my first character ever was an aasimar feypact warlock. Why feypact if she was an aasimar? Well I'll TELL you. Again, this was my first character EVER and I knew the idea around teiflings, but not the aasimar so when I read the description in the book, I basically thought of it as the same but holy, or good. Trouble just always seems to find them because of a part of their bloodline they can't control. So I made her a hermit background as her mother was an aasimar and very beautiful and all that, that people would try and woo her away from her husband or just straight up *steal her,* so dad and mom isolated themselves in a cottage woods so noone would try and steal her or their children. A Boy and a girl. and the older brother was like a Full Blown Aasimar, *wings* and everything, and was connected to his celestial past and became a paladin and hero when he left home, and poor little margo just wanted to have fun and be free and see the world, but she didn't get wings, she didn't have that connection, she didn't have the powers her brother had, and did research in the storybooks and historybooks she filled her time alone with and found Oberon, Lord of *Wild* nature, (and a fey who also has no wings, did not realize that till later, but damn these were actually pretty in-character choices the more I think back on it) and this girl was *wild* so she wanted powers and to feel special and live a full life that she could finally leave home and DO something (to outshine her brother, she has a lot of passive resentment/jealousy of her over-achiever brother) Margo was a nieve wildchild who didn't know much about the world but one of the first things she learned was that people would try and use her because of how she looked, based on her mother and why they needed to be isolated in the first place, so in *that sense* she wasn't nieve and knew exactly what she was getting into, *But wanted to anyway,* to know it first hand. and whenever the fall comes around she's gotta piece out to participate in the Great Hunt, just another dope adventure of running through the magical woods. If she got screwed over, she didn't feel like she lost anything. She already felt like she had nothing to lose, and had everything to gain just by simply *living* an extraordinary existence while she could. And literally, the only reason I came across this narrative goldmine was because I saw aasimars had a bonus in charisma, picked that first and had the backstory of her being a cloistered girl who wanted to break out and experience the world, and I just saw the straight-up mechanics of a warlock and was like "ooo! yes, please." and had to figure out how to justify it narratively to have a race that already has an innate background with entities of power, and yet have them make a deal for power as well. lol. And that is the ONLY time I have ever fucked with the fey because, FUCK the Fey! You better now have anything to lose when you're dealing with them.
@@EthalaRide the Only fey pact warlock i ever did make was an blood hunter, so it does not count but i wanted to invoke nature and play an unconventional blood hunter so i picked firbolg and had an great old time playing the character of "i am the blood hunter and i speak for the trees, litter again and i'll break your knees" and his patron was an dyad whoose flamboyant dress was also an beehive and she had bee powers and the tree she (the dryad) was bound to was also a throne. But did you really have acess to volo's guide when you first started? And if the Only reason you played aasimar was charisma bonus, why not go for half-elf?
@@EthalaRide Everybody has something to lose when dealing with the Fey. If you don't have anything material to offer them, they'll take away something immaterial... like your ability to give thanks!
@@defensivekobra3873 I had my idea for the aasimar hermit before I figured out her class. it was a one-shot and I saw warlock used charisma. I could have gone sorcerer or bard, but I went with warlock because I got inspired by the "well if my gods won't give me power, I'll get my own" It was all more of a narrative choice and the only mechanical thing that drew me to it was that it was charisma based and I could cast all the spells at the highest level I could. and it was a one-shot so I especially was like "Let's get nuts!"
@@Nyrufa oh yeah, I know that, like she could have lost the memory of the experiences she had or been turned into a hunting dog for the rest of her life, but like... she was a very "fuck it" kind of character.
"it's not like i like you or anything, stupid" ah, the clasic tsundere phrase or in Davvy's case liking the magic of the fey for himself, but hating the fey creatures.
My Wizard - "How about I give you a hand with something?" Eladrin Noble - "sure" My Wizard (to our Barbarian) - "Could you cut off my hand please" Barbarian and the Eladrin - "wait what?" My Wizard - "Trust me it's fine" Eladrin - "Wait no..." Barbarian cuts off my hand My Wizard (through the screaming) - "Put a coin in the palm and close it and give it here" Give a hand with something (in it) to the Eladrin Casts Regenerate because i'm a mother flipping Lore Wizard 2 minutes of screaming later My Wizard - "Well, i think that makes us all squared" Eladrin - "I ain't even mad"
Okay, if a player did this to me, this is how I’d respond: “Well, I had planned on sending you on a most certainly fatal and amusing quest, to laugh at your inevitable and likely hilarious deaths. Then you did THAT. Forget the quest, that absolutely fantastic display was plenty entertaining enough.”
