Went to a furry convention Thurs/Fri/Saturday (birthday) and I've never felt as lost before so I didn't even bother going today. What a bummer. I don't fit in anywhere. Yo this really is the end for me haha. First time going to a con cause I'm so desperately wanting friends and a better life and seeing it blow up in my face so profoundly... wowwww......
There isn't anything wrong with trying something new to find new friends. I think it's quite commendable. The important thing is you are trying. Wishing you well! Fighting! ^-^
Damn can feel you on that. Especially when you arent exactly someone who does this on the regular. I remember my first con (A furry con) where I went with friends but its more of because of happenstance that I knew some people. The second one was a rennesaince faire where I didn't exactly know anyone at all. and the first 2 days were painful. I was rather alone until the final day where I just decided to just go and talk to some random people. I do wish you a happy birthday and maybe feel free to say hello!
It’s alright mate, all because you don’t feel like you fit into the furry community isn’t worth stressing about. You will find a group you will enjoy or make one your self. Also happy late birth day 🎉
I wish dungeon and normal raid tank busters hit much harder to account for the mit power creep of tanks, but besides that I'm very satisfied with the normal content of this expansion and I really hope this becomes the new normal in the future. This is much more enjoyable.
This would kill the game fast the last 2 msq dung are totally annjoying with bs mechanics if the keep this up the mayority of casuals wont bother to log
@@anteprs7908No they’re known as casuals. If you want everything at baby difficulty then you aren’t a casual, you’re just playing the wrong genre of game. It’s an MMO. Not just an interactive storybook.
@@berdanaricioglu1852 i want clear mechanics i dont want to be challanged i want to have fun and relax that what casusl are ppl WHO PLAY TO RELAX AND HAVE FUN . It rpg first mmo second and nobody is asking for beyond easy just the same difficulty as ew that was good for us casuals. this is a mmorpg that casual freindly game not elden ring .
@@anteprs7908 Then there are other games out there for you. Content being braindead and way too easy was the main complaint about Endwalker. The mechanics in this game are as rigid as ever. You learn it once and that’s it. It never changes. You stand in the same place every time. I’m not sure how the mechanics can get any clearer than that.
@@berdanaricioglu1852 buddy if you wanted difficult content go play elden ring . All mmotpg have easy dung only ffxiv wanted to be special.thr ppl who complain are midcore and hardcore aks non casual they arent the vast mayority but loud minority that live in there echo chamber. The lv 97 and lv 99 are annoying if you can see that and pain it can be the first time clearing it thst on you .
I have a group of three friends I play with, we are very casual. We do not do EX trials, savage raids, or ultimates. Ffxiv is our activity and social time. We wiped a grand total of three times on all 4 normal raid tiers going in completely blind. This content is really not that much harder.
Dunno. I get you though. My issue isn't so much that it's too difficult it's the manner in which it's made harder. Like the new 8 man raids, floor 2; I'm punished by getting a heart putting me closer to a 1 min stun because I'm soaking a meteor? That seems a bit messed up. Then shortly after, because the off-tank is bored I guess because the fight is taking so long cause the boss is an damage sponge at this point, drops all their tracking meteors on me forcing me to get trapped and take a 3rd heart which kills me. Floor 3, that fight at one point has 4 to 5 entire floor to room wide AoE mechanical going on. Most of which demand split second timing, which most players aren't 8 or 9 years old with peak reaction times. (Before the "get good" comments start rolling, it been proven for many years that a person's reaction times significantly degrade for every 10 years someone ages past theur teenage years.)
Dawntrails difficulty level reminds me a bit of Heavensward. Which is really nice, i love the new hard hitting expert dungeons. Also sorry to hear that you got cheated on, went through the same. Hope you can find some peace and closure soon. >.
New player on raid brought low gear 690 made normal raid long to finish this what always happens after 4 weak everyone kill boss faster and savage player will focus clear savage than normal run
Hmm speaking of difficulty. I havent done raiding yet but even then it feels better now compared to EW where it is memorization. I enjoyed Skydeep because each boss just gives you a puzzle but I noticed a massive bump on variation like the side wide AoEs where there is a general direction but its not exactly a full clean 50%. A lot of the new dungeons introduced variation which is fine but I feel like people got used to routine that sudden surprises and variation does spike the difficulty. I had ran through Vanguard with an unprepared group that first timed it and they struggled quite a lot due to the presence of variance. But once they wiped a few times. They got it. Im genuinely looking forward to raids to see if we got more RNG related mechanics. I enjoy the addition of variation but if you are used to choreographed fight design. It's going to be a struggle to account for variance. But I think that is the beauty of DT with how you have lots of variance but its something you can plan ahead if you are more about the grace under pressure type of person. But I dont see that for majority where they are quite used to the same markers.
