ALL THIS TIME you can use shift to aim slowly in turret mode?? What?? Thank you dude. Awesome guides man, enjoying soaking these up. It’s such a fun game but the discord community can be oddly snippy about tips and giving advice, so this is great
Some other things to clarify Dive Bombers do not do 4,000 damage to ships. They only do 15,000 damage per hit. Also torpedoes launched from Torpedo bombers are different in damage doing 8000 damage than a destroyer torpedoes 5000 damage this is due to torpedo bombers only having 1 torpedo and being a high risk task. Another thing is if you kamikaze (crash your plane into a ship) you would do 8000 damage but it's only recommended if your aircraft carrier is destroyed or if you're on the brink of death with no chance of survival. *Scout planes also don't do kamikaze damage*
Another thing is that bombs don't bounce in this game. It's just much more risky and difficult to bomb at level than dive bomb. A third thing is that torpedo bombers should attack in groups of two due to the reason that they do relatively low damage with only 1 torpedo, the fact that the torpedo bomber has two spawn buttons and it's more difficult for a ship to dodge multiple torpedoes.
In-general Aircraft should stick together and attack 1 ship at the same time as this puts strain on the Anti-Aircraft gunners as they need to target multiple aircraft. A well co-ordinate aircraft team can decimate enemy ships and survive as dead ahead is a co-operation based game so teamwork aspects are almost in every aspect of the game from ships, atoll and aircraft.
Here’s Antares and Orion torpedoes damage. As you said, each torpedo does 5k dmg. Antares: 3 tubs, 3 torps each. 5k + 5k + 5k = 15k So, 15k + 15k + 15k, = 45k dmg, Antares torpedoes can wipe out an entire DD, according to the health pool comment. Orion Torps, 5k dmg. 5k + 5k + 5k + 5k = 20k Two torp tubs, 20k + 20k = 40k dmg. Both ships are able to wipe out themselves. (Destroyers)
@@BradKesalowski now add Ursas chad multi torpedo launchers on dds. If an entire salvo hits it literally one shots a cruiser. (5x5) x 3) Ursan cruises are (5x5) x 2.
Here's the health pool for all of the ships. Destroyers 30,000 Cruisers and Carriers 60,000 Battleships (skirmish) 100,000 Battleships (dreadnought) 200,000
Sorry lad but your wrong if Tau could kill the dd in one salvo fro one turret then the dd has 18,000 health because one shell from a single Tau cannon is 9,000 i know this from experience
@@rishabhsingh8269 go to the rangefinder and click on the enemy sending a wave that bounces back to you telling you the range of the target jk idk how the rangefinder works i just assume its like a radar maybe the rangefinder is a laser rangefinder
Fact: At The Polar Map (Which is Probally Removed) Antares Ships Will get a Ability The ability to be in Camoflauge Mode with the surroundings cause The Fact Antares Ships are Black Makes it Really Hard to See at Night time Getting it a Steal PowerUp. (I Know alot of you know this pls do not hate on me im just saying it to the People who actually dont know)
UPDATES: There is now a chance of getting Draco (Hydrus) or Merak (Ursa) Draco’s scout plane looks like antares’ scout plane. Ursa dosent have a scout. Draco’s turrets fire four rounds. Ursa (bottom most front turret) fires three, while the top one fires two. There is also triple-barreled secondaries on them. Ursa has 6-barreled AA (no cap, my fav AA) I cant count how much AA they got, but they have a rangefinder. Draco has a range on the captain level, and one in the back.
If there is ever a remake of this guide since a few things have changed... can you speak about the themes? themes for gamemodes and intro: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ZTt5fFvrWaw.html
If i were to make a Boat from this game (not planes cuz i might add it with the carrier ), What would it be? I am not accepting the bastion towers cuz it will take too much parts.