I think it's funny how Bard is your favorite class and Enchantment is your favorite school, yet you hate the creatures who are the very embodiment of both those things.
@Sightless_Seeker at least in 5e, they are still ugly, but more human when they transform. And I think I heard somewhere that they eat live children to become pregnant
Me playing a fairy, prior to heading into the fey wilds: Now, I need you to make a deal with me. You cannot, under any circumstance make any deals with the fey. Party: Deal. Me: No, you weren't listening to me.
No, because you cannot break a deal before making it. The deal was made before the deal activated. If you make a deal: You can't eat egs anymore, you don'T break it by eating egs before making the deal. Even if you broke the "deal" only 0,0000000000000000000001 before it was made@@Aredel
Fey are basically just cutesy and nature themed Devils. If it would ever say "LOL, so random!" it's probably a Fey and you should beat it with something made of iron until it stops moving.
What's really interesting is that research on real-world fey lore has pointed out that Middleeastern jinns and European fey - that are usually thought of as completely different things - are actually described in very similar way in the sources, so some researcher suggested they're practically the same thing. Add to that that jinns in the Middleeast are not imited to the classic genie-in-a-lamp guy and they can pretty much cover anything from devils, demons, half-something creatures (especially goats or snakes), ghouls, vampires and a ton of other things depending on the folklore of specific areas - and jinns are said to have different tribes anyway, so they can easily stand for what are thought of as different creatures. Some say they can even shapeshift! An exception are mermaids: the legends I found in Arabic sources consider mermaids and their male equivalents not as supernatural creatures or jinns but as the actual sea-counterpart of earth-based humans, based on a world-conception where everything on land has a sea equivalent, so some sea animals have names in Arabic like "sea-[name of a land animal]". Pretty much like seahorse and sea lion. I have no idea why I even wrote all this.
The similarity between fey and devil trickery is because essentially all fairy tales are inspired by pagan myths. Christian folklore modeled its idea of trickster/tempter devils off of fey
Ok, but honestly? That whole "take my thanks" bit is actually a really cool way to harmlessly give a character consequences. Deffinetly might use something like that!
@@davidb7406 I can't see anyone role-playing a cleric, except for maybe a death or trickery domain one, that would be that cheeky to an arch fey. This deffinetly feels more like a punishment a rouge or wizard might receive. And even then, all he took was the word thanks. You could probably still say "you have my gratitude" or "I appreciate your help".
@@ianmorse9381 lol, how would you know that? I just re-listened to it, he literally only said his thanks was stolen, not his ability to say pseudonyms of it.
@Lance Clemings Damage from spells, yes, but not from all magic damage. Burning hands would be a good example (assuming a variant that can cast it), but an elemental can use any of its other abilities. Is that sorta dumb when the spells just represent its inherent firepower? Well, yes, I agree, but it is what it is. Luckily, you're still a Paladin so your AC is great and your HP is great and your Saves are great as well. Then you can heal, and you have several options as to how... so you're doing pretty well for yourself. That said, I absolutely love the Arcana Cleric's ability to be all "Get these Balorwhipping snakes off my Balorwhipping plane" about any given planar invader up to and including the souls of the dead like any other Cleric can. I really want to play an old Arcana Domain cleric who's just sick of all of these extraplanar kids on his pristine lawn, including any and all uppity celestials.
@Lance Clemings I'm aware, yes. That's why I said that Burning Hands was a good example, but that "any other abilities" would work. That means not spells, given that this is 5e where spells and abilities are entirely distinct (and spells are specifically listed as such). Which I said was a bit silly bc it's all the same stuff. Elementals, at least the main ones that I'm aware of, have almost exclusively non-spell attacks like the basic Fire Elemental's "Touch". Sorry, I know internet communication is tricky with tone and such.
@@zacharygadzinski3147 they are, thats why elves are pompus narcissistic jerks... As much as I love playing elves we all know its true especially the high elves.
