Couple things a buddy and I were talking about: 1) A Conquest-like mode. Now before I get eviscerated in the comments, yes Havoc Warfare is like Conquest, but it plays more like Rush or Breakthrough. To truly be. BF competitor it needs this. 2) Allow squads to be more than 4 players. If this game is gonna be as big as we all want and hope it is, there’s gonna need to be a way to get bigger squads. Or allow a feature that has squads of 4 join up into a platoon or something.
A conquest mode is already coming on the 16th in the Alpha, it's called King of the hill and you can see some gameplay of it in the deep dive trailer video
I could enjoy more game-modes, including Conquest. I don't see a reason they couldn't add more after launch and stability updates are made. Mmmm... look I get where you are coming from if you are used to Escape From Tarkov, but there is a big pitfall here that has the potential to ruin the extraction game mode BECAUSE this is not Tarkov. DMZ fell pretty hard to "pre-made lobbies" where players would get in two groups of 3 and then matchmake together to immediately make a team of 6. They'd proceed to ROLL everyone on the map with the only competition being the few exceptionally skilled players out there. Several aspects make this a ruinable offense, where it does not in Tarkov. 1. DFHO has relatively low punishment for failure. In Tarkov, a kit could easily cost you hours of gameplay in costs. With all the free gear, and the multitude of ways to access new gear and currency in DFHO, there is very little incentive to not play as risky as possible when there are 5 other people to help you. 2. Revival mechanics. You die in EFT, you're gone for the raid. That's it, no second chances. In DFHO, putting someone down means little to nothing if you can't immediately press the advantage and take out ALL of his teammates. Asking people to do that when outnumbered, let alone 2:1 is absurd. 3. Matchmaking will be a nightmare. If you care about balance AT ALL, you should be matching players up with similar squad sizes. Why? Because obviously having more people is an advantage over those who don't. Not only would this make having the largest squad possible the definitive meta, it also means there is a smaller pool of players you could be fairly matched with. 4. Map size. Not sure if you noticed, but the maps are not as large as EFT and you can generally figure out exactly where you need to look for a fight just by sound alone. "This town ain't big enough for you, and our entire effin platoon mate". 5. Platoon? Dude, there's an entire game mode made just for this very kind of play... and that is literally already in the game's alpha. Now if you are talking a extraction mode of platoon size, then you need to consider a fundamental redesign of everything... not to mention a map the size of Grey Zone Warfare. I gotta admit, that would be cool, but you can see how GZW is struggling right now.
Banger video as usual. I love how unique and thorough your videos and views on games, gaming and the industry are. (After watching the entire video I do agree the decision to not bring prox chat to the extraction mode is kind of counter intuitive in my opinion.)
Two different games. Tarkov is for hard core, glass eating PTSD seeking players. While delta force is for the casual player who wants to ger 2-3 raids in before night time.
If this comes to console it better still be mouse n key compatible like DayZ , Arma reforger, INSURGENCY Sandstorm and others. Controller players can choose non m&k servers. I will not play this on controller if it's that only.
@richardrobinson9534 I think most games let you choose to play with both. Considering 99% of games are made by M&K I'd say the only way you wouldn't be able to use M&K is if the devs literally took it out to be dicks. They said they plan on making this console and pc and allowing controller players access. M&K is an acquired skill over years of development for most people. It's a huge henderance being Controller all your life then being forced to use M&K. It's usually not the same the other way around.
Nice vid as usual Crash! So far, these devs have been doing it right. Other studios should really be taking notes on how to communicate to the players and offering things we want.
I saw a blurb somewhere in game that actually said that the one skin that is available in game rn, can be seen on warfare mode, but that other player wont see them during the havoc ops mode, which is nice!
