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DCS AI loses to 25 year old sim 

Andrew A
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4 окт 2024

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Комментарии : 820   
@alex-u3k4w
@alex-u3k4w 2 месяца назад
Honestly, dcs fanboys are the worst. They watch some youtubers trying it out and think they know best. Whenever they see the word 'flight sim', they instantly dismiss others and make ridiculous claims like 'its a military simulator' or something.
@andrewa837
@andrewa837 2 месяца назад
Pinned. There are some insane delusional fanboys out there that accept this SLOP
@quackgarage9551
@quackgarage9551 2 месяца назад
I've been around since the early LOMAC days and couldn't agree more. I still play and love DCS (since it's overall the best sim in most regards, let alone the multiplayer) but these fanboys and enthusiastic newcomers are THE worst. All they care about is the "meta this, meta that" as if they were playing LoL, Fifa, or some crap along these lines, they brought the "yea competitive gaming bro" mentality to DCS. All they do is watching the same cringe content creators, binge on stupid Discord channels and watch some idiotic tutorials about spamming AIM-120's. To top it off, DCS is usually their first experience when it comes to flying or aviation in general.
@pawepakura5404
@pawepakura5404 2 месяца назад
dcs is like ea games. itsagame
@SSS333-AAA
@SSS333-AAA 2 месяца назад
​@@quackgarage9551 i too hate it when comp players get into sim and/or realistic games. same thing happened to a ton of shooter games meant to be realistic, the comp soyboys got in and the developers made a ton of "Meta" changes. i always enjoy playing the underdog in games but when there's not much choice between bad things, makes it really hard to have fun that way. and if you like using another thing that is lightly too powerful, good luck trying to use it after the next patch. it's also annoying seeing the youtuber normies make a bunch of videos where they give every single one of their autismo fans the best hyper efficient strategies and whatever. ruins the fun of trying to learn what is good and what is not good whenever you can tell what is best already due to the fact everyone is using the same thing. this is very generalized but i'm sure you get what i am saying. glad to see someone understands that games don't always have to be pure arcade and comp. and fuck the new tom clancy ip fans in general, fuck these assholes. tom clancy is rolling is his grave.
@margelatul2001
@margelatul2001 2 месяца назад
@@alex-u3k4w dcs on top💯💯💯
@vincebagadonis8016
@vincebagadonis8016 3 месяца назад
It is amazing how these old 90's golden age sims have way better content, missions, campaigns, and AI than DCS in 2024. We've traded high fidelity cockpits for sims that were actually playable.
@Enigma89
@Enigma89 3 месяца назад
real
@FelixstoweFoamForge
@FelixstoweFoamForge 3 месяца назад
Yup. Pretty don't equal good.
@catfunt5583
@catfunt5583 3 месяца назад
@@Enigma89FULL FIDELITY IS A TRAP
@mro9466
@mro9466 3 месяца назад
​@@Enigma89 the man, the myth, the legend
@soliitudegaming7275
@soliitudegaming7275 3 месяца назад
Speak for yourself. Dcs is way more enjoyable than those basic ass games. Y’all compare one trick ponies to huge diverse games, it’s stupid.
@king-amir3401
@king-amir3401 3 месяца назад
Same thing applies to IL2 1946 vs IL2 BOS/DCS WW2 The AI in 1946 is crazy in scissoring and takes the nastiest snap shots. Crazy thing is the AI even recognizes your type of aircraft and fights you accordingly (Energy fighting or turn fighting)
@NuclearFalcon146
@NuclearFalcon146 3 месяца назад
I used to play 1946 for 8 hours at a time and that AI is DISGUSTING when set to max. Also with that AI the difficulty setting matters because it can be absolute potato that cannot hit the broad side of a barn (missing by apparently a precise miss distance) to apparently nailing you with impossible shots and perfect maneuvers on max difficulty. It even affects gunner accuracy (too bad for players all player aircraft have default AI gunners).
@WanderfalkeAT
@WanderfalkeAT 3 месяца назад
That's not AI but scripts and aimbot!
@DiaconescuAlexandru2024
@DiaconescuAlexandru2024 3 месяца назад
Yup, got 155 hours in IL 1946 and the AI would always beat my ass if I dared to not watch my speed and the enemy's nose
@Squee7e
@Squee7e 2 месяца назад
​@@WanderfalkeAT I'd agree on your statement if you were also including ChatGPT and other models to not be AI
@thepinkplushie
@thepinkplushie 2 месяца назад
@@Squee7e there is a very credible argument to be made that many LLMs are not AI in the way the world was used for most of its existence, though language changes and AI is becoming a term that has broader and broader usage. For example somewhere between the early 2000s and 2010s the term "NPC" largely became synonymous with AI despite both terms prior having very distinct meanings, and almost no games having anything remotely close to what would then be called "AI" (as almost all of them were either algorithms with heavy limitations or fully scripted, and nearly none of them were capable of analyzing inputs in real time and "learning" from them). All of that said, LLMs are closer to the "traditional" understanding of AI than NPCs in videogames like IL-2 1946. 1946's AI could not autonomously adapt or learn. It was purely reactive with no proactive elements that weren't programmed in.
@lukwinkert
@lukwinkert 3 месяца назад
Well but DCS balances this out very well! The ground AI is so good, it can even shoot you with AA through hills.
@TaFusaro
@TaFusaro 3 месяца назад
But when you put a ECM (it doesn’t need to be turn on btw) on the A-10 a SA-11 will lock you but don’t shot even if you are on top of them. My friend show me that, DCS is just stupid, try this later. (It only works with the A-10 for some reason)
@lukwinkert
@lukwinkert 3 месяца назад
@@TaFusaro Perfectly balanced as all things should be...
@CQF4
@CQF4 2 месяца назад
Not at this point. the ground ai looks to see if a relief intercepts the line between it and its target. on the other hand, tree are not taken into account.
@PilotTed
@PilotTed Месяц назад
​@@TaFusaroI think it is specifically for the A10, so people actually play it. Otherwise, no one would use it because they would just get shot down constantly.
@garyslayton8340
@garyslayton8340 Месяц назад
Real modern aa can fire over the horizen and lock through geography in a lot of cases
@NoBrainSilent
@NoBrainSilent 3 месяца назад
Man didn't even use BMS to prove his point.
@andrewa837
@andrewa837 3 месяца назад
@@NoBrainSilent didn't have to hahaha. Gilman Louie is a genius, anyone that knows falcon history knows DCS can't hold a candle to their experience. Pete bonnani directly consulted in both 3 and 4. Actually I bet falcon 3 has better AI.
@NuclearFalcon146
@NuclearFalcon146 3 месяца назад
@@andrewa837 As someone who played both EXTENSIVELY (to the point of my grades suffering) I can tell you that Falcon 4 definitely has the better AI compared to Falcon 3. It handles you doing out of plane maneuvers much better which was one of the first things I noticed. A lot of my "tricks" that worked against Falcon 3's AI simply did not work in Falcon 4.
@andrewa837
@andrewa837 3 месяца назад
@@NuclearFalcon146 Oh yeah, Falcon 4.0 tactics are a lot better. They put a lot of work into it.
@montrose699
@montrose699 3 месяца назад
I played Falcon all the way to falcon 4 then allied Forces and I have both Falcon 4 BMS and DCS and sorry but DCS for me is a fair bit better. Falcon BMS has come a long way but the only hingvi miss is the Dynamic Campaign.
@RedTail1-1
@RedTail1-1 Месяц назад
​@@montrose699good for you then. Why are you watching this? Just to say you like DCS better? Like your opinion is gonna make anyone go "hmm.. well if HE thinks it's better, it must be!"...
