after watching the first 8 of your videos, i was able to crudely model over 12 functional 3D prints. these last 3 videos answered questions i had and several more that i didnt even know i had. thank you. thank you so much for these fantastic turorials. you've opened a whole world of CAD to me in a way that no other resource could.
If you are getting hung up with not having a fully defined sketch after the 55mm line this is what worked for me. Don't hit Tab to switch to the degrees (angle) field to define that. Instead define the length (55mm) then escape out and define the angle with the dimension tool separately. No idea why this works.
Thanks, it helped! I think I know why we get this, Fusion 360 can easily think the angle is between the 55mm line and horizontal axis as opposed to between the 55mm line and the 10mm line. So I deleted that measurement directly, redrew it and made sure it was the 10mm line that was selected and it worked.
When you define the 55degree angle Fusion 360 will create a new horizontal construction line for you and set the angle with respect to that newly created line. However, this line does not have a defined dimension. This will prevent your sketch from being fully defined. The workaround is to give this newly created line an arbitrary dimension like 1mm or 10 mm. With your solution that line is never created, rather the 55 degree angle is defined with respect to the 10 mm horizontal line. Hope this helps.
Had an issue with an Offset error at about 5:56. Turned out it was the Fillet affecting the Surface Body, as, after the command, the Body had 11 faces while in the video it was 10. For me, the problem was that even though I selected 2 Edges with the Fillet, after opening the prompt again from the Design History, it said "3 Edges" selected. I ended up selecting the Face that is between the two Edges (the 2.5mm line) and applying the Fillet to it. That kept Surface Body count at 10 and I was able to perform the Offset.
Would be good to mention you are turning off "Chain Selection" in the surface offset. That one is hard to catch when you do it quickly with no mention.
I have taught 3D CAD to thousands of students over 20 years using AutoCAD, Inventor and Solid Edge. I am now getting Fusion 360 up and running in a new maker-space for the general community to use. I really like your teaching technique, well thought out, always adding small "bits" to each tutorial. Well done. Will be sharing this to maker-space members for sure. If you are new to Fusion 360 or 3D in general be patience with yourself, it comes quick.
Watching your videos reminds me of how little I really know when it comes to Fusion 360. Thank you for another great video and for the creation of the PDO family. For me, today's SURFACE video currently holds the favorite spot.
Drawing the line without pressing Enter or Esc in the begging (2:00) was the only way to achieve locked constraints for me. Tried many times with pressing enter in between line draws and I would always end up with a blue line somewhere.
Unfortunately, my sketch is not fully defined (no red log icon). All the lines are black and the sketch looks like fully defined, but the red padlock is still missing. I performed all the steps according to the video.
So as you drew the 15mm top of the bowl and then drew the downward slanting line for the side of the bowl ( no set length, just set at 100 degrees. Then you drew a line 10mm above the base and intersected that angled line. After you snip the ends off, go up in the sketch tab, click on the coincident constraint, and then click the lines where those two clipped lines intersect. BAM!! lock symbol pops up.
When trying to make an offset as a surface I receive an error "SurfaceOffset1". And I am doing the same, exact steps. Any idea how to solve this error?
Not sure why this worked but if I did the surface offset command and dragged the blue arrow first, then set the dimension to 0.3mm the function worked. Had the same error when just typing the dimension in.
I am attempting to design a co-axial rifle front rest. These tutorials are FANSTASTIC to get me started and brush up on my long lost CAD skills in Fusion 265. This software is UBER cool!!
When I do the 100° line at 0:40 my sketch looses its "fully constrained" status and the red lock icon disappears. I press L for line, click the last point on the 10 mm line, drag up and over a bit to generally the right area for the end point, hit tab, type 100 (degrees), hit tab, type 55 mm and press enter. The constraints seem to be applied correctly and the line is black, but the red lock icon goes away. Did I do something wrong?
I've done the sketch several times and I never get the red lock at the end. All the lines are black, but not thick. No blue lines. One difference is that I have a horizontal constraint on the very top 15mm line, whereas the video shows a sort of "angled" constraint.
I was just struggling with the same issue and somehow, I worked it out in my 10th attempt. Probably is too late but maybe it can be helpful for someone there. Try to erase everything and try to never stop doing the lines, just hit the "L" button and don't stop and try to draw one line after the other continuously at least up to the part where you have to draw the undefined length line. You have to be sure that every time you are about to place a line, the "90degree" or parallel constraints are showed. Only that way I was able to do the upper line with the "angled parallel lines constraint" immediately and to never lose the fully constraint lock symbol. Hope it works for you as well.
hello kev, at 1:30 when you change the angle to 100 degrees, we try and follow in your steps but are greeted with an error message saying “dimension would over constrain the sketch, create a driven dimension” when we click ok we are unable to change the angle, help would be appreciated! 😊
Was wondering how you might approach this. Was thinking a cylinder with some combination of tapers, champers, fillets, or cutouts. Maybe an offset circle for the skirt. But revolve is an elegant solution. Feels like I’ve learned a lot in a short amount of time from this series. Thanks again!
Thank you for another good video. As I am following this series, I noticed something. I was trying to emboss the name of my dog to the bowl, but the text is kind of curving. How can I emboss text in a straight line and not have it curved to the floor ?
My big problem with sketches is that they always rotate the wrong way. I can use the navigation cube to look at a surface that is parallel with TOP, BOTTOM or another face of the cube, then click on it to start a sketch, and Fusion spins it around, often so that the it now taller than it is wider, and I have to turn it back. Imagine if you had a capital "L" piece. I position it lying on its side so the longer part is horizontal, and I click on the LEFT face of the cube so the surface I want to sketch on is parallel to the screen. I click on that surface, click on sketch, and Fusion spins it around so the "L" is now right side up, and going off the top of my screen. I turned off auto rotate, but I don't like that I then have to get the face in the right orientation if I haven't already used the cube to orient my body.
