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Demon's Souls Cut Content - The Northern Limit - Broken Archstone Map Tour and Walkthrough 

Lance McDonald
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So as many of us already knew, Demon's Souls had a map that was entirely cut from the game called the Northern Limit, hidden behind the broken archstone. It did get a fair amount of the way through development before being discarded and left behind on the disc as cut content. I managed to restore as much as possible, so I hope you found this interesting!

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26 сен 2024

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Комментарии : 892   
@Mikeoneus
@Mikeoneus 4 года назад
The combination of the Fool's Idol music and the inherent unrealness of primitive, unfinished and largely empty areas makes this whole video quite sinister.
@C-R-l-M-S-O-N
@C-R-l-M-S-O-N 4 года назад
It's like limbo, where time has stood still for 11 years
@AbsoluteGuardian
@AbsoluteGuardian 4 года назад
There's a definite 'creepypasta' vibe to it.
@franciscodetonne4797
@franciscodetonne4797 4 года назад
Really really unsettling video.
@letthebasscannon223
@letthebasscannon223 4 года назад
yeah, it's surreal in a creepy way
@kaspersaldell
@kaspersaldell 4 года назад
Demon's Souls Creepypasta: The 4th archstone
@shitpostmalone6726
@shitpostmalone6726 4 года назад
They cut out one map and start a whole pattern of the snowy areas being hidden or DLC.
@KhangNguyen-um4rg
@KhangNguyen-um4rg 3 года назад
Sekiro be like: “Bitch, the entire middle section of the game be snowy now. No secret or dlc bullshit”
@hydroshock1853
@hydroshock1853 Год назад
And there's Irithyll of the Boreal Valley, unless that's too light of a snow area.
@tims.1615
@tims.1615 Год назад
*frigid outskirts was secretly inspired by the start of this level*
@JoeyCentral
@JoeyCentral Год назад
I wouldn’t count mountaintop of the giants or concentrated snowfield as hidden.
@pamafa3147
@pamafa3147 Год назад
​@@JoeyCentralsnowfields is pretty hidden, given what you need to do to get there
@bc86tbl
@bc86tbl 4 года назад
Honestly the look of this place is amazing, imagine what it and the bosses would have looked like if it was finished
@StockpileThomas1
@StockpileThomas1 4 года назад
The return of darkness and evil.
@Yukiloop
@Yukiloop 4 года назад
Let's hope this is on the remake
@nicolasbutler3296
@nicolasbutler3296 4 года назад
This place was the kingdom of giants. I believe it was a massive snowy mountain, and I believe it was the first area of bolstering to be hit by the demon hordes. The image you see of the great battle of demons vs humans was taken place here. The bosses would've been really cool i bet
@RexSerpentum
@RexSerpentum 4 года назад
@@StockpileThomas1 The return of the fire and flame.
@sogelnation
@sogelnation 4 года назад
Icelurker
@stairmasternem
@stairmasternem 4 года назад
Reminds me of the Painted World. Development on the Painted World was where Dark Souls started, which makes me wonder if it was built on recycled ideas from this cut area.
@masonwells990
@masonwells990 4 года назад
There are so many similarities I think your right
@ManiaMac1613
@ManiaMac1613 4 года назад
The NPC that invades you in Ariamis strongly resembles the Old Monk NPC. I believe a lot of assets from this area and the rest of Demon's Souls were saved and used to lay the foundation on which Dark Souls was built.
@vanjaarsic1616
@vanjaarsic1616 4 года назад
Painted world actually houses unused ideas that Fromsoft didn't know where to fit them and that perfectly fits the narrative of how only those abandoned and forlorn can live in a painting.
@vanjaarsic1616
@vanjaarsic1616 4 года назад
@@ManiaMac1613 I heard that King Jeremiah (that npc that invades you in painted world) was originally supposed to be King of Izalith, but that concept was cut thus putting him in a Painted world.
@ManiaMac1613
@ManiaMac1613 4 года назад
@@vanjaarsic1616 Speaking of Izalith, the Dragon God boss fight is so mechanically similar to the Bed of Chaos I am convinced they actually have the same source code. If you ignore their art design and arena they're fundamentally the same.
@skintaro4144
@skintaro4144 4 года назад
I have a feeling those structures at dead ends had items or switches that opened access to areas, like raising bridges and such. Especially thinking one would raise where you had to use debug mode to progress. Makes the area feel more maze-like and a little more complete when I consider it being played this way.
@rand0m508
@rand0m508 4 года назад
My personal theory is that the five enemies that blocked the way to the boss would have been really tough, and that the markers or shrines could have been activated to kill/despawn them one by one. Don't know if the numbers add up though. Also, the figures you see at the start seem like NPCs, and they probably just stand at the other location because they would have "traveled" there like the usual quest characters. Maybe one group would have given good advice and the other one bad advice?
@ragdolls2riches563
@ragdolls2riches563 4 года назад
I think the structures are teleporters. It looks like you can step inside them and the mirrored placement on the other side would be the exit.
@vejymonsta3006
@vejymonsta3006 4 года назад
@@ragdolls2riches563 this was my assumption when you walk into the two at the towers. Not sure what the inverted pyramid is supposed to be. Maybe it's just an artifact.
@ragdolls2riches563
@ragdolls2riches563 4 года назад
@@vejymonsta3006 yeah was thinking those might be invisible interactable markers
@Drengade
@Drengade 4 года назад
​@@vejymonsta3006 Has anyone noticed that the pyramids seem to cast a humanoid shadow? I kinda think they were supposed to either contain frozen or bound people.