@cat-nl4sv
@cat-nl4sv 3 месяца назад
I knew the AI wasnt great when, me a player with less than 10 hours, beat an SU27 armed with r-73 on veteran diffuclty, in an A-4E-C
@jacobdirkse7399
@jacobdirkse7399 2 месяца назад
Broooooooo an SU-27 loses to a skyhawk? That ai is braindead
@margelatul2001
@margelatul2001 2 месяца назад
its an A-4E😂😂😂 the C stands for community since its a mod it isnt actually anything to do with the plane or plane variant
@cat-nl4sv
@cat-nl4sv 2 месяца назад
@@margelatul2001 Ah thanks, wasnt sure if the C really mattered, i decided to just keep it in for clarity
@margelatul2001
@margelatul2001 2 месяца назад
@@cat-nl4sv np
@USAF-NGAD
@USAF-NGAD Месяц назад
@@margelatul2001 ur a clown 😂🤣
@muhammadsaleh7229
@muhammadsaleh7229 3 месяца назад
Dcs is always like this . They always hit you with the "We ArE wORkInG on AI CHanGeS"
@niceagle22
@niceagle22 3 месяца назад
LOL such an ordinary ED EnDing
@Mikkall
@Mikkall 3 месяца назад
DCS AI is Light-Years ahead of where it was just a few years ago. Still needs work, but there's also the added impact "here" of not knowing the ME setup. Most things about DCS take work. I know that's a difficult concept for modern gamers but... it is what it is.
@mk4_supra339
@mk4_supra339 3 месяца назад
2 weeks
@muhammadsaleh7229
@muhammadsaleh7229 3 месяца назад
@@Mikkall still doesn't compare to the original lock on modern air combat which is a shame
@lucasart328
@lucasart328 3 месяца назад
​@@Mikkallill be dead before they release a dynamic campaign gahaa
@807800
@807800 3 месяца назад
Digital Cockpit Simulator.
@margelatul2001
@margelatul2001 2 месяца назад
multiplayer???🤡🤡🤡🤡
@807800
@807800 2 месяца назад
@@margelatul2001 Oh, that's a good excuse to have a worse AI than a 25-year-old sim.
@margelatul2001
@margelatul2001 2 месяца назад
@@807800 I'd rather have horrible ai and multiplayer than no multiplayer but i assume you don't play multiplayer cuz u don't have friends or is there another reason I'm missing
@807800
@807800 2 месяца назад
@@margelatul2001 Sure, good for you, but you're the ignoring the issue here. The developer have been promising about fixing the AI, but nothing. And as you can read, how on earth could a game from 25 years ago, freaking 1998, have better AI than DCS? I mean, in 1997, the fastest super computer in the world was 1.06 TFLOPS, your mainstream CPU today is way faster than that!
@margelatul2001
@margelatul2001 2 месяца назад
@@807800 womp womp
@PolarBearSeal
@PolarBearSeal 3 месяца назад
ED have two devs and a turnip working on their AI. Don't worry.
@nyandyn
@nyandyn 3 месяца назад
At this point I trust the turnip more than the two devs.
@robertkalinic335
@robertkalinic335 3 месяца назад
That sounds like decent pitch for eastern european cartoon.
@marcosavila8215
@marcosavila8215 3 месяца назад
i always said that, ED team are 5 or 6 guys in a very small room so no one can join and help, its their baby like they say, so...no more coders here because we want that money and we are very jealous of our "bay-bay"
@candle_eatist
@candle_eatist 2 месяца назад
cranking out updates slower than tf2's potted plant and janitor
@TheTuttle99
@TheTuttle99 2 месяца назад
ED? Like Elite Dangerous?
@CptFugu
@CptFugu 3 месяца назад
I call DCS a technical sim. It's all about the buttons, but there is little about war and tactical employment in there. It is a dead world with barely the hints of an AI.
@TaFusaro
@TaFusaro 3 месяца назад
DCS is not technical at all, try to pull 9g in a F-16 with mk84’s, nothing happens! You don’t get even a single avionics and SMS fault.
@CptFugu
@CptFugu 3 месяца назад
@@TaFusaro True. But I was referring to Technical as in focused on the task of operating the equipment, rather than on the actual battlefield employment during a tactical operation.
@TaFusaro
@TaFusaro 3 месяца назад
​@@CptFugu Operating as well, they implemented the CAT I and CAT III storage config not that long ago, I never got a FLCS bit fail, never got any fault to be true. DCS don't have the EPU safety pin as well
@maverick8697
@maverick8697 3 месяца назад
@@CptFugu Why woudl you want to play with all of the buttons when there is no battlefield around?
@StoneCoolds
@StoneCoolds 3 месяца назад
In DCS, there isn't much to do in single-player to be honest, ED has totally forgotten the solo community, but in the multi-player world, you can find nice dynamic servers, like DDCS hardcore, with logisitics missile stock piles, air frames, ground operations, heli slings. Everything is human driven, with no AI, and it changes everything The problem... is not really feasible in DCS, you need to know programming to be able to create such a dynamic world, but with DCS native tools, the best you can get is a noob server like GS servers lol So technically, not even that is DCS TM
@chefmannnn
@chefmannnn 3 месяца назад
DCS LoOks PrETtiEr, So iT's BeTteR
@Hornet135
@Hornet135 3 месяца назад
It has all of switches like the real thing. Realism 10/10.
@andrewa837
@andrewa837 3 месяца назад
@@Hornet135 Half of planes are in early access half of switches are placeholders.
@Hornet135
@Hornet135 3 месяца назад
@@andrewa837 Exactly. Just too much half finished stuff overall.
@markcorrigan3930
@markcorrigan3930 3 месяца назад
@@Hornet135 so a cabin simulator not a combat simulator. Cool.
@Hornet135
@Hornet135 3 месяца назад
@@markcorrigan3930 kinda
@_cyantist
@_cyantist 3 месяца назад
bms ai is hands down better in every aspect, the ai will shoot you if you fly though the hud at high aspect, the dcs ai wont shoot in that situation. the bms ai will do active missile defence apart from flares, it will maintain a high rate turn which makes it impossible to tighten down and shoot a missile, the dcs ai just reverses in front of you, literally hands you the kill. the dcs ai just dumps all its flares as soon as it gets within a certain range of you.
@andrewa837
@andrewa837 3 месяца назад
@@_cyantist the flare dumping is hilarious.
@wmouse
@wmouse 3 месяца назад
Watching the AI use some actual BVR TEAM tactics in Falcon BMS made it real hard to ever want to fly against AI in DCS ever again.
@sweaty8717
@sweaty8717 Месяц назад
better except no one plays it 💀
@Starfurexxed
@Starfurexxed 3 месяца назад
DCS Ai also heartily loses to the indie game Tiny Combat Arena's AI. It's weird. I've seen F-14's and Mig29's run away from the frogfoot after a merge in DCS.
@Lucas_WAZZAA
@Lucas_WAZZAA 3 месяца назад
TCA AI still needs work. When they dont have guns, yet do have missiles they will run away, I have seen lots of instances where the AI just crashes their plane for some unknown reason and the AI dont do evasive manoeuvres to counter missiles.
@Bobamelius
@Bobamelius 3 месяца назад
In TCA's defense, it's literally just one guy making the game.
@Lucas_WAZZAA
@Lucas_WAZZAA Месяц назад
@@Bobamelius eh not really, if you look at the credits there are a small amount of people working/helping on the development of TCA. While TCA is good, its not perfect, there's still a lot that needs to be done and considering its still WiP I have faith in the dev on improving the game.
@damsonn
@damsonn 3 месяца назад
It's not a fair comparison, DCS AI is from the time of the first Flanker (1995) while F4 came out in 1998. So clearly 3 year advantage ;)
@Hornet135
@Hornet135 3 месяца назад
We could only hope the AI was copied from Flanker.
@FullMetal-Tech
@FullMetal-Tech 3 месяца назад
however, Falcon came out in 87 yet evolved into what it is today and you mean SU-27 flanker for DOS in 95, flanker 2.0 was a paid update with 3dfx glide support released in 99
@pusheenthecat9264
@pusheenthecat9264 3 месяца назад
Not fair? It's 29 years later and DCS still has outdated AI. 100% devs fault.
@ChucksSEADnDEAD
@ChucksSEADnDEAD 3 месяца назад
​@@pusheenthecat9264 I'm noting the trend of jokes and sarcasm being taken seriously more often tha ever and it's getting worse.
