you can use a Correction Deformer to make a primitive's polygons available for selection, then Store Selection (which happens onto the Correction Deformer), then move that tag up to the original primitive, and use it to restrict a texture tag.
Any chance of covering unwrapping UVs for things like furniture/soft furnishings? I'm struggling to get my head around how to unwrap multiple pieces with the correct orientation so textures like wood grains and fabrics project correctly. Hope that makes sense!
Hello, i cannot get my head around the projection problem where it project also on the inside, i m on c4d 2023 1.3 so i dont have thicken object. How to do it whitout ? thanks a lot !