And a bit towards the blunt side. I honestly prefer games that allows me to learn and improve. I even enjoyed the learning process like how you treat WHM different from Scholar and how movement is different from class to class. WHM can throw out Lillies as movement. Scholar can't but what they can do is Ruin 2 (Which I don't like to rely on because I tend to slide cast but for comfort Ill probably use it.) I agree that there needs more content to push people need to improve but the issue is more of the fact that the game kind of written itself into a corner wherein that the status quo has been established for so long that any mix up can tip the balance ever so slightly.
Expert dungs and normal raids can be a more difficult but not msq dung they have no place to be they must stay true casusl content not the bs dt did in it last 2 dungs .they need to have clear mechanics and not stress and annjoy casual players. By taking the ew dung style you pissed of most casual off ppl wanna have fun and relaxing time but the dungs stupid "random bs go " is annjoying
@@anteprs7908 TBH the variance ATM is fine considering that it is actually predictable. Except the 2nd boss on Vanguard. I think that one is a bit too far in the movement phase.
@@anteprs7908 The third one's the snake dude. The 2 done is the one with the hectic as hell movement phase where you are basically in bullet hell sim for the duration. NGL the 3rd one is very predictable because of Front Guard/Rearguard and the slither.
No i think the balance is right specially since this is the launch patch,. They’re at a level were they can add more if they so choose or stay here and still satisfy a large number of players of different play skills. The ramp up needs to be gradual or you will alienate a huge number of players.
I’ve never died so much in dungeons as I have leveling my VPR through Dawntrail. Some of that can be attributed to me switching from ranged to melee, but this is by far the most fun I’ve had in the game.
I’m a casual player and the Dawntrail dungeons are super fun cuz you actually have to pay attention to the mechanics. I figured that I’m an experienced lvl 100 player and Devs believe that I can handle this, so I’m handling this. I don’t understand why some people don’t have faith in their own abilities. Just try and learn.
its really not that much harder though. im so suprised at players complaining about difficulty when theyve done all the expansions and have been playing for years. im not perfect i died in them but i had fun doing it.
Do it a few times and learn like every other game I don’t understand why it’s all good to die and retry in other video games but here it’s such a big deal you’re level 100 and have hundreds of hours in the game and it’s not even that hard it’s content you might die 3 times then you do it right and if you’re concerned about other ppl do it with trusts
I don't do savage mainly because I can't spare the time for regular/organized prog with a static But I have to admit that I miss a bit of difficulty in the normal content for me to stay interested in playing and the fact that DT's mechanics were a bit more punitive was a blast to me ! The first tier of the normal raid is awesome !
The contents difficulty is literally the exact same, except they changed the orange AoE markers with unique boss markers that increase immersion. No clue why people say it's harder.
I wouldn’t say it’s the exact same. Some mechanics do feel they go off a little quicker (not saying it’s a bad thing, im just saying the pacing has gone up just a tiny bit)
It IS harder, but only in some cases. There are more marker-less mechanics that include the environment and animations. ... But it's not even close as bad as people say it is on the forums. XD
This is maybe the first time I've actually thought about my healing outside of savage prog rather than just throwing cooldown candy at problems. The mechanics themselves are a little different with what they demand, but pretty standard in *how much* they demand. EW was uniquely easy tbh Keep it coming square
I wouldn't say that the overall raid difficulty had really increased but they have broken out of the standard in, out stack, spread attacks from the EW raids and sprinkled in some more varied moves that fit with the themes of each fight and require you to to pay attention to what’s going on around you. Overall I think the fight design in Dawntrail is moving in the right direction (apart from a certain expert boss) and I want to see how they build on this in the patch content.
From my casual perspective, the combat is definitely a bit more difficult, but also a lot more enjoyable and interesting. I found M4 normal pretty tough, and consequently the eventual clear was very satisfying. It’s okay to fail, in fact it’s the best way to learn.
@@anteprs7908Eh, a few things here… first, I think we may have different understandings of casual. Secondly, more chaos correlates with higher difficulty, and I don’t understand why you’d make that distinction other than to be pedantic. Lastly, I didn’t speak for anyone besides myself, but you seem to be claiming to know what “most casuals” think. If anything, from what I’ve seen, the feedback has been overwhelmingly positive.
@@tudeabides it been positivy from non casual.i claim to know what casual want becuase by definiton i am a casual and that A PLAYER S WHO PLAYS TO RELAX AND HAVE FUN WITH CASUAL MINDSET that the closes agreed definion of it and casual also rarely speak out.the reason why i say chaotic mechanic are a sign of harder content is to point a flaw because casual content aks msq dung arent mesn to be hard or harder.