@jackeyboy6538
@jackeyboy6538 2 месяца назад
@@ChucksSEADnDEADyeah it’s pretty bad, what level of reading comprehension do you have to have to miss that one…
@Halozocker104
@Halozocker104 2 месяца назад
How to enjoy dcs: Step 1: Disregard fixed wings entirely. Step 2: 🗣Helicopter Step 3: ? Step 4: You are now enjoying Dcs
@andrewa837
@andrewa837 Месяц назад
@@Halozocker104 that's not what I heard. The ground AI has Terminator aimbot
@Halozocker104
@Halozocker104 Месяц назад
@@andrewa837 they barely hit on the first burst anymore, except if your stationary/near stationary or within 300m.. which ultimatly makes it a issue of doctrine and usage of aircraft and lack of situational awareness.. you wouldnt fight a sam system with hydras, diving from 30k ft- you wouldnt fight stuff that can hit you up close where it can hit you. Theyre also working on accuracy since the dcs algorythms originally are made to calculate fast aircraft, which does lead to increased accuracy on slow moving helis, but theyre on it and already reduced detection by a decent amount.
@FlyingWithSpurts
@FlyingWithSpurts 3 месяца назад
Falcon 4.0 was so ahead of it's time that other than Graphically it still has not been surpassed as a single plane study level sim.
@cdgncgn
@cdgncgn 2 месяца назад
ahead of its time ? Or simply, what came later or became bigger, did not reach its standards. It does look gamey, the graphics are seriously dated, but somehow those coders were able to do things other lazier ones never managed or never bothered to fix. It would seem the coders are either difficult to get or coders education and ability went seriously downward. Most games arent made by coders right, only use generalized 'languages'. Not only coding, but the whole air thing is also a parallel depth that The coder needs good understanding of. One can code but if he is a dummy, good luck with that :) Guess DCS devs are dummies. :D
@ElShogoso
@ElShogoso Месяц назад
Are you saying it's more study level than a PMDG in X-Plane? Or are you only talking about military?
@FlyingWithSpurts
@FlyingWithSpurts Месяц назад
@@ElShogoso Don't see anything in PMDG library that has as many systems to be modeled as a military jet.
@ElShogoso
@ElShogoso Месяц назад
​@@FlyingWithSpurtsI mean in terms of being able to, say, be used for actual instruction. I'm pretty sure a PMDG airliner is about as close as uou can get as a hobbyist to the type of simulation they'll use in typerating courses (minus the lvl d hardware)
@djbozo3323
@djbozo3323 Месяц назад
@@ElShogoso then check out the VRS Superbug for P3D. I'd say it's comparable to the PMDG level of detail, so it's the closest I know to a fighter jet version of that..
@HardDeckProductions
@HardDeckProductions 3 месяца назад
05:09 "This guy is going to scissor me like no tomorrow." 🤣🤣🤣
@andrewa837
@andrewa837 3 месяца назад
hehe
@4nonym0u5
@4nonym0u5 Месяц назад
@@andrewa837owO?
@callsignDEVIL11
@callsignDEVIL11 Месяц назад
so to speak
@KotaroKoala
@KotaroKoala 3 месяца назад
I love when I’m fighting a ai pilot on the highest difficulty setting and like 2/10 times he ends up either just diving his aircraft into the ground for some reason or running away. Especially love how the WW2 ai just doesn’t adhere to the laws of physics that my aircraft adheres to
@FrankStallone42
@FrankStallone42 Месяц назад
Maybe try fighting human opponents...
@Rayjacker
@Rayjacker Месяц назад
@@FrankStallone42 What if I don't want to? The AI is there to play with, else DCS would be PvP only.
@FrankStallone42
@FrankStallone42 Месяц назад
@@Rayjacker why wouldnt you want to fight other humans? Bad internet service? Or, is it a skill issue? The ai is there, and it is serviceable. Growling sidewinder just uploaded a single player mission featuring ed's ai, and it performed as well as anyone could expect the ai to perform.
@giuseppefazio9313
@giuseppefazio9313 3 месяца назад
I remember a few years ago I was running a BMS campaign with a buddy. We were running a tacview track of our last CAP sortie and we watched in silence as a chinese flanker outran and outmaneuvered 2 amraams by dragging the missiles and split s-ing out of the way. "DCS, eat your heart out" were the words that broke the silence.
@StoneCoolds
@StoneCoolds 3 месяца назад
In DCS, they literally hit the brakes, go to 300 knots at a 45 degrees "notching", and somehow the missiles "miss" or they just hit lol
@giuseppefazio9313
@giuseppefazio9313 3 месяца назад
@@StoneCoolds missile kinematics and tracking in DCS are horrible. You literally cannot hit anything above 15nm with a medium range missile.
@rinsatomi9527
@rinsatomi9527 3 месяца назад
The bandit is down.
@RTPJu
@RTPJu Месяц назад
I completely discredited DCS when I see a video of an A-10 unloading a full burst on a WW2 fighter and it barely scratching it's paint. DCS, over time, became a complex simulator, but never an accurate one. It's "popular" just because if someone want a good modern aircraft realistic game the only two options, that are DCS and Warthunder (I don't think that an explanation about how good simulator this game isn't is required)
@FrankStallone42
@FrankStallone42 Месяц назад
If dcs is so terrible, why does the air force use it for the a10 pilot training pipeline???? We are literally known for having the best pilots on the planet...
@MC_Deedle
@MC_Deedle 3 месяца назад
I’ve dragged a lot of BMS ai close to the ground and have not once been able to force a manoeuvre kill. In DCS it seems to be 50/50.
@sirschizo
@sirschizo 3 месяца назад
In all fairness, DCS is pretty much a game where the multiplayer experience is the reason to play
@cks5148
@cks5148 3 месяца назад
It is sad that there is no Falcon 5.0 , if micropose picks that up with a new dynamic campaign and a easy to use mission editor , I bet it will be the best F16 combat sim for PC .
@Squigdude13
@Squigdude13 2 месяца назад
Look up the bms mod for falcon 4.0, you prolly already know about it already but after finding that out i didnt wanna spend another second on dcs, 7 bucks for the og game and the mods free as opposed to 70 dollar unfinished dlc on dcs
@RhodokTribesman
@RhodokTribesman 2 месяца назад
​@@Squigdude13BMS is easily the best modern era flight sim out there.
@ElShogoso
@ElShogoso 2 месяца назад
@@RhodokTribesman military, you mean
@0Ignition0
@0Ignition0 3 месяца назад
You should do a video of ground units, they don't have reverse and they get stuck in buildings and bridges.
@andrewa837
@andrewa837 3 месяца назад
Falcon ground units phase through everything. They're nothing special either but at least part of a dynamic campaign
@GenericName1084
@GenericName1084 3 месяца назад
​@andrewa837 Plus, from my experience, all infantry (manpad teams included) are completely invisible, unlike DCS. Though I still prefer BMS AI. The SAM crew AI's can be insanely sneaky, waiting for an actually good shot. The SA-15's and 10's can be especially dangerous. I remember being able to (in DCS) fly up and strafe an active SA-2 site and fly away perfectly fine. To be fair it didn't have any shorad, which made it possible in the first place, but I doubt I should be able to do that so easily. That and, again, the pilot AI's are atrociously bad
@ChucksSEADnDEAD
@ChucksSEADnDEAD 3 месяца назад
​@@GenericName1084 min engagement distance depending on variant goes from 6 to 3.7 miles and min altitude went from 1,600 feet with the V-750VK/VN to 1,000ft with the V-755 20DP and 300ft with the V-755U DSU. The biggest success of the SA-2 in Vietnam was increasing the number of AAA kills by forcing the US to fly lower. Without SHORAD the SA-2 is vulnerable to being snuck on.
@Blind_Hawk
@Blind_Hawk 2 месяца назад
YEAH! That was so annoying, spent hours flying in CAS missions to find the last guy who was hugging a fucking three story building.
@wmouse
@wmouse 3 месяца назад
Remember that DCS is an evolution of Lock On: Modern Air Combat, which was released in 2003. That was based on Flanker 2.0/2.5, which released in 1999. That is the DCS AI. It is almost as old as Falcon 4.0. You were very kind not to compare the Falcon 4.0 AI's group BVR tactics against the DCS AI in BVR.