@ethanschend6638
@ethanschend6638 2 года назад
Insanely, this area is a lot like an area in elden ring, it even has a fire giant in the snow with a mouth belly and eyeball chest very interesting
@matthewcampbell3146
@matthewcampbell3146 2 года назад
Elden ring has a few causes of using old cut content from previous games. (The huge Puss of Man creatures seen in concept arts, and the wolf that was to be the 2nd half of the Abyss Watchers fight.) Granted these used assets and animations that where almost finished. So it wouldn't be too far of a stretch to assume that older cut content or concepts may have been revived to help flesh out elden rings huge map.
@HeadHunter-mv2ht
@HeadHunter-mv2ht 2 года назад
Yeah i have a feeling that the area in Elden ring was based on this old unused area, they are both large snow areas that has alot of lore related to giant's.
@StinkyBlack1
@StinkyBlack1 2 года назад
I came here to post this too, definite obvious connections and similarities. Its a snowy land of giants to the north- end of.
@tk7977
@tk7977 2 года назад
Yeah only problem with that is that Elden Ring sucks lmfao
@Tulip_bip
@Tulip_bip 2 года назад
@@tk7977 cry
@maanmamoet
@maanmamoet 4 года назад
All Vaati art contest competitors are punching the air rn
@werbghj38
@werbghj38 4 года назад
I bet we are!! I wish I saw this great video earlier :D
@ArchangelExile
@ArchangelExile 4 года назад
They probably made sure to end the contest before the release of this video.
@maanmamoet
@maanmamoet 4 года назад
@@ArchangelExile yup the deadline for the contest was the 15th and this was uploaded the 21st. Tho I think there was some freedom with going over the deadline. Dunno tho
@OscarGreenworth
@OscarGreenworth 4 года назад
Anyone else notice the “pyramids” gave off humanoid shadows?
@RandomLord1992
@RandomLord1992 4 года назад
Did you notice those shadows on the ground around the structures even though a visible pyramid wasn't present?
@SqualidsargeStudios
@SqualidsargeStudios 4 года назад
Shadow baked in texture (static) probably an older shadow map. Instead of realtime shadows, like the characters/entity's have since they are moving dynamic objects.
@arabidllama
@arabidllama 4 года назад
Yeah - I think those "structures" are supposed to have a flame or light inside, and it casts shadows of those monsters on the floor, which is awesome
@Javierr997
@Javierr997 2 года назад
Humanidades
@baaaldur
@baaaldur 4 года назад
there's something incredibly unsettling about this area. some of its creepiness is just owed to its nature as an unfinished area - the vast empty spaces, the 1-hit kills, the NPCs frozen in time, the stillness... but it's not just that. there's also the shadowy translucent enemies, that single soldier slumped on the ground, and especially those shrines with the black, upside-down pyramids of void within them, casting humanoid shadows in every direction. it feels like there's something deeply, horribly wrong with this whole place. like a nightmare you can't wake up from. the fool's idol music doesn't help either.
@LtCommanderTato
@LtCommanderTato 5 месяцев назад
Feels like a backroom world where its out of our understanding. Feels like somthing big happened and it affected even time hence why bodies dont rot and stay in pristine state. Forever stuck in time and immortal if you enter that place but you are unable to leave after that, incredibly horrifying.
@oldhoonta
@oldhoonta 4 года назад
It always hurts to see what could have been in the final game.
@samsmith182
@samsmith182 4 года назад
well hopefully if we're extremely lucky, well be able to access this area in the remake
@samsmith182
@samsmith182 4 года назад
@Pasunna Zacrifa thatsa a yikes, so dyou think theres 0 chances? like not even one percent of it happening
@samsmith182
@samsmith182 4 года назад
@Pasunna Zacrifa aight
@alysoncardoso6684
@alysoncardoso6684 4 года назад
From is already working on elden ring so even if they went and made the area with from's help i think that would make both elden and ds kinda rushed since they woulf have to do 2 things at the same time
@shehzadk123
@shehzadk123 4 года назад
BP will more likely to remove em as they did for shadow of the colossus remake/remaster (all of the cut content including the Beta Dam) were removed
@TheNickofTime
@TheNickofTime 3 года назад
There's something rather unsettling about unfinished/out of bounds areas in games, isn't there? There's that persistent feeling of 'you should not be here', like it's something forbidden. All this abandoned content has just been sitting here for all these years, undisturbed, quietly gathering dust on the disk where it was assumed no one would ever find it. It's the sort of place where I imagine one would always have a vague but unmistakable feeling of being watched. The creepy music probably doesn't help, I'll admit.
@YEs69th420
@YEs69th420 3 года назад
I find that too. It always feels very uncanny and liminal, especially when it's cut content. Like exploring a long lost tomb but with the context that it was never meant to be seen again. There's also the dissonance between cut areas and our expectations of the game, cohesive environments, and even our senses. I'd love for a game to intentionally invoke this feeling sometime.
@NothingBurgerTwo
@NothingBurgerTwo 3 года назад
And still, I'm waiting for a game that utilize the fact of unfinished video game content for a horror-esque atmossphere. Think of a glitch, left in the game intentionally that gives you a nonsense-data key item, that now suddenly open a door thought to be forever closed, that leads to the usual out-of-bonds-limbo Only that there are NPCs that lament their existence, beeing rejected by "god", damned wandering in a landscape that is quite surreal, unfinished and dangerous, with MissingNo. beeing the area boss.
@nerozero5355
@nerozero5355 3 года назад
Why not make it yourself? Do you not have to ability to or would the experience be diminished of you knew you made it?
@Superkirbeh
@Superkirbeh 3 года назад
@@nerozero5355 learning to program, 3D model, texture, etc... Is no easy task
@nerozero5355
@nerozero5355 3 года назад
@@Superkirbeh yeah had to learn that the hard way
@iriyap
@iriyap 4 года назад
The inverted pyramids must've been placeholders for torches or other kind of light sources. They immediately reminded me of the similar geometric shapes used for lights in Quake's level editor (QeRadiant).