As one of those Archfey Warlocks, I can say that all of my dealings with the fey have been pleasant, if sometimes raucous, or even debaucherous... I blame your bad experiences on not having the right connections.
One of my many backup characters is an Aasimar Celestial Warlock who doesn't know what either of those things are. But this video and one of my co-players perpetually drunk drow character makes me want to make a Archfey Warlock whose blood in 99% absinthe that claims his patron is called The Green Fairy. Whether that is true or his Archfey gave up and is playing along because he refuses to listen to anyone but the Green Fairy will be left ambiguous. Or maybe the Archfey is playing along for shits and giggles, you can never tell with the Fey.
With my Warlock, it's a matter of bloodline. Every generation of his family has had one person serve Titania, going back for millenia. Sometimes, with varying degrees of... enthusiasm. But my character is a hedonist, who's embraced the revelry of the Feywild and the Summer Court.
Ok story time: Me and my party had just tangled with a particularly nasty manticore and while we managed to kill the damn thing I was the only survivor and I was in very bad shape myself. I start limping down the path hoping to find a settlement or a trade caravan or something but end up getting lost instead. Dm describes me collapsing from a combination of wounds and exhaustion and has me roll death saves. 2 fails go by and I'm wondering if this'll be a tpk. Suddenly I'm awakening in a tent with dwarves tending to my wounds. I ask what happened and they say they were on a patrol when some dancing lights caught their attention. They followed them to find my gravely injured but miraculously stable body and brought me back to camp to be properly treated. The dwarves leave to get me something to eat and that's when I spot a pixie chilling on a lantern above my head, watching me with a smile on her face. Suddenly our run of good luck made a lot more sense (including but not limited to guards either falling asleep on duty or abandoning their patrol routes when we were seconds away from being discovered for no obvious reason , important keys and notes just left lying out in the open for us to find, enemy protection magic suddenly being dispelled at the best possible time for us ect). Turns out this little one was subtly watching over us for damn near all the campaign
Well, I wonder... I'm currently being hunted down by an order from the Summer's court, who are angry at me for "Defiling Nature" or something. I have some Blood magic and a Crimson Rite with their names on it. Two can play at the "Not beholden to anyone" game. :)
"Fey are the worst thing ever" My players just pulled out the _Conjure Woodland Beings_ cheese so I don't really disagree. The invisible flying T-rexes were hilarious, don't get me wrong, but they entirely destroyed all my plans for the session.
"Flying Invisible ____" is hilarious and destructive regardless of what _____ is. Played a game of "Warlock: Masters of the Arcane" and let me tell you, an army of Flying Invisible Dwarven Overcomers made clearing out the dragon sub-dimension a cakewalk.
@@airsheeps In my experience some DM's tend to let the player pick with the understanding that the player better bring the stats for the summoned creatures and be prepared to manage them all. But even if a DM does that, they can also remind you that sprites can only turn themselves invisible, and that fly and polymorph are both concentration spells, so if you wanted to use both, you can only do it for four people. On top of that, even if a DM hates dealing with summons to the point that they let you control the type, it would be extremely fair in return that all but the most animalistic or stupid enemies would figure out what was going on very quickly. And since pixies not only have just 1-3 HP, but also cannot concentrate on their innate invisibility powers while concentrating on a spell, only enemies with no ranged capabilities would have a difficult time dispatching them. Also, having typed this whole comment, I went back and checked on the spell description on Beyond, and a pixie can only polymorph you into a creature of CR 1/4 or lower, so either that has always been in place or they fixed it. Basically what I'm saying is that you are correct, but there are multiple ways to deal with the spell even if the DM let's you choose.
"He could no longer say Thank You to anyone ever again for they were not his to give...." My first thought "Alright, well. I appreciate the food. Much appreciated. You have my appreciation." HA! Take THAT Fey Lord! Take THAT!....Wait. Oh god no. xD
I had a character who had been burned, *hard* by thanking a fey. So until this very day, he will *not* explicitly thank anyone. He will say "You are a kind person", or "I feel joy now that you have done this". His compatriots just think he's a weirdo.
honestly the whole “I give you my thanks” thing is the reason I love fey so much, sure they’re annoying but everything they do has this wonderful poetic twist to it
I’m so happy that particular image of Artagan at 4:39 was used, the expression perfectly captures everything you need to know about the fey and archfey.