@NitroViper_1
@NitroViper_1 3 месяца назад
That might be an explanation, but it sure ain't an excuse.
@Hornet135
@Hornet135 3 месяца назад
The Flaming Cliffs series is a derivative of Flanker and LOMAC, DCS is a lost cause.
@johnpancoast3236
@johnpancoast3236 2 месяца назад
Actually, dcs is older than f4. DCS has its beginnings in 1995s Su-27.
@wmouse
@wmouse 2 месяца назад
​@@johnpancoast3236 I'm just not sure if that code survived to Flanker 2.0. You can pretty clearly see stuff in Flanker 2.0 that is in (or was in) DCS.
@johnpancoast3236
@johnpancoast3236 2 месяца назад
@@wmouse It did, along with some of the same people working on both.......and still involved with dcs today. 😉
@fonesrphunny7242
@fonesrphunny7242 3 месяца назад
DCS is an evolution of Flanker 2, which released the same year as Falcon 4. 25 years of development, aircraft AI is still terrible and I've even seen helicopters getting stuck on buildings.
@Ak1M1223
@Ak1M1223 2 месяца назад
Ah yes, DCS AI Helis, flying under the tree tops, passing through all the branches, my favourite.
@FrankStallone42
@FrankStallone42 Месяц назад
Is it not obvious that the ai isnt a selling point of the game? If you want a challenge go online and fight human opponents, those will blow the pants off ANY AI in ANY SIMULATOR.
@Rayjacker
@Rayjacker Месяц назад
@@FrankStallone42 A human is better at quick decision-making than lines of code, color me surprised. Why do ED offer AI, and insist they're working on improving it then if it's not a selling point?
@FrankStallone42
@FrankStallone42 Месяц назад
@@Rayjacker because they still offer and want to deliver a single player experience... do you not know what a selling point is?
@FrankStallone42
@FrankStallone42 Месяц назад
@@Rayjacker the silence is deafening
@FalconAC
@FalconAC 3 месяца назад
Its kind of shocking when compared side to side like this. We're the idiots paying $60 for modules to play in this environment.
@BorysSkrzypce
@BorysSkrzypce 3 месяца назад
No, DCS is a lot better, it has a multifplayer version and the ai works but it's hard to set-up (it's bad ik)
@Blind_Hawk
@Blind_Hawk 2 месяца назад
The thing is most of us are either playing online against real people or against each other or ground missions. My buddy and I for example spent a lot of time doing long range bombing missions and CAS.
@Rokaize
@Rokaize 2 месяца назад
@@Blind_HawkThe ground ai is even worse than this
@Rokaize
@Rokaize 2 месяца назад
@@BorysSkrzypceNo it isn’t. What you’re saying makes no sense
@FalconAC
@FalconAC 2 месяца назад
@@Blind_Hawk Is most correct? Enigma who ran the Cold War Server said 20% of people play multiplayer. Which seems low, are 80% really playing without a dynamic campaign and this AI.
@Dr.Obtuse
@Dr.Obtuse 3 месяца назад
Now I'm curious how the old Jane's Fighters Anthology performs.
@duitk
@duitk Месяц назад
That series is to this day my favorite, I still remember getting into actual turn fights with the AI.
@fonesrphunny7242
@fonesrphunny7242 3 месяца назад
In Flanker 2, you could cheese every fight by flying really low. The AI would constantly switch between maneuvering and terrain avoidance. As dumb as it was, maybe ED needs to bring this back, even though it's probably going to break helicopters completely, which then takes 3 months to fix.
@spongyaaa9741
@spongyaaa9741 2 месяца назад
that imfamous turn @ 3:11 is the infinite rate turn that is due to the fact of every DCS AI flys a SFM or standard flight model where they do not lose energy, maintain airspeed and G indefinitely. which i think is ridiculous i believe this was changed around maybe a year ago for some aircraft but still affects a majority of the aircraft in dcs world especially in instant action missions for the hornet and mustang.
@scarface1367
@scarface1367 2 месяца назад
I can’t believe I’m saying this… Ace Combat has better AI than DCS….
@FrankStallone42
@FrankStallone42 Месяц назад
Ace combat also has horribly unrealistic flight characteristics... you could fly completely vertical in an a10... who cares about ai when the flight models are completely fictional. No energy fighting, no turn fighting, just spam your 100 missiles... ace combat is an arcade shooter, it isnt a flight/combat sim at all. Completely unrealistic and inauthentic to aerial combat by all measurable metrics. Foh.
@hapisua
@hapisua 2 месяца назад
I didn't play the original Falcon 4.0, but I spent a lot of time in Allied force. I studied the manual for months, overcoming the language barrier and the difficulty of understanding things, I watched Pete Bonanni's video tutorials to understand how to fight migs, and gathered my strength to test myself in a fight with migs or su. Each fight was like a dance with death, and I was doing my best to avoid being left in the crosshairs, let alone win the fight. And when I managed to shoot down a mig, it was a real celebration, I almost never enjoyed the game as much as I did at such moments. And when I was ready for the campaign, I never got into a dogfight, not even with the 29, let alone the 21, the falcon's AI taught me an important lesson, you better not mess with it, otherwise you will understand why NATO respected the 29 and how you should handle these guys in the air, otherwise you will get a nice opportunity to eject from your sockeye in the DPRK. Remembering this experience and playing DCS, the artificial intelligence there is just a joke
@PhthaloType
@PhthaloType 3 месяца назад
I got caught in scissors sooo many times in OG F4
@RHaenJarr
@RHaenJarr 3 месяца назад
Feels like multiplayer and good graphics have made game devs less inventive in general
@FrankStallone42
@FrankStallone42 Месяц назад
More like authentic cpu opponents are an exercise in futility to program, so its left by the wayside to divert resources to more engaging gameplay.
@a_common_weeb
@a_common_weeb 3 месяца назад
AI from 1998 smarter then most war thunder pilots
@FullMetal-Tech
@FullMetal-Tech 3 месяца назад
DCS's engine is very very old, it was originally called SU-27, released for DOS in 95 and could run on a 486 ( because that's all the Russians could have at the time, yes ED was a Russian dev team, not sure about current though. ) it evolved from that to Flanker 2.0/2.5, Lock On modern combat, Flaming Cliffs 1/2/3, then DCS. You can see the limitations in the damage modeling, it's still the same as it was since Flanker and Flight physics relies on LUA files ( if plane at this speed, then this is your turn rate plus other factors ) instead of the the planes obeying world physics. Comparing the Falcon F-16's flight model vs DCS's F-16, DCS's flies like a brick. Clean, nothing on it, starting altitude 2,000ft perform a split S at a controlled 400 kts, you will come close to smacking the ground. While in BMS you can perform a split S within 1000 feet. Hell DCS even sucks in the training department, here buy this plane for 80 bucks and not get any training content to teach you how to utilize this aircraft effectively, just read the manuals, no video, no special training mode, just manual. But yet Falcon had videos, and a properly done step by step manual to go along with it to train you. While others like Jane's USAF had in sim training for each step and would nag you until you performed said actions in training. I played every iteration that Preceded DCS and I full on agree, ED needs to create a completely new engine from the ground up and have accurate flight models, better more realistic damage modeling, and better AI, the old engine just can't do it.
@cdgncgn
@cdgncgn 2 месяца назад
I used to play with 1.0 editor a lot ince afaik that was the only way getting something going, saw the same in 2.0, lomac. Never DCS-ed apart from 40 min BS1, left it there. Still same menus, same mission editor, a bit prettier. It always tried to fry GPU on release or the stutter was serious anyway.
@JD96893
@JD96893 3 месяца назад
This is why i've stopped playing DCS. I'm slowly getting into BMS, but i've never used the F-16 and am a bit busy. But DCS is just too frustrating ATM, ground AI is literally non existent beyond the aiming script(which is fucking shit, it has perfect aim and always sees you) and the 'move when nearby friendly is hit' script. Half of the experience was learning the aircraft, that is fun. But i've been playing DCS for about 2 years, the problems were still apparent from the beginning, but no development of core ground AI and marginal development of BVR only AI over a several year period is just atrocious. You can only go so far on a MP only experience. Especially if ground attack is what you enjoy.
