I can't remember who commented but someone suggested using the mobile locker in Chapter 1 for better combines. It's actually a good idea. That being said I deeply resent them because it made me do these PP trials again.
Timestamps:
0:00 - Introduction
1:17 - Junkball
2:40 - IED
4:48 - Boom Cannon
6:25 - Jazz Hands
8:31 - Pukes of Hazard
10:03 - Combo Food and Throwing Up
12:18 - Acid Rain
14:36 - Dragon Punch
16:18 - Flaming Sword
17:56 - Jack In The Box
19:49 - Flaming Helmets and Beer Helmets
25 июл 2024