@Cold Fusion i wont bother aya neo for now, they literally release new product like every 2 month. The selling price can just get a good pc instead; Im not saying is not good but not worth to spend almost thousand dollars just to play few games which also barely run smooth.
@Cold Fusion so you returned a piece of crap, for another piece of crap but it fits in your bag and has a screen? Lmao. I don’t know if I would brag about paying $1400 for a 900p gaming machine. Nobody here asked to know where you work or how much money you spend on your stuff. You actually end up sounding broke as fuck. I bet you don’t own property and if you do I bet the roof needs to be redone. That or you’re just capping all together.
As always, amazing info, your port reviews for this and hi-fi rush have helped me so much this week I'm a pc player but I feel like I don't know enough about PCs yet and your videos really help
I'm not surprised about the high cpu utilization in this game. As previous Frostbite Engine games have shown you'll need a beefy cpu. Thanks for the video. I'll probably wait until a few optimization patches have been released.
I played it with an i7 7700K 4.2GHz, lowest settings I could. It was running smooth enough, better than I expected actually. Just the game itself did keep my CPU at a steady 80-90% usage though. Definitely not made for old CPUs but that's to be expected, I am kinda working with a zombie build. Lots of new-ish games are killing my PC a lot better, so just being able to play this made me quite happy.
so far managed to hit a sweet spot with 1440p dlss quality, everything ultra except volumetrics at a stable 60fps on my 2080. Hopefully we get some optimization patches because the intro for some reason takes a hit and the stutter between areas is kinda rough. Other than that it's a solid port so far
I binged this the day it came out. going from beginning to end in a little less than 11.5 hours, and I loved it. I have a 5700X and a 2080 Ti (Basically a 3070 with more V-RAM), running at 1080P ultra, with DLSS quality, I was getting 100+ FPS. I actually LOST frames at 1080P with DLSS off. I suggest anyone that reads this, if you have an RTX card, turn it on, if you have any other GPU, turn on FSR. It might give a very SLIGHT image loss if at all, but you'll get a HUGE performance buff. I was a HUGE fan of the original game, and I personally think it improves on the original story and gameplay. For *ONCE* EA did something that I think EVERYONE is going to love.
Would have been cool to have been able to play this on deck, since I played the entire trilogy recently on it. However, this technical showcase needs be shown off in all its glory on my QD-OLED Ultrawide Monitor. Can't wait to play it. Thanks for the Port Review, great work from the people over at Motive for a stellar port.
Port seems overall good with few stutters here and there kinda reminds me of the traversal stutter in far cry 6 which I think I can minimize. It’s even better knowing I have the same 7900xt as you so this helps greatly. This was a great review thanks for sharing this info Alex 🙏🔥
Only complaint I have really is I wish you had the resolution posted. But that is me being picky on that. I also wish you had a 10-16 core CPU also to see if the utilization would drop and such to see if it is just poor optimization or it really just does use the full CPU. Which we can see part of that story from all the cores and threads having pretty high utilization. Of course I know you are not made of money so having 2 or more CPU just for reviews may not be in the cards or make sense for you or the channel right now.
Check the dead space executable file size. If it's gigantic then it has Denuvo. That's the hallmark of Denuvo, giant executable files. Also that stutter when opening up doors is bad and you have no idea whether they are going to fix that and yet you keep suggesting that after a few patches they will. I doubt it.
Good idea. From my own testing, the game isn't utilizing the ssd speeds properly. It gives a slow hhd warning when booting the game for the first time. My guess is that a software update for the deck could fix this and the stuttering issues.
A PC port that is optimised, loads of options to tweak, no anticonsumer DRM and most of all... NO SEPARATE LAUNCHER REQUIRED. I've actually bought a AAA game and got a game. THIS IS WHAT I WANT!
I appreciate these reviews man. Don't understand why they don't precache shaders in more games. I mean I guess this is better than constant stutter, but nonetheless, it sucks when you know the issues could be fixed. Hopefully they add that down the road at some point. Do you need an Origin/EA account for DRM when you get this in Steam?
This review deserves 10 out of 10 Thigh Slaps! It was interesting to see the performance of one of the newer GPUs like the 7900 XT. What are your thoughts on it?
