@@xrinnegan if you look in the youtube slider bar it names each section and breaks it up into sections. If you don't put 0:00 it won't work which is why I have that in there
*NOTE* Forgot to mention if you do not have Solar Amplifier at 200 you will HAVE TO RUN EMPOWERED CHANNELING HAND MOD in any content that doesn't have a tank because you will be constantly lunged and interrupted by npc's
Bro that's a good bunch a nice parker at 50-60k me in ammunition I'm at 48k constant single target with my loadout (vision mini nuke chaingun little pack single) and 70-80k multi target with artifact 160 and I only have 200sp. Yet on fgsn I ended up at 63M dps adds and 24M dps bosses. What explains this? knowing that I had a good group that we failed 0 times and that all the dps we finished at 47-50M..
Just a quick tip for my fellow munitions players for content with no Tanks like Alerts use survival because munitions draws alot of aggro and if you dont have the solar amp at 200 empowered channeling hand mod is a must for all of the loadouts Obsidian gave you
My main is sorcery with primary focus might dps, secondary heal. I can’t decide what artifacts to commit to. I have trans, strat and new amulet. I did have sorce shard instead of amulet but doubt I’ll ever get it to 200 so switched. What’s the best artifacts that don’t need to be 160-200
So after the nerfing of the heat vision power finally, looks like flak cannon should be the way to go now. But what about solar amplifier? is it still required in the this loadout? You didn't mention it in your video without heat vision..
you only need solar now for ST for munitions, but make sure you have empowered channeling ready in your hands for when you don't run with solar outside of a raid.
nature heal? would be neither but if you wanted an artifact that worked for both dps and heal then it would be strategist but that is only good for dps at 200
I envy your theater row seats... I've been lookin for those for weeks. And not a single one drops. Been running Shady Nightclub duo and Carmines duo mission... And nothing. Hate this game
everyone is still using Nature and it's getting nerfed as well. When dervish changes I did give an option to sub it out but you'd still want the current best rotations to use.
I see you use the Robot side kick in these load outs.. But how do you keep them alive? I know you've said they die all the time.during higher end content.. But with their cast time being so long even trying to clip.. Why would you still use it? Also would tornado pull be better somewhere in the single target load out?..LMK
Yeah DC needs to fix this SHIT with super speed REALLY it look like every power does more damage only with that movement mode enough of this crap. I bet once you do my power Atomic I need to go super speed HELL NO
they do need to indeed, actually with atomic I wouldn't because it throws off the cooldowns. I would still use the same Atomic rotation for melee that I used in my guide last year. Would be really nice with transformation and grim
Ima name my bro robot sidekick haha Disclaimer: I like ObsidianChill haha he Always uses Robot sidekick ,so I was like "His New Name is Robot sidekick" Love your vids tho keep it up 💪🏽🌹 #Goth #Blessed #Dcuo
If we run Flak Cannon in the Ranged LO, should we keep the HV Artifact or swap it out for Tetra/Grim. Also was curious why Tetra wasn't considered as viable for a Munitions Art. Thanks.
tetra is a controller artifact, if you controller wants to run it to buff the group that is ideal. You can run it yourself but all the other dps in the group get to take advantage of 4 artifacts and you only get 3. Solar still has the highest base might, soul cloak could be another option as well
Question. Are you going to do a Might DPS guide for every power on live server (EU)? It won't be a fair test if suddenly you switch to test server for some guides and then you have lower parsers because of skill points or whatever.
every power? doubtful the controller ones? yes. They are the only ones that are old enough to warrant an update. Test server I have similar stats I am CR320 on test would just be missing the gen mods largely so that can be done with a nitro/flex to get close.
Now let's say you're in a alert or a raid, if anyone else is a power that applies a fire dot, it's still possible to run amp vision isntead of flack since someone else applies the burn effect for you. Or does the burn buff only apply if you apply the burn, if yes this is embarrasing, if no this is big brain
if the fire power interaction is on the adds you don't have to use your own but with heat vision it would apply your dot anyways instead of flack so it would still work. The only loadout where you don't really run a PI if you can avoid it is melee because you have other powers to use you can't on range.
Just saw a prec munitions (ikr!) doing smokebomb splosion thingy. I didn't bother to ask the loadout but he was doing a fairly decent amount of damage in FGSr.
bow smokebomb if that was the weapon mastery works for regular because its a faster rotation, you wouldn't want a long build up in regular because the adds will be dead before you do so. The 1handed flurry rotation should work well there too
For the ranged load outs, woukd you use an aoe load out and a single target boss type load out? If so how woukd you do the single target ranged? Heat vision, multi net, chain gun, small package, robot, neo or turret?
that would be ranged single but if you are fighting adds etc you wouldn't use that loadout, only for bosses. For ranged aoe youd use flack-chain-multinet-rails
Great vid and as always thanks for putting the work. I have question regarding Robot Sidekick. In Elite content RS goes down alot on big hits and I lose damage trying to get it back up. I usually run Survival instead to have a shield for big hits or pick ups. Is there a way to keep RS up in alerts to lose damage recasting it?
they are close, munitions has way better range and supercharges and can spam supers for EoG better than HL because munitions relies on 2-3 powers for most rotations only
One other question. Have you Tested AV's ranged loadout of HV CG RG RS? I tried both yours and AV's on 8 Target on the US server and AV's is hitting 5 to 10k more on the Targets. If you have tested it are you seeing something different in actual raids interms of how fast the damage comes out?
mini nuke performs better in raids, especially with a claw troll and the damage will scale well based on what the remaining targets are if they are 6+ or 2+ etc. Also HV is next on the devs chopping block so in the future you'll never see a HV used for ranged damage.
Deadly Alliance Batuba has mentioned the nature adjustments prob in the testing feedback section. The dervish one isn’t confirmed by the devs but there are multiple threads by players asking for it’s balance along with other movement mode abilities
I have fun trolling wit it...piss a few pussy off in a raid cauae I like going up stunting hitting survival and running back to tank...but most tanks usually be moving through halls as fast as I am....just that one time with those pussy who tank was walking the halls inatead of moving us alone
Ur not showing exploit wit mini nuke makes me wonder prec got exploited everytime..... nice video tho next time go against a nature that knows what they doing
if you counter the dmg from the dots and crits with wolf with turret you can keep pace with anything but rage/earth sc's on any adds. Players think its only neo-venom you can run which doesn't help because im taking 1mil dmg from the adds in 10s where its less health the wolf has for burst with the other dps attacking.
I see what your saying and i get it but someone of your level i would love to see u and a og nature like versal to see the real munitions challenge js all good tho great vid
@@kingsmoke3233 it'll still be strong I just see them taking out what's OP like the bug spam, wolf spam, roar, wolf in healer stance, prob stuff with gorilla
Slashy Slasher which is why I said in my recent video we need to take action to balance them cause it’s dumb that we have to use this many iconic powers :)
Have a question, I thought it was just because you were on PC but it's not the case. What I'm talking about is you augments look different then what mine do bottom augments. Yours and a ps4 league mates look like blood droplets where mine look like crystals. Why is that?