Personally, I love using the Faewyld in my games, though I don't use the rule by which one forgets their time with the fae. I instead have an entrapment system: every day you spend in the Faewyld, make a DC 10 CHA save or gain 1 point of entrapment. You can also gain entrapment by eating their food (DC 15), seeing a high-ranking archfae (DC variable), or something else (DC variable). Elves and the like have advantage on entrapment rolls. As you become more entrapped, you begin to fall in love with the Faewyld and are less likely to want to leave. At 5 points, you cannot be convinced to leave through natural means. At 6, magic can't convince you either. At 7 or 8, you begin to become slightly fae yourself. At 10, nothing short of Wish can remove you from your new home. By 15, you have lost all memories of your old life and are totally 100% a fae creature. You loose 1 point of entrapment per day after leaving, but you can't loose more than 3 points, with the rest becoming permanent (so if you ever go back, you will already start with some entrapment). In general, when trying to convince a person to leave, the DC = 7 + (3*their entrapment), though, of course, if they have 5+ you auto fail. Needless to say, you should try to keep excursions to the Faewyld as short as possible.
Me, a former general in the great War: "I give you my tanks!" Fey: "I accept them!" Me: "Great! Fair warning, half of them are scrap metal, the other half is at the bottom of the ocean, and I'm pretty sure one of them has the mind of a Warforged implanted in it." Fey: o_O
Poor Warf-actually that might be a nicer experience for the 'Forged, especially since they'll probably be given a cool tree body rather than having to integrate into society as a tank.
actUAlLY im pretty sure about the gloaming vs summer court thing, its that the gloaming court is opposed to dealing with the material plane and want the feywild to be its own thing, while the summer court wants to help people they agree with (They are most of the fey that give out pacts)
Not speaking from any sort of expertise, but I would imagine that it varies heavily setting-by-setting and (in the case of FR) era-by-era. Hah. thirteenth "like" and it comes with a caveat of a comment; very Eberron.
@@DavidAnderson-cw7oq what ego? Dude, I just said that as a joke cause you talked about seducing things that are mostly small or tiny (or hags). I guess it came out a bit hostile and I apologise for that. Anyways, what do you mean with "fey can learn enlarge/reduce"? I guess technically any creature with a high charisma or intelligence could become a sorcerer or wizard to learn that spell, but its not mentioned in the stat block of any fey creature. Or is that a mechanic from an older edition?
I'd say, "f*** the fey", but, don't. Just don't. It's basically the equivalent of, "don't stick your d*** in crazy", but multiplied by fey. Never do it.
The back in time concept is really cool! Let's say a party of adventures just finished a task, where it be important of benign doesn't matter. But with their next mission, they end up getting trapped in the feywild. After a few days in, with a high enough perception roll one can notice that, hey, they didn't have that scar that was healed over anymore, and if they don't get out in time, they'll have to redo the task that they did previously.
Fey are idealistic and Devils tend to be very cynical, but otherwise that checks out if we ignore the alignment axes as we should with Fey. Demons are also idealistic, but they just don't give a damn. Yugoloths are more cynical, but also do not care. The Capricious yet Lordly Outsider and Asshole Chart of Alignment (CLOACA) is therefore *Cynical* to *Idealistic* , *"Hah"* to *"Eh"* . I guess I'm probably NH, with CH tendencies. Which gives me a relatively low pH when dissolved in water, I guess.
Huh. So that's why I my house is all techno colored, my mom has the body of a giraffe, and a bunny/cat thing keeps following me around saying, "Contract"?
I like to play fey as the stagehands of the world. They’re in charge of the natural forces that we all take for granted like growth and the seasons. And they disregard mortals as nothing more than bossy actors, only important because the guys in charge say they are. So when they can get away with it they’ll find ways to mess with mortals and take them down a peg.
