If you combine Ming's and Fugu's poison abilities, they can literally drop the health of most agents to 0 without even triggering combat. Very powerful duo.
If using doctor Ming don’t use her heal ability if capturing enemies, or if enemies are simply close by. This is because her heal will also heal enemies too. So if you start combat and the enemies surrender, and then your minions start to escort them to your cells, well if you use her healing ability right after the fight to heal your minions (as all your minions will be close together) - it can backfire. As it will start to regen the health of the enemies nearby who just surrendered - thus canceling their surrender and making them attack you again. ALSO while the enemies are getting shot/attacked again (by the same minions who already captured them the first time) her heal will constantly heal the enemies, so your guards will be shooting them nonstop because the enemies keep getting their health regenerated. Lol. If you use her heal ability and super agents are nearby they might also get healed and constant health regen (haven’t tested yet) which would be very bad to be giving health regen to super agents. Although if you simply don’t use her heal ability when enemies are nearby (or surrendering/being captured) you’ll be fine.
For me Incendio is actually really good in fights because you can stick him near the helipad with a couple of melee henchmen and they will slaughter any agents.
@@TeddyNinja he’s the classic wizard stereotype If you were able to plan/manipulate the situation to be ideal he is flawless If you spring something on him He’ll Crumple
Fugu can poison combo with Ming and her scheme keep PATRIOT in the dark when I deal with Agent X. So S for me. Wow, Incendio seem like a love child of Mesmero and Red Ivan here.
I almost completely agree with your list, but I think you undersold the power of Daniel's Camo ability that, imo, puts him in S-Tier SO LONG AS you don't mind having to micromanage him. Because his Camo ability, as you noted, renders him completely invisible to all agents and breaks all their aggro on Daniel while significantly increasing the damage on his next attack, but the fascinating thing about his Camo is that it only has a cooldown if you manually trigger it to end, it has no cooldown if he breaks it due to attacking and it activates instantly. So Daniel becomes, effectively, an immortal murder-machine if you put him into Camo at the start of a fight, and then immediately reactivate Camo every time he attacks and then tell him to attack again (possibly involving the Pause button for maximum cheese). Properly managed he can take out literally any threat by himself because enemies will never get a window to hurt him.
"ey, this plant's in the way" "I say, stop shoving old chap, I'm trying to reload" "who said that?" I'm not sure if he would actually block the space though without being considered "in combat" the game is a little inconsistent on when characters can walk right through each other.
I’ll probably try it out when I get him, my 1 tile snake casino seems to screw over Jubei during fights. But that’ll take a while, just researched V.E.N.O.M.
Actually, while Fugu's mission icon is similar to the main mission icons, it is actually slightly different. her icon is a chefs hat ontop of her bell like hair, which looks like a lootbag icon but it is identifiable when you get use to it. Her, Dr.Ming, and Jubei working together, you won't even need the other 2 henchmen. combine that with Emma's cooldown regen ability and the game is on easy mode all the time.
