Hot take but I loved the first game and the second. First game was good for different reasons for sure. Second game was so “fun bad” imo. Both still deliver a fever dream feeling for me. I’m glad they didn’t do the exact same thing twice. I’m just glad to get more from this series. Voice acting is so amazingly fun too.
The term you're looking for is Flanderization. Where a character or series boils away all the nuance, leaving it with nothing but its most iconic aspects - a caricature of its former self.
Why wouldn't you just say caricature or stereotype then? There is no reason for the existence of the made-up word "Flanderization". Kind of juvenile really.
@@BumboLooks Why don't you just say say iuvenilis? There is no reason for the existence of the made-up word "juvenile". Jupiter laughs at your pale imitation of poignant writing. And aside from your obvious hipocrisy of using a language that's just caveman noises with a 10 thousand years worth of made-up words added, caricature is a state of being. Flanderisation is a process. Are you a human being, or a human doing?
@@BumboLooks Because it describes a specific phenomenon that occurs to fictional characters over time, not just the end result. All words are made up. Kino, twerk, woke, these words didn't exist 20 years ago and they're in the common vernacular now. It's going to keep happening and if you don't want to be the "old man yells at cloud" meme you should put some effort into keeping up with it.
The thing that I think makes the first game's comedy land is that, like Leslie Nielsen, all of the jokes are told completely straight. No character acknowledges how ridiculous everything is. The player is the one meant to react to the comedy, not the game. Once the consumer knows that the metaphorical "comedian" is reacting to the comedy, it immediately becomes less funny. Of course this isn't the case with all comedy, but I believe it rings true with this franchise.
The most shocking thing is this game was made in 2020. If you told me this was some niche early 2000's video game I wouldn't have questioned it even once.
Yeah, I noticed that with the texture work, models and animations. I've been trying to teach myself animation with sfm (a program from 2004!) and the graphics in this game wouldn't look out of place in that era.
Having cancer/undergoing treatment, it's not unusual for patients to sleep in their bathroom or very near it. The sickness + drugs combo can cause lots of vomiting plus uncontrollable bowel movements, so having the bathroom close by is a must.
I hope your treatment is working effectively, I know just how bad that stuff can be, my little brother got cancer when he was 3 and that was definitely not a great time for my family. I hope everything goes well
I know, I actually forgot about the entire hour and a half of pain I listened to just cause of that ending. Game had heart, just wasn't executed very well.
The real issue here is that you cannot do on purpose what you previously did on accident. The first game was not intentionally loved for the reasons it was. It was not made so that people would love it for being so bad it's good. It's very much the birdemic 1 to birdemic 2 problem; you cannot make something intentionally, knowingly bad and have it be anything but bad. The first game works because the creator was entirely unaware of how bad it was. That's why it was fun!
@@Nachisoubu There are actually 3 of them, and they get worse each time. Not entirely surprising, as the director has made the same movie about a dozen times, going back to his original movie called Jack and Jill.
Having looked into it. Apparently the game was made in earnest, but with 1/3rd the budget and crew necessary to make an open world game. As well as having to fight a legal battle with the company that owns Twin Peaks. Leading to re-writes that basically had the crew just adding their own fun. Because they were in this nebulous area where they didn't know if the game would even be made. That part of the development is really what made the special sauce of the game.
I take some umbrage with people lumping Deadly Premonition in with other "so-bad-it's-good" media. I think it genuinely succeeds in certain aspects with the characters and atmosphere; it is supposed to be weird/over-the-top and is often truely entertaining. It does have a major failing in it's rough gameplay, but everything else kept a lot of people - me included - engaged. Now, I think it's quite possible that he was since made aware of the "meme-ability" of the game and consciously tried to lay into that a bit more in his later work, but I don't think there was an intent to make a "funny bad" follow-up. I think the failings for the sequel was poor story direction and the "eh, the first one had cheap-feeling gameplay" attitude that maybe got them feeling like they didn't have to try too hard on that front.
I was so engaged in the first video that I was actively trying to piece together the clues myself and piece together what each of the character's secrets and motives were. It was a genuinely good detective drama. Here I genuinely forgot half of the characters existed because they didn't do anything. When the sheriff betrayed Zach I actually had to double check who he was because of the lack of stage presence.
Something that's amusing to pretty much no one but myself: I love that it took a decade to get a tree-based monster design in a franchise whose entire evil Mcguffin are red trees and red seeds, and it ironically does *not* come from the character *literally* named Forrest. Life is beautiful. :)
The first DP was one of those games that I genuinely loved. Yes, it was a bit odd and it had flaws, but it was so genuinely fun and clearly made with at least some love, and honestly it's quirks and strangeness made it even more endearing to me. I 100%ed it and then, when I lost my save file to corruption, it was one of the few games I GLEEFULLY went through all over again because I'd loved it so much. The second one was....not good. It had some moments where you could see that same rough-cut-diamond-weird-fun of the first one shine through, but they were few and far between, and no offence, but when an intro puts you off immediately, you're likely not really gonna give the rest of the story much chance...
