Idk why people say this. As cool as it is, that’s a horrible idea for a terror radius. Terror radius should always be hearbeat and music that clearly gets more intense for the player to be able to properly determine how far the killer is from them.
Imagine a team of survivors concerning Cheryl Mason, Claire Redfield, Leon Kennedy, and William "Bill" Overbeck. Ultimate survival horror survival team there.
@@garrundorf2791 Ash doesn't really have memorable games. I mean, Fistful of Boomstick and Regeneration were cult classics, maybe, but they had their flaws.
Just imagine on April fools... Leon Kennedy, Claire Redfield, Bill Overbeck, Ashley J Williams working on a gen... then all of a sudden... “First we gonna... rock then we gonna... roll! Then go let it go! X gonna give it to ya!”
@@EvilLordCanas maybe have him stand it up and have the Entity block its use for a while. Like how bamboozle helps to counter people who use windows to often. The same could be done with pallets.
I made an entire chapter with powers and perks to prove that they fit. DEAD BY DAYLIGHT: Resident Evil Chapter New Survivor: Leon S. Kennedy Leon Perks: Lucky Rookie, Near Death Experience, and Determined. Lucky Rookie: If you are chased for 60 seconds before your struggle state of death hook, you can stab the entity arm to reset the hook timer completely 1 time per match. Near Death Experience: You vault 10% faster. Includes pallets. Determined: When you start working on a generator at 0% progress, you gain a boost to repair speed of 15% for 30 seconds. New Survivor: Claire Redfield Claire Redfield Perks: Made In Heaven, Caring, and Protector Made In Heaven: When your are injured and the killer is close to you in a chase, you get a speed boost to 150% for 2 seconds and it causes the exhaustion status effect for 80 seconds. Caring: You get attached to those you believe are in need. After healing another survivor you both gain a sprint burst of 150% for 1 second. Protector: You protect those in need even if it means take their pain because you have felt much worse before. When you take a protection hit, both you and the survivor gain the endurance status effect for 15 seconds. New Killer: THE TYRANT Power: Umbrella's Grasp The more harm you do the more powerful you become. After getting 2 basic attack hits, you gain the ability to activate Umbrella's Grasp. When Umbrella's Grasp is activated THE TYRANT's movement speed gets fixed at 130% which means perks won't increase it. while Umbrella's Grasp is active THE TYRANT can break 1 vault in that specific activated ability time, walk straight through pallets which slows him down slightly for half a second, same with walls, and when he walks by generators he will automatically smack it with no slowdown. It brings a chunk off gen progress and starts regression. While Umbrella's Grasp is active, THE TYRANT gains access to a second ability called Ground Eruption. THE TYRANT can charge up his fist to slam his fist into the ground causing a damaging ground wave. while Umbrella's Grasp is active THE TYRANT can charge up a punch for a longer lunge and does damage for 2 health states. If THE TYRANT does a normal punch without charging while Umbrella's Grasp is active, the survivor doesn't get a speed boost after getting hit. Umbrella's Grasp lasts 80 seconds at base.I Perks: No Remorse, Created For Murder, and Brutal Awareness No Remorse: Every time a generator is completed you give the survivors the exposed status effect for 30 seconds. When the final generator is complete, they gain the exposed status effect for 60 seconds but can also be killed by your hands for 80 seconds. Created For Murder: You know the only reason you exist is to kill. When the trial starts, your movement speed is increased by 15% for 120 seconds. Your lunge distance is increased by 5% forever. Brutal Awareness: If you stand still for 5 seconds you get a notification for every person within 24 meters of you and they become exposed for 5 seconds. This perk has a cool down of 120 seconds. Terror Radius: 16 Normally and 24 when Umbrella's Grasp is active. Movement Speed: 110% Normally. Height: Very Tall New Killer: THE MUTATION Power: Will Of The G Every time THE MUTATION is hurt via flashlights or pallet, his power meter fills up 15%. Every time a generator is complete it goes up 50%. There are 3 stages to THE MUTATION. At stage 1 which is the one you start at is very weak. Longer stun times and is slower at everything. At stage 2 he looks the same and has the same animations but acts like any generic 115% killer. At stage 3 his shoulder she shows itself, his movement speed is increased by 10% and can be amplified by perks. THE MUTATION also gains new abilities while in stage 3. He can charge his normal attack to do a bit screen sweep to damage multiple people and he can charge a 1 shotting long range slam attack that has punishing consequences if you miss. THE MUTATION will also start passively swing and spam his pipe on the ground while walking hurting anyone it touches. When the exit gates are powered THE MUTATION gets a speed increase of 5% and is able to 1 shot with every attack. He can also use his standard attack on pallets and walls to break them at this point. Perks: Scientist's Thoughts, Hard Choice, and G's Effects Scientist's Thoughts: You think of logical solutions to many problems. If you are too far from any hook out of 32 meters, you ask the entity to spawn a hook within 32 meters of you. Hard Choice: Your choices hurt you but also hurt those who wronged you. The first 2 people you hit will get hurt for 2 health states. G's Effects: The virus needs time to settle in. In the beginning of the match you become weak. The longer the game time is the more benefits you will get from this perk such as 1 shotting or speed boosts., Map: THE R.P.D.