Hey Davvy! Excellent vid! Why the fey fascinate me as a part of the world is this: They are just regular people, but with way more emotion and ruled by stories. They have so much more freedom to do as they wish, but no freedom that could break a trope wrought from a maiden's spun silver. They are capricious and destructive but partially because they *know* how easy it is to just be happy 'cause you took a moment to appreciate the good things. They don't understand that it ain't quite that simple on the Prime Material. They are all different people, just existing the same way we "just exist", but their reality is so much more idealistic than anything we could fathom, so they all seem the same to us, like a beautiful array of colours brighter than the sun so's you can't see red from blue. Similarly, they can't *fathom* a world wherein emotions come as hard as they do here, especially as they likely *envy* the freedoms that we have to go against their stories. It's like trying to explain how it feels to be depressed to someone who's never so much as woken up tired, though it should be noted that the fey likely feel things like anxiety or grief even stronger than we do... but far more briefly. Their emotions are like fire, brief-burning and hot and powerful and very very useful in small amounts, but horrifically destructive if allowed to leap out of the firepit. They turn the saturation up, essentially, the same way that Shadar-Kai turn it waaaay down. But both have contrast real low, while the Prime Material is all about contrast. These are the fey stories of folklore and, fascinatingly, of the Discworld. I wanna make a pact with the Nac Mac Feegle But, the thing is, if you can get get fey to truly believe in you, get a true emotional connection with them, suddenly you are very powerful indeed. The trick is to do that without dying, and largely that's down to luck. (And Ralts not teleporting away mid-battle.) I actually had a Feylock idea, the character in question knowing *full damn well* how powerful, capricious and dangerous the Fey are, but being in the strange position of being in a truly loving, mutual relationship with one. The "Pact" is their betrothal, and their quest is to secure a dowry of the perfect story, and also to free the imprisoned fey queen of the lake while generating massive surges of emotion to communicate with her long-distance, by means of performance to large crowds. It all might be for naught. They know that they are loved more strongly than they can love, but also that they are far more committed to their love than the so-called queen. But, hey, it's an adventure after all. P.S. that "I give you my thanks" thing is *brilliant*
The story of my archfey warlock is that his human mother fell in love with a male elf. She then met a fey at the edge of the woods and made a deal with a fey to make the elf fall in love with her. When they had a child, who was my half elf character, was taken as a baby and raised as the son of Oberon
Monsters might kill you. Demons might literaly eat your soul. But a fey can make you regret the day you where born. (Never underestimate how horrible powers that alter your perception of....well, everything, can really be)
Fiends turn into old ladies and will trick your party into a curse because they are evil. Fey will turn into old ladies and will trick your party into a curse because they want to teach them a valuable lesson about not trusting random old people in the forest.
Whenever I run a campaign, my players are always worried because they know just how much I LOVE the fey. Like, I adore the little bastards. And my players know it's only a matter of time before they encounter the feywild...
I wanna be one of your players lol. Tell my group how i love fey and they all recoil. And I'm a fey blood Sorceress who now (it started as a joke) reveres Titania and Oberon
Had a feylock once who was given an assignment by her patron. "I miss my pretty elves... wherever you go in your travels on Faerun, tell them to come home. If they won't listen, perform this ritual in the center of their village at midnight..."
I always liked fae-involved campaigns. One I loved had the Seelie and Unseelie courts constantly changing what they were enemies about (sometimes it was Beauty vs Ugliness, sometimes Irony vs Earnestness, etc). So which Court was our ally would often change with little notice. Once, *during* a key negotiation...
Took my players on a quick mini arc on the faewild. One of them gave a fae a minute of their time. ... They were less than amused when I took that as they stood right next to a salamander.
Fun fact about fey, if you can bake a good pie you can trade that sweet berry/goodberry pie for nearly anything in the fey wilds. Fey of all types (besides hags, and even then I think its a pride thing with them.) LOVE LOVE LOVE Sweet things. Give them some sweet baked goods like an apple pie, sweet doughnuts, cookies, ext and that'll satisfy most fey contracts.
It's funny, because right now I'm in a campaing where I'm playing a Tiefling - Glamor Bard and had to go to the Feywild to help my mentor, a Satyr, and when the arc came to a close I was "Blessed / Touched" by Titania and earned her favor (some crazy fey power), but now I'm becoming a fey-like creature, a Blue Tiefling that now has vines, flowers and deer hooks-like coming out of my head and vunerable to Iron and some metals, besides that, in some detect spells I'm being considered a fey-like creature and taking disadvantages from it when applied. So yeah, It's a difficult but funny role-play.