My summary. Eli can do anything every specialist hechmen can. Distraction, long rage dps, tank melee. He is the whole package. If he has his father abilities like EG1 he will be OP. Jubei is rapid respond dps. Beast of battle and killer of super agents. He and Eli are powerful duo for me. Ming is crown control dps and decent tank but if you want to focus on capture agents you might get a hardtime since her gas can kill capture agents. Iris is a tank. She is the most powerful when you spamming a muscle minions. Sir Daniel is the best rear guard and spawn killing set up. His trap can make sure you don't get the back door by agents if you don't mind the smoke (it still function though). Or you just put him on the beach and steath mode there when Fugu or Ming wearing down the raid parties. Fugu is the best on killing super agents and can set up a combo with any henchmen. Her scheme can save your intel and can stall the heats on any factions. But the update toned it down a bit. Jackie is suppose to be better Ivan from EG1 but to get her quest you must deny the four heavenly kings (Eli, Jubei, Daniel and Ming) till the late game and while her abilities and state are good. It might not worth it. Incendio is a hybrid of Mesmero and Red Ivan. He have a crown control ability that worth for sapping a multiple agents and stun lock them but his attack is destructive just like Ivan. And unlike Ivan, Incendio is needed in the casino so you can't locked him up and release him when fight broke. Janet is a hard mode starters. Her abilities is just a joke and her combat is abysmal. Some said she might be a mole from FOJ too. She need a good update if she need to be stick with a competition. Like generate an intel. Clara and Carl are not worth to get. Clara need a range attack like gun or whip. And Carl ability shoud be make a various trap like bomb rigged loots. But both are not worth trouble. Edit: Espectro is the hybrid tank/meelee dps. He is a good dmg soak and dealing back to the enemies. This summon clone is neat too. But if we need to use him in full potential you must set up a timed ambush like Ming because his skill require charged up time before he can unleashed.
One correction on Eli's Silver Tongue ability. It does not increase his stats as the video states. It, instead, restores his stats. If you want to increase Eli's stats, you have to perform henchmen research bonuses.
It does not restore his vitality ever, I recently tried it, he doesn't have a means of self healing through silver tongue and there for drops that abilities work massively to micro management for resolve depletion only.
They actually made Jackie a little more accessible, I managed to recruit her despite having both Jubei AND Eli, it actually made her easier because the quests to investigate/stall your rivals had 2/4 marked. Makes me wonder if you have the four Henchmen linked to her story it just autocompletes certain parts.
Carl's trap isn't "buggy", their ware actually got too low and thus were unusable, needing a technician to repair them in order to become operable again. While your technicians can't repair the trap, you CAN turn them off to prevent the ware from going down, and activate them when you really need them. It's also the ONLY trap super agents won't disable, and will always fall for it, allowing it to deal 100 vitality damage to any supers caught in it (It's how I survived the final John Steele side story mission). He also deals about the same damage as Eli, and even Eli will only deal 5 damage to excellent quality agents, so I would say Carl's more of a C
for me during the final fight Carl was my best tank. If your playing as Emma hes one of my top picks since you can just make long hallway and 10+ mines and there goes about half of the FOJ right there
The achievement for getting every henchmen did say "some betrayal required" somewhere. I definitely saw that tied to it from somewhere, so im thinking that maybe that has something to do with Carl and Clara.
My understanding is the betrayal they meant is that with only 5 henchmen slots you have to double cross a few people to hire more. Where things break down is that if you recruit either clara or carl then you cannot finish the other's side story.
@@TeddyNinja Question, theres also an achievement for executing a henchmen, have you tried executing Clara or Carl and seeing if the other mission pops up?
I ran into this on my first playthrough - the hard and fast henchman limit. I wanted to try someone else, and, well... Carl's as disposable as this list would have you believe. Fitting that an artist such as him made such a nice statue... (I replaced him with Iris. I have no regrets.)
Have you used Janet remote detonation into a Super Agent? She literally makes 50-80 damage to J.Steele and he makes 45 damage and ends with 5-10 damage he can do. She literally disables Super Agents. She should be a B agent.
@@TeddyNinja She would be in D for me since a table does her 2nd ability better than her and also the Frigging table doesn’t take up a henchman slot and can get you money
Jackie is now available to recruit even if u have Dr ming, Eli, jubei or sir Daniel. In fact, it would make the side story quests shorter. For example if u have Dr ming u don't need to do the Dr ming part of the quests. I've played Jackie on 3-4 saves and her dps is absolutely amazing
I'd say Fugu is good cause she can help you with heat and money and she is also kind of a tanker cause I sent her and Iris (no minions) to fight wrecking Bola and Fugu didn't even get downed so for me Fugu is A or S tier
After a year this list needs to be revised. 1. IRIS (slow) 2. Doom Hilda (super slow and melee) 3. Espectro (slow and melee) 4. Jubei (melee and squishy) 5. Incendio (squishy) 6. FMJ (late game) 7. Daniel (late game) the rest are okay. Early availablility. Range attacks. Armored and Tanky. Speedy movement. are what you are looking for.
