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Deep Rock Galactic | FC_b12 Salvage | Engineer PoV 

Vonacht
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Took 30+ tries, lost count, i'm done with salvage
Some of my thoughts: I'm not sure why this was the winning run among all the other salvages. We had a mule in spawn room plus a moderate amount of stationaries (moderate relative to FC standards) and we had enough nitra to clean the room and trigger the mule waves. Almost all the other tries failed due to nitra starvation after a loooong stationary clear phase, sometimes requiring 3 resupplies before even reaching the first mule. It's pretty clear that if the nitra cost or stationary counts are kept like this in the future it will be very hard to get consistent wins on salvage and will leave this mission depending mostly on seed. The most reliable strategy seems to rush the mules as quick as possible, but depending on the cave layout it may not be possible without having to clear a good chunk of the stationaries first; maybe a new strategy is developed in the future. The new stationary enemies are particularly tough: vartoks can delay pushing a room by a considerable amount if one of the nodes decides to spawn out of LoS, and barrage infectors can make scout's life very hard if they are camping a nitra vein in a similar way to nukeballers.
Players: Cez (Driller), ‪@poisONdrg1‬ (Gunner), ‪@zgxmax‬ (Scout) and myself as engineer
#deeprockgalactic

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5 окт 2024

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