Hi Crash nice Video. I'm really impressed with the Quality of Graphics and Gameplay of Delta Force. Multiplayer is very good and Extraction Mode is very Impressive. This game is in Alpha Version and is already a very Polish Game. The game as already surpassed my expectations. Awesome for a Free Game, and a big lesson to Dice and Hactivision... I wonder what the new mode King of the Hill will be ... Very curious for sure. They take Rush from Battlefield... Waiting for Conquest...DMZ from Cod and I wonder if King of the Hill is from Arma 3 ( Very curious) that I was playing a lot before Delta Force Alpha Version.
Pay to Win (P2W): Any, ANY, mechanic that allows a player to spend ANY amount of a real world currency in exchange for ANY (that means ALL, EVEN JUST ONE, NO MATTER HOW SIGNIFICANT, etc.) in-game advantage over a player that did not spend extra IRL currency. If you paid for something another player earned through gameplay, that is an advantage. If you got a cosmetic that is difficult to see, that's an advantage. If you are flagrantly allowed to buy upgrades and gear... how is this confusing to anyone?
@@kennethdeiulio4756 By that poor excuse for logic, life is also murder, manipulate, and exploit to win so if I want to beat you in the game I should just find your house and literally beat you until you don't want to play huh? It's a game dumbass, the entire idea is based on being fair for everyone involved.
After they said abi will not have microtransactions and then adding koen to buy with real money, these companies have not to be trusted, they can say whatever they want but i had 0 trust on them before and even less now.
Crossplay should be a must, however, controller players don't need aim assist. I hate when developers add it to their games when releasing games on console. I have been playing Delta Force on controller without aim assist and it's fantastic.
DF is just the perfect blend of extraction, a little more depth than CoD or something, but it doesn't have to be a part time job like Tarkov. So many QoL features, everything is explained clearly. The only thing I find confusing so far is the menus. There's so many types of challenges and stuff that I can't find my way back to them when I'm trying to figure out what to do next, or which character I need to play, etc. But I'm starting to get them down.
i hope that delta will pull it off. with the gray zone and arena fiasco...hunt shodown will also have a big update today...not my still of game but i was suprised how it runs and the extraction part of the game is ...its pretty good for an alpha build
My theory is the micro transactions will be cosmetics and tokens that you can use to skip the Black site Produce times. The times to produce items are so long that I can definitely see it being a thing
Just Think Logicly When A Game is Free To Play How Can They Do That? Old School Here Stop Free To Play and Sell It As A Package like They Use To 10 Years Ago Cause That Worked,But I want This On PS5
I found an absolutely loaded player that was just dead at a POI last night in Arena breakout infinite while I was playing as a scav or whatever it’s called. No one was around so I got the gear and extracted
Ive had a few weird ass bugs, i had an instance where the game lagged out during an insertion in operations mode, and got kicked back into my blacksite, then a popup that asked me if i wanted to join back, which i did, and then when i joined, i had the fucking helicopter sound for like 5 minutes of gameplay. That was the biggest bug ive encountered so far. I couldnt hear anything but rotors, loud as fuck, for 5 minutes. And then it just snapped away and i could play again.
Thank you! ❤ I aim to be correct and humble. I understand that this is a hassle for youtubers when new games come out, but I will be as honest and kind as possible! You are aware that this game is a mobile port, correct? Movement feels extremely disjointed, as if the player had no weight in the game environment. Vehicles lack feeling and immersion, and the 3D camera is too close. The game looks cool and has good quality, but that's it. In 2024, no ultrawide support!
First time catching one of your videos, great content, and really like the synopsis and thought process. I think cross play would make the game huge, but I am really getting tired of being almost punished at this point for being keyboard & mouse vs controller's with Aim Assists.
i feel the operators will be behind a paywall like RB6, which is unfortunate because if you dont buy in it feels like youre really missing out. i never bought any RB6 stuff and it essentially just died for me
Space City on the 16th! Cant wait for it! Man I haven't had this much fun in a game in a long time. I've put more time into this alpha than I have a lot of games when they fully release. Loving it. Its a nice cross breed of multiple games mushed together. The 1 big thing I hope they dont do is what ABI did - A paid safe case. If you have to pay MONTHLY for your safe case, I will be disappointed big time. That was a huge turn off in ABI.
wow you don't understand why they're adding proximity chat in a huge battle with over 30 people where we need to communicate with one another, you're not thinking about this correctly, in the trenches with a random telling them yo drop me health! They said THERES A TANK COMING RUN, dude what?