@BlueMax109
@BlueMax109 3 месяца назад
To add insult to injury. When you try to watch back the track where the AI has done the same thing over and over like clockwork it will change when you try to replay it.
@Ak1M1223
@Ak1M1223 2 месяца назад
And then just randomly eject in the middle of corrupted track.
@limatwofive8951
@limatwofive8951 3 месяца назад
Oh wow.. seeing and hearing the original Falcon 4.0 again brings back so many memories
@184Kitkat
@184Kitkat 3 месяца назад
Even the RWR sounds were epic 😄
@MotoGreciaMarios
@MotoGreciaMarios 3 месяца назад
Eye opening. Saved me some money - thanks a great lot for this.
@ElShogoso
@ElShogoso 2 месяца назад
I like ace combat Arcade plane goes woosh, carries 40 missiles, shoots orbital laser
@JasonSnow-zq2ve
@JasonSnow-zq2ve 3 месяца назад
The most expensive tech demo on the market!
@FrankStallone42
@FrankStallone42 Месяц назад
Well, no, that would be Star Citizen, and there is no competition in that regard.
@JasonSnow-zq2ve
@JasonSnow-zq2ve Месяц назад
@@FrankStallone42 Star citizen is a game now, you can do things in it.
@FrankStallone42
@FrankStallone42 Месяц назад
@@JasonSnow-zq2ve BAHAHAHAHA found the cultist
@JasonSnow-zq2ve
@JasonSnow-zq2ve Месяц назад
@@FrankStallone42 Congratulations, you have found yourself.
@FrankStallone42
@FrankStallone42 Месяц назад
@@JasonSnow-zq2ve im not the one calling star citizen a damn game.
@WanderfalkeAT
@WanderfalkeAT 3 месяца назад
Trust me, you flying a Mig-23 -> you also would not turnfight a F-16, you'd extend for miles and turn back for a frontal attack again. You'd also not start vertical maneuvers because of the hard time you'd have to set the wing sweep for climb and dive. There is almost nothing that can beat the mig-23's acceleration in straigt flight, so he tries that instead. That mig-23 in Falcon 4.0 flew like a guy in a Mig-21 and lost all his energy within seconds. You were even able to shoot at him with the gun.
@andrewa837
@andrewa837 3 месяца назад
Anything is better than literally flying straight. It's funny despite how primitive the flight models and aircraft are in Falcon 4.0 you still see the wings sweep realistically. I have lots of other footage of the mig23s doing it.
@Bobamelius
@Bobamelius 3 месяца назад
What I'm slowly gathering is that I will need to start playing BMS for a good single player experience.
@someweeb3650
@someweeb3650 Месяц назад
DCS AI reminds me of all the players I fight in War Thunder
@Killa117er
@Killa117er 2 месяца назад
On point. I tried to take on a Mig-29, guns only in BMS. Flew circles around my F-16 and eventually shot me down. Same thing repeated 10 times. In DCS, it's relatively easier as the AI sort of 'gives up' after some time.
@speedkiller3026
@speedkiller3026 3 месяца назад
I remember having good fights with the DCS AI back then but when I fly against the AI now they pretty much always crash into the terrain
@RayleeRaven567
@RayleeRaven567 2 месяца назад
i feel like an alien coming here, like idk cool magic words
@moistsp00n98
@moistsp00n98 2 месяца назад
I remember when I used to play DCS, I would beat an F-14A with the A-4E community mod, on average 50% of the time, with the other 50% me losing too much energy and literally crashing into the ground (pilot error)
@lucid484
@lucid484 3 месяца назад
I play DCS for the flight model and Fidelity and focus on ground combat. If never were to want to do dog fighting it’s always multiplayer. I played Falcon AF/BMS for years. But switched to DCS because it more accurate for what I wish to use it for. If you want to play solo dogfighting and don’t feel DCS AI is up to par then play Falcon/BMS. But I find these simulators far more enjoyable playing with actual people. Who really want to play alone?
@majorborngusfluunduch8694
@majorborngusfluunduch8694 3 месяца назад
I prefer playing alone generally. People suck.
@lucid484
@lucid484 3 месяца назад
@@majorborngusfluunduch8694 Why do people suck. That are fore more unpredictable than a computer simulation. And I have spent countless hours flying on a team, from prebriefs and mission planning to full debriefs. There's nothing else like it.
@andrewa837
@andrewa837 3 месяца назад
Because most DCS multiplayer is just fancy team deathmatch
@Hornet135
@Hornet135 3 месяца назад
But the flight models are nonsense too. What does “fidelity” mean anymore? Is it all just marketing fluff?
@ArchOfficial
@ArchOfficial 3 месяца назад
None of the flight models in DCS are remotely as good as the BMS F-16 flight model, and I would bet most of the other ones as well.
@evandoerofthings6538
@evandoerofthings6538 3 месяца назад
War thunder has better dogfighting AI than that, and I'm pretty sure they just pull towards you constantly. Didn't realize it was that bad.
@stormjet814
@stormjet814 3 месяца назад
Yea I’ve seen the ai planes on ec maps randomly pull for shots or fire missiles at people that get too close to the bombers
@evandoerofthings6538
@evandoerofthings6538 3 месяца назад
@@stormjet814 I've never seen them fire missiles, but they can definitely dogfight, especially the plain name ones that pad player counts at certain BR ranges.
@titouan6858
@titouan6858 2 месяца назад
@@evandoerofthings6538 if i remember they have advantage on the player with some physic effect set to null like G and stuff maybe they corrected that but idk been a month or 2 i stopped playing this shit
@iplaygames8090
@iplaygames8090 2 месяца назад
@@evandoerofthings6538 "Edward" getting 10 kill streak in AAB
@Andrews_Sandy
@Andrews_Sandy Месяц назад
@@evandoerofthings6538an AI Mig-21 fired a missile at me once and I was really surprised
@jurajhablak3424
@jurajhablak3424 2 месяца назад
And thats why I play Falcon 4 Allied Force
@istvanbarta
@istvanbarta 2 месяца назад
It should be a good project to import these older but better AI scripts into DCS.
@NuclearFalcon146
@NuclearFalcon146 3 месяца назад
What would be interesting is comparing DCS to its earliest direct predecessor, Flanker. I get the impression DCS is more PVP than PVE oriented when it comes to air-to-air.
@FrankStallone42
@FrankStallone42 Месяц назад
Dcs' cpu opponents are serviceable for everything outside of bfm/dogfighting. Of course it could always be improved but its not ever going to get anywhere near as good as real human opponents. You can not program human error, luck, or situational awareness in cpu opponents... at least, not with current technology. The more dynamic the experience, the more the flaws start to show.
@NuclearFalcon146
@NuclearFalcon146 Месяц назад
@@FrankStallone42 Heron Systems developed "Falco", a very formidable AI dogfighter that was tested both in a simulated environment and installed into the X-62 VISTA (modified F-16) and was able to fight on equal grounds against one of the most experienced F-16 pilots we have with a real jet! There are some absolutely terrifying AIs out there now, but I doubt the USAF would allow "Falco" to be used in something like DCS.
@FrankStallone42
@FrankStallone42 Месяц назад
@@NuclearFalcon146 its formidable because it cheats, and knows things that it or any other pilot wouldnt know. Its like arma cpu opponents headshotting you from a kilometer away with a standard infantry rifle using iron sights because it can get line of sight on you despite camoflage or concealement. Falco knows your airspeed, aoa, and basically everything about your _state_ in the air. In a real setting, it wouldnt know all that but in a simulation, it can abuse the "game knowledge" and programming to almost always maintain an edge over its opponent. If you had to fight against falco in dcs you would complain that its horribly broken and completely unrealistic. Its also ridiculous that its called ai, because that simply doesnt exist. A dcs "pilot" managed to beat falco, likely by abusing the game and cheesing it while the f16 weapons instructor tried to beat it "fair and square." That being said, falco could very well end up in dcs, as the developers of it are essentially begging eagle dynamics to let them put a falco module in the game.
