked this video so much I forced my housemate/bff to watch it with me. Both watching were in the same day, and for some reason this is my favorite video of yours that I've watched. It slays me (and then throws a d8 at me so I don't actually die).
I think War Clerics are kinda weaker than full martial classes cos they don't get extra attack or much support in total for weapon combat, plus they only get 2 channel divinity a short rest
Wizard: i use fireball DM: ok roll 1d10 Cleric: inflict wounds DM: okay 3d10 Wizard: at least I have range Cleric: guiding bolt DM: 4d6 Wizard: MY LIFE IS MEANINGLESS!!!
You opened my eyes to a couple of new Cleric types I hadn't looked into. The grave domain and the arcana (?) Domain. Gotta look into both of those the next time I want to play a cleric. Thank you.
@@David_Blake91 they do get some magic from it too. They are also normally tending towards evil, but they don't have to be at all. I play a Neutral Good Tiefling Warlock, Pact of the Celestial.
That Grave cleric Channel Divinity can be either completely useless or game-breaking, and it's hilarious when it does the latter. Also friendly reminder that CD does not have a save, so legendary reactions cannot be used against it. My team once encountered an adult dragon in a fight that we were supposed to run from (we were level 5), but the rogue was trapped from the exit by the dragon's massive size. So we had to either run and leave him or die saving him. I (the grave cleric) ran towards the dragon and used Channel Divinity. The rogue was next and got a SUPER lucky crit with really good damage along with sneak attack. Result: we two-turned an adult dragon. AT LEVEL 5!!
I like Arcana because the last feature is pretty awesome. You can get Wish with it, plus any other of the super high-level Wizard spells 8-6th level. Then also you can get Prestidigitation and Mage Hand. Pretty awesome. Add in the awesome list of Domain Spells, and Arcana makes cleric a pretty potent main caster for your party. Overall, I think it basically just expands on what cleric already does in all directions, so that they heal better by removing magical effects, effectively expanding the Turn Undead feature to other creature types, and adding extra spells to your arsenal.
You realize they are far above what they truly are and throw a Lich at them to show them just what happens when they try and show the world who the strongest ruler of death is.
My character would be a knowledge cleric who worships RNGesus, the demigod of Lady Luck. Not only that, but he believes that every action that every person does is determined solely by the roll of the die.
i'm an atheist and for some goddamn reason this is my favorite class, from both a mechanical and an rp standpoint, although so far i've mostly played clerics that use both booze, hallucinogen substances and beautiful women to convert people to their faith, by getting them really drunk, really high or really horny, while performing some parlor trick and thus converting them, making their gods accumulate power in dubious ways, there was also this one i played, that was a high ranked member of the church that would impart masses and curse the blessed wine of the communion to steal a little bit of mana (we were using a mana system instead of spell slots) kind of like that guy that stole 1 cent from every bank account in the U.S.A and then would store that mana in different ways, for later use of masively powerful spells. edit: as for mechanical all of them have been different, i'm talking 3.5 here but one of them was a ranged blaster blasting suff from away, and healing from time to time, another was a debuffer that could literally mind control people making them kill themselves (complete divine is broken,) and the other one of them was a Tank & spank unmovable wall. Also: 5th edition pantheon sucks, no Fharlang :(
1. I relate to that first paragraph- while I'm not atheist, moreso Agnostic, I tend to play some form of cleric in RPGs. 2. The best part of DnD in it is the variability, so you can go ahead and throw Fharlang into it.
Withhold healing magic from the reckless members of your party in order to instill them with the fear of death. Maybe then, they'll stop making stupid decisions! For added effect, do so on a more frequent basis as their characters become more powerful. Nothing sucks more in D&D than spending weeks leveling up your character, only to have them get killed off and lose all your hard earned progress!
this is horrible advice, your players will hate you. It isn't bad to have the loomin danger of death, but eventually, the players will eventually feel like the DM is out to get them.
Diego Acosta It's worse than that, Diego. Nyrufa is advocating that _players_ of Cleric PCs withhold healing from the PCs of players they deem "reckless."
Nay, imbeciles! I'm suggesting you withhold healing because of role play reasons. Remember, Clerics aren't the same thing as Wizards. Their magic doesn't come from themselves, it comes from their gods. Every time they cast a spell, they pray to and open a channel for their deity to act upon the planes. It would make sense for a Cleric's god to get rather agitated if they constantly have to use their powers to revive the same morons over and over and over again. At that point, you're basically telling the players that death has no consequence, because "Oh, the Cleric will just bring us back!" Heck, if the character worships a different god than your own, you might even piss them off by constantly interfering!
Ah, the old "But that's what my character would do!" excuse. Firstly, if _you_ create a character who treats their teammates in the bullshit, passive-aggressive manner you have advocated here, it's still _you_ choosing to treat your fellow players that way. In a group-based activity, you are failing to do your job. So you're failing at the "G" part of "RPG". Secondly, you seem focused (like all people who resort to "But that's what my character would do!") on _your_ roleplaying experience to the exclusion of everyone else's. How are _their_ characters supposed to react to your character being an utter douchebag? Just take it? Or do they boot your character from the team and find someone else? So you fail at the "RP" part of "RPG" as well. Here's an idea. If you have a problem with how a fellow player is behaving, _talk to them._ As it stands, they're probably of the opinion that if the Cleric's alive to heal and raise people after the fight, all is good. After all, it's the Fighter's _job_ to charge in and engage the enemy and they might think the're doing it quite well. If the other player is literally LEROY JENKINS, talk to the other players and stage some kind of intervention, they're probably sick of the guy too. But taking it upon yourself to dole out healing as a way of policing other players' behaviour is just a dick move. TBH, I find it difficult to believe that you've ever tried the shit you have advocated at the table. I certainly wouldn't put up with it at one I was running or even at.