Yeah, it looks like my first playthrough (which was me picking whichever henchmen seemed cool) was apparently me assembling the A team with Eli, Jubei, Dr. Ming, Sir Daniel and Fugu. Didn't terribly mind Fugu's schemes since I learned to spot them easier after a while, and she did more work on the super agents than anyone besides Jubei with her pre-combat damage.
i find eli is quite nice, however: 1: he opts to use his melee when i equip his revolver 2: i find jubei is just better because while lack of ranged is not great, being able to teleport between the inner sanctum, and kill a super agent in a small number of hits using his ability is incredibly useful.
I found that if you try to get him to shoot to close to an enemy he will go for melee even with his revolver activated. So I usually send him in after the initial fight and he will stay back and shoot.
I'd top Ming as an S, second only to Jubei. Her gas clouds handle groups of agents easily. Not as good, but Incendio's habit of staying in the casino, knocking and keeping down agents from range, makes them easily handled the second they enter the real lair. (This may have been nerfed in the patch, though)
Seen a number of streamers misunderstand the minion weapons, wrongly assuming guns must be better. No. Guards will be melee or ranged and go to find that type of weapon, so you need both. You need melee guards to keep the enemies in place while everyone else gets in position and shoots. If you only have guns then the enemies can move around and your ranged minions can only attack a few at a time while repositioning.
Would you look at that the henchmen that are best are all the Mussel type go figure Iris is the only exception ( please note I consider FMJ A tier combat wise just their map spam is a drag on their rating)
Eli does not deserve top billing. He is at best A-tier, or better yet a strong B. His non-combat ability is micro intensive, and he prefers melee to the gun you activate. Iris and Ming both deserve the S, being able to handle groups of agents. Jubei would be lone top tier but for 2 things, his teleport stops working when he is on stairs, and he gets stunlocked when fighting groups.
I'm kinda dissapointed that while Jubei and in a sense Eli return from Evil Genius 1, Lord Kane doesn't. He was a MEAN melee attacker, but a man who could mess with agents all over the place.
Fugu's blowfish explosion does not cause agent aggro, so you can use it in the cover operation as well, jsut be careful not to hit your deception minions. Her schemes also have a separate sillhouette in the shape of her head to distinguish them from other schemes and are always yellow. Incendio is intended to be a distraction henchman and not a combat henchman, so he mostly hangs out in the cover operation and shouldn't get into any fights unless you're microing him already.
Okay first I want to say that Dr. Magnolia is my favorite, and I guess she is not S tier because she can only be recruited late game. Next, I want to say that I think you forgot one Henchmen being the Roboticist. I got her side story in my first playthrough as Maximillian with my starter henchmen being Barracuda. However in my second playthrough as Zalinka, my starter henchmen was I.R.I.S. and I did not get the Roboticist side story. I cannot tell you much about Roboticist because I executed her instead of recruit so maybe you can check it out. Edit: Okay I scrolled over the comments and I see you are aware of the Roboticist. Second Edit: Alright I feel like an idiot right now but after awhile I now realize that recruiting the Roboticist actually means you are building I.R.I.S. instead of stealing her parts from a factory. I actually thought the Roboticist was a henchmen that can create robotic minions.
thanks for the breakdown very good, as a side note your gameplay was fuzzy running at a slower rate but other then that thumbs up and a comment as your a swell guy with fantastic content my man!
At least that remark about the replacing destroyed items automatically came true along with some other stuff. Wonder where the DLC minions show on a list like this.
