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Death of a Game: Crucible 

nerdSlayer Studios
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#DOAG . Death of a Game is a series dedicated to uncovering the mysteries surrounding the death of a game or company. nerdSlayer defines the term "death" in the context of the show as either... 1. Literally dead. 2. Had a mass exodus of players and never recovered (expectations etc). 3. The company ceased to exist. We follow a timeline of events, to uncover clues concerning why a game or company doesn't do well, and attempt to put it all together at the end for a deduction explaining how or why the game failed based on the evidence gathered.
Sources: venturebeat.co...
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screenrant.com...
www.espn.com/e...
store.steampow...
en.wikipedia.o...
www.vg247.com/...
en.wikipedia.o...)
www.metacritic...
www.gamespot.c...
www.pcgamer.co...
www.ign.com/ar...
www.playcrucib...
www.theverge.c...
www.fastcompan...
massivelyop.co...
www.slashgear....
www.pcgamesn.c...
/ playcrucible
www.engadget.c...
www.pcgamesn.c...

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30 сен 2024

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Комментарии : 768   
@TheDoctorThrax
@TheDoctorThrax 3 года назад
Oh no, the next one is gonna be Anthem, this is gonna be a fun one.
@nerdSlayerstudioss
@nerdSlayerstudioss 3 года назад
First person to guess it I've seen!
@DavidDundee91
@DavidDundee91 3 года назад
ind i was one of the fools that pre ordered ANTHEM
@NicoNoInteresa
@NicoNoInteresa 3 года назад
@@nerdSlayerstudioss please include everything that happened behind the scenes, that jason article showed so much of how things worked internally, Bioware even had a crying room
@Arcodus
@Arcodus 3 года назад
@@UndyingZero Terminally Ill and on Life Support of a Game: Anthem!
@TheDoctorThrax
@TheDoctorThrax 3 года назад
@@UndyingZero it’s sort of a lose-lose situation with it, there’s no timetable, we don’t know if it’s going to be free with heavy microtransactions or paid for, it’s a very small team, only things that have been shown are barebones concepts, and by the time it comes out interest would most likely be minimal.
@akba666
@akba666 3 года назад
When you underbake a cake and put it back into the oven. Then you check on it 30 min later and find that it had turn back into whole eggs and flour.
@anothervocalist1944
@anothervocalist1944 3 года назад
So bad at cooking that you unmake food
@razagan1343
@razagan1343 3 года назад
@@G-Mastah-Fash did not need that mental image
@optidalfprime3904
@optidalfprime3904 3 года назад
Reminds me of this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-4_ZXIVEJ4fE.html
@Musically_Declined
@Musically_Declined 3 года назад
“But it’s weird that everyone seems to forget about Breakaway” I can’t forget something I never knew existed
@rawovunlapin8201
@rawovunlapin8201 3 года назад
Yeah - wtf was Breakaway?
@RolandTemplar
@RolandTemplar 3 года назад
True, sounds as a payday spin ofg
@TheZoragon
@TheZoragon 3 года назад
I didn't even know Crucible even existed.
@RolandTemplar
@RolandTemplar 3 года назад
@@TheZoragon is ok
@DR3ADER1
@DR3ADER1 3 года назад
@@rawovunlapin8201 It was the game Amazon had Double Helix(the Killer Instinct remake developers composed of former Shiny Entertainment and The Collective developers) develop, before killing the game and the developer before it was even released.
@MelancholySky
@MelancholySky 3 года назад
Crucible feels like a collection of devs all with widely varying ideas and development strategies all being bundled together and told to make a game with little/lacking direction. Each higher notoriety dev most likely tried to pull the game in the direction they saw fit thus leaving it scattered and in the state it ended up in.
@jesperburns
@jesperburns 3 года назад
The very same can be said of New World, considering all the changes of direction they've had. It's like they give the chef's hat to another person every month.
@ExarchGaming
@ExarchGaming 3 года назад
Agreed.. They need to play to these guys strengths. Taking the founder of Westwood, their best bet, and what would generate incredible amounts of hype, would be to stick him in charge of producing a Command and Conquer spiritual successor. The guys from guild wars 2? Stick them on New World. If they want to build a moba they need moba developers, get people from League of Legends, Dota 2, or even Paladins or Overwatch. Blizzard is bleeding talent all over the place right now. if Amazon was smart they'd start snapping some of these devs up.
@donsunwukong127
@donsunwukong127 3 года назад
@@ExarchGaming if they are making a third person moba..ex-Smite, Gigantic and Paragon and Blizz devs would have been best for sure
@129das
@129das 3 года назад
That still the devs fault you can take 1 night and come up with a game concept. By that point you start on the core features that you can build a game around then they at least have a direction. But the Engine Issue cant blame them for.
@Bankai90
@Bankai90 2 года назад
Sounds like New World XDD
@MatthewCobalt
@MatthewCobalt 3 года назад
God, this feels like a "How not to make a multiplayer game" DOAG's greatest hits Album.
@jillhopkins4842
@jillhopkins4842 3 года назад
More like... Now That’s What I Called This is How You Do Not Make a MMOG.
@arnox4554
@arnox4554 3 года назад
Nah, they missed other hits such as "Too Many Microtransactions", "Lootboxes", and who could forget the classic, "The Game Doesn't Fucking Work".
@onemorescout
@onemorescout 2 года назад
@@arnox4554 they released the game so unfinished even half the microtransactions weren’t in it yet, only other studio I’ve seen do that is DICE
@SangoProductions213
@SangoProductions213 3 года назад
Want my hypothesis? Amazon had no idea what they wanted. They just said "We want to also be into gaming. Make us a game that'll be a continuous income stream. Here's the AWS money. You have a year." It worked for them for basically every market they tried to get into, so why not games? EA does it. Well, EA knows that they don't need more than a single unpaid intern to make their cash cows in the yearly sports rereleases. Anything else is gravy, and outsourced to sub-studios with actual game ideas. I don't know if I'm comparing Amazon positively or negatively to EA. I guess I'll let you decide.