The biggest flaw of the second game is that it is cynical. "Look, this game is quirky like the first one!". The very short summary of my thoughts would be: the first game is a living breathing world, with true love and ambition put into it, the second one is a product, which very clearly had a rushed development cycle and has many loose ends by the time you finish it.
I think no small part of that is that SWERY has built himself a kinda fucked audience. You can see it in how often he apologizes and in the story of his games as of late, he is afraid of being called a "*insert buzzword here*-phobe" and as such it seems he waste so much time trying to write the story on eggshells that he loses the time he could have put elsewhere. At this point it honestly seems like he is trying to write games for game journalist (an audience that is fickle while producing no sales) and it is coming to bite him in the ass often. When SWERY realizes his main audience really doesn't give a single fuck about that stuff I think we will see classic SWERY, you know the guy who made Deadly Premonition 1, Spy Fiction, and D4 (tragic it was never finished).
@@sadscientisthououinkyouma1867 The trans debacle over this game was so dumb. It takes place at a point in the early 2000s when the hero deadnaming someone wouldn't have been nearly as controversial and would not have led to public outcry. Then they patch it out, and the same people who criticized that dialogue are now complaining that the scene makes less sense now.
@@sadscientisthououinkyouma1867 I feel like you're overselling how much the "apology" affected the game. DP2 was already DONE. The actual answer is that SWERY tried to do on purpose what he stumbled on mostly by accident. This is followed by his second flaw as a developer, he often tries to overshoot what his budget can handle. The REAL strange thing is that Swery DID make a game that had a well-written trans character in The Missing, which WAS positively received. So it's strange that he actually stumbled all over DP2 on top of "trying to bank on your The Room-esque popularity".
@@sadscientisthououinkyouma1867 I'd also like to remind everyone that when Swery leaned on his "main audience" they failed to help him fund The Good Life. TWICE. It was the third attempt at crowdfunding that got him to his goal.
One thing I 100% agree on is Hannibal series was AMAZING, it's just a shame it got cancelled so they had to pile got knows how many series into 1 in the 3rd just so it at least finished.
If nothing else, I'm glad they used the opportunity to turn the third season into a psychedelic arthouse romance. They knew they were bound to get cancelled, so what did they have to lose? As the years go by I come to appreciate the ending more and more. It both serves as a satisfying conclusion to the character arcs, but also leaves just enough room for a continuation if, hypothetically, the opportunity ever arose. Honestly I could ramble for hours about how, because the show was always on the brink of cancellation, the first two seasons would have also made for satisfying endings to the series, because of how they play into the 'lore' of the books and films.
At least they ended it on a somewhat high point and didn't drag it out for the money. Too many shows are getting renewed despite the story being done. That is how they lose their soul and what makes them great.
Holy shit you have no idea how much I love your first Deadly Premonition video I am so happy to see this! You do phenomenal work with these essays man, keep it up!
it's a shame the nuance despite the already low expectations of the first game dragged it from a potential cult classic to a disrespect towards the original fanbase that being said your analysis and ability to trudge through it is appreciated I've been subscribed since the original analysis and I've liked every video you've put out since breathing new life into these forgotten franchises, and I'm glad this video came out, congrats on 500k
This game is a chore to play, but a joy to watch. I gave up playing it half-way through and decided to just watch the cutscenes on RU-vid. I ended up enjoying it a lot more that way. So many games coming out these days feel like bland, soulless, corporate junk, so I really do appreciate Swery's quirky style. Every character felt unique and memorable, the music is upbeat and fun, and I found the ending to be legitimately touching.
The investigation scenes in this one sort of reminded me of AI: the Somnium Files, particularly with some of the UI elements. And yet I feel it’s a decent comparison because Somnium does the investigation stuff well; the second game even has its own crime scene recreation bits. Honestly, I’d love to see you cover those games someday. You do an excellent job digesting the calculated madness of the stuff you cover (when it IS calculated at least, Black Bat says hi), and the Somnium duology would give you a lot to chew on.
Today hasn’t been all that great, but seeing this in my feed just put a smile on my face. I loved your analysis and coverage of the first game and I’ve been looking forward to you covering the sequel ever since. This just made my day 🤙
I was dedicated to finishing the game, but when I reached the sidequest to try every cocktail of the day, I experienced a glitch every single time I tried doing the last cocktail (where you must drive to the bartender's house on the day the bar is closed). I can only guess the NPC model and York model are meant to "meet" at a point between each other to make animations look correct, but it turns out that NPC drives around town on his day off (because why have an NPC at home when that NPC very specifically needs to be at home on their day off for their only quest) and the game would instead warp York halfway across town about twenty feet in the air... directly above the house surrounded by a wire fence. York discovered yet another form of teleportation and managed to trap himself in the single area that is impossible to escape. I set the game down and only picked it up so I could finish that specific quest after the game updated.
