Riskrunner is kinda underrated tbh. It's a backliner perk with decent backlining stats comarable with artillerist and none of its cons affect its frontline capabilities. It's even immune to grapple.
Arbiter Dressed up as Soldier Riskrunner dressed up as Heavy Artillerist/Drifter dressed up as Spy Zealot dressed up as the Engineer Lazarus dressed up as medic Vagabond dressed up as scout (With Maria) Blitzer dressed up as Demonan (With Jan Daniel) Immolator dressed up as Pyro Survivalist dressed up as Sniper (with a Remington 700) *insert TF2 music here*
Its not so simple as "hah just bring riskrunner", you need luck to find the right BPs in time and also the knowledge of how to position yourself when using minigun. Diamond keeps repositioning and using his power till the last second to conserve ammo for a reason.
i was watching and i was like "why did he craft an ajm?" and then he crafted another one. and then he went to the castle used some holograms and the funni made of steel lady got vaporized.
Noticed that you had quite a bit of shotgun shells and you found a Benelli M4 during the last night, keeping it would had prob made your end a bit easier, still a great run.
@@RevenantNeverDiesskills? Its pretty simple to kill sq once you watch a dozen professional dw ytbers do it. First and the easiest method is via Vagabond 10 dogtags and magdumping ksg at her face. Bait sq yourself, dodge the initial shotshell jump, shove her to cancel shellshot, run up to her to stop her from blocking, then fire away. Second method requires a bit of preparation, you will need a akm, holo equipment, a explosive (except the impact grenade) and the blue stim. Then fire a holo whilst walking to bait sq and another one on standby. It should be a lil farther on the right rather than the middle cuz you will attract the bastard mcx raider. Then once sq arrive on the moving holo, cook up ur explosive and time it right (needs practice) then magdump away. Take note that you need full hunger and thirst with blue stim for movement speed so you can magdump safely at a distance hope you find this useful
@@TheDiamond-fl6fr R.I.Beans: Gives slight amount of Satiety upon consumption. MRE (Lunchbox): Gives large amount of Satiety upon consumption. // Ulay(Ulaycyon, I think is what it stands for) -- UlayCola: Gives slight amount of Hydration upon consumption. AquaFill: Gives large amount of Hydration upon consumption. Get a whole bunch from Sledge Queen kill by using her Agent Container. Her Agent container (Agent Container "Zero") also gives a sum of ammo in all the types. Otherwise, kill enemies. More often than not, they drop Beans and Cola. It is imperative to have enough food and water to keep your character from dehydration and starvation, as I hear is causes debuff(s), the only one I am aware of is less damage. You need all the DPS you can get, and having it halved because of these is a sure way to end a run. As far as I am aware, beans and Cola fill about half of their respective bars, while the MRE and AquaFill top it off. Do note, when the bar is PURPLE for that respective category, you cannot consume anything else in that category until it is no longer purple - probably to prevent people from spam consumption. Last Strandeds also has this but it's hardly noticeable as it goes away quite quickly. These are my observations. I only know this from what I've gleaned from these videos, as I stopped playing ROBLOX, and don't plan on going back. Have a Blessed Day.
Satiety is the brown bar, and Hydration is the blue bar. If the bar is red, that means ... Well, either starving (brown bar empty) or dehydrated (blue bar empty). As I already said, this causes debuff(s), which makes it imperative to kill enemies *WAVE ENEMIES DO NOT DROP FOOD AND WATER* other than just loot all night before stormspawn. However, keep an eye out on other things too. Aseptic bandages stop bleeding debuffs from happening for a medium duration when used, healing Bleeding but NOT Artery (From what I have gathered, aseptics also seem to prevent artery, thus the whole thing of stopping bleeding debuffs), and Immobilizing Splints stop fractures from happening for a medium duration when used, and also heals current fractures. Also that pesky Systemic Infection. Amoxicillin Tablets fill the bar back up, delaying progression, and Augmentin Antibiotics fill the bar and stop it from draining for a period of time. Don't let stages progress or you'll suffer some pretty nasty debuffs. Stage 5 is death.
Esmarch Tourniquets are required to rid yourself of artery debuff, and this debuff is nasty, draining HP MUCH faster than just the normal bleeding debuff, which is hardly noticeable.
vagabond the perk that kills sledge queen easier than others you have more speed to loot castle you dont have gun cons you can atleast still survive laboratory with cripple (as long as you have tags) you can heal in evacuation phase with tags (as long as you have them) ive won with vagabond evacuation for more than 5 times now, trust me its easy