@crawlingchaos2811
@crawlingchaos2811 3 года назад
I really do think it is the uniqueness of the video game industry that did it. The secrecy, the deadlines, the constant need to adapt to upsets, it's all kind of different with video games. Being behind deadlines is super common with games, especially big ones and amazon higher ups probably arent used to that lol. Also the idea that the engine is bad to them was probably more like a worker blaming their tools. Being secretive and then like dumping info probably works for innovative tech development but for a game (especially a new ip) it's like "oh..okay a hero shooter? Coming out in a few months?" It just requires a different mindset and maybe they shouldve hired outside help for that publisher role specifically and then the rest of them could continue to uh idk one of the 1000 ventures they got alongside it too.
@Belkan2087
@Belkan2087 3 года назад
Same happen with Stadia and Luna. Thats why they are going to fail.
@nyft3352
@nyft3352 3 года назад
EA definetly has worse reputation but surely they do have years of experience. Compared to Amazon, EA knows what they are doing even if it doesnt seem so, in some way they know how to make a cashgrab and thats waht Amazon didnt know.
@cattysplat
@cattysplat 3 года назад
@@crawlingchaos2811 They used the same project management style as with their website and database systems. This involved reporting to higher ups constantly, who would often demand to see functioning work, whilst also demanding immediate changes. Making any changes in game design can take months to design everything for the new idea. It was completely impractical and all 3 of these Amazon games have nightmare stories of being constantly changed in design vision and scope with constant corporate meddling. Amazon having little experience in making and publishing games heavily shows in that they can barely get 1 PC game off the ground.
@ridhosamudro2199
@ridhosamudro2199 3 года назад
Just like that time when they launched a phone then?
@AceDreamer
@AceDreamer 3 года назад
>company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins >company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins >company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins >company wants to make a new hip moba shooter >flawlessly repeats the same mistakes previous companies made on the genre >predictably bleeds players and everyone returns to Overwatch/Paladins *"did i ever tell you the definition of insanity?"*
@drowzydullahan
@drowzydullahan 3 года назад
@jocaguz18 Yeah.. If they cleaned up their spaghetti code a bit, the game would be so much better. There's so much promise there. lol
@SacredDaturaa
@SacredDaturaa 3 года назад
It feels like the 2000s MMO gold rush all over again.
@RogerNbr
@RogerNbr 3 года назад
i wonder if paladins is gonna survive hi-rez moving on to rogue company their previous game before paladins didnt fare too well...
@TheeOK1
@TheeOK1 3 года назад
@@drowzydullahan it's hirez, they'll never fix the spaghetti. They don't know how to polish for shit.
@sekratano
@sekratano 3 года назад
@@TheeOK1 I'm honestly surprised of how polished it is compared to years ago, but the servers are absolutely fucked with no fix in sight
@asecondcycle
@asecondcycle 3 года назад
This game was just chasing fads that had long since faded out of relevance, this is conjecture in a way but even Overwatch has fallen out of the "mainstream" (as compared to indie games like Fall Guys, Phasmophobia and Among Us if we're gonna use recent examples) so the team-based hero shooter genre has definitely seen better days.
@tyrantking2322
@tyrantking2322 3 года назад
And good thing too, the hero shooter gets boring real quick just like its preceding trend...battle royale
@Tragedyval
@Tragedyval 3 года назад
why the game trying so hard to be big why cant it just be casual like paragon ?
@tyrantking2322
@tyrantking2322 3 года назад
@@Tragedyval simple, if you can cash in on whatever is popular right now, would you? Cause that's how most big companies see trends, a money milker which is also why there's so many superhero movies and tv shows
@RolandTemplar
@RolandTemplar 3 года назад
@@tyrantking2322 not all genres can be e Sports
@KingKong-mp6gj
@KingKong-mp6gj 3 года назад
I'm at a point where i just turn off as soon as i see the term (super)hero attached to it.
@yomejjuan
@yomejjuan 3 года назад
I think part of Amazon's issue was that they should've just acquired a studio instead of building something from the ground up. It would've reduced risk of having their first products being flops. If new worlds ends up being a flop I wouldn't be surprised if Amazon guts its game development sector.
@el_mr6439
@el_mr6439 3 года назад
I guess they took a "high risk, high reward" decision
@EasilyDistractedPlanner
@EasilyDistractedPlanner 3 года назад
@@el_mr6439 Which is what they do with everything they do... And it often doesn't work out. They break the back end on Amazon about once a month or so because if a team isn't innovating something (that isn't needed 99% of the time) then it gets cut. So people are constantly 'innovating' and consequently breaking everything...
@ingram2617
@ingram2617 3 года назад
@@EasilyDistractedPlanner And most of that is so they can write it all off in taxes as "Research and Development"... What a joke.
@OatmealTheCrazy
@OatmealTheCrazy 3 года назад
@@ingram2617 tax loopholes obv make everything better
@EasilyDistractedPlanner
@EasilyDistractedPlanner 3 года назад
@@ingram2617 Potentially, but also because they want to be the 'most innovative' company in the world. If you're not constantly 'innovating', then you're kicked out. That this means that you've constantly got teams literally undoing the work some other team was doing 2 weeks ago and that teams have no idea what other teams are doing and that sellers and customers are suffering because of it... They don't care one bit. Every month, around the 15th of the month, the author back-end of the Amazon website is wonky and unstable, books you publish during those days have problems with their files, with their covers, sales are not being registered properly and royalties come in late. This has been going on for a decade. Because the 15th, they verify all the sales of the previous month. You'd think that after a decade, they'd have streamlined this and wouldn't break their own system every month. But they created the verification system once, it works (mostly...), and it's not 'cool' and 'interesting' so they keep the same jank they've been using for the last decade. No innovation there because there's no bonus fixing a system that's not 'cool' in the eyes of the company, so they prefer to 'innovate' on something that is considered 'cool' so they can move up in the system. This and the 'rise and fall' of Crucible are perfect examples of how Amazon's system is toxic in everything that they do and touch. It's not healthy, there's no real 'innovation' or 'creation', they just have too much money and will throw it at people hoping that they will make more 'cool' things for the company. That's really all.