Maybe someday we'll get a reboot and Zach and York will get the love they deserve. Great video even though you struggled with the content the video came out really well!
The good old sinner's sandwich. I made it in 2012 after watching a playthrough of the first game. Fried turkey breast, strawberry jam and plain cornflakes on white bread...and you know what? It was not bad, certainly not what you'd expect. I then described it to a friend of mine, and he could not believe it tasted good, so I made it for him. He took one bite, looked at me, and said "I hate you, this is so good."
Just wanted to leave a comment saying I really enjoy your videos! What I love about them is that even though some of them could be long they always end up being the perfect length to cover the story and add comments around the topic. I find myself treating your videos like a movie night experience. Also the tempo of your voice keeps me invested. What I dislike is when a video i enjoyed watching ends. Keep it up man
Awful... I am sorry man that you had to go through this. I've seen your video of the first game so many times (it helps me sleep, for some reason) and I was looking for this second part for a while now but it has been soo bloody dissapointing. If one hour and forty eight minutes have been this hard to swallow I can't imagine the hours you had to spend playing and editing it. Love your dedication, keep up with the amazing work and don't let this crappy game get into you.
I greatly appreciate your time and suffering to bring us to the conclusion of this wonderfully wacky circus that was the Deadly Premonition series. It's sad to see this was how it is currently wrapped up but, it certainly seems to have been an experience. Here is to the next one 👍
What a coincidence, I just watched Videodrome as a part of a Cronenberg movie marathon (Crash is also really good) and was wondering how I had never heard of or seen it before. It has more and more relevance as time moves forward. Awesome vid my guy, I been waiting on this one for a while and was very excited when I saw it in my feed. It's also pretty gratifying to see your channel steadily growing, and I loved the glitch art transitions
Dude, I'm not sure you'll ever see this. It's 16h since the video went up, so it might get buried, but I just wanted to say that I'm sure most of us appreciate the absolute hell out of the work you put in to these videos. More and more every day, this platform is turning into a tiktok knockoff, and long form videos are going the way of the dinosaur. Again. We appreciate the time and work that you put into this and every video you make. It's awesome and engaging, and I know for sure that each one of these videos is some of the most worthwhile content on this platform. Keep it up, and thank you again, chief.
You know what would have been better for Deadly Premonition 2, have it written like a Sam and Max game. Have the world still be weird but have intelligent writing and characters to go with it, and remove all the fluff to give the story and mystery more time to develop.
Dude! You’re making it, man. This has been out only 1 day & you have 239K views. That’s amazing, man! I’ve been with ya since just a couple thousand subs & early in the Fake Martial Arts videos (which, I hope you decide to still do some shorter form videos cracking on some group bd sure you’re really good at it!). Good work, man. It’s good to see & gives this 41-year old hope he can still do it, too.
I just watched the first video this morning as a Halloween treat for myself, and then you dropped this on me a few hours later. I'm blessed this Halloween. Thank you
It blew my mind to find out this was released in 2020 and was not a remake release on the switch. It was straight up released, for the first time, on switch in July of 2020. The pc port came about a year later in June of 2022. This is a current gen game, released for current gen hardware.
After playing the game I came away happy that I saw the conclusion to one of the first games I ever played, and my heart breaks at every missed opportunity SWERY missed. I could see so clearly what the goal was but the execution was torturous. Still I look forward to the next game they release but I have no clue why.
I would call "Deadly Premonition" one of my favourite video game series, It's one of the few cases where I don't prefer the original over the sequel but love them both equally. I still agree with many of the points you made during this video, if the first game didn't make me want to give up at times then 2 certainly one ups it. Despite that, because of the connection I had built with York and Zach it made the story reward enough I guess it’s just one of those eye of the beholder arguments . Thanks for another great video Pointless, Happy Halloween.
@@Peasham You are correct. The fact still stands that a Western studio could secure said budget for a project Eastern investors assumed didn't work in the West. I assume that Japanese millionaires think that No More Heroes is a documentary.
Well that’s finally cleared up the biggest mystery from the first video: the ingredients of the mad sandwich! I could be wrong but I’d swear its never actually given. I assumed it was never said in game, left to the imagination like the glowing suitcase in pulp fiction!