I didn't read the killer perks or power but survivor perks would be a little op. For example there's Resilience which gives you 9% speed boost for everything as long as you are injured if you combine it with Spine Chill it is 15%. And 9% of speed boost is still so fast. And we already have a perk that gives you speed boost after you heal the obsession or get healed by them which is Cheryl's perk. And 150% speed boost is still too much even if it is 1 second since you can continuously tap the injured survivor and get away all the time. Protection hit perk is kinda good though but you getting a hit and both of the survivors gaining endurance is kinda useless or op. Since you are gonna take the hit and run away it will take the killer at least 20 seconds to catch up to you. And if you wait and take another hit, it is op since you'll run away after 2 hits and the person you took protection hit for will also take another hit which is very time consuming. But it would be nice if only the injured person gains the endurance since they will still be so close to the killer.
@@catonthephone It's fine having strong survivor perks. I don't think perks like this will be used TOO much. They sound fantastic, well some of them but they really are not the best.
Balance wise, the perks on both sides are pretty questionable. Protector is essentially pre-patched borrowed time, Near Death Experience almost sounds game breaking paired with Reslience and Spine Chill. Lucky Break is outright OP, the killer thinks he gets his kill but the timer is reset back so thus the survivor can live longer and maybe get saved. No remorse is basically already a perk with the new chapter. Hard Choice sounds pretty wacky and not very fun to play against. Created for murder seems pretty busted as well, you essentially go as fast as feral frenzy legion which means map pressure is fairly easy for any killer and chases are no problem. Sure, it's only for 120 seconds but any decent killer can destroy a group of survivors under that time with that perk like Spirit or Pyramid Head. G effects sound like Devour Hope to me. Every thing else in this concept is pretty good tho.
Well this was half right. I feel Nemesis was the most iconic killer they could've used. Mr. X is cool too, but Nemesis is the more recognizable of the two. Leon S Kennedy was undeniably going to be a survivor. Jill Valentine was an interesting choice for a survivor but pretty cool. I'm happy they have Chris and Claire Redfield as legendary skins. Maybe Mr. X could be a legendary skin for Nemesis. And obviously the Raccoon City Police Department was the most iconic map they could've used. The addition of Zombies is also really cool.
The Terror Radius definitely gets me hyped for a chase which I like. The sense of being chased by him would definitely bring not only bring an intense rush but a sense of dread of him right behind you. The closet Killer to dbd for The Bioweapon (for now) would be The Blight since they both experiments. Great Job Overall!👍 I wonder what is next... Just A Random Thought in my Head I need to say in comment: Wouldn't it be cool if you did your own original chapter for dbd having its own killer, survivor, map, theme and chase!😁
Claire perks are (this is my point of view) : Through the darkness: U have seen more than just plain night darkness but have adapted to it. Ur field of view is increased by 50%/75%/100%. When getting chased the perks deactivates. Silent as a mouse: Others feel horror in them but u seem not to. Ur cry’s of pain, breathing and action sounds are reduced 30%/60%/90%. The perk will have a cool down of 70/50/30 seconds when u are recovered from the dying state or unhooked. The last hour: Desperate times call for desperate measures when the exit gates are powered the kill is revealed to u when inside a 15/30/45 meter range of u and all action speeds are increased by 20%/40%/60%. (I’ll have a think of the bioweapon’s perks and the Leon S Kennedy)
Dude, this is awesome! Even tho RE chapter was added to the game and there's Nemesis fooling around, but you dide a great job on fan made music for Tyrant variant. I love it!