@Genghis_Pro
@Genghis_Pro 3 года назад
So Lumberyard wasn't designed for multiplayer games, but every game I've heard of using it (including Star Citizen) is a multiplayer game. Brilliant.
@samuraisokolata
@samuraisokolata 3 года назад
SC ended up heavily modifying and enhancing the engine to the point where it's unrecognizable. But the limitations really showed throughout the years of development. Yikes
@cattysplat
@cattysplat 3 года назад
Even worse they aimed for them to be Esports or heavily streamer interactable.
@bl1nder898
@bl1nder898 3 года назад
Which is weird because Hunt:Showdown runs on crytek and is online only and works fine
@igorz4582
@igorz4582 3 года назад
@@bl1nder898 game has awful optimization and only allows for 20 people per session
@bl1nder898
@bl1nder898 3 года назад
@@igorz4582 the point about 20 people is a good one, optimisation is fine tho, it was shit in early acess but now its actually very good
@self1sch
@self1sch 3 года назад
As somebody who isn't a developer and never worked on a single project for years, I can't even imagine how it must feel for your game to get cancelled so shortly after a premature release and basically no marketing. Sure the devs still get paid but damn, it's gotta feel like years of your life wasted for nothing.
@flufychickens
@flufychickens 3 года назад
Yaa as a fan of crucible, when I heard they pulled the plug I was crushed. Cant even begin to imagine how they felt
@jynxed66six54
@jynxed66six54 2 года назад
crushing for the actual hard workers, but frankly im glad it turned out this way. management staff shouldnt be rewarded with successful games when they fail on every level like they did here
@pocketheart1450
@pocketheart1450 3 года назад
"Flash in the pan" does not refer to cooking, it's a reference to old style muzzle-loaded firearms, like flintlocks. Near the back of the gun, near the touch hole was the flash pan, which held priming powder. The idea is that you would ignite this, which should cause a brief flash of flame that *should* go through the touch hole, ignite the powder, and fire the weapon. Sometimes, this would not go as planned, the flash would not ignite the gunpowder and fire the gun. This was referred to as "a flash in the pan". The expression later transformed to refer to a short, spectacular start ultimately leading to failure.
@Nightkrowler
@Nightkrowler 3 года назад
You spared me the typing. Thanks :)
@Sterisk
@Sterisk 3 года назад
He's gotta remake the video now
@draculamd7100
@draculamd7100 3 года назад
@@jonahfalcon1970 you're wrong because reasons
@Ezichim
@Ezichim 3 года назад
@@jonahfalcon1970 yes that's it.
@ridhosamudro2199
@ridhosamudro2199 3 года назад
@@jonahfalcon1970 Objections: The phrase have been used since the late 17th century, so it can't be from the 1800s More over the meaning, in multiple definitions it meant something _did_ happened- albeit briefly, as oppose to the "gold in the pan" analogy, when someone _thought_ something happened, but actually never occurred.
@Rhaz1057
@Rhaz1057 3 года назад
I'm waiting for Death of a game: Marvel Avenger.
@Starexe97
@Starexe97 3 года назад
I am guessing that is the next video's title? XD
@curiositykilledthecat5118
@curiositykilledthecat5118 3 года назад
won't be long
@ououkuaipao
@ououkuaipao 3 года назад
Not quite dead yet with a average 1k daily noobs still playing that game
@Runk3lsmcdougal
@Runk3lsmcdougal 3 года назад
Oh god I can't wait
@dickpays
@dickpays 3 года назад
@@ououkuaipao 1k players a day, is pretty much dead. Compared to its numbers at launch.
@SurikatMeerkat
@SurikatMeerkat 3 года назад
Regarding Internal Testers: Internal QA will look into the stability and integration of a client. And some other things like performance, compatibility and such. But rarely will they be as invested into the fun / immersion factor as the actual end users. This is always the fundamental issue with using only internal testers IMO. I've done it for over 10 years now, it's never clear cut.
@the_mad_fool
@the_mad_fool 3 года назад
Yeah, from what I hear from QA testers, it's hard to even find the game fun after a while anyways, after you've spent hours and hours tediously running at walls.
@SurikatMeerkat
@SurikatMeerkat 3 года назад
@@the_mad_fool depends on the tester. But you are correct. Of all the games I've tested, I've never played them after they released. The appeal is just gone. Already know the story or twist or gameplay mechanics and after spending 300 hours testing it I definitely don't want to see it again.
@Soul7aker
@Soul7aker 3 года назад
True, also the dev hands are tied to the BA's decissions.
@the_mad_fool
@the_mad_fool 3 года назад
@@SurikatMeerkat Dude, you guys are unsung heroes of game dev. I feel like a lot of people underestimate the skill required to do QA. Like, every time I play with the QA team in playtests, I'm floored by how they can not only play the game really well, but at the same time be eyeing every detail of the particle physics and AI and everything else. Then at the end the dev team is like "okay, any issues?" and the QA team is like "this is wrong and this is off and this feels bad". Meanwhile I'm just like "uhhh...it was fine?"
@SurikatMeerkat
@SurikatMeerkat 3 года назад
@@the_mad_fool Thanks brother. But it's fine, in my personal opinion I'm just happy to provide my feedback and do something I enjoy.