@brandonstormonth8356
@brandonstormonth8356 4 года назад
Yes, this is correct the cones represent the space the effect could move within
@DashRetro
@DashRetro 4 года назад
This would also explain why they seem to be casting shadows around them. Perhaps there were to be statues or something on each side of the light source causing those humanoid shadows.
@egoborder3203
@egoborder3203 4 года назад
"Huh...never seen your kind before...." *SLASH*
@Yairgr123
@Yairgr123 4 года назад
A very human reaction
@cadeocafeeee
@cadeocafeeee 4 года назад
2:35 “we can see creatures of in the distance” “which appear to be barely functional” that’s me in 2020
@MasterSorez
@MasterSorez 4 года назад
"A vast snow field" *Reindeer PTSD intensifies*
@budrowconye4928
@budrowconye4928 4 года назад
Oh god no
@Mike_Litoris
@Mike_Litoris 4 года назад
Stop 😭
@JKSmith-qs2ii
@JKSmith-qs2ii 4 года назад
That something from dark souls 2? I never played that one, only Miyazaki’s games.
@MasterSorez
@MasterSorez 4 года назад
@@JKSmith-qs2ii it is and it's the most horrible and painful thing in the series lmao
@JKSmith-qs2ii
@JKSmith-qs2ii 4 года назад
Sorez I looked it up, it looks like quite the kerfuffle.
@DebugMenu
@DebugMenu 4 года назад
Anyway moral of the story, click on this link: twitch.tv/lancemcdonald Well that was a big of 'monumental' effort ho ho ho sorry it's such a long video but I really wanted to just finally have a reasonably comprehensive look at this area on RU-vid. It's such a mess of a map it took days to even work out how you're intended to explore it all. I hope it managed to be interesting regardless of it all.
@nicknick4917
@nicknick4917 4 года назад
Why apologise for a long video , I doubt anyone who is following you wishes for short videos... SHOW US ALL THE SECRETS ON SOULS GAMES
@jemandderreinschheißt
@jemandderreinschheißt 4 года назад
really nice and interesting video, and amazing work :)
@gankers
@gankers 4 года назад
Too long didnt watch
@axgelbxnny
@axgelbxnny 4 года назад
longer the videos the better! Thank you for all your wonderful hard work!
@Lexsed
@Lexsed 4 года назад
Excellent job Lance, keep em coming. Looking forward to the other videos you mentioned on stream.
@cookiewizard2
@cookiewizard2 4 года назад
Those ladies in the red dresses with sceptre's look awfully similar to the dress in bloodborne
@Satekas
@Satekas 4 года назад
also those 'pyramids' look like school of mensis head cages. :/
@MeVMaH
@MeVMaH 4 года назад
I find the whole location similar to bloodborne one
@randomnstoned966
@randomnstoned966 4 года назад
I thought that too
@noshua2326
@noshua2326 4 года назад
Gives me chalice dungeon vibes
@arbiter-
@arbiter- 4 года назад
That hairy giant with the mouth for a belly is very reminiscent of the lost children in the Nightmare frontier and Mensis.
@chadcoburn6325
@chadcoburn6325 4 года назад
The Yeti monster looks like it was inspired by Wyald's Apostle form in Berserk, cool to see it was still an influence on the design of certain concepts even in pieces of cut content
@DreadnoughtDT
@DreadnoughtDT 4 года назад
Hopefully those Yeti monsters don't have spiked dick-tongues.
@jaheim123
@jaheim123 3 года назад
The funny thing is bloodborne and dark souls are actually imspired by berserk if you didn’t know 😉 sorry for bad English
@joshgauve9044
@joshgauve9044 2 года назад
@@jaheim123 Duh, Fromsoftware is a huge fan of berserk
@WAR3600
@WAR3600 2 года назад
@@joshgauve9044 show me the interview which miyazaki states that Berserk is the inspiration for dark souls and bloodborne
@hansmoleman2666
@hansmoleman2666 2 года назад
@@WAR3600 I think they're both thinking of Dragon's Dogma, I'm pretty sure the DD devs stated that was inspired by Berserk, but I've never heard anything about Souls or Fromsoft being inspired by Berserk.
@dafire9634
@dafire9634 4 года назад
First illusory wall and then you?,it’s christmas in cut content land
@Nilaikx
@Nilaikx 4 года назад
It's funny how that falling through a snowfield set-piece ended up in DS3. Apparently FromSoft's ethos about reusing ideas also applies to old, old cut ideas
@Odinsday
@Odinsday 4 года назад
@Vox Populi They were probably thinking that since DS3 was their last attempt at a traditional souls game, they might as well use whatever old ideas they had from previous games in their last souls game.
@OmegaWeaponX2
@OmegaWeaponX2 4 года назад
Well, the snowfield appeared first in DS2, a huge one at that.
@deliciousdishes4531
@deliciousdishes4531 4 года назад
@@OmegaWeaponX2 this and the architecture of the place also really reminds me of the Iron and Ivory king dlcs. Basically they used this area for every dark souls game lmao
@OmegaWeaponX2
@OmegaWeaponX2 4 года назад
@@deliciousdishes4531 Makes sense. And that's fine with me, I loved those dlcs.
@NotAGoodUsername360
@NotAGoodUsername360 4 года назад
@Vox Populi DS3 is FULL of Demon's Souls references
@TheActMan
@TheActMan 3 года назад
really cool video! Super bummed Bluepoint and FromSoftware didn't try remaking and finishing this area for the Demon's Souls Remake. A whole new area would've be incredible
@toowingless9473
@toowingless9473 3 года назад
Oh fuck it’s a wild act man! Funny enough we did see it finished in Dark Souls through the painted world. The structure has similarities and it was the very first level made for Dark Souls meaning they most likely used left over assets. I’d say the absolute abundance of demon’s souls references in the painted world helps validate this too (monk invasion, large spiral staircase up a tower, tunnels with skeletons and invisible walls, a phalanx, and even just the fact that it’s completely separate from the rest of the map like all the demon’s souls levels)
@richcore
@richcore 3 года назад
That's so sad...big missed opportunity.