Really thoroughly enjoyed this video as I do all of yours, but by far my favourite moment was you calling him a slag😂 it caught me very off guard and pushed me into a giggle fit 😅
I want to suggest game named Lobotomy Corporation Your deep analysis and finding references and searching for equivalents of what going on make me want to see you play the game as it is really good and well written story
I have enjoyed watching all your commentary’s three or four times now, you have an amazing ability to tell a story and it’s not just me my partner doesn’t like video games but she finds your videos fun to watch due to your interesting way of writing. Keep it up loving the vids
A lot of the new devs of these niche titles turned into sequels or remakes don't seem to realize that what people care about the most is the underlying effort in otherwise mediocre products. Somebody had a VISION in Deadly Premonition, not just Swery. Someone worked really hard to get certain things in the original game and fell short due to time or money. This game looks, feels and plays like someone who just tried to remake a bad game with somehow less resources rather than trying to make a good game with very little.
Mate I gotta say I enjoy watching your vids. First watched your vid on the first deadly premonition then forgot about your channel before coming back not to long ago wondering whether you did make a vid on the second game and lo and behold I went on a watching spree despite never having played most of the game you covered because I for the most part piss myself at the thought of playing horror games. Amazing man, you got a real nice voice to listen to. You earned this sub
The TCAP clip as york asks patti to stay in his room with him got me good. I love your videos so much man. Your humor is perfect and always perfectly timed as well
Yea this franchise especially this game looks like a nightmare to play. HOWEVER, I really like the story?? 😭 The characters and aesthetics are very pleasing to me, they just have a charm still that u Judy don’t see these days. It’s a shame that they’re gameplay slogs. The ending especially is so sweet.
Thanks for this video. I've been looking at this game on Steam and you saved me a few bucks. But, this is a good video to prime me for starting Alan Wake 2 tonight (because what better time to start a horror game than Halloween night?)
Baton Rouge native here The Fleur-de-lis is a pretty ubiquitous symbol down here. Those large antebellum houses with their prominent pillars are typically plantation houses. Both DP2 and True Detective's Season 1 take place in Southern Louisiana. As you might expect, True Detective does a better job representing rural Louisiana.
I suspect that the entire reason for the skateboard is the game's performance on Switch. They probably had car driving working at one point, but realised that the slideshow framerate felt even worse at higher speeds.
The first game looks like 20 times better because it gives cozy PS2 vibes. The cell shading can't hide the ugliness in this game and it's too vibrant for the themes. They're also using a shit ton of stock models with clashing art styles including that Mafia City guy.
DEADLY PREMONITION 2 OMG YOU DID A VIDEO YESSS 🙏🏼🙏🏼🙏🏼 I loved your first video, it was hilarious!!! Thank you for playing (suffering through) this game!!! 😂😂😂
Honestly, for the most part, the ending was great, other than that, the game was way too focused on slapstick humour and failed to tread the fine line between awkward comedy and serious tension like the first game did. Also, I think keeping Zach alive is a little bit of a mistake, it would have been much more impactful if it ended with a goodbye rather than a 'and then they lived happily ever after'
Seriously? Is no one gonna mention the cameo of the mafia boss from Mafia City video game? The iconic character that stared in the iconic "that's how the mafia works" meme?
I legit thought this was a mobile game for a bit with that gameplay footage. It looks like one of those ones that just ripped some premade assets and threw shit in a city to pretend it's like GTA.
I've watched a let's play of the first Deadly Premonition multiple times. Even though I know what happens, I go back every now and then. Then the same person did the second game. I watched most of it, but sometimes I would just skip episodes (especially the otherworld segments). Imo, this games suffers from the same thing as Birdemic 2....Flanderization (or something similar).
I think you should cover the game D4 Dark dreams don't die, is from the same creator as deadly premonition if im not mistaking, and it is a wonderfull game too, one of my favorites, and by the way, i love your work here in the plataform keep it up!❤
Ooo I'm intrigued as to why you dislike season 3 of Hannibal. Now I certainly found it slightly jarring in how different it is. I'm also slightly confused about why Bedelia would ever allow herself into this bizzare hostage relationship. Obviously that sentence sounds contradictory but they never delve too much into how she ended up with him. I just adore moments like Will Graham displaying Hannibal's behaviour by releasing the prisoner just to 'see what would happen'. Aww what a kawaii nakama. Of course with slightly more decent intentions, I imagine he'd tell himself. Mikkelsen is fucking gold in season 3 and proves further why I consider him without a doubt my favourite actor who played the role.
This game did a Dead Rising 4, where leaning into the wackiness undoes the humour. A character cannot be weird in a weird situation surrounded by other weird characters. You have to have the juxtaposition.
There's only two types that would make a game like this. Type A. A person hard up and greedy for money who hates their own fans or.... Type B. An angry elderitch vengeful god of malice.