@mcgamerson8043
@mcgamerson8043 3 года назад
I've played a lot of Crucible post closed-beta-reversion and have recently talked to Jon Peters about Crucible. His take on the game's death was that it launched with many lacking or missing features expected from their game and even after implementing many of those features and changes in the closed beta, they could never recover from the negative perception impressed on consumers who had already tried the game and never garner enough new players to facilitate decent queue times.
@jesperburns
@jesperburns 3 года назад
Well, they massively fucked up the entire concept of queueing as well. Instead of dropping you in a team and then allowing you to pick a hunter, or allowing "counter picks". They had you select one before hand, so that if you picked one of the popular ones, your queue time would be longer because there couldn't be two of the same hunter in one team. Not sure if they fixed that later on but to have such a system in place is just mindboggling.
@mcgamerson8043
@mcgamerson8043 3 года назад
@@jesperburns What you're saying rings true. And while it's not enough of a plus to offset the downsides, one upside was that they gave each character their own queue music. :P
@rawovunlapin8201
@rawovunlapin8201 3 года назад
@@mcgamerson8043 that's cute
@cattysplat
@cattysplat 3 года назад
@@jesperburns That would definately increase the queue times massively, especially since there was so few characters to choose from.
@howdyfucker443
@howdyfucker443 3 года назад
@@jesperburns that’s what ow does
@Suika_Ibuki_The_Drunk_Oni
@Suika_Ibuki_The_Drunk_Oni 3 года назад
"3 game modes and 1 map" *spit take* Come again?
@00110000
@00110000 3 года назад
I don't know why, but the first time I saw the gameplay, I just felt like this game reeked of mediocrity. Something about the bland, messy UI and the unfocused world and art direction. Like I could feel my blood-pressure dropping just looking at it...
@indavalucazo3277
@indavalucazo3277 3 года назад
It had paragon syndrome written all over it tbh. From the graphics to the lack of polish
@medes5597
@medes5597 3 года назад
I mean it's very obvious why. It looks like every other similar game, it is very generic. It had no identity like DOAG said. No mystery.
@RogerNbr
@RogerNbr 3 года назад
it looks like every other brown-ish realistic-ish serious-ish game seriously underwhelming
@00110000
@00110000 3 года назад
@@QuintaFeira12 Wow what a throwback. Personally, I played a tiny bit of Dawngate, but didn't stick around with it because I was already invested in League (those skins aren't cheap). But I do remember really liking some character. As a whole though, it was pretty stock-standard. Hearing your mention of it though, had me googling it and looks like there was a Kickstarter to revive it a few months back. Weird.
@soulflame99
@soulflame99 3 года назад
As someone who has worked at amazon for 8+ years. I saw this coming the DAY they announced the 3 games lmao. If you think these games are unfinished af i wish you could experience ANY new program they roll out that the employees are forced to use to ACTUALLY DO THEIR JOB which end up broken for months and shittier in everyway than the third party programs they used. Also ofc the programs aren't tested at all before they launch "They use them in other buildings" is generally the response and we get about a week notice before they make drastic changes like this if we are lucky.
@srnigromante9214
@srnigromante9214 3 года назад
@jocaguz18 I also worked on Amazon and yeah that was a pain in the ass
@Genguidanos
@Genguidanos 3 года назад
These were the people who saw an overcrowded marketplace and said, “Me too!”
@Obelion_
@Obelion_ 3 года назад
and about 3 years too late and with a subpar product
@Yuno.Kashiki
@Yuno.Kashiki 3 года назад
Hero shooters? Not an overcrowded marketplace
@S3Cs4uN8
@S3Cs4uN8 3 года назад
@@Yuno.Kashiki Not Overcrowded, but definitely very solidified.
@Yuno.Kashiki
@Yuno.Kashiki 3 года назад
@@S3Cs4uN8 I think the attention that it got and the massive playerbase that it launched with is indicative that players want a good new hero shooter. Having had the pleasure of talking closely with a few of the developers, Crucible just had too many issues to retain that attention.
@sw4gl0rd69
@sw4gl0rd69 3 года назад
I'm very interested to see you visitng TERA. I loved that game when i was able to play it after it became f2p. Booted it up again at the beginning of this fall just for old time's sake. Oh boy... it was a shadow of it's former self!!
@FerrickAnima
@FerrickAnima 3 года назад
and now that EME is gone, I wonder how much lower it'd go
@pagannova3621
@pagannova3621 3 года назад
what's gone wrong with it? not played it in some time..a long time actually.
@OatmealTheCrazy
@OatmealTheCrazy 3 года назад
This was true even like 2 years ago honestly
@WhiplashSL
@WhiplashSL 3 года назад
Some Death of a Game video suggestions: Evolve OnLive/Stadia (when it inevitably dies out) Sega (Console division, not the company overall) Dissidia Final Fantasy NT Anthem Update! Guess there's another game to put on here that just happened earlier: Friday the 13th: The Game.
@Aussie_Tom
@Aussie_Tom 3 года назад
Still kind of disappointed to see where they went with NT. I LOVED the PSP Dissidia games and was hoping for more of the same. I know NT is based on the arcade game but I was kind of hoping for PC they put in the extra effort to make a proper campaign like the PSP versions.
@00110000
@00110000 3 года назад
I would love an Evolve DoaG. That game and it's development really fascinated me.
@PenguinDT
@PenguinDT 3 года назад
All of Amazon Game Studios feels like a vanity project of a rich person. 'I want my own video game, so imma gonna buy myself a studio', said Bezos (probably). It feels like there is no passion behind the games, only corporate interest to be in the games market. EDIT: Some of the hero designs were visually interesting, though, so at least some of the concept artists were having fun.
@Obelion_
@Obelion_ 3 года назад
i think its good that amazon tries new things that risk failure instead of playing everything super safe like almost all other big companies. they have the money so why not. though the big mistake is the games are all very cookie cutter and not innovative. if they want to experiemt with the games market, give some creative people a couple millions and let them realize their vision. feels like the game was made by market analysts not by the developers sadly.