@lilhunt111
@lilhunt111 3 года назад
@@toowingless9473 its like a painted, first flame kin.
@ayylmaotv
@ayylmaotv 2 года назад
would've made it goty for me if they did that, no clue why they didnt
@way2spooky4u50
@way2spooky4u50 2 года назад
Maybe we'll get DLC for the Northern Limit? One can dream/hope.
@reaperxxzify
@reaperxxzify 4 года назад
I believe Sanadsk did a video on this place, but not nearly as complete, with none of these events... Great work man, hope its in the remake finished
@HELLghostCZ
@HELLghostCZ 4 года назад
I am not sure if it is intentional or some kind of a bug. But on the ground around the inverted triangles we can see multiple shadows of the shadow creatures. On the first look it seemed like remains of burned bodies. 8:13 11:14 12:45 15:10 It could also be that the triangles are actually the shadow creatures with a changed texture trapped in the column, but the lighting still sees it normally and the lighting is weirdly multidirectional from inside the creature/triangle or up above it. (?) Edit: I looked at it once more and realised that the actual creatures, which can be killed, don't have shadows... Weird... Or because they are set as slightly transparent, they don't have shadows, while the inverted triangles are NOT set as transparent, then it would still make somehow sense.
@CallN0w
@CallN0w 4 года назад
It's the shrines that cast the human shadows, not the pyramids. the radial symmetry comes from the center of the shrine while the pyramids are offset, and in 13:07 you can see a shrine with no pyramid cast the same shadows
@DarthOmix
@DarthOmix 4 года назад
@@CallN0w It makes me think the shrines might have held burning corpses or something as a kind of offering or light source?
@_Maroi
@_Maroi 4 года назад
Those "inverted pyramids" look like fire sconce stand-ins to me. Especially with where they're placed and the coldness of the environment. Who knows, maybe it was even supposed to be darker or harsher an environment as to allow the sconces to bring yourself to them since light and fire feel safe and get attacked by the spirits. Especially a perfect ambush causing you to leave the safety of two flames and go toward the elevated fire at 11:15 and walk yourself right into 5 of them.
@maybeimortal5697
@maybeimortal5697 4 года назад
I agree but I find it strange that they have the shadow of those tall invisible enemies any clue why?
@Sykroid
@Sykroid 4 года назад
This is honestly a really good guess and I wouldn't be surprised if it was the case. It's comforting to know the dlc in ds2 pulled off the snowstorm environment area really well. Except, you know, the fucking reindeer surprise party and schadenfreude cat bosses
@ABRBD
@ABRBD Год назад
​@@maybeimortal5697from what ive heard, demons souls uses "shadow maps" which are prerendered shadows, and i assume the shadow map the pyramids use must be for some humanoid object or character
@arxyn809
@arxyn809 4 года назад
I wonder if the concept for this area got recycled into Eleum Loyce.
@honeydarlinggaming9156
@honeydarlinggaming9156 4 года назад
Looks more like the idea got split into two. Shulva, Sanctum City and Eleum Loyce. Cause the idea of underground structures and the like seems VERY VERY much like Shulva. But the snow and ice theme seems to be what they went with for Eleum loyce. As both have VERY similar architectural designs.
@arbiter-
@arbiter- 4 года назад
The unused enemies feel so Bloodborne to me, that hairy golem with the mouth for a belly looks really similar to the lost children in the nightmare of Mensis. The snake ladies also seem like they'd fit perfectly with a little touching up. Hell, the second "level" feels so much like Cainhurst.
@sawarunan
@sawarunan 4 года назад
That sound when a boss dies in demon's souls will never get old.
@Fussfackel
@Fussfackel 4 года назад
Hearing it for the first time I thought the PS3's sound card just broke :D
@cryog3nic_759
@cryog3nic_759 4 года назад
Dude, I always found these mannequin enemies creepy as shit. That's the kind of monster design you'd see in Junji Ito's work.
@theshadowarmy4979
@theshadowarmy4979 4 года назад
Lance: reveal your secrets NPC! NPC: ... Lance: so you have chosen death.
@manostororosso2364
@manostororosso2364 4 года назад
The ghostly figure at 1:30 can be found in world 4:2 on our way to the boss inside the catacombs where all the necromancers are found. They are in one corner tho... and only appear once you get baited to take the item and stab you from behind. They never appear again
@Sykroid
@Sykroid 4 года назад
Ohh that's right. Good catch
@djwoodgrain9356
@djwoodgrain9356 6 месяцев назад
Here from there future in 2024 and I'm just thinking.. the whole snowy mountaintops region of Elden Ring culminating in the similarly mouth-stomached giant fight.. it's gotta be a reference right
@BlackbirdMJ
@BlackbirdMJ 4 года назад
What a shame this never made it into the final game. This area could easily have become my favourite part of the game. I love me a creepy castle in a snowy area (like Castle Cainhurst in Bloodborne).
@axgelbxnny
@axgelbxnny 4 года назад
yeah! I wish cainhurst had been much longer; not to mention bigger :(
@AverageKobeniEnjoyer
@AverageKobeniEnjoyer 4 года назад
I love how the creature at 3:25 is just Wyald’s apostle form from Berserk
@lenikai
@lenikai 4 года назад
First a new Dark Souls 2 dissected and now a Demon's Souls cut content video, this is truely a souls blessed day
@Yngwie.Malmsteen
@Yngwie.Malmsteen 4 года назад
Definitely one of the most important Demon's Souls videos on RU-vid.
