NOTE. As always, these videos provide a preview of an upcoming feature to assist you in understanding a new feature. Later, it is quite possible that the feature will change, and the feature functionality has changed. As much as I’d like to, I lack the time re-record these videos. Map Used: DCS: Normandy 2 Map. www.digitalcombatsimulator.com/en/shop/terrains/normandy_2.0_terrain/ Correction: Priority Scheme A: Stationary ground targets and airborne targets are prioritized above all others.
Wags, not expecting an answer here but it’d be awesome to hear in some other form, but my question is: With all of your decades of experience in recreating realistic air combats sims, and the underlying SYSTEMS, such as the Apaches in this video. I’m curious if you have an opinion on where our current technology is, as in, do you think our ‘advanced weapon systems’ have outlived their namesake? - Moreso, if you were to do the opposite of what you do today, and create ultra modern combat systems from the SIM perspective first, with the idea that they would then make their way to actual military air combat systems; I’m curious if your ideas would still be pretty much inline with current systems today or if they’d be much more advanced than what is currently considered ‘the norm’ Thanks!
Nice video and explanation. Can't wait to try and compare. Now if we could have the "all seeing ai snipers and tanks" not put rounds in our face/engines while setting up outside of their effective range in total darkness or behind cover we'd be in business.
WAGS thank you so much for making these videos. This would be daunting without your introduction. DCS is so incredibly amazing and gets better everyday.
These are the moments I like the most - exploring new advanced features. I remember that I had Apache on trial and it was not enough time to understand its systems. I was hooked and bought the module. After half a year I am pretty confident with using it in advanced missions, but setting up HOTAS and training muscle memory to operate it was steep lerning curve. Now it looks exciting to get yet another complex system to master.
Love it! This should add a whole other dimension to really "hide and seek" with the Apache, especially in very hostile environments with lots of anti air elements. Looks great!
Wow ! Super cool. I hope I can come up with a viable bindings strategy once I get some practice. I put the Apache on the shelf a long while knowing the FCR functionality was coming. Will be almost like starting over, but look forward to it.
Wags, not expecting an answer here but it’d be awesome to hear in some other form, but my question is: With all of your decades of experience in recreating realistic air combats sims, and the underlying SYSTEMS, such as the Apaches in this video. I’m curious if you have an opinion on where our current technology is, as in, do you think our ‘advanced weapon systems’ have outlived their namesake? - Moreso, if you were to do the opposite of what you do today, and create ultra modern combat systems from the SIM perspective first, with the idea that they would then make their way to actual military air combat systems; I’m curious if your ideas would still be pretty much inline with current systems today or if they’d be much more advanced than what is currently considered ‘the norm’ Thanks!
I just did some practice with this today. OMG this will make it so much easier. i still managed to get shot down as gorge dont avoid missiles to quickly,
this is awesome!!!, but sadly at the end I have never had any luck killing helicopters with the current Limas , they always miss :( (multiplayer only) I don't know how it is in singleplayer, might be lag related issue
Hey wags I've got a question Will we be able to add/remove the FCR when on the ground Via radio menu or any other way? or will it be strictly a Mission editor option. Great work guys keep it up
Just watch the previous video of Wags for the FCR. In the beginning you see the upcoming mayhem behind a tree line. This is certainly going to be fun with 16 Lima Hellfires!
Considering it is an active radar seeker against an air target, would that last shot against that helicopter be a "fox 3" or a "rifle" call out? There is probably no right answer but this could be a fun debate.
In your previous video, you mentioned the range to stationary targets is about 6km, while moving vehicles can show up at 8. Would it help if your own ship was moving?
Does the TADS slave to the target you are about to fire at for target validation, just thinking how you would utilize this with friendlies in the FCR arc at the same time.
Quick question - when I press (and release) the cursor on a FCR contact on the FCR page, it is not becoming the NTS as shown in this video. Am I missing something?
Without seeing a video of what you are doing, it's impossible to know. Please use our forum here with a video or track file. forum.dcs.world/forum/780-dcs-ah-64d/
Does anybody know what differences in performance you get from getting FCR data to the missile instead of TADS data? Does it have the same limitations? Is it more accurate? (Hit a particular tank in a group)
I think the accuracy is the same. Remember: the FCR does not guide the missile to the impact (nor does the TADS). The missile gets only the target coordinates transmitted - terminal guidance depends on the optical seeker in the missile itself. The main advantage of the FCR is of course the automatic target classification and possibility to fire in quick succession up to 16 Lima Hellfires behind cover. That is a huge force multiplier!
Yes. There is at least one old article stating that gunners prefer TADS for identification of targets. There is ghosting problems with the real FCR, but ghosting might confuse DCS players. Ghosts are when the radar duplicates targets and sometimes even invents targets. This is where a lot of UFO stories come from. The ghosting effect is exploited in electronic warfare by creating a lot of false positives on the opponent's radar screen. The real world failure rate of the Hellfire in Operation Desert Storm was 20% and those were laser guided missiles. The three possible failures were failure to fire, failure to track and failure to explode. I don't know if DCS has a failure rate for weapons.
@@Tepnox It's possible that George could be modeled after a real person or a combination of people. There have been some Florida man style stories with Apache crew members while operating the Apache.
Hi Wags, in the video it seemed that the left two ADU's were still on the shootlist, even though they were outside the PFZ, is that the case? Also, is there a way to reset the shootlist's original priorities if you have cycled the NTS/ANTS manually?
A PFZ just sets the priority, targets can be outside the PFZ (but not in an NFZ) and still be in the shoot list, just at the lower priority than PFZ targets.
WAGS, I appreciate your excellent work. I have a question about Lima's functionality against moving targets. Toward the end, you successfully engaged a halo. I'm curious about how Lima tracks moving targets. Does it operate similarly to Fox-3 missiles, or is there a different mechanism at play?
Can the radar tell if a target on the list is destroyed or will it just continue to show all the target and the pilots will have to visually tell what condition the target is in?
@@MattWagner Oooh, this is an upgrade! So far most of the sensors in DCS have not had the capability to lock onto destroyed targets, a good way to distinguish between dead and alive targets with the Mavericks for example was trying to lock onto them. =)
Should be no reason why you couldn't do this from the back seat, all the actions can be done on the MPDs and the pilot is able to select the FCR as a sight.
Haha. Next thing is we get realistic maintenance service times. Sorry, you can't fly now - the maintenance is complete in 10 hours. Come on guys. Don't be silly. Join the Army to get the real thing.