@PenguinDT
@PenguinDT 3 года назад
​@@Obelion_ Well put, that's precisely it; they are cookie cutter. All that money in Amazon vaults and all we get is the triple-A equivalent of those Chinese knock-off mobile games. If it weren't from some great art, I would bet that being the case. That said, it also leads me to believe that they aren't trying new things. I'm saying this, because I actually really like flawed games that aim high by trying new stuff, yet fall short in the eyes of the many. I don't see any of that 'rugged charm' here. It's almost as if Amazon's HR hired as many online game devs they could and handed them a paper saying "We want an MMO, an Overwatch and a Rocket League. My analyst said kids love those on Twitch right now. Sort it out among yourselves. Signed: Bezos".
@s_ludge
@s_ludge 3 года назад
A part of one of their "internal teams" was a paid testing group. I was apart of that group, I've played both Crucible and New World. This was a month or 2 before slated for release for Crucible, and the state it was in then even it was not ready, I wish I could've said this wasn't worth paying attention to. I want to say the same about New World, they're both absolute crap and the point of throwing money at a hired studio thinking you'll get something good is just even more solidified by these 2 titles.
@universalperson
@universalperson 3 года назад
Who is the idiot executive wasting money on these failed games?
@Blue.Diesel
@Blue.Diesel 3 года назад
Testing studios only test if the game works and if there are any bugs. If they only included "is it any fun though" in their unit tests
@RottenRotny
@RottenRotny 3 года назад
You had me until you said NW was crap, which makes it clear that you're full of crap.
@s_ludge
@s_ludge 3 года назад
@@Blue.Diesel Can't entirely disagree, honestly Earl was super fun but he was just so damn OP.
@s_ludge
@s_ludge 3 года назад
​ @Rotten Rotny If you want to have your own opinion, that's fine man. You do you. When I played it I wasn't testing for fun similar to what Blue Diesel said, although that could be a factor, but it was an unoptimized mess. Full of bugs, loading times were god awful, rendering was like playing Minecraft with low render distance only everything was blurry instead of foggy- the input lag felt atrocious, the cramped, messy UI, the world felt unnecessarily big even for what was cleared for testing, nothing was explained and the crafting felt too over the top, skills might as well either been worthless or OP. I (tried) playing War Mode, and everything I mentioned previously but this was with what, 50 or so toons all in one area? Half the shit didn't even render, and if there was anything it was a simple geometric placeholder. You could lay in the grass and snipe people with a rifle and noone will ever find you cause you ended up clipping into a rock. The worst part about all of this? Every time I tested it, this was a server stress test. Not an evaluation of the game itself, but how well their servers could handle a big influx of people all trying to squeeze into that little networking tunnel. No wonder it has to keep being delayed. They don't have a game, they have a bandaged up mess of various elements they don't even know what they are.
@LucretziaOfficial
@LucretziaOfficial 3 года назад
Suggestion: Death of a Game: Hand of the Gods (the SMITE card game)
@onigames7309
@onigames7309 3 года назад
There was a Smite card game?!
@LucretziaOfficial
@LucretziaOfficial 3 года назад
@@onigames7309 yeah, it was actually kinda fun for a little bit but it died FAST.
@-8h-
@-8h- 3 года назад
I think you can still play it lol Hirez won't move my 90$ worth of gems in it over to smite =/
@michaelanderson3958
@michaelanderson3958 3 года назад
I instantly knew this game was a failure due to it being absolutely unappealing - partially in design but also in how convoluted yet bland it was.
@MhnFive
@MhnFive 3 года назад
Sometimes I wonder how it must feel as a developer to know your project is more known for it's failures than the actual project. Even with all the bull they had to deal with, it must just hurt hearing the height of their relevancy is coverages like this. Guess that's just another day in the industry.
@BlackIrisBalloon
@BlackIrisBalloon 3 года назад
Great job on the vid, even though Crucible is such an easy case to crack. I'd love to see a video on Evolve. During it's launch window, I saw some videos and thought the game looked pretty fun on the surface, but never grabbed it. Then I forgot about it until the news of it "dying" were running around the interwebs. I'm curious to see exactly what happened in that intervening time.
@lobomiser5046
@lobomiser5046 3 года назад
Well damn, this video is the first I even heard of breakaway. Now to the rest of the video.
@bayonetababe9697
@bayonetababe9697 3 года назад
I knew Amazon had released a game before Crucible but had no idea what it was.
@Nersius
@Nersius 3 года назад
I was in the process of falling in love w/ Breakaway just from the clip he was showing, then immediately had my heart stomped by his cleats. I will never love another sportsball game again, unless there is a Pyre 2. I want Pyre 2.
@EMPERIC
@EMPERIC 3 года назад
Funny enough, I played a lot of Breakaway (even had pleasure of being flown out by AGS to attend some LANs for marketing) and Breakaway also deserved more.
@Synyde
@Synyde 3 года назад
Hi! Sorry to ask something of an old game at this point but... For any chance can you make a Death of a Game for "Ghost in the Shell: Stand Alone Complex - First Assault Online" I really loved that game but neople and nexon manage to kill the game quite fast
@muhannadburwais8400
@muhannadburwais8400 3 года назад
That was fast
@TheRogueWolf
@TheRogueWolf 3 года назад
This one practically qualifies as "Stillbirth of a Game".
@dtanobo
@dtanobo 3 года назад
Took me watching 10 seconds of gameplay to know I was never going to try this game. How painfully generic.
@dorpth
@dorpth 2 года назад
"Huge maps with tons of downtime after death with lots of never encountering other players" is the same reason why I never understood the huge popularity of Battle Royale in general. "Wander around 15 minutes before you die to an unseen sniper" is my experience in 90% of BR matches.
