@10:15, if you are a little too careful placing your 3 point arc, you can end up with an accidental midpoint constraint indicated by a triangle on the top line. It will block you when you try to place your 2nd dimension between the corner edge and the second endpoint. Click the triangle and delete it.
When you Extrude the handle Cylinder, you initially move the extrusion arrow forward, causing a negative distance. However, if you watch closely in the dialog box, the distance is set to a positive 100 mm, extruding it into the plane. I had trouble getting the intersect function to work until I re-examined this step.
Thank you so far. Amazing videos! day 2 for me and got to here already :-) and freestyling a bit too with emboss tool on dog bowl etc. All your videos have been of great help! For every body that designs a screwdriver handle the proper brand screwdrivers have 6 grooves in handle and those should allow for a ring spanner to fit over the handle to help with force to turn. Just wanted to share this and a big big thanks for your amazing videos.
This is an excellent beginner fusion360 video! I learned so much about how to do simple things, things I was doing in wayyy more complicated steps. Thanks!
If you can't get the tip dimension constraints to work, create a centreline but right click on it and change it to fixed. Then set your points. I found this when setting the 0.5mm dimension would pull my centreline out of place.
It's worth mentioning that it's different when you 1. click+double click on sketch in browser (it's rename) 2. only double click on sketch in browser (it's edit sketch, like when you double click on timeline)
Thank you for taking the time to make and post these videos. Im a total noob to 360 and your video's have really helped me(I'm a hobbyist lure maker) I have a question: If I make a 3d model and it has multiple parts, do I need to "combine" or "join" to make it one piece or does "finish" do that for me?
I am running into an issue with the revolve and intersect. I have projected as said using intersect. then I place the 3 point arc but when I start to dimension the radius of the arc, the sketch moves outside of the geometry and I cannot fully constrain it.
For the tip I had to add points to the midline and point on the corner as my mouse was not snaping as it should have to those points. I did use the intersect but it seemed was not enough. Thanks for content. Will have to move on to a paid class as I am liking this.
I had the same issue. My solution was to hold left mouse button over the spot and then select Vertex, which was the center point. I then selected dimension tool and clicked the end of my arc.
I'm having issues applying the constraint to the tip and I'm baffled as to what is wrong. The left hand arc point seems to be constrained to the left side of the tip (it only moves vertically) and when I try to choose the constraint it gives me an over constrained warning. I also can't set a dimension between centre point and arc edge. What am I missing? Edit: I managed to complete but with no dimensions. I'm still confused why the first attempt to add a constrain gives an over constrained warning.
Mark I was having the same issue. It seems that it was automatically adding a Coincident Constraint to that point. I removed that constraint and then I was able to add the Vertical Constraint as shown in the video (although I don't know that it was necessary to make that change). As for adding the Dimension, I was able to do this by clicking the dimension tool, then holding the SHIFT key while clicking on the intersection plane and the mid line. Then releasing SHIFT and selecting the Arc point.
@@jimfraley4135 Thank you for both tips. I think that automatic Coincident Constraint can be used instead of the Vertical Constraint. As for the dimension between Arc point and the mid line, I had to use SHIFT while selecting the intersection plane and the mid line.
I had often had a situation when I have my operations done with wrong active component, so I need to remove many steps and start again. Is there any method to prevent this, except being aware?
When creating the tip, when you added the dimension between the Y axis and 3 point arc, I never had a point to click on on the axis, which actually makes sense to me. I am curious how yours had one, though. I just added a construction line on the axis and added the dimension against that. EDIT: Click and hold trick let me select the point on the axis without creating a construction line.
When selecting the sketch to dimension the radius I don’t seem to have the ability to do it the way it is done in the video. I have to click directly on the end point. 4:05
Is there a reason you dimensioned to the center of the circle on the revolve? I would have dimensioned to the depth of that cutout with a tangent dimension on that arc and I don't see the advantage of finicking with the center of that arc that's floating arbitrarily in space. My intuition doesn't click with that step.
Thank you for these sessions! I'm struggling with changing the diameter of the shaft. When I change it, the timeline rewinds back to before the extrusion. I can replay the timeline, but it's not as automatic as your video shows. Am I missing something?
Did you select 'finish' sketch after updating the sketch dimension? It should automatically adapt after finishing the sketch (and rolls the timeline marker to the end, automatically). If not, it's likely an issue with your Projected geometry.
Do you have another sketch or something in the way? Try clicking and holding on the inner face until the selection menu comes up. That will allow you to toggle through the selection options in that area, until you find the 'face'.
Completely underliked high quality content. Its a reminder for me that likes and shares are motivated only by emotional shock content instead of quality. thank you for putting time and effort into your educational videos, i have been learning so much from it.
Turn off the tip components in the browser that you don't want to export. Then, you can 'Save as Mesh' from the top-level component (including just the overall screwdriver component + 1 tip component). The export won't include the hidden components.
I am struggling to get the menu of faces to appear like you did at 7:28. I am doing the equivalent of a "left click" on a Mac book track pad but it is only opening the standard options, like delete, copy, press pull, hole, etc.
Im having trouble with the fillet command at the end of the screwdriver, does anybody know what I maybe doing wrong? I followed every step but I can't get the fillet to 10mm, 3mm is the fartest it goes
I love your videos, and I really hate to look a gift horse in the mouth, but why has it been so long? I've forgotten everything I learned in the first 11 days and have lost interest in learning it over
Plain and simple, free content doesn't pay the bills - I have to eat somehow. It's a lower priority than many other projects I have. Also, it takes me on average 8 hours to produce a lesson. It's not as simple as sitting down and recording for 10 minutes. If you're looking for something ready to consume immediately, then I offer courses on my website: productdesignonline.com/
@Product Design Online that's fair enough, but I'd have to imagine the free content could pay the bills if you continue as you are. I had planned on paying for the course when I finished "learn Fusion 360 in 30 days" because I believe it's important to support folks like you who make quality educational material. That's still my plan, just waiting now until the entire series is dropped to pick it back up and see if it's something I'm interested in pursuing
@@ProductDesignOnline It was near the end so I just watched you. Its nice to see a youtuber as big as you reply to comments, keep up the good work kevin it has helped alot
Hi. Not related to this vid. My fusion expired, hobby use only. Tried to renew and got response that only 1free. Is this how its done. Thought it was free for home use. Please help...🥲
i accidentally made my handle sketches under the shank component instead of the handle component.. is there a way to fix this at this point? Im at the point where you said to rename sketches, and realized my mistake :/
I would like to add magnetized tip feature for the tip. Any recommendations on how to do it? Before or after extruding? Projecting from XY plane on the tip component and creating a rectangle sketch and extruding it a few points of the millimeter? From Day 13, this magnetized strip on both sides of tip should be a separate component for applying different material to it, right?
Aha! The issue was where I was dragging the final dimension. If you place your mouse between the purple projected point and the radius point, you try to define the distance between them. What is intended is to drag the mouse further to the left, and it'll change the dimension to the height distance of the two, vertically instead of diagonally.