Damn I wish I knew about Jackie. I can’t get that achievement now till my next playthrough. I executed Eli, Janet and Incendio to make room. Currently using Jubei, Iris, Fugu and Dr. Ming. Have every intention of leaving Sir Daniel till last so I can pick him up. Iris was also my first, she is awesome. But Jubei is sooooo good as well.
I like recruiting Iris first because her quest line is annoying and also she is a good Frontline specifically because she can heal very efficiently Magnolia I get last because she’s good but she also has a slightly annoying quest line that can just straight up glitch on you Fugu pears wonderfully with magnolia and she is just a decent subterfuge henchman Jubei is just a given And then Sir Daniel for the pure damage aspect because he can tap down Olga and her soldiers if I have enough goons/henchman in the way Basically making the response team this Fugu sprints and stun locks the enemies for the others the swordsman is already there smacking around boys Maggie has some hustle so she’s there by now to assist in the DPS/stunning And then Daniel and Iris appear because they slow and assist in the cleaning because Daniel can out damage a super agent and Iris can outlast a team of soldiers And then once everyone’s dealt with Maggie pops her heal and everyone goes about the day And then the genius stays in the sanctum sanctorum on the management floor indefinitely until they are needed
I personally like Clara Jones, as resolve damage is really good for good cover operations in preventing any left alone investigators, which is also why I would pair her with Eli, but as Clara also removes suspicion as well, she can be used to catch an investigator that made their way into your lair and got out, as Eli is only good for catching investigators before they enter your lair and had a look around, both are good abilities, also if Clara's trap buff works on loot items or Sir Daniel's trap then that's good too, since it's more of a deciding factor on what trap you want buffed then worrying about whether or not it triggers as no matter what, F.O.J. will go for the disarm unless you forced them into the trap or made it hard for them to get the chance. I personally like some micro management in my henchmen but Eli has 1 unreliability, in that his morale hardly ever drops without using silver-revolver, and by the time you aren't using it there is no one to be bothered with silver tongue anywhere as both that ability and heirs and graces require your henchmen and the FOJs to not be in combat, plus moral is never an issue with Eli who's biggest issue is other henchmen fighting due to recruitment missions and super agents where I.R.I.S. and Doomhilde are super strong tanks that can solo long enough to bring in backup or Jubei. as such I would rank I.R.I.S. as S tier along with the Doomhilde DLC henchman (even without her being able to go back up on stage which annoyed me that it was a one off) and bump Clara up a tier as if her trap ability affected Sir Daniel's trap and loot item traps it would be good as it's better against FOJs that you can't distract that well. Plus Heirs and Graces is personally a better ability compaired to Silver Tongued Devil, due to Moral never being an issue on Eli and it's only useful for preventing investigators from sneaking past your deception minions and getting them to leave quicker, as it's got a small amount of resolve damage. I still think Eli is S tier but he's the weakest, he's good early on as Silver Revolver 1 shots investigators and 2 shots soldiers but it'll be unloaded on super agents, and he's got a weak health bar when he's ganged up on. Carl Crawford makes me think of Adventures in Odyssey villains.
Haha, you're spot on with Carl being like the Odyssey villains. After making the list my value on non lethal ways to deal with agents has gone up, so would agree Clara probably deserves to be ranked a little higher.
Apols if being a bit late to the party, been playing EG2 on PS5 since xmas. I tend to rate Iris > Eli or Jubei as starter henchperson since Iris' side story is an absolute nightmare on normal / hard given all the exploding robots that invade your lair. Worth recruiting up front just to avoid it imho. Absolutely fantastic summary and tier list, well done.
Fugu is my S tier for sure. You can blowfish someone and stay out of combat. Feed them poison. After the cool down blowfish them again then feed them. If you do that 3 times you can kill Symmetry or any other super agent without losing a single minion. Fugu’s schemes have her face on them. Main quest schemes have your genius on them. Loot mission schemes have a lab flask icon. I never had an issue differentiating between them.