@Vyporware
@Vyporware 3 года назад
I'm begging you to look into the dead MMO, Black Prophecy. I loved that Sci Fi space sim so much. It had a killer soundtrack, interesting mechanics, and a story setup that could have been so good. But then GAMIGO happened. From what I heard, it was originally supposed to be a subscription AAA MMO, but the deal fell through and with the game basically ready to be launched, Reakktor had to settle for browser game giant, Gamigo. I'm sure you could dig up more though. Maybe even get a hold of the Reakktor guys, they made an Arena Shooter awhile back called Toxikk. Additionally, I uploaded a couple of the end of "tutorial story" missions leading up to the faction choice with no commentary and just gameplay and cutscenes on my channel if you need footage. I've also got the whole soundtrack still as well.
@Sleeprocket1
@Sleeprocket1 3 года назад
Didnt Toxikk also flop hard
@Vyporware
@Vyporware 3 года назад
@@Sleeprocket1 Unfortunately, yes. Which is a shame cause they really put a lot of love into it. But sadly, Arena Shooters just aren't the same craze that they were back in the early 2000's.
@SimonSater
@SimonSater 3 года назад
Looking forward to see "Death of a game: New World": all the clues that it will fail are there
@johnnyjoestar7595
@johnnyjoestar7595 3 года назад
thats sadly true .
@Hopesfallout
@Hopesfallout 3 года назад
So true, based on all I've learned from watching Nerdslayer for years, that game is pretty much failing by the numbers.
@TheJanissary90
@TheJanissary90 3 года назад
I play to preview and I can say game pretty polished and solid But u never know. 🤷‍♂️
@universalperson
@universalperson 3 года назад
@George Stokes * googles the phrase * * only labor unions pop up * Sounds like your just repeating coporate propaganda, buddy
@universalperson
@universalperson 3 года назад
@George Stokes Not really. I think more people are fine with diversity. The reason unions aren't happening is because a minority of assholes who'd rather simp for elites than accept other people. Why should I cater to traitors? I'd rather throw them in jail...but no matter how we feel, the world is what it is.
@Lorkynn
@Lorkynn 3 года назад
I gotta say, the world and character designs are actually interesting and probably would've drawn me in if it wasn't for the reviews, and what felt like an obvious mad dash to release a game to make an instant pay out. Amazon doesn't know how to handle non-mobile games, and I hope that New World doesn't meet the same fate, even though I personally don't have an interest in the niche title.
@ExeErdna
@ExeErdna 3 года назад
What could have helped if they allowed them to use those minor millions they won't miss because there's billions over their heads. If they focused on everything this game and stopped trying to do too much they could have dropped something with 3 stages like 5 modes and maybe 30 characters. But noooo Corpos ironically do not know how to make money
@Lorkynn
@Lorkynn 3 года назад
Sadly, that probably won't happen. Amazon is only interested in a quick profit. They really aren't looking at this for the long term
@JeremyBX
@JeremyBX 3 года назад
First time seeing this channel and i gotta say, i LOVE the Noir theming.
@nerdSlayerstudioss
@nerdSlayerstudioss 3 года назад
Thank you. We have more coming in the ways of branding too, more shirts, badges, and membership options. Thank you for the support.
@thatguynobodywants3716
@thatguynobodywants3716 3 года назад
Hope we are still alive to see Death of a Game: Megacorps game Case: Google Stadia and anything streaming related
@kylejones2318
@kylejones2318 3 года назад
Or even starcitizen... when it comes out in 60 years
@S3Cs4uN8
@S3Cs4uN8 3 года назад
@@kylejones2318 Implying they won't still be milking saps for megabux by that point.
@masterblasterT47
@masterblasterT47 3 года назад
My takeaway from this debacle is that if you want to brake in on a new market maybe giving your new intellectual property the same name as the primer PvP mode of one of your competitors,the Destiny franchise in this case isn't the greatest idea.
@bayonetababe9697
@bayonetababe9697 3 года назад
Yeah I was surprised he didn’t mention that. I read in a lot of comment sections people thinking it was Destiny and not a new game.
@blazechar0011
@blazechar0011 3 года назад
Wow, this DoaG came out quite quickly after the previous one.
@DevelonLP
@DevelonLP 3 года назад
when i tested it every game i played in the 5v5 mode it was ALWAYS 4v6 and i am not joking we were 4 and the enemy team had 6 and they didnt fix this issues for days after 3-4 days i uninstalled it. if you cant even hotfix such a crucial bug then you know it will fail.
@Lapouchy
@Lapouchy 3 года назад
Jon "The 5 Signet PvP Warrior" Peters. Jon "Necromancers aren't weak in PvP, they just haven't mastered Shroud yet" Peters.
@-8h-
@-8h- 3 года назад
Death of a game suggestions: - Duelyst - Hyper Universe - Maple Story 2
@DestroyerArcher
@DestroyerArcher 3 года назад
He's covered Maple Story 2 already. The other two he hasn't done yet.
@marlowencna
@marlowencna 3 года назад
Duelyst :(
@pavma7
@pavma7 3 года назад
@@DestroyerArcher Marvels Avengers
@LaughingMan_d8D
@LaughingMan_d8D 3 года назад
Better prepare for New World to be up for DOAG as well. Having played during Alpha, talked to some guys during the closed Beta, then playing the entire "preview" period, that game also doesn't know what it wants to be as a game. Maybe they correct it before releasing it, but I don't have high hopes.
@Hugo-mh1pe
@Hugo-mh1pe 3 года назад
Great video as always, these are so interesting to watch! Makes me feel super immersed in the gaming world lol. That said though, I have to remark on one recurring theme that I've been a bit frustrated about in your videos, and that is your need to point out that big publishers aren't "necessarilly evil", which I don't think needs to be said. Wether or not they're evil feels quite unimportant to me as their business practices and the way they (especially EA) treat studios and developers can be so rude and disconnected from any kind of artistic vision. Of course I agree that developers bear responsibility too, but an entirely different kind. It's hard to say what these games would've looked like if given enough time and thought, working under an unwavering deadline and with the weight of having to please a large publisher is bound to put an intense pressure on the developers. As long as publishers do very much what record labels do, aka claim art more or less as their own and reaping the biggest benefits, I don't think they deserve to be defended. Evil or not, it's an unfair and detrimental dynamic.