@NuclearFalcon146
@NuclearFalcon146 Месяц назад
@@FrankStallone42 Not gonna lie, I would buy the Falco module. I wanted to take a crack at it ever since the news of it broke.
@FrankStallone42
@FrankStallone42 Месяц назад
@@NuclearFalcon146 im sure you would buy it, and itd beat you every time until you learned how to cheese it or gave up on it...
@FelixstoweFoamForge
@FelixstoweFoamForge 3 месяца назад
Contentious statement sir. I agree. Falcon 4 and follow ons is a great game. For me, the main points is the fact that it takes place in a dynamic environment. Try the "going for a rate fight on the deck", in falcon and dont be surprised when a zsu or manpad ruins your day. Go for full-on bvr at full afterburner and end up walking home.
@Iceman42nd
@Iceman42nd 2 месяца назад
Thats the reason why I play Falcon 4 Allied Force on my channel
@KKH808
@KKH808 Месяц назад
“He’s going to scissor me like no tomorrow” 😂
@TaFusaro
@TaFusaro 3 месяца назад
Good video brother. DCS AI is like: "Oh, I'm on deck, let's do a infinite two circle fight with him at my 6"
@andrewa837
@andrewa837 3 месяца назад
@@TaFusaro omg he's coming at me let me fly straight and dump flares
@TaFusaro
@TaFusaro 3 месяца назад
@@andrewa837 It’s incredible how DCS AI has always the exactly same behavior, it’s literally that haha
@RT81775
@RT81775 3 месяца назад
It’s a shame DCS AI is bad. It was bad in LockOn and in Flaming Cliffs. The dynamic campaign in Falcon is cool and all from a technical standpoint, but never had much interest in it. I never could get past the opening day BARCAPS or the inevitable shoot-down on some suicide mission to crater a runway before losing interest. Does the US not have cruise missiles for that task? Why are we sending fighters to photograph the damage? Satellites are a thing. What I enjoyed most was the sandbox element of Flaming Cliffs, setting up my own scenarios based on real-world limited conflicts. The issue was always the AI. Always. It was a coin flip if it would work. AI wingmen were useless, basically decoys and nothing more.
@ethancampbell2422
@ethancampbell2422 3 месяца назад
Even Strike Fighters 2 AI is, marginally, better than DCS's, and it's not particularly bright.
@muhammadsaleh7229
@muhammadsaleh7229 3 месяца назад
Especially strike fighters 2 North Atlantic ai is also much better . They will shoot you if you cross their nose
@Waffle4569
@Waffle4569 2 месяца назад
Imagine if they spent their button and switch simulation development time on things that actually mattered like AI
@FrankStallone42
@FrankStallone42 Месяц назад
The cpu opponents are serviceable for everything outside of bfm/dogfighting.
@electr0metalpr0cy0n
@electr0metalpr0cy0n 2 месяца назад
Great job in showing this. 100% true and hopefully DCS gets its act together and actually does something about it.
@LesPeterGuitarJam
@LesPeterGuitarJam 3 месяца назад
what skill level was the AI in DCS vs the AI in Falcon 4?
@blasterml
@blasterml 3 месяца назад
important question
@hresvelgr7193
@hresvelgr7193 3 месяца назад
Yeah defintely feels like these DCS AI were not set to a high skill level. DCS AI on Ace is fairly solid
@valaksimulations4503
@valaksimulations4503 3 месяца назад
@@hresvelgr7193I agree from experience.
@LesPeterGuitarJam
@LesPeterGuitarJam 3 месяца назад
@@hresvelgr7193 yeah 100%. I flown dcs long enough to recognize the difference between rookie VS Ace AI enemies...
@bjondersson
@bjondersson 3 месяца назад
Important information missing. Just stupid it isn’t mentioned, even if it is on Ace level.
@Kennyuk77
@Kennyuk77 3 месяца назад
Would be interesting to see some other aircraft, the mig 23 is low fidelity
@005AGIMA
@005AGIMA Месяц назад
Thanks for this video. The Falcon franchise was awesome from day 1. I love this comparison. I recently returned to Falcon 1 on the Commodore Amiga and loved it. Awesome sim. I was doing link up PvP.
@Blind_Hawk
@Blind_Hawk 2 месяца назад
As I started with DCS, I was always annoyed by the buggy campaigns and mostly useless AI when I played redfor. One mission where we needed to take off, my wingman consistenlty crashed at the IL-76 and ejected. I know he was following waypoints, but as if it wasn't possible to programm the AI avoiding obstacles on their path.
@nuclearsu
@nuclearsu 3 месяца назад
I didn't get a single thing that was going on during this video (basically), since I am not familiar with advanced fighter jet combat lol, but I can TOTALLY understand that having the DCS AI CRASH INTO THE TERRAIN is completely outrageously bad. I could also tell the 1998 AI was surviving far longer than the 2024 AI, and it seemed like you were having a difficult time with the 1998 one. Being beat by a 1998 sim is extremely embarrassing 😅😅You've actually convinced me to check out that 1998 game and learn how to do combat in fighter jets lol
@FrankStallone42
@FrankStallone42 Месяц назад
Neither is the uploader... he thinks using the vertical means fighting from higher altitude... using the vertical is literally just a 2 circle rate fight perpendicular to the ground as opposed to a standard 2 circle rate fight going parallel with the ground (2 circle rate fight is a "nose to tail" fight, with fighters traveling in the same direction, think dog chasing its own tail) a 1 circle fight is nose to nose fighting, each aircraft is going around a circle in different directions (one clockwise,vthe other counter clockwise). He doesnt even understand the basic language for aerial combat and cheesed the dcs cpu. Sure, it looks bad but honestly, the instant retreat for an f16 that spawns magically, directly in front of the mig is the correct call, as it can not compete in the vertical or the turn fight, it very likely wasnt equipped with missiles either because if it had been, it wouldve fired one directly into the f16s nose before the merge.
@dcsdummypilot
@dcsdummypilot 3 месяца назад
DCS enemy AIs units are over-cheated monkeys and Ally AIs are stupid as a rock, period. Said that, I have been enjoying DCS gameplay a lot during 4-5 years, and I play EXCLUSIVELY SP. I'm not saing that DCS is the culmination of human technology and knowledge, quite the opposite. I hate the frame drops, the constant CTD, the overprized stuff, the way ED ignores every request to fix core problems or easy suggestions from players, the GET US MORE REALISM mantra, the general bugs everywhere because all is EA, the broken core functionalities every update, etc. But, How come I enjoy it? because I understand what is the strong point for single player in DCS. With all due respect, I don't say this as a critic to your point (that is completely accurate and understandable), but another way to enjoy it. DCS is a great sandbox, with a powerfull Mission Editor and a great scripting engine, that allows us to play and create highly inmersive missions, with a lot of voiceovers and in-mission triggers. I don't care if the AI is not a match for a 1vs1 fight, because I don't play that way. I have 2 o 3 times a week where I have enought time to play a DCS mission, so I try to make it count: I play missions where I taxi, takeoff, fly to the AO, launch AI packages to open a gap in the enemy defenses, bomb/escort/take pictures of/support/explore/hunt something, AAR returning to base and land. All surounded by random events, voiceovers, in-mission events and in VR. For me the joy is the ride during the mission and, if DCS do not ruin it with a bug (missiles refuse to be launched, triggers fail because reasons, CTD in the worst moment, etc), I can call it a day. for single players like me, I think that BMS is about dinamic campaign (strategic) and air combat (a way to play "Multiplayer" in single player). DCS is about history driven missions. Anyway, DCS should have an AI improvement for sure. Because even history driven missions are ruined when your support package decides to drop all the payload and return home instead of doing their asigned SEAD mission :(
@Hairysteed
@Hairysteed 3 месяца назад
AI just dumps ALL flares at pre-merge
@jerryv7411
@jerryv7411 2 месяца назад
You can change that in the AI settings, you can make it so they only chaff/flare when a missile is fired.