@Zeonis
@Zeonis 4 года назад
The chunk cut off in world 2 might have been part of world tendency, the bridge connecting could have been broken unless you were in a specific tendency, similar to the executioners area in boletaria.
@Kamina-brah
@Kamina-brah 4 года назад
These pyramids look like they are placeholders for something. Maybe an effect of some sort.
@Reaper-qo8tn
@Reaper-qo8tn 4 года назад
Lighting effect, possibly a torch of some sort. The pyramids themselves represent the area the effect is in. Quake's level editor may be helpful to look at, aa I'm terrible at explaining.
@SkaerKrow
@SkaerKrow 4 года назад
Thank you for this comprehensive look at the Northern Limit. In the past I've checked RU-vid for videos on it, but none of them have been this coherent or comprehensive. One particular thing that struck me is the similarity between the design of the Shadowmen (specifically their heads) and the design of the giants in Dark Souls 2. If instead of a glowing light in the middle of their "faces" the Shadowmen had a hole, they would look very similar to one another. Makes me wonder if the Shadowmen in the release version of Demon's Souls didn't start out as giants (or their spirits), and if the hollow face design of the giants in Dark Souls 2 doesn't represent some attempt by the developers to recover that concept from the cutting room floor.
@erevinwinter
@erevinwinter 2 года назад
"Snowy place, land of giants" From did it in Elden Ring. Miyazaki, you madlad.
@setsunaes
@setsunaes 4 года назад
1:14 "Vast snowfield": Visions of HorseFuck valley intensifies
@gunnarhassing5875
@gunnarhassing5875 4 года назад
Those inverted pyramids were probably meant to be braziers of some kind.
@Bombom1300
@Bombom1300 4 года назад
You make a good point, but someone further up in the comments also pointed out that they cast human shadows. That would be a bit odd for a brasier.
@umukzusgelos4834
@umukzusgelos4834 4 года назад
Everytime I watch these Cut content videos about Demon´s Souls and Dark Souls the words "what a waste" keeps ringing in my mind, considering how the northern limit was relatively well developed up until the point when it was cut
@lorderoks
@lorderoks 2 года назад
i wonder if that big hairy guy inspired the fire giant in elden ring
@benpage5088
@benpage5088 4 года назад
Hope to see this properly made in the remaster
@iv9496
@iv9496 4 года назад
Remake*
@azadalamiq
@azadalamiq 4 года назад
@@iv9496 remaster... blue point is not remaking it. and judging by shadow of the colossus not adding cut content.
@Warchief-te9jj
@Warchief-te9jj 4 года назад
Seeing as like the DS1 remaster this ones not being done by fromsoft, it’s extremely unlikely it will.
@fabiopea
@fabiopea 4 года назад
@@azadalamiq IT'S A REMAKE, FOR GOD SAKE, A R E M A K E !
@iv9496
@iv9496 4 года назад
@@azadalamiq they are remaking the whole game from the ground up entirely new models, assests textures, maps, code, etc. hence why its a remake. Shadow of the colossus on ps4 was a remake. Shadow of the colossus for the ps3 was a remastered version of the ps2 version the same game with the same models the same source code with better lighting and improved textures. Is not that hard to see the difference between a remake and a remastered
@zenx28
@zenx28 4 года назад
This castle reminds me of Kingsfield 2
@Bodmanford
@Bodmanford 4 года назад
Fools idols theme sounds so off without “huaaaaah” and soul rays blasting me
@Pootis_Engager
@Pootis_Engager 2 года назад
A giant with a mouth on its stomach, in a snowy wasteland… Seems a little familiar. Honestly I wonder if they reused some of the ideas the had for the northern limit for that northern part of Elden Ring.
@Noizzed
@Noizzed 2 года назад
Literally the Mountaintop of the Giants in Elden Ring
@theykeeponrising
@theykeeponrising Год назад
It's pretty crazy to see how many of these ideas live on in future games. That first enemy looks very similar to Lady Maria and the Cainhurst nobles, the snowfield and castle looks like from Dark Souls 2 DLC, and the snow giant is straight from Elden Ring. The underground section looks a lot like the Sunken City too. Also finding the soldiers is pretty similar to finding the knights in the Dark Souls 2 DLC who would aid you in the boss fight.
@BlackBeard95
@BlackBeard95 4 года назад
You might wait a little while for a Lance video but they're always worth the wait
@amittoibis
@amittoibis 4 года назад
You are a prophet, a hero and maybe even a messiah
@franciskratos1281
@franciskratos1281 4 года назад
He is the chosen one :O
@sandelic1
@sandelic1 4 года назад
he's not the messiah, he's a very naughty boy! :)
@amittoibis
@amittoibis 4 года назад
@@sandelic1 You're all individuals! I'm not
@sandelic1
@sandelic1 4 года назад
@@amittoibis 😂😂
@TheRagingSerpent
@TheRagingSerpent 4 года назад
Ever considered digging thru the Armored Core series? the ps3 titles run on the same engine as the souls games.
@C-R-l-M-S-O-N
@C-R-l-M-S-O-N 4 года назад
1:45 cut dialogue "you must leave, now! we've been trapped here for 11 years. Time has stood still, we cannot escape. We are forgotten..."
@vigneshpreethamganji6956
@vigneshpreethamganji6956 4 года назад
How do you know this?
@iggel-
@iggel- 4 года назад
@@vigneshpreethamganji6956 his dad works at Fromsoft
@vigneshpreethamganji6956
@vigneshpreethamganji6956 4 года назад
@@iggel- how do you know that his dad works at fromsoft?