As a super super casual, I approve of this changes. Beside, only the telepath slightly change but the dungeon/normal raid still the same. It's lvl 90 - 100, of course the dev need to create engaging content.
@@TheOneGreat how are you casual if you enjoy anti casual content? ?? A agreed definition For casuals is they play to relax so chalanging them self is the most anti casual think possible. they may not be a complete defintion for casual you migbt be just a time limited player but if you enjoy or DO any hard content you are MIDCORE..
@@anteprs7908 - "How are you casual if you enjoy anti-casual content?" It's not anti-casual content. Casual does not mean people who play at lower difficulties. Casual just means you don't no-life the game. Casual players can often be extremely skilled, they just either lack the time to dedicate to the game, or choose to prioritize other aspects of their life. Casual players can still enjoy a good challenge and Normal modes providing that challenge is a nice middle-ground.
It's like you reached college, and still takes 15s to do 2+2=4 math. While DT msq is like ask you to calculate 5*12=60 within 10s. At some point I expect you to learn something. I think there's not much of a difference, just mechanic resolves faster. And up to EW msq, usually there will be safe spot where you can just stand there until mechanic resolves, and you're good. in DT You are forced to learn to dodge from 3 to 1. where the safe spot is the first area the boss jumped to. While you are waiting in the last area the boss will jump to.
Yeah. People are complaining because the same mechanics are resolving faster, but I bet they're ranged DPS who like to sit at the edge of the boss arena instead of up close where it's easier to make those quick adjustments.
I don't to Savage raids and extremes maybe once in a blue moon if I feel like it. And I absolutely LOVE the new difficulty. The mechanics are so refreshing and it's been so fun figuring it all out. Finally no longer bored. This is a great new direction... I really want them to continue like this.
I disagree. I don't think dawntrail has gotten ANY more difficult than the past expansions. I haven't been challenged by a single dungeon, trial or raid in DT yet. The mechanics are literally the same as they have been in the past, with a new coat of paint. I'm tired of people crying and complaining about the difficulty of the game. If people are struggling with the content then they just need to try harder and get more experience. I don't even believe that the savage and ultimate content is difficult, it just requires time, and experience. FF14 is designed to be accessible. If people find it challenging they have only themselves to blame.
i think the topic of just the regular content dungions/raid being to difficult will be just 50/50. i been playing since storm blood and i hate every thing called a mechanic. but i felt at level 100 it will be max difficulty i saw it coming. i hate mechanics because not everyone comes from wow. having DT hard is good. because the casual gamers has a chance to get better and the hardcore raiders who only do extremes or savage can stop saying ff14 is to easy. i feel if people had a fc that used discord they can mic up and the mechanics for regular content is easy. but as far as extreme content or savage that always took comunucation with a mic on discord.
All you people who play high end content just say the same as always "oh it isn't really that much harder, just accept losing your small amount of play time wiping on casual content, git gud or normal raids aren't casual content". You just have no idea how bad most of the player base is and landing on a queue with them is a miserable time for everyone and believe me, if they are having a miserable time playing casual content, they will stop playing. Stop pushing harder and harder difficulties on casual content. Do your freaking savages, ultimates, criterium dungeons and everything else that is there for you and stop ruining the game for the regular people who just want to do their roulettes and explore the story of the game in peace. And yes normal raids do have a piece of lore, so in my view they aren't optional content, unless you don't care about the story.
If these bros think that these normal mode raids are hard, they never did vishap and nidhogg on content before their nerfs. THAT shit was hard when it first released. I remember failing like 4 duty finders before finally clearing vishap. And nidhogg took 2 FULL lockouts before I was able to clear it.
I’ve been playing FFXIV since 1.0, taking breaks between expansions, and I can tell you this expansion simply returned the game to what ARR, HW and even SB were backe when they were released.
Honestly as i haven't gotten to this point in the game yet i can't really judge the difficulty of raid but honestly if people are complaining this much its ether they haven't up their gear correctly or gods help my mind if this is case but they don't know the job their playing correctly and honestly the but i got to this point of the game is just an excuse i seen enough players during my time in shadowbringers and endwalker messing up royally
It's weird that ppl are complaining it's too hard ... Last night me and my buddy cleared all the raids 1 shot 0 deaths on our part... Content isn't too hard. Get gud, so done with these alphabet cry babies
In 2 years time they will say Dawntrail raids will be boring. Don't worry I suck at raiding too, if I want to do a raid and die 10 times so be it, the healers will just have to raise more.
Expert dungs and normal raids can be a more difficult but not msq dungs they have no place to be they must stay true casusl content not the bs dt did in it last 2 dungs .they need to have clear mechanics and not stress and annjoy casual players. By taking the ew dung style you pissed of most casual off ppl wanna have fun and relaxing time but the dungs stupid "random bs go " is annjoying . By forcing casual to change their playstyle in THEIR CONTENT you simple spit in their face .