Damn that's so epic i love it. I have been stopping the game for a while now but if ever they release Mr X, Nemesis or FNAF animatronics with your chase themes i'm starting back for sure :D
Not as much as Freddy already had. Nemesis is an unstoppable juggernaut capable of shrugging off most of what you can throw at him, but Freddy is a literal god in the Dream World and he can do whatever he wants there.
If Behavior would make skins that not just change the character but also everything like for example Nemesis with Mr. X, hope this song comes out with him, 10/10, all is perfectly done here
*The darkness seems fond of the zombies. Shambling corpses pound on the windows of the station, unable to get in, but serving as yet another terrifying reminder that we are trapped within this building. They walk around our cage like snarling dogs, daring us to try and escape into the fog outside, trapping us in here with an even more viscous beast...*
Idk why but this makes me think of Uber Jason. The lobby being the music of the grendel and the terror radius + chase theme would be Jason himself. Idk if anyone would agree but it's what I think
Great idea naming an RE killer “The Bioweapon”. They aren’t supernatural but the Entity wouldn’t be picky about using a man-made monster anywho. Also Umbrella has made many messed up monasteries over the years...
Some really good candidates for the killer can either be nemesis, William Birkin (human form), Mr.x, Tyrant(mentioned) or the licker(most likely being picked by the Dev's and not the fans)
I like how different this sounds compared to certain other themes you do. Like with Alien it gives of the science fiction element that is Resident Evil. By the way is it possible for you to do a theme for Harry Warden, Candyman, or The Batman who Laughs?
Mr. X, I imagine, would be much slower than even the Nurse, but make up for it with brute force, swatting survivors around like ragdolls and completely ignoring pallets, even smashing through window vaults and leaving big open holes where they were
There could be a chance if only resident evil resistance wasn't a thing but i should admit that this game is actually one of the best if not the best recent asymmetrical game and extremely underrated
@@firsencounterassault And if it's not too much trouble, could you add you're Friday the 13th theme too? That one is terrifying and I love it, still praying that he will be added to dbd some day
That would so OP But it would be cool that if there is a survivor at the exit Gate and Starts to T Bag It gives you a chance to take out a tentacles and pull them far from the exit gate like The Deathslinger with his spear And if a Survivor is far from the exit and Starts to T Bag you can get the Bazooka And put them on dying State So For me Nemesis would be Better than Mr X But he would be so OP That they would have to Nerf him a little Bit I really hope they Keep he's Bazooka and Tentacle
@@firsencounterassault Well if you are doing creepypasta then Jeff the killer and Zero and Nurse Ann and Slender Man and Siren Head can be good and for iconic horror Jason Pennywise Candyman can be cool if you are doing another anime one after them can it be Danganronpa featuring New Killer: Junko Enoshima (The Despair) New Survivor: Makoto Nagei New Map: Hopes Peak Academy
I want to see a custom lobby and custom terror radius music for Junko Enoshima from Danganronpa or The Creatures from A Quiet Place or Toga Himiko from My Hero Academia cause they both fit in the game
Rivon Blair adding her to the game is the probably the dumbest idea I’ve ever heard, the quiet place monster maybe that can be argued, but toga is just dumb, she’s not even a character but n the horror genre it would just be a pointless addition to satisfy anime fans. It would just be really cringe, she couldn’t even fit into the lore of dbd
You are without a doubt you're very talented, this embodies both games so well. This and your Left 4 Dead Witch ones have to be my favorite. I would love to see a concept for Nemesis sometime if you ever get around to it. I'm already a huge fan of you.