@KingofScrapMetal
@KingofScrapMetal 4 года назад
@@vigneshpreethamganji6956 r/woosh
@vigneshpreethamganji6956
@vigneshpreethamganji6956 4 года назад
@@KingofScrapMetal no you r/woosh
@brycepeel9631
@brycepeel9631 2 года назад
I can't believe they cut the college of winterhold
@azrielsatan8693
@azrielsatan8693 4 года назад
A DS2 Cut content from Illusory wall and then a Demon Souls cut content from Lance? Its a good night!
@steviebob4
@steviebob4 4 года назад
I really hope Blue Point includes this level in their remake. That would be an excellent way to sell it on people that have played the original in and out like most fans. But my biggest hope it that it doesn't lose the creepy other worldly vibe the original had.
@MasterSorez
@MasterSorez 4 года назад
I doubt it, they didnt include any of the cut colossus content iirc right?
@Fullmetalnyuu0
@Fullmetalnyuu0 4 года назад
@@MasterSorez I don't think so, BUT they did include a legit way to get up on top of the temple and a secret sword that wasn't in the original, so who knows?
@dryboneskirby
@dryboneskirby 4 года назад
Fullmetalnyuu1 but including this area means creating new lore which isn’t up to them
@PauloMunirUequed
@PauloMunirUequed 4 года назад
I'm shocked of how few people are commenting on this possibility. I been watching vids and reading about these Demon's Souls cut content for years now and having those finished and put into the game is the first thing I expect from a remake.
@Lunartic_
@Lunartic_ 4 года назад
@@PauloMunirUequed But Bluepoint aren't the original developers so they wouldn't have any idea how Fromsoft would want to use these assets.
@applejhon8308
@applejhon8308 4 года назад
Huh I wonder if those black pyramids were meant to be "projectors" that would summon the shadow enemies. With the two unique structures at the top of each tower being a way to shut them down.
@Bombom1300
@Bombom1300 4 года назад
That would explain the humanoid shadows that they give off!
@micholous
@micholous 4 года назад
Oh wow, amazing as always, i just love these kind of stuff (hence why i am here)
@5.99USD
@5.99USD 8 месяцев назад
It's safe to say all the concepts that Fromsoft was originally intending to use in this unfinished level probably ended up being used for Frozen Eleum Lloyce, Painted World of Ariandel, and Mountaintop of Giants in their later games. So in a way, we did actually end up getting the northern limit as a finished level.
@ziyad6630
@ziyad6630 2 года назад
literally Elden Ring's Mountaintop of the Giants, even the castle part being Castle Sol
@cursedcombine7761
@cursedcombine7761 8 месяцев назад
2:45 that creature is a cut enemy called a mimic and is obviously very different than the ones in dark souls and despite not attacking here there is actually a attacking animation for it where it's head would turn into a giant mouth and would probably grab you with It's mouth and bite down on you
@hiybbprqag
@hiybbprqag 4 года назад
13:14 World Tendency event
@redseagaming7832
@redseagaming7832 2 года назад
I'm going to say that the northern limit returned in Elden ring in some form
@EdoloChannel
@EdoloChannel 4 года назад
Hey, remember that Bluepoint added a lil extra to Shadow of the Colossus and the Nathan Drake Collection. So we might, JUST MIGHT, see this land in the remake.
@Fearranl
@Fearranl 4 года назад
What did they add?
@EdoloChannel
@EdoloChannel 4 года назад
@@Fearranl secret new collectibles that lead to a reward in Shadow of the Colossus (which btw is a huge deal, as some fans stuck with the original game for years to uncover secrets and hidden content), and if I'm not mistaken the Brutal difficulty and speedrun mode weren't in the original Uncharted titles for the ps3
@Fearranl
@Fearranl 4 года назад
@@EdoloChannel well, that's still nowhere near a whopping new location to explore. Although they showed the snowy mountains in the trailer, so who knows...
@EdoloChannel
@EdoloChannel 4 года назад
@@Fearranl you're right, but I'll keep dreaming.
@EdoloChannel
@EdoloChannel 4 года назад
@@Fearranl the more I think about those snowy mountains, the more positive I am about the Northern Limit being included in the game, tbh.
@Zeromus5555
@Zeromus5555 2 года назад
BluePoint should have finished and added this area... missed opportunity that will bother me forever. :(
@danebrennand
@danebrennand 4 года назад
I have a theory that the large open sections and increased scale of the level and the way the architecture is constantly segmented and repeated, was because originally this entire area would passively hurt you. Like you took damage from freezing winds and would need to head to these warm lamps. I think you would then light these lamps somehow and in doing so, you spawn shadow creatures birthed from the light. The level would actually be cold and lifeless until you try to return light to it. The mural's around the level if you look carefully depict the shadow creatures and flames, and infact, these bear alot of similarity to Humanity especially in the mural. I'd not be surprised if these enemies appearing in Shrine of Storms was actually just content being saved from cutting room floor. These shadowmen were probably specific to the northern limit and instead found their way into shrine of storms. This then makes me wonder, all the cut northern limit enemies are all raggedy, beastly creatures and have lots of primitive cloth wrappings and jewelry. The Old Hero matches the visual style of the northern limit enemies with his clothing. Thinking about how kinda random the Old Hero is, and his half baked visibility mechanic in a dark area anyway, part of me wonders, and I'm gunna shoot for it here: Old Hero was originally a Northern Limit boss, and snow and footprints and visibility playing into his boss fight (idea later recycled with Priscilla). He would hear you on the snow. His eyes are covered because of the blizzard. The reason he also is glowing orange is because he was some kind of spirit and giving off heat/light, casting shadows, and I wonder if this would've created other shadow creatures in the fight. I like to this the Old Hero was a great soul powering the fire in the hearth of this level. Killing him results in a cold dark final area. Final Boss area seems to suggest the entirety of northern limit would've been against a giant icy cliff face that we don't get to see, the cave there being inside. I get a Manus vibe from this, with the humanity sprite like enemies and shadow/light, heat/cold motif present, I wonder if final boss would've been some kind of dark shadowy beast.