For steam deck on windows I played on high with lighting and the fog thing (I'm too lazy ATM to look at everything and type it) and depth of view at low. I am getting around 30-40 fps. i the whole steam deck tools installed. I had tdp at 10 and frame rate at 40. in game the refresh rate was also at 40. it will sometimes dip to the low 30s or high 20s but for the most part it's consistent. I think I will put some screenshots up on your discord. in steamOS I was running low settings and the rest was the same. i had refresh rate at 60 and fps at 30. and I found that 10-12 tdp kept it at 30. at first the was choppy but not long after things were great and almost always at 30 with no dips. even going through doors. but I did try to use the map and that always froze the game. I had two instances where the game froze and it was going through the slamming door at the beginning. but after the 3rd time everything was great. with the almost constant 30fps I'd rather play it on steamos but then again I have not tried high settings.
Im not an expert, but do you think a potential driver update and the first patch 13:58 will virtually solve the stutter problem? I’m not worried about my performance because I have a beast computer, but I am curious
Had a bunch of stuttering when moving between areas so that seems related to loading, capped fps and that went away for the most part since I was also getting very high fps in those loading corridors. 5800X3D + 4070 Ti running the game at 1440p Ultra with DLSS Quality stays at the 120 fps cap pretty consistently with the occasional single frame hitch (if it ends up having Denuvo, these are usually attributed to it...). No HDR unfortunately, but at least I was able to dial in a brightness setting that doesn't crush blacks and doesn't look washed out.
There's a very easy way to check. Just go to the game's local files, open up the executable with wordpad (or equivalent) and search with "denuvo". If you don't find anything there's no denuvo drm.
I've been waiting for this kind of video! I have a 2070 Super and got this game pre ordered and was wondering if I could run this game well in 1440p, and now I don't need to wait to find out. Is it possible to get to at least 85 or so if you drop settings to high and use diss on performance?
@@OhNoItsAlexx what would be the cause my issues man, im at my wits end tonight. EVGA FTW3 3080 12GB, 16GB DDR4 3200, 5800x cpu. Game is running at 27 FPS at 1440p using Ultra performance DLSS. I did a clean wipe of drivers using DDU and reinstalled newest driver. There no realm where my rig should be running the game this low.
@@THEBOGGEMAN12345 fixed it the other day, it was an issue with MSI afterburner and EVGA Precision X1. my gpu was only using 140W to get 24fps, when it should have been using 320-380W. I basically reset MSI afterburner and the card jumped to 130FPS and started using 320W
@@OhNoItsAlexx is this better optimized than Callisto because I have an rtx 3070 ti and that game was so stuttery it gave me a headache like every area I went into a stutter so is it better than that game?
@@coreypasternak9435 yeah same, Callisto also seems to make my PC work hard too, I got really high GPU temps, like 70 Celsius + which I don’t like. The game isn’t too bad now though.
Hey man, 83°C is perfectly fine. My hardware is also under load at about 80'C. I think we just don't want a noisy PC for minor cooling tweaks, and there's nothing wrong with that.
@@hyperhighdrosis I personally haven't had any temperature issues with my Ryzen's. Had a 3700X that I gave to my little brother and right now have a 5900X pc with a 240 aio that runs in the mid to low 60's when gaming and my other pc has a 7700X which I have 80C set as the target in the bios but when gaming it usually runs in the high 60s to mid 70's usually
Can't wait to play this! Hopefully they also remake DS2 and DS3. Maybe then we'll finally get a proper conclusion and even a DS4! Also, I think there's a typo in the title. Shouldn't it be "Will This BE The Best..." instead of "Will This The Best..."?
@@alexmeek610 Even more of a reason to do so. Yes, it would need more work, but I'm sure they can do it. Especially if this remake and an eventual DS2 remake do well.
Nice review. I like how you include all the threads in your reviews. A lot of people don't do that. Good to see the load distribution. Especially with a game that handles it like this one. Callisto Protocol's is pretty poor in comparison. Only thing else that would be nice to see in your reviews with MSI Afterburner is the CPU clock speed.
This game runs quite well in calm scenarios, but I notice massive spike in GPU usage once enemies appear. The highly detailed and interactive necromorphs sometimes hide in the vents, and you can sort of use the GPU utilization to predict when something's gonna pop out. This gets egregious when there's a swarm since the still highly-detailed corpses of dead enemies still take a great deal amount of processing power to run, leading to frame drops. It's actually insane how just a couple of enemies can bring your GPU utilization from a meagre 50-60% to over 90%. I understand that what they've come up here with the realistic peeling system is incredible, but I wish the could've make it less taxing. Well, at least it's not something that can't be easily fixed with a patch or two! Just give us an option to lower the maximum amount of corpses that remain on the level, and that should do it!
