@@izsoraa You can use overcome for a big speedboost after beeing hit, with lucky break you can easily loose the killer before going into the basement to heal
Yun-Jin's perk was always useful... Heavily slept on perk. My duo and I have used it with Reactive Healing, MoM and a fat med-kit since forever, you can constantly take hits for each other, disappear, heal quickly, then come back to take more hits. Her perk is also actually great when trailing for flashy save: if you're not wounded, you leave no scratch marks so as long as you break LoS you can run around to get into position, but it shines even more when you're wounded since you'll make no noise and won't leave blood pools, the killer will have no idea you're in the area.
Best way to make swf buddies is playing killer. If you find a 2 man or something and get destroyed, say ggs fun match and ask if they have a free spot as you've like to play survivor with them :)
I wanted to see her addons… those timings didn’t seem legit. Unless the buff was more than I thought, it literally seemed like double charge addons AND oak haft or smn. I’ve mained huntress for a while so I noticed immediately it was at least different from what was possible before
@@Liam-mv9zithe pull-up buff is A LOT more than you'd think, Ot's 10% faster, which is like having her green cooldown addon base kit, and it really throws off your timing playing against her. She definitely had double cooldown addons with how quick she double hit him. Btw if you run double wind-up now it feels like a machine gun, really fun to play
They literally looped the killer for the whole game, what else could I have done apart from do gens and I’m not allowed to drop a quick teabag at the exit? :0
@Maurycy2804 The Feng literally didn't do anything but do gens. They didn't loop or do anything other than do gens. So yeah. It's hilarious watching them Tbag at the gate as if they didn't anything more than Gen jockey.
@@Maurycy2804 The Feng literally didn't do anything but gen jockey. If you loop a killer all game, sure. You can teabag. Whatever. But doing nothing but gens and teabagging as if you did anything than being a Gen jockey? Lmao. Get out.
what? I was the huntress in that video, how can you be the huntress? I remember that game, it was like 2 weeks ago. It was late in the afternoon for me (pst) and I remember seeing the name "sexyyoda" and immediately thought of yoda having an onlyfans. also, they didn't show the end screen but I was running green wind up speed and green projectile speed which is probably why they thought I was so fast. I was so confused at first though because for a little bit I thought they could be hacking because they would literally just vanish and then show up out of nowhere healed again.
I saw a reddit post a while ago about how content creators can have a fairly substantial impact on a perk's pick rate in DbD, I wonder if this video will make the pick rate of Self-Preservation jump up a bit, especially with how much it helped Ayrun and friends with their strategy.
I love builds like this lol. They're kinda tough to pull off sometimes bcos it requires specific circumstances, but it's so fun when you manage to pull it off/ get value from it.
Yeah, but the only reason she was able to do gens in peace was because Ayrun and Otz were keeping the heat off her. I'm a gen jockey, too, and I wouldn't tea bag.
winning in chases wins more games than doing gens, idk about you guys but i wouldn’t be giving the killer bags after holding m1 all game. usually you give bags to either insinuate that you’re better than the killer or to piss them off or even both but holding m1 all games isn’t skillful at all, if ayrun wasn’t in that game feng most definitely wouldn’t have escaped.
Me and my friend used to run self care (50% sc) and botany and head on and resilience and we would get injured and then the player 2 would headon and take chase staying at shack whilst the other healed. We would do this over and over never needing to throw the pallet for entire games and anytime the killer left we'd be annoying and spam until they came back. We had about a 75% escape rate doing this somehow Forgot to say when someone was gonna die we'd basically do this
I miss when survivors ran builds like these more often, because it made the game feel like I was just constantly having fun in chase (I'm talking from me as a killer perspective btw) and I felt like I was getting better at the game and enjoyed just getting long fun chases to get better in
people watching this video, the perk is good, but just like with ftp+bu, is the swf part of the equation that makes it very good. in this particular case, the ayrun variable is also very important. trying to do this without a competent team is not going to get you the same results, is probably going to make killers get the "kill 4 survivors in the basement in a single trial" archive if anything
You know what you should try @Aryrun. You should be a bubba and only stay in the basement.😂😂. Run perks so your undetectable and can see them close. I think it's be silly and fun😂😂. Or maybe trapper
je thas what I thought but I guess nobody runs that perk anymore bec there are so many better ones nowadays but in the older days it was literally everywhere