At 6:00 when it was time for the rubber part surface offset, it didn't work and gave an error, but I saw that my sketch was not defined and was with the pencil, I went back down the timeline and saw a weird line that I don't remember putting there, erased it and added sketch dimensions again and the red lock appeared and it all worked out.
Actually that wasn't even the problem, that line was weird but the real problem was that when copying the video, when making the .5 mm fillets I had selected to edit the surface body instead of Body2, which explains why when I applied the fillets there were now 11 bodies instead of 10 like in the video. SO all I did was just click on the body2 while editing and hide body1 with the eye icon and it was all fine.
Is it possible to change the section area patterns to make them coherent with the type of material? I mean, steel and rubber have different pattern when sectioned in technical drawings. I couldn't find anything on the net. Thanks a lot for the resources
Hello bro at last your adding the black rubber type na in my case am trying to select the bottom means a part but the hole body how to solve this bro plz help me out of this
My first 100 degree 55mm line turns black, but the constrained icon on the sketch doesnt appear. Even after completing the sketch and adding extra constraints, I cant get the lock to show up. Does anyone know what I can do to fix this? I assume that line is the issue.
Hi Kevin Firstly I would like to thank you for your excellent videos. I have just started on Day 11 the bowl with offset but I have a small problem in that when I draw a line and let the mouse go the dimension box disappears so I am un ablate and the dimensions as instruct please help if you can thanks mark
Hi! I wanted to add an emboss on the dog bowl, but I can't since the plane and the sketch is not connected. Is there any way I can add an emboss to the bowl? Thank you!
Thanks Kevin enjoying the Course. Anyone know on which course day we learn how to turn our model into an .STL file for printing? I thought we would have done so by now ...
Hi Jamie. I believe the first one it's covered in is Day 20 (as that's where the first 3D print-ready design is created). You can export as STL by right-clicking on your Component in the Browser > Save as Mesh > choose STL > save to your computer or 'send to 3D print Utility'.
The line tool remains active after each click, as you sketch lines (as long as you don't hit the scape key). You can keep selecting to place the next end point of the line.
Is there a function to show what constraints are missing in order to be fully defined? I missed a dimension and it took a while to see it and had I not had the video I would not have been able to figure it out.
There is somewhat of a hidden way that I show here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-matqB8nGzQI.htmlsi=FiUn_Q-UhxfAFg0E Otherwise, you'll want to focus on the blue lines or white points and drag them to see what degrees of freedom they still have.
At 4:30 you say 10 faces. I had an error towards the end so I went back to see what was wrong and I see that it only thickened 7 faces even though I had the chain selection checked. And on the browser it shows Body1 (10) so I am not sure what the issue is.
So on my version of F360 (latest) it doesn't put the bodies inside the component. I think this leads to issues with steps like offsetting the surface around the 5:40 mark. When I try to select the surfaces, it selects the whole body. It will not let me select individual surfaces.
This was recorded on the latest version, so there are no differences there. Can you double-check that your correct component is active in the Browser? You'll have to have the 'bowl' component active to be able to select it.
I had the same issue, just need to make sure to uncheck the chain selection option in the offset menu. Just FYI in case anyone else runs into this as well.
Hey, curious... I tried to emboss my pet's name on the bowl. (I made an offset plane, then put my text on it a bit out from the exterior side of the bowl) I was unable to use the emboss feature on the bowl, is this due to creating it with the surface revolve? just curious what would need to be done to be able to emboss text on the side.
If you Emboss to the Solid body (the body created after 'thicken') then Emboss will work. A few things to watch out for: -Make sure your text is within the surface area of the bowl. I can't be above or below it where it would get clipped -Make sure the 'tangent chain' is unchecked -You may have to test with different fonts. Sometimes the fonts impact the result of Embossing text. Bold sans-serif fonts typically work best.
why did both the dish and the rubber have the same hatch when sectioned on my drawing but they were different colors on yours? What determines the hatch pattern?
First off thanks Kevin. Um I had a question on the way you made the rubber grip. You made it in the metal bowl component and at 6.54, dragged the body into the rubber grip component. I understand that the design needed that .3mm offset to have it fit the bowl. Could that have been done in the rubber grip component? Also just a fyi, on the appearances, with the personal license, I has access to the polished stainless, but not the rubber appearance. I just chose a black plastic that worked the same way. Just getting back to working with fusion after being away for awhile.
@@jbonewitz It shuoldn't be orange in the canvas (i.e. the 'model') unless you have the Component Color Cycling turned on (which simply colors all components). Otherwise, sounds like you ran into a bug.. .glad restarting fixed it :)
I ran into the same problem. I was able to use offset to create a surface from the bottom 4 faces. Then I used offset again on the remaining top face. I then used stitch under surface->modify to combine the two surfaces together.
somehow my problem are on the surface no.2 (from top),knowing it by making the offset one by one each,the other surface doesnt like to be put together with no.2,like @mattykins5127 said,you can sticth the offset surface later on modify tab to make it into 1 body
Something you're doing doesn't match the current version, doing exactly what you do but it doesn't define at two minutes................ EDIT: press enter after entering each dimension to define every line as you go
this offset surface feature is so powerful. In previous tutorial had to do all projections for buttons and holes but with offset surface feature got done like 10 sec. wohoooo
I use the browser to help track where I am but when the videos browser is off track of mine it just confuses the hell out of me. Maybe for the sake of making the video there are items I have yet to create but again this is confusing. I guess the answer is ignore it and just have faith I haven’t screwed up until it’s obvious?