1 way to see if it’s a generic scheme or a Main story scheme is to look at which character’s silhouette is on the scheme if it’s Jackie or Fugu it’s their generic scheme if it’s your genius’s evil mug on em its a main scheme
hey can I still get Sir Daniel if I did any of the agent quests? bc I may have done that a while ago and I want to still get sir Daniel and cant rewind
Why am I not surprised that the only two hold-over henchmen from the first game are also THE BEST HENCHMEN. The majority of the newbies are just not up to scratch. I seriously miss LORD KANE AND DR. NEUROCIDE, and will continue to hold them up as my favorites ( although I have to tip my hat to I.R.I.S., just because I am seriously into mad science, and she reminds me so much of the Maria Robotrix from METROPOLIS that I can't not mention it. ).
The problem with Incindeo and/or Pyro is that they sets everything and everyone on fire indiscriminately...I will take Jackie against the soldiers anyday!!
are you unaware of the little toggle that auto replaces items if destroyed or stolen. It's still a pain to do it to each item individually but it saves a lot of time in the long run. Maybe they added it sometime after this video.
Hi @teddyninja, incendio is actually alright, he needs to be kept at range but if you can do this in a empty room, he can almost permanently knock down level 9 soldiers, which is pretty good.
Not yet, mega patch announced by the devs though. I'm expecting it in the next two weeks. They specifically call out balance changes to improve the game speed and they mention generally having more bug fixes, dunno if those will help Carl or if their focus is elsewhere right now.
Me when I have the old trio of Ivan, Eli, and Jubie. *Laughs in murdering Agents* What I find funny about Ming is that she wears a full Hazardous Suit instead of the “Genius” that has no protection for her arms. It’s sad that FMJ conflicts with so much as her stats and abilities are S tier while getting her is basically “Cripple yourself for a long time to get her” Janet I wouldn’t hesitate to betray as she’s just a bad Henchmen as she has a very delayed combat ability, her suspicion removal is very situational and only works on one Agent.
'm still on my first game through and am gutted that I cant get the henchmen I want because i've defated superagents already. If only the game told you.
im curious on something you said, you said there is an achievment to recruit all the henchmen in one save, but i thought it was capped at 5 henchmen, how do you recruit all of them ?
@@MrBlue-ci4ii Jackie is really good at range, but her melee attack sucks. My Waifu, Fugu, for some reason has max attack and max defense, regardless what her game stats say. She is perfect.
So the patch made her schemes a little less annoying, but for me personally until they change the icons for her schemes she's staying in B. That is my main issue, that the icon they use for her schemes is the same as the main story + side story schemes.
@@TeddyNinja Fugu is a chef right? should be better they implement a range attack for her, I mean throwing knife would be a good start, heck even her melee attack animation are ninja style XD
I thought about getting this game, but the cost and bugs plus watching how boring it seems. I would probably get it if the voice lines were different and more fun, maybe.
Haha boom game roasted. If you're interested definitely check back when you see dlc release because the devs have said they want to patch things to speed up the game pace (and they are working to fix the bugs)
@@TeddyNinja thx teddy, that was my plan. It still looks enjoyable but with all the issues i see, its just not for me yet. The thing that i hated was the way the voice lines are all the same for the geniuses in side stories and at the start of the game. Other than that, just some bug fixs and should be great.
No, taking them as a started also locks you out of jackie's side story. Her side story features all those henchmen as crime lords she is selling to so they all have to be out there for the story line to happen.
I hate all of the henchman except Jebei because everyone else can never get to a fight and just freak out. Jubei can just teleport in which is really helpful.
Say if Janet's remote detonation actually disabled the weapon the agent is using and scramble interseption reduced heat in their region I think that would make her a better henchwoman
Some of them are fixed. I've seen rumor Clara uses her guns, Carl and Daniels traps have been fixed so after they loose their durability they are destroyed. Also decor items have been fixed! I have a video out on how they work now.