@khalid4718
@khalid4718 3 года назад
i totally agree with you, the first time i saw old hero i immediately thought he's kinda doesn't fit the area
@MacabreCage
@MacabreCage 4 года назад
those incomplete torso mobs are absolutely giving me nightmares tonight...
@equilibrium_law
@equilibrium_law Год назад
Unfinished maps in games always unnerve me because they are abnormal since they're so raw, primitive, and empty compared to the final product. I honestly would love to see a horror game or ARG that makes use of this concept to play out its story.
@minespatch
@minespatch 11 месяцев назад
Gives off "Liminal space" vibes.
@equilibrium_law
@equilibrium_law 11 месяцев назад
@@minespatch True
@sailtoharbor2223
@sailtoharbor2223 Год назад
I would imagine that the initial area would have been a cross between the Ashes of Ariandel and Ivory King DLCs. With a massive snowfield obscured by snow, some light mountain climbing and spelunking into a frozen over city, with the stair case at the end leading us up a mountain where the second map piece would be, and you’d get to look back at an unobstructed view of the previous landscape, and have your last boss fight be in a cave at the peak of the mountain. Also think those weird structures that keep popping up in the final map piece may have been planned to be teleports, and that there would have been many more obstructions around to require their use.
@TheSterlingArcher16
@TheSterlingArcher16 2 года назад
The giant with the mouth in his abdomen is just like the one in Elden Ring.
@LEWIS1992
@LEWIS1992 2 года назад
I wish a modder would take this map and create something with it. Or better yet, have the devs finish it as paid DLC.
@KKKuma
@KKKuma 2 года назад
Fromsoft compensate for Northen Limit by making Moutain Top in Elden Ring and those werid giants with a gap in the chest
@Patar_man
@Patar_man 4 года назад
It's pretty interesting how the lore for this stone made it into DKS 2 with the giants from the north. Also, I'd love to this area, as well as a better Dragon God fight, in the remake. Regardless, I love these videos so much. You put so much time and effort into them and getting to see all this cut content in action (so to speak) is fantastic. Thank you so much, Lance!
@sadpug2512
@sadpug2512 4 года назад
These structures are too small for the Giants
@nikolay9746
@nikolay9746 Год назад
I have in mind the idea that the concept of this cut content was taken and then put back in Dark Souls II in the Frozen Eleum Loyce dlc
@AndoLarousse
@AndoLarousse 3 года назад
It seems obvious to me that you need to destroy the inverted pyramid thingies in order to be able to actually kill the enemies that are near them. On 10:07 the game leads you to two terraces from where you can observe one inverted pyramid in the tower ahead, so rather than a decoration or "just visual" thing I'd say it's a hint for you to know that there's an inverted pyramid there yet no enemy close to it. Afer all, by this point, you would already be aware of this mechanic since you encountered it a couple of times before reaching the terraces. On 11:08 you finally understand that if you want to move forward, you will have to destroy the pyramid above, so you take the route to the right until you get to it in 15:13, where you finally destroy the pyramid and hear the five enemies below instantly die. Similar to killing the reaper and thus also automatically killing all phantoms in Shrine of Storms. I would also say that the small isolated area in 16:00 could've been a pure white world tendency exclusively accessible area, just like in any other archstone in the game. Now what I am really curious about and cannot get to any conclussion to is the "artistic" frames on the walls. They look kinda horrorific for some reason and I doubt they are there just because. And you can also see the same kind of pattern in the structures of the two identical towers (14:00 and 15:37). If anybody has a good theory about those pls respond to this comment.
@sadpug2512
@sadpug2512 4 года назад
Those symbols look a lot like the symbol of the Ethereal Oak from the Dark Souls 3 Millwood Knight Armor, which would make a lot of sense
@soapmcsoaperson
@soapmcsoaperson 4 года назад
Director: "Alright team, I know you've planned 6 main areas, but as it stands you won't be able to make it before the planned release date. One of them has to go." Entire team : *glances furiously at Valley of Defilement* Miyazaki: "Yeah we're removing the cool snow area"
@LongSinceDead1
@LongSinceDead1 4 года назад
The Valley of Defilement is a good level though and is thematically more unique and important than this cut level
@quiet_tech8209
@quiet_tech8209 2 года назад
Watching this video after playing Elden Ring hits a little different huh (if you know, you know)
@stephendonovan5056
@stephendonovan5056 2 года назад
Hi Lance - do you think the snowy mountain area and Castle Sol are FromSoft finally getting their snowy land of the giants from Demon’s? It feels that way to me, and I love it.
@BELIAR.
@BELIAR. 3 года назад
I would really hope the remake gets a DLC (during winter maybe?) And it adds this location with other cut content that would fit. Perhaps they can even add the Tower Knight's armor as a set and more!
@graviticsoul4248
@graviticsoul4248 2 года назад
I still have hope that we’ll get a dlc for the game 😭😭😭
@seromaho1924
@seromaho1924 4 года назад
This is the most comprehensive tour of the area I've seen so far. You really managed to show how the player was (probably) meant to progress through the level, and I could imagine how it would (probably) have been like. You can really see that it has been designed by Miyazaki; with the frozen surface breaking and the many paths through the building. You made a great video. :-) I really hope this area gets finally included in the remake of the game... I guess it's rather unlikely that they do that though, because of all the changes they'd have to do to the rest of the game in order to tie the Northern Limit in.
@Immortal_Witch
@Immortal_Witch 4 года назад
Great video! I always love seeing the potential of cut content. Those pyramids are probably placeholders for particles, such as fire or light. They're upside down as to indicate the direction the particles would emit, in this case start from the bottom and expand as it progresses to the top.