Just been trying it now on pc and it can definitely be improved on the cpu usage side of things like actually using the rest of the cores but ofcourse typical pc game and I noticed the gpu usage is abit unstable
I got 2500k stock CPU, 16GB RAM DDR3, AMD Sapphire RX590 Video Card and Seagate Exos x16TB Drive as the game drive. Did not change any settings and getting pretty good FPS on 1080p with 40-60 FPS. Game says needs SSD but Enterprise grade drive is doing okay. I think a better CPU obviously and not a 12 year old cpu and a better video card and new generation RAM and you do not even need an ssd. I hope they further optimize it for PC. I like this remake. Better than Callisto Protocol. On th off chance did anyone experience RIG opening randomly. I connected my xbox controller to PC after the game has started and all of a sudden randomly I get a RIG popup. Very annoying and then it stopped I think.
Alexx, what software do you use to measure your game's performance in your PC Port Reviews? Also, does DLSS use more power from another component if it's turned on?
Are those shader stutters or simply world streaming stutter? The more I see the video, it looks like Frostbite's world streaming stutters, not shaders which is causing the frame-time spikes.
Do you know if this games supports DualSense features on pc (haptics and adaptive triggers)? I see there's only standard vibration option so no haptics I guess but there is trigger sensitivity option, I'm not sure if that relates to adaptive triggers.
My solution for narrow FOV (original game) is to play with ultrawide aspect ratio. On Linux and STEAM DECK you just pick proper resolution and that`s it. Yes, black bars on top&bottom (depending monitor) but very much better FOV.
From what I've seen on nvidia side game only has "asset loading stutters" not shader compilation or close to a minimum, on AMD it's not that great, apparently 7000 series doesn't have it that bad, but as a 6600xt owner I can confirm there is asset loading stutter and shader compilation stutter each time u see anything new either it's an AMD driver having issues on older cards than 7000 series or developers have done something completly wrong also game is creating new shaders inside cache folder. So ye currently for AMD users it's almost unplayable.
I'd love to see a video on your new card bro, I got a 2080s and I've had the itch to upgrade for awhile, holding out on price drops I hope to see in next few months.
Performance was a big thing I was worried about for this Remake being under EA. Frankly. However it sounds like they did alright. Guess I'll kiss this $60-70 goodbye.
This is frustrating. I just got a 6700xt and now I feel Like I need upgrade for 1440p ultra gaming. However I’m not spending $800 to $1000 for midrange card. My ryzen 5600 still holding up but honestly it could use upgrade too. My wife gonna hate me this year haha
You don’t need an upgrade. It’s an incredibly capable card and will play high refresh at 1440p If you want ultra use FSR, I’m even using it on my 7900XT
Damn, I was hoping this would run good on the deck. I still haven’t bought one but if this game and RE 4 remake ram well on it, I would of bought one. Thanks for the video, I really enjoy your content.
Hey Alex I'm having some issues with Afterburner, I've a 7700X too on a Strix X670E board. When monitoring usage it's wrong. It always shows 0 or 1%. I know it's wrong. How did you get yours to show what looks like to be correctly?
Alex, what type of SSD do you use in your testbench? Is it a standard SATA 3, or an nVME? Just curious if these shader stutters that seems to be happening with new releases is caused by the devs actually developing the games around the consoles with nVME transfer speeds.
I think Valve should consider make a Steam Deck 2 with better or easier upgradeable internal SSD for the 9th gen games, otherwise my Steam Deck don't need to have 9th gen games installed.
Just set its power limit lower. Out of the box these 7000X series chips ramp up to their thermal ceiling by default. Lower the power (or buy the non-X chips which are lower power draw by default) and it consumes a LOT less with minimal performance loss.
Honestly, that stutter looks more like traversal stutter because it kept engaging every time you walked in the same area. Which is good and bad. Means possibly no shader comp stutter which is worse, but still has stutter that actually never stops. Good port overall though, can't wait to play this maxed on my new display. 🙏🏽
@@OhNoItsAlexx You installed it to a SSD? And if so, what kind? This game requires at least a SATA SSD. The first game I've seen requires this outside of Star Citizen.
