Please find the complete AI “George” CP/G Manual that discusses the system in greater detail:
forum.dcs.worl...
Purchase DCSL: AH-64D From:
www.digitalcom...
In this DCS: AH-64D video, we’ll discuss the new George CP/G target identification system. Earlier, the George CP/G was unable to distinguish between friendly, unknown, neutral, and hostile targets. This could easily result in blue-on -blue incidents if not careful. This new system addresses this and offers different levels of target identification that the mission creator can select from.
To determine how the CP/G identities units that it spots, it can be determined by how we set up our Labels and F10 map view options.
Let’s select Options and then the gameplay tab.
From Labels we can select from the following:
Full and Abbreviated allow the CP/G to automatically know the unit’s coalition and unit type.
Symbol Only allows the CP/G automatically knows the unit’s coalition.
And No Label or Dot requires the CP/G to manually identify everything about the unit.
From the F10 View Options, we can also determine how CP/G unit identification is displayed on the F10 Map:
Map Only and My A/C require manual CP/G identification.
With Fog of War and Allies Only, the CP/G will automatically identify the unit’s coalition and unit type.
Using these options, you can set CP/G unit identification from an arcade level in which the CP/G is all-knowing to a very realistic level in which various factors are considered in identification and the CP/G can make mistakes.
Later in this video, we’ll use the most realistic settings of No Labels and Fog of War on the F10 Map.
In the Mission Editor aircraft window in the right-most tab, we have a new AI IFF option. When set to AUTO, the CP/G will use the Label and F10 Map options we just discussed. When set to Simple, it will instantly identify the coalition and unit type; when set to Label, it will use realistic spotting to determine the unit type but then automatically determine coalition; and Realistic will require realistic spotting to determine unit type and coalition.
For realistic unit and coalition identification, two primary factors are considered that include:
Angular size that is based on distance and profile of the unit. For example: a head-on unit will be more difficult to identify than one being viewed from the side.
A unit type being assigned to more than one coalition can affect coalition identification.
During the realistic CP/G identification process, unit identification will go through three steps:
The general unit type of air, ground or naval.
The unit category such as tank, IFV, utility, etc.
And then the specific unit type such as T-72, BMP-2, etc.
When identifying a unit, the CP/G will use the TADS/FLIR and use multiple field-of-views to acquire and then identify the unit. You will be able to see this through the VID/TADS page.
If there is more than one acquired unit in the line-of-sight designated area, the target list is displayed in the bottom, left of the screen. By default, only hostile and unknown units will be listed; friendly units would only be listed if no unknown or hostile units are identified. If an unknown is then determined to be friendly, it is removed from the target list.
Listings are color-coded:
Friendlies are blue
Unknowns are yellow
And Hostilities are red
If instead you wish to view all units, you can press Right Long with the target list in view, or back to just unknown and hostile by pressing Left Long.
To have the CP/G change the zoom level of a target, you can press Up Long to zoom in or Down Long to zoom out.
7 сен 2024