This looks awesome! As a board game enthusiast who works in climate policy, it’s been so cool to see this project develop! Can’t wait to get my hands on the final product 😁
Great to see all the important rules explained and I understand why CMYK kept it simple. Important to note, though, that usually only one crisis card is visible and able to have cards tucked under it, but that there are other local projects which can reveal other crisis cards. So in this example game, we should assume that something happened to allow the Oil Industry Negligence crisis to be revealed for the infrastructure-tagged card with its bridge icon to be tucked under it, mitigating that crisis. Other than that, this is the best how to play video I've ever seen. Thank you so much, CMYK, for your care in putting this and the excellent rulebook together!
Great learn to play video! Extremely well directed and illustrated. Awesome that this important topic now is getting its deserved landing in my beloved board game bubble. Thank you!
Been waiting for this update for forever now! CMYK does not disappoint, the gameplay and rules are executed really well! Cannot wait to see how this plays out when we get our copy. I've got a few questions if that's alright: 1. Is there any way to make this game more challenging/easier as a whole? 2. What components/mechanics makes this game replayable? Overall, awesome production for the rules explanation! The game looks stellar and September cannot come soon enough
Of course! 1. The game ships with a deck of modular challenge cards that can be used to vary difficulty. But also… 2. The decks themselves are really what create variability, similar to Wingspan or Terraforming Mars. Since there are so many potential combos, it's really different each game which strategy will be the winning one.
They made the game look easy to win. I'm assuming there will be different levels of difficulty. Overall looks awesome! And I'm looking forward to recieving mine! Also the video itself is great and easy to understand. 👏🏼👏🏼
This is such a good video. Helped me clarify a few points from the excellent rule book. Which I’m turn, aided a brilliant first game last night. Thanks.
Anyone know how ongoing crises work? When moving to the next round, will ongoing crises move down/up? For example, if the forecast crisis is ongoing and was not ignored by tucking cards, does it stay as the forecast crisis for the next round?
There's a solo mode, and the game scales VERY well down to 1p. It just removes all of the cards that involve exchanging, interactions between players, etc.
We might try that! We've (2 people) played a couple times, and it's hard to see how to win. We play "Freedom" (a more cooperative game) sometimes, and had a similar problem, but then we realized it's possible to win if we included a third ghost player. Haven't tried that here, since the players in Daybreak are much more independent.
@@backrowspectator update : i have gotten a lot better at this game, and yeah at 2 players it might seem like unachievable but game just works. i am sure u know having recurring useful big impact engines , and drawing generally more cards help too.
Prefacing my comment I am a backer and realise this game is specifically targeting the environmental education of anyone playing and is an all ages experience. My comments are in no way intending to advocate for any kind of contest within the team. What I had imagined was a much more robust Crisis deck! Maybe several decks are included...I have forgotten but the cards covered here were not encouraging (5:28 / 7:52) Oil Industry Negligence card needed a single card to counter it, wow, if only. So, watching this I am a little worried. It seems that along with the deep consultation with climate scientists to develop a comprehensive suite of realistic actions and consequences there hasn't been the same incorporation of human behavioural responses. For instance the hardening of corporations where threatened then leading to a divergence of corporate and political interests, the recognised and ongoing deterioration in comprehensive international relations, alongside significant trends towards corrupt self-interested authoritarianism and how the team mitigates these restrictions on progressing climate issues. Apparently, also being overlooked will be the planetary exploitation being experienced consequential of these pressures alongside the new opportunities resultant from climate change.The inability to enforce anything or to deal with the spread of violence, political/military tensions, and inevitable militarisation which will challenge the funding of climate change mitigation seem to have been avoided as well. That none of these incredibly significant, unpredictable and destructive factors appear to be modelled here beyond the seemingly slight challenges of the Crisis deck is disappointing. Even an all encompassing corruption track that escalates with the discarding of many cards which then incurs a cost on the playing of many cards or when resolving of crises would have helped. For example discarding Universal Healthcare and Tax Haven Regulations would both easily qualify for such a cost while being able to play the Global Project card Treaty of the Amazon (9:57) without having to overcome the vast network of corrupt vested interests that would challenge such an enterprise seems like it undermines the immersive potential of the game creating a very idealised and essentially naive experience. I do not think that this game is then likely to portray the experience of climate change better than CO2 which I hoped it would as I find it hard to get that played due to a friend's perception of the science underpinning that game, sigh. Thank you for the effort you have gone to here. All the best.
The crisis card deck is pretty large (48 cards), so I'll be curious to see your reaction once you've seen that more in depth. For example, there are multiple cards related to the oil industry, both at the corporate malfeasance level and environmental externalities related to pollution. And there are also cards specifically related to political/social/military tension and unrest.