I was feeling conflicted when I see more of this remake. It's awesome to have a great game being remade but I don't want to pay full price for something that's not remade properly, I thank God that I bought RE3 Remake for ten dollars on steam over new years because that game is incomplete in comparison. Anyway, thanks for going in depth in your review and made it easier for me to get the steam version, and a new game that can truely test my rx 7900xt.
Yeah, this game has Denuvo, EA and Steam version. Sadly, EA ( I think) wanted to hide that knowing people including myself, will be turned off by it. Very deceptive on EA's part and on one of the many PC games I was looking forward to play this year. And it also explains the shader caches problems and the cpu and gpu usage. Well I can still play the original on my Series X.
I cringe every time he calls clearly asset loading stutters as "shader" stutters. The high CPU usage is there because all of those assets needs to be loaded on the fly and the consoles have their own software/hardware solution for that. The only fix for this will be offloading that workload from the CPU via DirectStorage with a decent NVME SSD.
I have two deck related questions Alex. On your deck, do you have the framebuffer set to the default 1gb or have you switched it to 4gb in the bios? There are a lot of games on deck that benefit from setting a higher dedicated framebuffer. Are you running this off the internal storage or an SD card? I'm just wondering if those room loading fps freezes might be less intense on internal. Cheers 👍
Internal SSD..the game actually said that I needed an SSD even though thats where I installed it. I'm using the 1gb default. Haven't messed with the bios in it yet
@@OhNoItsAlexx gotcha, I'm very interested to tinker with this and see if there's a way to get it running smoother on deck. I'll give you an example, Sekiro was a stuttery mess for me until I switched the dedicated framebuffer to 4 gb. The reason this might be a factor here is that this game is both ram and vram intensive. I see it's clocking over 5 gb of vram and over 11 gb on ram but on default 1 gb sometimes the cpu wants to allocate more of the unified ram to system ram instead of vram while loading things. If that happens for even a split second it can tank the fps bc the gpu momentarily loses its framebuffer. Setting it to 4 gb dedicated means the cpu can't deprive the gpu. Sometimes it helps performance sometimes it doesn't. Getting into the bios is easy if you want to root around. From powered down, turn it on by pressing the power and volume up button at the same time. In advanced settings there a UMA framebuffer option.
@@jessyavila5317 I was just playing a little bit. A couple of things. First I'm pretty sure there's a software issue that prevents the game from recognizing it's running off an ssd. I have the 512gb model with the good ssd before they were downgraded and it makes no difference whatsoever for those room loading freezes. The 4gb framebuffer doesn't solve it either. It definitely boils down to an asset loading hitch. When the game is just running (I was just messing around in chapter 1, things may change) I'm able to get a stable 40 with all the lowest settings but ssao turned on. I don't use the built in fsr 2 though. I use tsaa low and then lower the screen resolution and use the driver level fsr 1 with 3 sharpness. It generally produces a less fuzzy image than performance fsr 2. It also spares the cpu a bit since fsr 2 does use some cpu resources. While the room to room freezes still happen, combat in those rooms ran well. My exact settings. 40 hz vsync on Fullscreen 800x500 TAA low Driver level FSR1 level 3 sharpening No motion blur, no film grain All settings at lowest with ssao on for ambient occlusion 4gb uma framebuffer set in bios 12 watt tdp (helps keep things around 75-80c) Gpu locked to 1300 mhz This is very much personal preference but I like setting up gyro aiming for when I hold down the left trigger, it works very well in this game. This is giving me a pretty playable 30 to 40 fps experience mostly 40, some rooms and situations can drop it to 30 but I have yet to see it go below 30. Again though, still playing chapter 1. Not sure how much more demanding things will get later on. Side note, the longer I play the less frequent those complete freezes are happening.
It has Denuvo. But otherwise runs great, those CPU utilizations are getting out of hand though. Also the meme about exclusive fullscreen need to end honestly. Windows 10 and 11 handle Borderless very well when the game use the proper flip model. You can easily check if the game use the proper flip model by turning off Vsync and G/Fsync, if there's tearing, it's good borderless fullscreen and should be just as fast as exclusive fullscreen, with little more lag.
As I stated in the video, it is rumored to have Denuvo but it is not listed on the store page as required by steam People like myself with multi monitors need exclusive full screen or else the mouse will trail outside of the game
I feel like they paid you to promote this with the way you are glossing over huge issues like they are nothing. You have destroyed games for much less.