The Fairy folk are my favorite and go to on most games I play. there is something really freeing about giving so little fucks that reality itself isn't beholden to you. It's like the magical version of the 'that guy' playing a chaotic neutral halfling rogue
I was DM for a group trying to get a powerful Fae sorceress to teach them a spell needed for a quest. The sorceress was confused: "I don't use 'spells'. I just want something *so* *hard* that it becomes real! Is it ... different for you creatures?"
there's a youtube collab series where a bunch of people are making an adventure. The premise is that a lich as entered the fey wild and is draining magic from the realm and honeslty I wanna help that lich so badly
I like the idea of an Eladrin is a Fey Pact warlock and because they are both from the Feywild keep trying to one-up each other with loopholes in a poorly worded and defined contract
I send one of my players into the fey first session. They managed to bring her back, *WITH THE "HELP" OF THE HAG THAT SEND HER AWAY* and i just said: "U have no idea what happened, but you have a elvish necklace" That's a great storyhook Can't wait to introduce her husband :)
One of the players in a dnd group I played with had a book of rules he had compiled over the years of playing. There were rules like "Don't split the party" or "It's a bad idea to sell your soul, but if you do, don't discount it" and even "Time is a bucket, with water pouring into it, and a cloth draped over it, but the cloth has little holes in it that the water flows through". I think it was rule 20 or something (though they were in no specific order) that simply stated "The fey always lie." It was one of the most important.
Fey are no different than demons or devils purely by the fact that they are chaotic and just mess or endanger unknowable amounts of people for the sake of laughs or spite.
You know this is my human wizard always writes in a encoded journal written in deep speech, even if he forgets what happened in the feywild he has a vividly detailed first hand account in his journal conveniently written in his handwriting.
5:00 me making a changeling as a fey character but then reading up on D&D lore so instead I had him raised by a fey and now his goal in life is to somehow become one, using his shapeshift ability to play himself off as a fey while adventuring (he also has the background as "fey-touched" which connects him to the feywild itself)
ShurikenSean That’s why I run (and ask my DM if I’m playing) to allow changelings to still be considered descendants of the fey much like teifling are fiends and aasimar are celestials.
Be me: Currently playing a half-elf fey warlock who's patron is Titania Watch this video Me after watching the video: Yes I may of been tricked into my pact but are Fey really that bad
You serving a demon that says it's not one and lives in a pretty forest rather then a burnt hellscape. To Timmy he's been gone 60 years but to everyone else he's gone an hour
Personally, I love the fey. Its a great opportunity to get away from strict good vs evil and explore different types of alignment for a narrative. Old vs new, wild vs domestic, freedom vs obedience. It makes roleplaying much more interesting, imho, since just declaring genocide against anything evil is no longer an option. Plus the feywild is a fun setting to run, given that reality is.....flexible.... in the feywild
My BBEG Is called the Raven King and is going to be an ArchFey that worked his way into the material to rule over the humans. His plans of conquest more or less succeeded but the raven king is making his return
I think a dragonborn would do well in the feywild for two reasons. 1: They are verry indipendent, so they are not likely to be owing a favor to any fey. 2: If and when a dragonborn does make a promise, their word is their bond anyway. Even if there wen't fey magic forcing them to keep their prommise, their own ethics would.
Yes, Half-Elves have the same Fey Ancestry trait as their full-Elf counterparts. This will prevent the loss of memory that can potentially occur when exiting the Feywild. However, any such memory loss can be reversed by Remove Curse or any other spell that removes curses.
I once had a character who was an Archfey Warlock. In order to save her beloved from certain death after an attempted assassination against him (TL;DR he was a philanthropist who got on the bad side of powerful crime lord), she agreed to their deal to save him without much thought because why would she? Her husband was dying. My character soon found that her husband and everyone close to them had forgotten who she was; as if she never entered his life. She was also prevented from saying certain words or phrases that would enlighten him of their bond. Even then she was treated like some kind of crazy person trying to get handouts. The fey contracted her to carry out a series of jobs that happened to be for taking down the crime lord that called the hit, as they called a favor with the fey but never repaid, so now she has to use the powers they give her to take down the crime lord. I'm paraphrasing of course. How it played out was a lot more fucked up.
I remember in one of my groups campaign we went to the faywild for a session and then returned back. But the DM completely forgot about the rule of time in the wild and we as a group had a time limit to complete tasks. Of course too much time passed for us to prepare for battle. Half of the group got back in time and the other half including myself was sent a week forward in time and my character completely forgot everything that happened there.