@shanecoffing
@shanecoffing 3 года назад
I played crucible for a few days. Dealt with the many bugs, but tired to give it a chance. Then I loaded into a match that paired me and my friend against 6 people. 2 vs 6. How is your code messed up so bad it turns a 4 vs 4 into a 2 vs 6. That was the final straw for me, great video btw.
@kelvinrimmer5443
@kelvinrimmer5443 2 года назад
i can hear and see new worlds assets... fuck.. forshadowing
@cromtuiseagain
@cromtuiseagain 3 года назад
You'd think Jeff Bezos would just *buy* a popular game studio and franchise if he wanted Amazon to be competitive in the industry. That would at least give Amazon a gigantic headstart
@MahalGC
@MahalGC 3 года назад
Poaching talents from other existing studios kinda makes sense, and I bet Amazon wanted to just be their own unique one built from the ground up, which i guess so far that's what it is. Only time will tell if Amazon Game Studios will continue to silently try to churn out more projects once New World is fully released.
@lilo19951995
@lilo19951995 3 года назад
holy shit. i can’t imagine working on this game and then this happening lmfao. brutal
@x_voxelle_x
@x_voxelle_x 3 года назад
New video in barely a week? That's awful fast, but I appreciate this.
@Spielestyler
@Spielestyler 3 года назад
Should have covered the Tournament where amazon spent over 30.000 USD
@skynet0912
@skynet0912 3 года назад
I never even knew this game existed, until i was notified by a friend that it didn't exist anymore...
@LateSleeper
@LateSleeper 2 года назад
If things keep going the way they're going now, New World will follow.
@PY5RA
@PY5RA 3 года назад
Detective Conan theme song at the end ? Heck yeah ~!!
@Obelion_
@Obelion_ 3 года назад
first off i am fairly active in the "gaming community" and i have never even heard of crucible. that should speak for a big marketing failure already. and second, seems a bit disconnected from reality to realease a classic 3rd person moba in 2020. we had dozens of those be dead on arrival, the interest just doesnt seem to be there in the first place and the genre just isnt attracting new players anymore at all. you cant just make a game nobody asked for, in a genre nobody asked for, that is severely under developed, and expect success. sure amazon is inexpierienced in games, but everyone on the project shouldve knows this was a hard sell at best, even if it were the absolute perfect 3rd person moba
@Uberphish
@Uberphish 3 года назад
Having worked very briefly on this title (in 3rd party QA, so no deep insights to provide), I was sad to see it die the way it did. Some of the worldbuilding and character they had going on, and things they planned for the future, were extremely interesting! In my opinion, they would have done a lot better to drastically lower the time-to-kill and focus the game more around stalking and actually HUNTING things - AI and players alike. They had some solid mechanics for slow, methodical map awareness, but once fights started, it was just a slugfest. They had a real opportunity to make something unique focused around the tenuous teams and environmental threats, but it just tried to pull in too many different directions...
@fantasticfungus6659
@fantasticfungus6659 3 года назад
i tried crucible while it was available on steam, i honestly had a lot of fun with it despite the poor optimization not letting me play very long, and i was sad to see it go
@Hornswroggle
@Hornswroggle 3 года назад
What's it with so many Publishers and Devs abusing an Engine for something that it's not made for... BioWare's Anthem with EAs Frostite, Bethesda with Creation for FO76 and now Crucible with Lumberyard... You can't put a truck engine into a Minivan and expect things to work out just fine without serios adjustments that may or may not be even possible...
@scalpingsnake
@scalpingsnake 3 года назад
Don't mind me, just waiting for death of a game for block and load and/or Absolver :)
@EpicHeroSandwich
@EpicHeroSandwich 3 года назад
Thank you for not forgiving John Peters for GW2 pvp. God I miss GW pvp. Shit I miss the entire dual-class system that game had. It felt so right and then GW2 comes along and ruins everything that made GW special.
@cattysplat
@cattysplat 3 года назад
They used the same project management style as with their website and database systems. This involved reporting to higher ups constantly, who would often demand to see functioning work, whilst also demanding immediate changes. Making any changes in game design can take months to design everything for the new idea. It was completely impractical and all 3 of these Amazon games have nightmare stories of being constantly changed in design vision and scope with constant corporate meddling. Amazon having little experience in making and publishing games heavily shows in that they can barely get 1 PC game off the ground.
@simonh2012
@simonh2012 3 года назад
I actually played Crucible extensively and it just felt very unfinished. I only played it because I just want to play Paragon and Gigantic again. Why are all third person hero shooters doomed to fail? God I miss Gigantic
@Edenium01
@Edenium01 3 года назад
I just lost a bet with my friend. I bet him a video about Crucible will be first on What Happened? Than Death of a Game. Damn it.
@Vision-gn2jl
@Vision-gn2jl 3 года назад
game looks charming visually and had some nice characters.... but they should ahve just stick to one MODE...espeacially if youre going for an competitive type of game... game looks like they had no ideeea what they wanted the game to be having many modes with many team sizes....just keep some thiong familiar like build an 5v5 as that seems to be an norm people like and build on that...the map size issue and respawn is so obvious the developers should have noticed those issues themselves
@NotTheAverageGamerz
@NotTheAverageGamerz 3 года назад
I played the crucible beta and it was really really bland . It didn't do anything special and felt a little like that game evolve.
