Yep and it has special rules too! Basically any movement on that tile is considered a single tile of movement, as if you were floating on it just like in DRG. So good
Ole and MOOD did a really good job translating DRG into board game format. I have everything from both campaigns except the Korloc, the mini expansions just got too expensive. That said, painting it all up has been a blast as well and the game just looks amazing on the table. With that hidden cavern tile that was slightly damaged, you can probably take a black marker to those spots and it will be hard to spot from a distance. The little cards that came with the expansions are cards for selecting random missions and creating operations. The light on top tells you the difficulty (green, yellow, red). I'm really glad they added they abyss bar to the space rig expansion too. I created a module and posted it to BGG that did a very similar thing to how they implemented it when I received the first printing.
Sadly the Charger isn't part of the video game. The devs actually talked about this in a live stream. The Charger wouldn't fit in the video game due to the fact that many other bugs in the game already fill the disruption role that the Charger does.