Тёмный

DEATHGRIP v0.0913 First Laps 

Reclaim Interactive
Подписаться 463
Просмотров 1,4 тыс.
50% 1

Опубликовано:

 

27 окт 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 24   
@rambunctiousmedia3350
@rambunctiousmedia3350 Год назад
It's all comin' together now. Nice work! Can't wait for your Steam Early Access release.
@ReclaimInteractive
@ReclaimInteractive Год назад
Thanks! We always appreciate the enthusiasm ❤‍🔥
@mikethemaker2092
@mikethemaker2092 Год назад
Looking good!
@kimarous
@kimarous Год назад
I like what I see!
@FsFiiDo
@FsFiiDo Год назад
Omg it's gorgeous, the sensation of speed, the feeling of the vehicule looks amazing I'd love to play this !!! When will it be realese ? ?!
@ReclaimInteractive
@ReclaimInteractive Год назад
Before the year is out for Early Access
@benniebees
@benniebees 3 месяца назад
11:20 The game gives you control over your traction. You can reduce your traction to turn your ship without changing your movement direction. Essentially allowing you to pre rotate before an incoming turn. You can see this here. I tried doing this but it was very difficult indeed :D
@LeyoRaw
@LeyoRaw 2 месяца назад
Just a suggestion (after having played the most recent demo that have 4 circuits and 3 machines to play): Have you thought on implementing a feature based on Motorstorm Apocalypse and sort of F-Zero combined, where if you stop accelerating in the air you maintain momentum but cool down faster? To ad a bit of more complex decision.making on paths and in the air as well, maybe have more jumps on the traks to decide to cool the engine off. Loving the feel of speed, and that's made with Unity!
@ReclaimInteractive
@ReclaimInteractive 2 месяца назад
Glad you enjoyed the demo! It's an interesting thought, but the idea of not losing momentum when not applying thrust isn't intuitive to me, but maybe I'm misunderstanding.
@LeyoRaw
@LeyoRaw 2 месяца назад
@@ReclaimInteractive I meant velocity, or maybe not loose too much velocity. But would be nice to use air times to cool the engine off. Maybe I'm overstepping now, but would also love the fact that planets have different temperatures, or even some parts of the tracks have temperature variations. Windy high cliffs or over-water terrain and ice worlds are cooler than under the city or in-tunnel roads, not to speak of the volcanic world. But overall I am playing every once in a while the demo just to have some good times.
@ReclaimInteractive
@ReclaimInteractive 2 месяца назад
@@LeyoRaw Ambient effects among other track features IS something we've considered but will likely address later as the game matures. As for a jump-cooling, it would need a justification for it that I don't think exists - that doesn't happen in real life. If other games have added it, it seems arbitrary other than maybe the ship powerplant takes a break from downward force to repel ground contact.
@madminer95
@madminer95 Год назад
damm this brings back memory's of XGRA extreme G racing association in the best ways, is even faster race classes and/or multiplayer on the cards as possibility's?
@ReclaimInteractive
@ReclaimInteractive Год назад
Faster? No. Top speed is going to top out around 1000mph for these guys under ideal conditions. There will be tougher tracks that feel faster though. As more multiplayer, we're going to have online functionality.
@JDot8008
@JDot8008 Год назад
Vroom vroom 🔥
@retrofuturestyle
@retrofuturestyle Год назад
Yo this beat is fire, is the soundtrack released somewhere?
@ReclaimInteractive
@ReclaimInteractive Год назад
No OST yet. The music here is by Hyperreal Records if you want to check them out, they make great stuff.
@YYYValentine
@YYYValentine 10 месяцев назад
A little nitpick: I think the fog is a bit too much and blinding. Still cool tho!
@ReclaimInteractive
@ReclaimInteractive 10 месяцев назад
Thanks, we've toned it down a bit since this vid. Once we optimize more we can increase the draw distance more.
@HankBaxter
@HankBaxter 9 месяцев назад
Was going to ask if you have a sonic boom effect, but I just realized that's only around 700 mph, which is too frequent in your game to feel like an achievement. Maybe clocking down the speedometer could fix that, but not sure if it's already at a realistic setting. Anyway, just spitballing. 😁
@ReclaimInteractive
@ReclaimInteractive 9 месяцев назад
Yeah, everything in the game is to scale so we shouldn't just arbitrarily change that. We may have some subtle effects, or I may tweak some scaling overall. Something to experiment with.
@HankBaxter
@HankBaxter 9 месяцев назад
@@ReclaimInteractive no worries. Loving what you've done so far. Oh, one more thing - not sure if adding more scrape sounds for the diverse terrain is an easy thing to add, but it would add to immersion. Sorry, I'll try to stop now. 😁
@ReclaimInteractive
@ReclaimInteractive 9 месяцев назад
@@HankBaxter Ha, no worries, I think about the same things. We'll start checking off some of these 'finesse' items as the game gets more solidified.
@HankBaxter
@HankBaxter 9 месяцев назад
@@ReclaimInteractive Awesome stuff, and thank you for keeping AG racing alive.
@onewithspider
@onewithspider Год назад
Nice little by little smoother n smoother (dads_a_biotic)
Далее
DEATHGRIP Trailer [2023]
1:00
Просмотров 3 тыс.
Физика пасты Карбонара 🧪🔬
00:57
DEMONS ARE ATTACKING BRAWL STARS!!!
09:08
Просмотров 12 млн
MAGIC TIME ​⁠@Whoispelagheya
00:28
Просмотров 3,7 млн
Думайте сами блин
18:15
Просмотров 602 тыс.
Drogg Combat. Elite Difficulty.
3:01
Просмотров 3,4 тыс.
Microsoft Makes Windows Worse With AI
9:34
Просмотров 161 тыс.
Redout II - Hovercraft Sounds
50:02
Просмотров 84
DEATHGRIP Tutorial
4:58
Просмотров 497
The BEST KSP Graphics Mod just got EVEN BETTER!
44:00
I Beat 1 by 1 Minecraft
38:21
Просмотров 466 тыс.
How a Hardmode Statue breaks pre-hardmode.
24:46
Просмотров 231 тыс.
DEATHGRIP | a high-speed podracing inspired game
3:36
Просмотров 1,2 тыс.
Физика пасты Карбонара 🧪🔬
00:57