@Steve-s4b
@Steve-s4b Месяц назад
I never knew about Falcon, i'm going to check it out immediately.
@Nvr4getGachi
@Nvr4getGachi Месяц назад
this video came into mind after i watched growling sidewinder playing BMS and mentioning multiple times how the graphics werent that great, meanwhile the entire f4 campaign is so fleshed out its like multiple games in one
@jakobole
@jakobole Месяц назад
You're in a war!
@angelsforty5361
@angelsforty5361 3 месяца назад
One of the problems with the comparison is that the AI dogfight logic is plane based. You can see that the MiG-29 behaves much better than the MiG-23: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mbyiGdGMTIw.html This is, I think, related to the GFM updates, which appear to be per aircraft based like the AFM updates to missiles a few years ago. DCS absolutely has AI problems, but this video isn't universally representative of DCS AI. Still it's good to point out the problems that still exist and to remind ED that we really want them fixed.
@andrewa837
@andrewa837 3 месяца назад
@@angelsforty5361 The mig29 CRASHED after a rate fight. Look later in my vid.
@angelsforty5361
@angelsforty5361 3 месяца назад
@@andrewa837 Yes I saw it, though mine put up a pretty good fight. I also did a quick comparison between the 23 and 29 before commenting and the 23 behaved as your did while the 29 acted like the one in my video. I'm not totally sure why your 29 did what it did. My best guess is that the mountainous terrain threw it off. Terrain has been a good way to confuse the AI in DCS in the past. If the discussion is on dogfight logic though, the 29 is appears to be a better opponent. Perhaps try at higher altitude?
@andrewa837
@andrewa837 3 месяца назад
@@angelsforty5361 it's just telling a 25 year old game has none of these problems. I didn't bother to include the footage but I baited the falcon 4.0 AI into mountains and it'd rather give up a little potential advantage than suicide.
@angelsforty5361
@angelsforty5361 3 месяца назад
@@andrewa837 There is no denying that DCS fails to do some very basic things. I remember Falcon and to this day it has DCS in beat in areas outside the AI as well. And this isn't even getting into BMS. On the other hand, I don't want to overlook when ED puts effort into addressing DCS shortcomings. There have been AI improvements. We still need a lot more, from the terrain handling that you highlighted to the perfect aim of ground AI. I'm not arguing against your video. I think it's something that needs to be pointed out, but it's not showing everything the current AI is capable of.
@LuftManu
@LuftManu 3 месяца назад
Nah, the DCS AI is awful. Stop giving misinformation.
@playerguy2
@playerguy2 2 месяца назад
Great video. I never realized how smart the Falcon BMS AI was. Weird too, since I distinctly remember having one hell of a time in DCS trying to get guns on any bandit in almost every BMS mission for the F/A-18C hornet. The AI would never use the vertical as much as it should, but was very slippery with it's reversals and attempts at flat or rolling scissors if it got the chance. I'd easily bleed speed, overshoot, or get put into another rate fight, burning up precious seconds of afterburner. Might have to re-set up the gear and test it again, though I'll admit I'm not _the best_ pilot around.
@KDFBu
@KDFBu 3 месяца назад
Well, Falcon was one of the most realistic ones. I loved the Microprose and Janes sims, I don't really know how advanced the AI was regarding dogfighting. What the sims did usually have where realistic and motivating campaigns ... storylines. Strike Commander was also awesome, there was some dogfighting there. And a wonderful storyline with cinematic sequences.
@Duchovicius1983
@Duchovicius1983 2 месяца назад
DCS ai I believe is based on similar algorytm as IL2 1946 was. Enemies are dumb. But their jets have unlimited amount of flares and engines produce thrust comparable with Millenium Falcon only lol
@margelatul2001
@margelatul2001 2 месяца назад
"... DCS has secured a $77m contract to offer certain support services to the US Air Force's (USAF) Air Force Operational Test and Evaluation Centre Fighter Test …" "Some air forces have used DCS World as a training aid. A professional version called Mission Combat Simulator (MCS) is available for organizational use."
@mjkoo5365
@mjkoo5365 2 месяца назад
You do realize that the public and private versions of software are usually separate, right?
@margelatul2001
@margelatul2001 2 месяца назад
@@mjkoo5365 ok Mr no multiplayer 😂😂😂😂🤡🤡🤡🤡🤡
@margelatul2001
@margelatul2001 Месяц назад
@@USAF-NGAD I didn't get ratioed tho😂😂😂😂😂😂
@margelatul2001
@margelatul2001 Месяц назад
@@USAF-NGAD I mean saying ratio implies YOU got more likes than me but how old are you
@Oi-mj6dv
@Oi-mj6dv 3 месяца назад
man i remember playing DID f-22 sim as a kid. it was all frustration until i got my head around on how to actually lock targets and fire some aim9 and am120. i wish more sims reproduced the 90s campaing style of those back in the day games and not be barren empty worlds outside of a cockpit. Might even give BMS a try!
@briantoplessbar4685
@briantoplessbar4685 3 месяца назад
Try fighting a mig-15 on ace in dcs. It’s great. J-20 on BMS = mig-15 ace dcs
@andrewa837
@andrewa837 3 месяца назад
@@briantoplessbar4685 that's hilarious
@KingMen1Force
@KingMen1Force 3 месяца назад
Actually I've found out that the Hornet (playable one) has the best dogfighting AI currently and sometimes the Su30, whenever it decides to work. The rest are bugged out to the point that they decide to run away at the merge.
@jltb5283
@jltb5283 3 месяца назад
For WW2 content DCS AI is noticeably worse than IL2 BOX and that is saying somthing. Also the flight model in DCS WW2 aircraft is just not right for most of the aircraft (hyper sensitively). DCS is good for one thing - in depth cocpit simulator. If you like learning when to flip switches go for it. Otherwise not so much.
@gtdcoder
@gtdcoder 3 месяца назад
DCS really offers nothing new or better except graphics. It's just better looking.
@hresvelgr7193
@hresvelgr7193 3 месяца назад
Convinently ignoring carrier operations, better multiplayer or the ability to fly anything that's not a Viper or a frankensteined Viper
@gtdcoder
@gtdcoder 3 месяца назад
@@hresvelgr7193 I wasn't talking just about Falcon 4.0. I have been playing flight sims since the 1980's and DCS has not brought anything new or groundbreaking to the genre except better-looking graphics and high-fidelity cockpits.
@lucasart328
@lucasart328 3 месяца назад
​@@gtdcoderits only good for youtube tactical milsim larpers content multiplayer fun lol
@muhammadsaleh7229
@muhammadsaleh7229 3 месяца назад
@@hresvelgr7193 I'd fly a viper and an F15C constantly in a campaign where I get medals and actively repel the enemy rather than have multiple aircraft fly in a dead ass environment
@hresvelgr7193
@hresvelgr7193 3 месяца назад
@@muhammadsaleh7229 You say that as if you can’t make DCS not a “dead ass environment” which is completely and utterly wrong
@RikkiSan1
@RikkiSan1 3 месяца назад
What sucks is I feel a lot of DCS players when it comes to the AI will just say "Oh just play multiplayer and fight real people" and like that's not the point. I'm not into multiplayer anything except on rare occasions with my friends, I just want to boot up DCS and play SP campaigns.
@shazam-253
@shazam-253 2 месяца назад
Well, DCS is 15 years old, and if you go back to Flanker (1) that's close to 30 years old. I guess they still use the same AI engine 😂
@RealSiViX
@RealSiViX 2 месяца назад
If you're already playing Falcon, you should check out the BMS mods for it, really helps to modernize the visuals and allows you to add whole new maps, planes, functionalities, etc...
