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Because vahl is better as a striker and you'll need someone else for the vulnerable so kestrel becomes a raider. Also imo kestrel as a raider just does more damage
Cosmic node 7 has been by far the worst for me so far. I can barely do any damage before my whole team is wiped. I have the same team as you Mobile, except I'm using Moondragon instead of Starlord. I probably should have quit out after my first attempt, but did not and can't seem to get a foothold now. When I go in for the retry, three of my characters are dead before I get a turn, and it ends up being a wasted run. Ugghh... just hate this node.
I don’t know if it’s still a thing, but you used to be able to contact support to reset a node completely. It happened in DD3 with the Emma node and people were just straight up locked behind it.
@@havenblood Thanks for the reply. I remember some people talking about that Emma node before too. I finally got my first two kills in cosmic node 7 today, so at least I made progress. Hopefully, it's the foothold I needed to do some decent damage on my next attempt. It's the enemies always going first that kills me. If I could just go first, I could set up some defenses and have a better shot.
@@sebastianstark8517 Yeah it was pretty bad for people back then, considering their best option was a full symbiotes team. Yeah man hopefully that will let you get over the hurdle and the damage will start flowing, sometimes you just need to take a week of deaths to build your abilities back up! Enemies with pre-built turn meter is the bane of all of our lives, but eventually you’ll get through it and won’t look back (because you’ll have super skrull to blast through the nodes)
Honestly speed bar doesn’t matter anymore because alot of these game modes will start the whole enemy team with pre loaded turn meter. Extremely annoying. Whole team will go before you get 1
I second this and in addition he is a 2 for 1 character in DD6. (Global & Apocalypse/Legendary) 3 if you count the no restriction nodes. @@chaosbringer0075