I'm about to get nerdy here, but if anyone has seen Blue Lock, they'll have seen Isagi metaphorically take himself apart in puzzle pieces and reform himself. That is EXACTLY what happened to me watching this vid XD I can't believe how much fighting games made a lot more sense just off of this one video, man. I replayed nearly every awesome fighting clip I've seen in my head and was able to just turn the language from gibberish to English XD I truly appreciate this upload, man. Thank you. I love fighting games and this video helps SO SO much in my understanding as it'll help me in being a better player, watcher, and just consumer! Thanks again, man:)
I’ve been on the Pokémon Violet grind but I still come back here and watch/listen. Love your content bro keep it up. I need to hop in sometime when you’re streaming
Firstly, fantastic video! Reference videos like these are always underappreciated Second, a quick question: I'd heard from another RU-vid Channel, Core-A Gaming, that meaties refer to a specific type of Oki, where the attack is timed in such a way that only the last active frames of a move hits the opponent, thereby giving the player the most frame advantage possible. Is this false, or is this a difference in terminology between DBFZ and Street Fighter?
Thank you! that is true! But is more in line with games like street fighter! For example a low forward will almost always give up your turn, but can be plus depending on how well timed a meaty is! In DBFZ that is also true in certain instances with certain characters, but since this game has chains and assists, meatys are normally not used in that way. In this game you primarily use a meaty strictly to keep pressure on your opponent!
im very late, but i can finally buy the game and these dbfz videos have been very helpful. thanks for making the process of learning about dbfz and fighting games in general more fun for noobs like me!!
Hmm I could've sworn frame trap meant something different. Because from what i remember it was simply leaving a large enough gap that the opponent can throw out a button and automatically get punished for it. Not necessarily having the move before the gap being plus as you explained. Is that a DBFZ specific thing? Or is it just a different way to say the same thing?
that's in all fighting games. It's only considered a frame trap when you are plus. The opponent doesn't get punished in frame trap situations, they simply get countered because they were at a disadvantage.
@@MisterAcolyte hmm well yeah you're right about the punish versus countered thing. But when I was learning Under Night, they specifically referred to a link that leaves a large enough gap as "built in frame traps" such as going from a light straight into a heavy (works only for certain characters). Lights are not plus in that game so this is where the confusion comes from for me.
Where you described the number notations (at 15:29) I call massive BS on it simplifying combo routes as I have a lot of friends who play similar games to me (Street fighter KOF Tekken ect) and they don't want to get into anime fighters cause they incredibly confused by what these notations mean but if I tell them to do a combo using Street fighter notations they immediately know what I'm talking about so from my experience number notations don't simplify anything it just makes combos harder to understand
Actually Kof uses numpad notation, as does soul calibur. Tekken doesn't because their attacks are numbers. Street fighter is like the wild west so anything goes there. The majority of all games use numberpad notation. Just because you and your friends are afraid of learning something, doesn't mean it is difficult.
@@MisterAcolyte from what I remember KOF doesn't use them (than again I've only played a select few of the games) also I never said they're scared of learning them what I said is it makes combos confusing to understand. Please don't misinterpret what I say confusion doesn't equate to being scared
I always thought a whiff punish is when the opponent misses a hit and then you punish that, rather than punishing an unsafe move. Does that mean that, if someone does a move that is unsafe on block(like a blocked Lvl3 super for example) and you punish it, would that count as a whiff punish?
no what you said is also correct! A whiff punish is any time your opponent puts out an attack, it doesn't hit, and you hit them because they are recovering. Most attacks aren't punishable on block since you can cancel them, which is why whiff punishing is so sought after!