You can't, just like every other difficulty that information is hidden in game. I am sure the exact scalars will end up getting posted by someone in the DDRnG Discord. The important things are the loot, and that info is already out. Ruthless only loot scaling. Deeper Well to Alch Lab = Sky City Loot Quality Servant Quarters to Throne Room = Coastal Quality Royal Gardens to City in the CLiffs = Infested loot quality!
DD1 on PC. I love both the Vanilla and Redux branches. DD1 was groundbreaking when it released back in 2011 and is still to this day one of the best tower defense games available.
The console would not be able to run the game. Same situation since 2013 or so when development stopped there. I would be all for a remake of the game for current gen consoles but that would be a massive undertaking. Console DD got it's last update in 2012 or 2013, No update since then would be viable for consoles without a full remake in to a different game.
Its crazy that the DD1 community has never fixed the exploit of stacking multiple towers and instead expects the players to play this way. Exploits should never have been built into the core expectation of build competency and pretty much all of the community maps exemplify this poor design choice. Also, to hell with definite articles.
every map is possible without towerstacking, its not an expected way to play rather its just easier for 99% of the end game players that actually play the hardest maps in the game. with enough stats anyone can do any map without towerstacking
As Koneko mentioned it is 100% not required and more a QoL exploit that ended up becoming accepted by the majority of the community. There is no expectation that the game must be played this way.