You say just "get good" but some poeple just arnt able to, I have practiced and practiced and finally was getting more confident were I was as a player. It took me 4 or 5 tries for each dungeon in the DT MSQ, crying and frustration does not equate to fun for some people, I got so frustrated and scared I had to get my BF to finish the last trial were you have to play with real people (maybe I would have been fine, but nothing up to this point made me feel encouraged). I have researched and put time in this game too, I just feel like its insulting to tell peple just get good. Im afraid to even try any of the optional dungeons in DT because I dont want to instant die to mechanics I dont know. I feel the level is too hard compared to the the expansions I have played.
First in older content we have a bigger ilevel most of the times thanks to the tomestone set is it's easier Second , endwalker was so easy most players were becoming worse than in shadowbringer since casual content was braindead ,so most of the playerbase lost 2 years of learning Now the game want people to learn the basics so ... i think you just need more time since you're not used to think while playing since endwalker didn't ask anything from the players and now DT ask player to watch what's happening
Hey nobody becomes an amazing player over a day or over a week, we all have our different learning paces too, when I started my first savage tier I was utter garbage, didn't even know of my rotation properly and had some struggles with mechanics, the following raid tier I swapped classes and found something I enjoyed and I could do really well and my performance went drastically up this was during Shadowbringers mind you. By Endwalker I had cleared TEA and UWU and had experience in DSR and UCOB and was working on clearing them but had to take a break due to other things that came up. But I did clear first two savage tiers of Endwalker and honestly I had a blast. What am trying to say try not to belittle yourself or your skill its okay to fail and make mistakes, we aren't super human or robots after all. If you have the desire to improve and you go out with that mindset with time you will improve. You might not notice it immediately but if you take the time to improve, understand how your rotation works for a job you enjoy, and just practice with the mindset of improving, start at whatever difficulty you feel comfortable with and work you way up. I didn't think I ever touch an ultimate but looking back, I'm proud of what I accomplished.
Instead of having your boyfriend play the game for you, you should have just put the game down for a little while to calm down and try again. Bosses are supposed to challenge you and test everything you've learned in the game so far. If you can't learn a boss's mechanics, then maybe group content isn't for you.
I'm preaty much casual player. No it's not too hard, it's just more challenging especially the first lv 100 dungeon. The O + boss was masive difficulty spike in comparison to the previous one. As for new raid i wouldn't say they are much harder than Pandemonium. Except maybe Bee. Who the f care if you good or bad in wideo game 3:30 as a solo player that happens to me regularly xD not even "hi whatsup".
That thread was the most hate filled vitriol i have read in a very long time. Mocking disabled people and calling casuals trash to be purged. Most of that stuff is now deleted by mods but I saw it .. unsubbed.. the idea of teaming those people make me sick.
Yeah it’s not that hard, it’s even more engaging which I like, having said that… I think we, as a community, shouldn’t be so mean about this, it’s been eye opening, this community used to be a lot more respectful and kind smh
The only problem i have is normal mode zoraal ja. The part where you have 3 seconds to figure out where to stand when its firing from two directions. My brain physically cannot do that + rotation. It'd be easier if i was playying tank or healer because i have less to focus on. If it was just me, I'd keep my mouth shut, but it seems EVERYONE is struggling with that mechanic.
Look ive died doing the new stuff trying to figure out mechs ..but its fun mann..futher more only thing they change to was the bosses tells on the mech ..we need that to keep the game interesting if you dont enjoy doing certain stuff dont do it period ..common sense..dont mess up the content for those who are haveing fun with it
If you die trying to learn a mechanic that just means the boss is well designed. It's like some people forgot the boss is supposed to be trying to kill you and not just handing you loot.
This game is hardly Elden ring difficulty. I can appreciate some noticing the slight raise in challenge (which is a good thing because the game was brain-dead), but threatening to quit the game because of it just feels a bit weak & entitled. Try the fights a few more times & get better gear. Easy mode will come with practice.
All I’m saying is devs nerfed weapons in helldivers and people said get good and don’t play. Now those same people are crying that no one plays. I see the same happening to Ff14. Normal content shouldn’t require this level of detail.
What level is that? Pay attention to the boss? My only complaint is that I can't back my camera up more, I can't even see the whole boss. This game has big ass bosses with giant obvious cues for their attacks AND a verbal cue AND sometimes they have a cast bar. Do you need flashing red words to pop up on your screen to tell you exactly what to do when a mechanic is about to go off? Just learn the damn boss. They do their abilities in the exact same order every single time.