4:02 Not overwhelming? Hmmm, I'm afraid I have to disagree with you here regarding medic operator at least. No offense, but have you ever played Havoc Warfare? The lock/track module from Therapeutic Pistol makes it so easy to use, and self-healing with an assault rifle makes it terrible because I saw medics rushing and not picking anyone up in havoc warfare. Medics on the front line are a disaster if they want this to be a tactical game. When someone chooses the medic, he needs to know the purpose of it
Counter to the "Operators are for introducing strategic options" argument: You don't need an operator to introduce any of those strategic options. What exactly is the problem with, for example, making the smoke drones or the recon bow equipped items? Why can't I look my brand of awesome (a skin) while using the equipment I want? Why do I HAVE to be a female to play as sniper/recon? Why can't I have a medgun and a grenade launcher? Why can't I slide and use a shock bow? There is no legitimate reason to any of those questions as far as I know. The funny thing is, the devs don't have to give anything up for this kind of compromise. Call of Duty (shamefully) proved people will still buy plenty of skins even without restricting abilities/gear to them.
Counter argument: but first let me say that I don't like operator system as well but the problem could be balancing issue. If they want to keep introducing new gadgets/"ability" each season people will eventually run the same 4 OP gadgets everytime. By implementing operators they can be a limiter and making OP abilities with its own downside.
@@jason2894 Counter-counter argument (lol): 1) If you need to balance something by not letting it be paired with something else, it doesn't belong in an extraction shooter, probably the entire game, at all. That's just bad design. 2) No one said there couldn't be a cost associated. You don't see THE BEST armor, BEST ammo, and BEST gun, ALL THE TIME do you? Yet we are able to choose those things individually. Why not also the abilities? Who says 5 second cloak, or deployable gun shield (possible abilities) don't cost you every time you want to equip it just like everything else in the game mode?
We'll see what they do with the amount of money you actually find in game when it comes out. Something tells me that 1.5 mil laptop is going to turn into a $150 laptop. That seems to be the direction of most free to play games. Make them grindy, sell the solution.
Honestly I'm enjoying this now because I seriously think it will go down the exact same route as arena breakout infinite. I just have this feeling tencent will do tencent things. That will really really hurt the game and it'll become pay to win even though they say oh no that's nothing going to happen. ABI said similar things as well
@@CrashGame maybe gray zone warfare can be the savior once it's released as one of the only extraction type modes that doesn't have absolutely awful monetization methods.
@@CrashGameso on Reddit the lead dev specifically answered this monetization question I asked in Reddit on the pcgamer questions asked to shadow thread. I reposted his answer on the Delta Force subreddits. Check out his answer.
Few questions . 1 Will it be possible to turn off the cross play ? No need for another COD aimbot shit show really . 2 Sec container gonna be like in ABI ? If so that is not very good 👎
Delta force definitely needs a gameplay overhaul, TTK is inconsistent with so many different vests and bullet types, either needs faster movement or less audible footsteps to promote movement
Even the default skins don't look very authentic. look at the female models. They look more like they are going to a yoga class than a battlefield. I don't trust the skins will not be even more goofy.
Hopefully not learning to much because no one wants the hero shooter where half the team have the same face. We want generic soldiers and gritty battlefield without cringe voice lines
I dont like all the Gadgets and futureistic wierd stuff like hacking and spotting arrow that I hear every 2 minutes playing this game. Unfortunately this became a hero shooter too just like COD and BF became and no one wanted
Crossplay with console aim-assist is a joke. You're literally adding a cheat layer for console players. I hope there is the option to opt-out of crossplay.