@andrewa837
@andrewa837 2 месяца назад
@@RealSiViX I have BMS and a whole hotas setup :)
@Schimml0rd
@Schimml0rd 3 месяца назад
it's not just DCS: i wanted to play the Ka-50 campaign, but my wingmen would simply fly into mountainsides or nosedive when i told them to use their A2G missiles. I got so sick of it I decided to fly an IL-2 BoS campaign: the campaign itself has interesting attrition-mechanics, but the AI will simply take every head-on and crash into the enemy XD And should they miraculously miss they will both enter a lazy turn in which the AI will magdump every bullet without pulling lead, so firing a perfect bullethose JUST behind the bandit^^ its baffling honestly.. I'm just glad i'm a multiplayer, but it was pretty scarring wanting to fly PvE for once and not being able :D
@cmbell73
@cmbell73 2 месяца назад
Love Falcon Series
@The_Boastful
@The_Boastful 2 месяца назад
Ah, yes. I forgot that there's a wholly cheaper, much more rich and full, equally if not moreso capable combat flight sim available. Thank you for this video popping up in my recommendations to remind me that Falcon 4.0 exists.
@Zacho5
@Zacho5 3 месяца назад
I pay to play MP with a diverse set of aircraft. Thats always been the case with DCS/LOMAC.
@ytdlder
@ytdlder 2 месяца назад
No offense, but the DCS 1on1 seemed staged; the AI in DCS really isn't great, esp. with IR missiles, but dogfighting got a lot better with... idk, 2.8? And an AI flying straight while you shoot at it? Maybe at the lowest AI difficulty, but even then, it doesn't seem likely. I can't say anything to the Falcon/BMS AI, as I haven't played that game yet though.
@gwagabogo
@gwagabogo Месяц назад
boy am I glad I paid 7 dollars on my F-15 and not sixty
@berserker6341
@berserker6341 3 месяца назад
Great job man! Another 90's sim player here. Miss the challenge of beating the pc (yes, the pc, AI is far more complex and today anything is called that way, when is not). The main point of every game is to be fun, alone or multiplayer, then you can add whatever you want: endless manuals, insane cockpit details, etc. Eagle Dynamics are becoming a snowball: poor pc (ai lol) behaviour, 3d models of lock on era, endless (again) own and third party products (rip F-15E) and so on. I think they will stop for two years to put in order the mess that the sim is.
@Blu0tuth0ninja
@Blu0tuth0ninja 2 месяца назад
Im not sure whats going on with your ai. Ive never really seen them fly so lazily unless damaged and trying to rtb.
@Leon_Portier
@Leon_Portier 3 месяца назад
Wow thats so cool! Never realized Falcon 4 had such good ai
@Wizzar_sillymus
@Wizzar_sillymus 3 месяца назад
DCS AI is shit, ED should work on AI and leave modules for 3rd party devs
@baka9x949
@baka9x949 Месяц назад
DCS server player here, first of all i'm not gonna argue that DCS AI is borked, but gotta say I see quite some different behaviour from what is displayed in the video. BVR wise, the AI seems to always tunnel vision and does horribly when facing multiple incoming hostiles. When fighting BVR against a single aircraft (or say as long as every player is kept busy by 1 AI aircraft), they perform acceptably ok, but not good for sure. They tend to over focus on a single hostile aircraft while neglecting another 10nm away and inbound hot. Dogfight wise, not sure why singleplayer AI is so borked in this video, but based on my experience on certain servers, they either goes full on ESP and chase you down without ever breaking line of sight, which makes me wonder if they cheated aero too, or they just flat out reject dogfight and attempt to do nothing more than break away and resume mission, this is especially common on AI aircraft with ground strike missions assigned to them. Speaking of flares, my personal experience is that: if you lock AI within BVR range and point at him, he will 100% chaff flare, no matter whether you fire a fox 1 or is using guns. Dont start on ground AI or SAM AI, they are equally horrible. Heli players know this
@speedycpu
@speedycpu 3 месяца назад
DCS may have ultra-realistic aircraft but those same aircraft flown by AI are UFO's. Fly an F-16, set an F-4 AI to follow you. Go into a climb on mil power, then go to the F-4 view. He is hanging with you and the engine are only at 85% Then, try a 9G max rate turn on the deck. It will stay with you through everything. All the planes are broken when AI fly them. That needs to be fixed, then they can work on the AI skill. Right now it seems like they try to fix the lack of dogfighting skill with aircraft performing 2-4x better than real life.
@Johnathan-mj4ei
@Johnathan-mj4ei 3 месяца назад
very cool video idea i appreciate the breath of fresh air. im subbing
@Chonkems
@Chonkems Месяц назад
Leave the multimillion dollar russian company responsible for several espionage arrests alone!
@andrewa837
@andrewa837 Месяц назад
Everyone's afraid to speak out against ED for what they did to Razbam. Dev can't even fly his own jet anymore.
@paperswan
@paperswan 3 месяца назад
Well, i mean... multiplayer. Not protecting ED tho, but i personally i hate them for prices
@paristo
@paristo 6 дней назад
It really isn't that difficult to make a proper AI these days for a military simulator. You only need to observe real military, take notes of the logics and write the AI to copy it. I am talking about ground units, as in what kind units there are (division -> brigade -> battalion -> company -> platoon -> squad -> team -> pair -> fighter) and then what type of (air defense, MBT, transportation/logistics etc) units there are. Understanding that there are human soldiers as basic mechanic for each unit, example MBT has 3/4 soldiers in it. Driver / Gunner / Commander / Loader. Each has their own sensors, that are "vision, hearing, voice and feeling) and functions as duty and performance, and capabilities. You use old RTS games implemented mechanics, as in Close Combat had for each soldier: Moral (Fear vs Courage) Awareness and physical (Fatigued vs Rested) Healt (Normal / Injured / Wounded / Incapacitated / Unconscious / Killed). And you build a individual AI based those small factors, that affect its sensors, its speed, its communication capability (precision, accuracy, memory) etc. In very simple manner with example 0-10 scale. And sum all up to overall value for larger unit. Every such AI is designed to be put on process status. It doesn't need to run all the time consuming real CPU etc. Lot of things are simulated by assuming that unit will perform its duty when in normal condition. So example if you send a few soldiers to walk 5 km one direction and come back, you give them a expected time schedule when they need to be there and then when to be back. So Estimated Time of Arrival. The ETA is not exact. It is estimation. So when no one is looking, you just know that X number of soldiers were sent from A to B and back, through route Y or X. And you expect them to be back in 90 minutes. You put that unit as zombie that will be simulated and checked only when estimated to be back. As nothing odd will happen in there. Nothing is calculated etc. But if there comes something on their path, in their location, that zombie unit is recalled and some CPU is used to check do they detect something, do they do something (make a radio call, engage etc) about it, and where they really were estimated to be. As AI location that is zombie doesn't need to be known exactly where they are, just like you don't know exactly where someone else is when you send them to do something. So you can have thousands of zombies just somewhere, guarding a bridge, observing from a hill, patrolling the road etc. And nothing will happen to them unless some other unit gets close to them. When you do some estimation etc and simulate things. Lot of soldering is really about waiting, doing something irrelevant. 6-8 hours goes to sleeping when only few are awake for guarding. Transportation is just moving stuff or men from A to B. Maintenance for vehicles etc. Nothing that is really requiring anything else than roleplaying that it would be done with schedule. And only when someone gets close to it, needs it to be simualted in more detailed manner and it starts taking some CPU time. A real combat is slow. It is hours work to assault a small town. Not seconds or minutes like now in in DCS. Because everyone is afraid for their life. So combat is slow. And most of the time in combat, you move slowly, carefully, hold position and observe and shoot and pin other down. There is no much of a combat all the time, it is slow hours or days lasting process. And there is no need to simulate everything all the time. What players don't see, we do it with simulation in simple form like paper-rock-scissors. Unit on hill has opportunity over one coming at it. Unit in foxhole has benefit over assaulting. Unit inside building as advantage etc. There is reason why then artillery, air support etc are used to break the locks and take away the advantage and opportunity for own troops to advance and proceed. DCS could very well have hundreds of thousands AI units formed by single soldiers with each having a own capabilities and duties, as > 90% of those would be zombie/sleep while player is cruising 200 miles from carrier. Only when the player gets close to something, they get waken for checking every few seconds to roll dices etc. When player has targeting pod on something, those units gets rendered and animated etc. Only then does the units get more "alive" with more detailed simulation. And that is slow process. Not real-time processing with extreme simulation, but careful military operation.
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