@nickstor3420
@nickstor3420 4 года назад
One interesting thing you didnt mention is that many (all?) of the upturned pyramid structures feature an artificial "shadow" of the ghostly creature on the floor near it, as if the creature was standing inside the structure. The underground dead-end structures have 3 shadows each. Considering the early state this map is, those must've played an important part in it.
@zaleost
@zaleost 4 года назад
Yeah I noticed that as well, thought it might have just been a texture on the stones for a moment.
@sebastian9380
@sebastian9380 4 года назад
I remember watching a video by IllusoryWall about this area, but I am glad that you were able to do a detailed walkthrough with commentary to show all the details that From Software had implemented into these areas. Watched every second of this without skipping so I was definitely able to bear with you on this one!
@PhinSanders
@PhinSanders 3 года назад
It's honestly criminal that they didn't put this in the remaster.
@antisemantics3232
@antisemantics3232 5 месяцев назад
Wild thought, a lot of this reminds me a lot of frozen eleum loyce and its surrounding areas. Could very much be a coincidence, but the slumped knights remind me of the frog dudes, and the snowfield reminds me a lot of... well, the snowfield, especially given its a larger more open area than any other part of the game really.
@Apocolovids
@Apocolovids 4 года назад
Lance always flexing on us lol
@Beatstruck
@Beatstruck 4 года назад
This would be a fantastic addition to the remake if the rumours turn out to be true
@Kmi_Sama
@Kmi_Sama 4 года назад
Wasn't this in the trailer? The vast snowy place?
@Beatstruck
@Beatstruck 4 года назад
@@Kmi_Sama It's what sparked the rumours, but I think it was also in the trailer for the original game
@keskes1338
@keskes1338 4 года назад
You make some of my favorite content on YT! Thanks for the extremely interesting look behind the scenes, once again!
@SemGamesCompany
@SemGamesCompany 4 года назад
Lance, this is simply breathtaking! Thank you very much for sharing such a lost masterpiece!
@zombrie1999
@zombrie1999 4 года назад
A video from illusory wall and Lance in the same day? Today is a good day
@creepyboy6593
@creepyboy6593 2 года назад
It sux they cut out this content, would've made a cool area for the broken archstone! There's all kinds of references about the broken archstone in game! The monumental spoke about it in his speeches!
@matthewschoen9827
@matthewschoen9827 4 года назад
In the underground dead end the structure (13:04) casts shadows shaped like the ethereal shadow enemies. I bet those structures with the inverted pyramids would have spawned them from the center. The untextured pyramid like represents a node for a missing effects object. Edit: Upon rewatching, all of the structures cast these shadows
@bambi34
@bambi34 4 года назад
I believe I know precisely what those pyramid spots were for. Strap in, hollows. The number of Mimics is equal to the number of node/pyramid things. More on that in a sec. This area, obviously labyrinthine, seems VERY strongly themed on trickery. Focusing on this concept, it would be easy to imagine the shadowlurkers stalking you throughout this map, with little sound but the howl of the storm and the giggle of the femme shadowlurkers... Onto the inverted pyramids though, I believe each of the structures was meant to hold Mimics. Obviously as I pointed out earlier, there are the same number of mimics in the snow field. Mimics are also essentially stationary, and solely have that very Piranha Plant esq attack seen in other videos. So what was the purpose of each of these, once cleared of a mimic? Teleportation. Adding to the absurd amount of trickery here, I believe each of those nodes was a teleporter node to one another. Another huge tip of this is that DeS has an unused early "vertical" version of the Coffin pose used in DaS1 to reach the gravelord covenant. Notice something at 15:41 that the player would fit perfectly into? With small stairs no less?? Entirely possible that these teleporters would be a one-way return to their adjacent sides to avoid backtracking through nasties, but this would give the best possible way to access the seemingly inaccessible final part of the map. Maybe Miyazaki was getting too many chaotic ideas from them though. One last note; the "Filthy Woman" animations also show her stalking the player in a way. I believe that she and the serpent warriors, along with the various npcs, would have populated this abandoned fortress, hoarding its secrets from the Wolf/Bear/Owl/Hyena soldiers left out to die in the storm. This is suggested by Serpent Warriors being the only ones without the translation of "barbarian" in their name, and that they are the only Bow enemy here, which would give much more meaning to that Wolf enemy with arrows stuck in its side. All I can comment on further is that this "beasts vs Men Of Science" feud is decidedly Bloodborne, but it also gives a reason for these two maps to be separated here, if one was clearly sealed off from the other. Who knows what serpentine horror could have been a boss here, though. We'll find out next year though - I mean, they're adding the cut True Death mode, so anything's on the table.
@MOUPIMOUPI
@MOUPIMOUPI 4 года назад
interesting how frozen irythill and the painted world of ariandel both have elements from this
@Nightmare-_-19
@Nightmare-_-19 4 года назад
Thank you for providing such a detailed look at these areas!
@Devi1Admon
@Devi1Admon 4 года назад
This level is so big! It’s a shame it was never completed, but given its scope and the difficulty of the Demon’s Souls project in the first place, I’m not surprised it was cut. But hey, it can be the source of fan speculation for years to come, and perhaps it’ll appear in the remake? Who can say for now?
@RaoulDukeeD
@RaoulDukeeD 4 года назад
Both areas are too unfinished to be included in the remake. So realistically they won't be included. But one can always hope.
@bongosmcdongos4190
@bongosmcdongos4190 4 года назад
I hate to admit it to myself but you're right.
@Jopeymessmusic
@Jopeymessmusic 4 года назад
Big "eleum loyce" energy coming from this map.
@mitchellradspinner4491
@mitchellradspinner4491 4 года назад
Love your work!
@DaRoyalCrab
@DaRoyalCrab 4 года назад
A video this early in the morning? Just means I can enjoy it before others. Love the stuff you put out and hope you are staying healthy and safe during these times.
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