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Dead or Alive 2 Arcade 

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A great leader was killed at the end of the 20th century. His name was Fame Douglas, and he was renowned as the sponsor of the legendary Dead or Alive World Combat Championship. Since his death, and in the absence of his charisma and leadership, the world has become chaotic. Yet something appears to be transpiring. Amid this chaos, it is announced that the "Dead or Alive Championship 2" will be held.
However, Douglas' passing has taken with it the purpose and significance of the tournament. Even worse, the promoter of "Dead or Alive Championship 2", who is fond of conflicts and jealous of the strong, is responsible for Douglas's death. The new promoter is more than a corrupt mastermind, but a man of pure evil. His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous tengu disaster that occurred at the end of the 20th century. The climax of the disaster is about to begin with a roaring battle.
The gameplay of Dead or Alive 2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.
In 'Dead or Alive 2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds. Similar to "rock-scissors-paper", the moves have different actions, and can be stopped by other moves: blows are striking attacks that can be countered by holds; holds are defensive attacks that catch blows and either deals counter damage or parries the attack; and throws are grappling attacks that deal damage to guarding and holding opponents which loses to blows, but catches throws, which don't obey the normal rules.
The other defining feature is a "stun system". In Dead or Alive 2, many attacks, upon hitting, will inflict a "stun" on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.
A major difference between Dead or Alive 2 and other similar games is in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in Dead or Alive 2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky.
In Dead or Alive 2, sometimes battles will occur in areas with environmental hazards; walls and falls in the middle of stages are everywhere in Dead or Alive 2. Many stages are also multi-tiered. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. There are also some walls that are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, a throw, or a hold.
Dead or Alive 2 offers a new mode called Tag Battle Mode which implements a Tag team fighting system that allows players to choose two fighters to form a team, and fight against another team controlled by either the computer, or by other players. Tag Battle Mode allows characters to switch back and forth instantaneously for combo attacks and even attack simultaneously when timed correctly. Everyone can be partnered to anyone and the mode allows for the participation of four players, something not common in the fighting game genre. Dead or Alive 2's Tag Battle Mode offers Tag Throws which are special high damage throws unique to certain pairs of characters.
In addition to the rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. The heavier a character is, the lower the character is launched, the less the character bounces up when juggled, the faster the character falls:
Light Weight Class: Ayane and Kasumi
Medium Weight Class: Ein, Helena Douglas, Jann Lee, Leifang, Ryu Hayabusa, Tina Armstrong, Zack
Medium-Heavy Weight Class: Gen Fu
Heavy Weight Class: Bass Armstrong, Bayman, Leon
Very Heavy Weight Class: Tengu
It featured twelve playable characters, Story Mode and Time Attack Mode. It also included Survival Mode and Tag Battle.
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28 сен 2024

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Комментарии : 7   
@oscarestivencarabalyherrer1279
Wow! Dead Or Alive 2 is the most greatest games in the universe of Sega Naomi
@InsertCoinArcade
@InsertCoinArcade Год назад
Dead or Alive 2, also known as DOA2, is the second main installment (3rd overall) the Dead or Alive 3D fighting series, developed by Team Ninja and published by Tecmo. It debuted in the arcades in October 1999. The graphics and gameplay were enhanced from the previous game, and based on a better game engine. Running on the Sega NAOMI arcade board, it allowed the characters and stages to appear less angular and more detailed. The story involved a narrative continuation of the first game, taking place shortly after the events of Dead or Alive.
@Phantom.Gaming64
@Phantom.Gaming64 Год назад
Interesting, I didn't know that Dead or Alive 2 had originally an arcade release. I had the PS2-version back in the day.
@retrospiritsgaiden
@retrospiritsgaiden 5 месяцев назад
stage one music sounds like Geek USA by Smashing Pumpkins with random rapper doing his rapping over the top.
@afriend9428
@afriend9428 Месяц назад
*the Dreamcast can do this is amazing!* ⭐️
@TopRetroGames
@TopRetroGames Год назад
Wonderful
@MVC2fan1
@MVC2fan1 Год назад
The first version of Dead or Alive 2 i have played as a kid, was Dead or Alive 2: Hardcore on the PS2. Then, i have played the original version on Sega Dreamcast. Now i have Dead or Alive 2: Ultimate on the Xbox.
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