@georganatoly6646
@georganatoly6646 3 года назад
I think it's pretty apparent the game directors, lead designers, and internal testers were not avid active gamers within the target genre. There's really no excuse for a game to release in such a state. For example, you want those groups of people making/informing design decisions playing multiple hours together on competing games within the genre so they can take and compare notes on what works, what doesn't, brainstorm ideas on how to innovate within the genre, playtest the competing games under various conditions - for example Jill plays on a decade old gaming PC and Jack's rig imitates a weak network connection - to give the most information to make target audience appropriate actionable design decisions.
@warp00009
@warp00009 3 года назад
I tried to play it when it first came out in wide distribution this summer, but gave up after a week because "it just wasn't fun". Spent more time trying to race across the map, back to the action, than doing anything else - so I could get killed in 5 seconds and then have to do it all over again. I hope Amazon can figure out how to develop some better games in the future since the industry needs some better competition.
@RennyNanaya
@RennyNanaya 2 года назад
Only tangentially touched on in the video, but one year ago today you made this video including comments about New World. Now we are in the future and watching as New World slowly gets out it's shovel and starts digging it's own grave for you to analyze in another year.
@RogueBulb
@RogueBulb 3 года назад
One of my favorite soundtrack of a ga,e he used drakes soundtrack and toskas soundtrack a lot witch where my favorite. I voted best soundtrack for steam awards. I love this game and wished it survived.
@TheJanissary90
@TheJanissary90 3 года назад
Can you do Lord of the Rings online?I know the game not dead yet.But community is so low you can play for hours and can't see single player.
@Mrwigglyau
@Mrwigglyau 2 года назад
Might be worth writing the new world episode now, amazon has shown they dont know what they are doing, and the games dying already. over half the playerbase leaving and servers imploding. and players drowning in bugs and poor design.
@devonlovett5065
@devonlovett5065 2 года назад
Why Amazon didn’t just decide to become a publisher and fund a bunch of cool games with their ridiculous wealth is beyond me lol
@manputty933
@manputty933 3 года назад
whats the point of game reviewers having a ten point system if they never go under four? Five out of ten should be reserved for games that are okay; enjoyable to some, but not others. This stinker should've been a two out of ten.
@RhythmWithn
@RhythmWithn 2 года назад
aaaaaaaaand they did the same with new world :D
@markleonard.
@markleonard. 3 года назад
Is it bad I don’t want Amazon to succeed as a gaming studio? Like they’re already big enough as a brand I don’t want them to ruin gaming more.
@pimplepanda1932
@pimplepanda1932 2 года назад
Yk I do miss this game it had a weird charm
@stinkbanana2522
@stinkbanana2522 3 года назад
Awful name for a awful, generic game aping what was making money at the time with nothing new to add. No surprised they cut their losses.
@lolbenjilol
@lolbenjilol 3 года назад
To be honest, never heard anything about any of these games except for the general announcement ....
@2Scribble
@2Scribble 3 года назад
God, Amazon needs to stay AWAY from video game development - they're even more incompetent than WB games...
@nexus3756
@nexus3756 2 года назад
its been a year and its looking like we are gonna have a death of a game new world and death of a game amazon game studios in the future
@BlahBohogun
@BlahBohogun 3 года назад
Nice vid just finished. Shame for crucible. Reminds me of QC Games wet fart of 2019 game Breach.
@billlowery1658
@billlowery1658 3 года назад
Crucible?? No that's Firefall by Red5 Studios
@alexombie8246
@alexombie8246 3 года назад
i think you should do that one game spark, where you could make your own games
@LemmingAid
@LemmingAid 3 года назад
Very good video, if you are looking for new games to make videos on I recommend Hero Smash, a Superhero based browser MMO made by the same people who created Adventure Quest and Adventure Quest Worlds. The game is still around but it just sorts of exist as a museum at this point
@gamer55551
@gamer55551 3 года назад
Given the way Amazon has handle Crucible (and Breakaway) it doesn’t give me hope that there upcoming cloud gaming services call Luna will do any better.
@Notd0not
@Notd0not 3 года назад
This game didnt even get to live. This game was straight up an abortion.
@Kothyn
@Kothyn 11 месяцев назад
I miss this game a lot. Playing Tosca was such a fun experience. I know nobody probably cares about this game anymore but I still miss it
@mrtumcat
@mrtumcat 5 месяцев назад
I remember this game too, I really enjoyed it! Was sad to lose it too, it filled that void that Gigantic left behind. I'm amazed and so happy Gigantic is back for a second chance, and it'll almost certainly never happen for Crucible, but I wish this game got a second chance too..
@jorgeluislamarquezela693
@jorgeluislamarquezela693 3 года назад
Do a Warhammer 40k Eternal Crusade video.
@steezyastro
@steezyastro 3 года назад
You're killin it bro, keep uploading good stuff
@BobExcalibur
@BobExcalibur 3 года назад
This entire situation smells like an intentional tax write off.
@DuyNguyen-cs5jj
@DuyNguyen-cs5jj 3 года назад
I was surprise when you blasting the detective Conan theme, ahhh my childhood
@realVertiqo
@realVertiqo 3 года назад
First time i heard of that Game was in this very Video.
@brocklewis7624
@brocklewis7624 3 года назад
I 100% thought Crucible and Paragon were the same game until recently. Honestly, now, that is more true than not.
@AliceMargatroid7
@AliceMargatroid7 3 года назад
Last time I this early the game hadn't returned to beta.. :^)
@SCVM45
@SCVM45 3 года назад
I played 2 rounds. Game was mid af
@augustvalek
@augustvalek 3 года назад
Chasing trends and failing epically
@horrorlostplaces
@horrorlostplaces 3 года назад
Sad i did Not know about it .. i would Like to Play it Just once.
@Vampir3xfr
@Vampir3xfr 3 года назад
How long before death of a game warframe !
@129das
@129das 3 года назад
I never even heard about this game.
@Cmakovllluk
@Cmakovllluk 3 года назад
Nothing beats a cup of morning coffee and another death of a game video to start your brain working
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